http://www.treemme.org/Labirinto/Pandora/WiF/WiF-Tito.html
di Marcello Missiroli
This is still an untested rule.
We felt that Jugoslavian partisans were severely disregared in WIF: they sure
were at par with their russian counterparts, as they almost liberated
YugRev 1.1:
Add to the game pieces the
following: one HQ 1-(3)-3, one (2)-3 and one (3)-3. These are all partisans
units, and should be in the same colour as the Yugoslavian units and bear the
MTN mark.
YugRev 1.2:
On any turn after Axis
conquest, if the partisans are active in
Yugoslavian Partisans use
the same counters.
Although Yugoslavian
Partisans are always in supply and may not leave the country, are treated as
MTN units (i.e. pay only 1MF on mountains and are tripled in defense). In
addition, when adjacent to its HQ they may attack normally, but the HQ must
participate in the attack. Should the HQ be eliminated, any production of new
Partisans is halted until the HQ reappears, using the same steps as above.
Yugoslavian Partisans are
considered Russian units in all respect and may cooperate with Russia.
YugRev 1.3:
If, at the end of any turn,
Zagreb is occupied only by Yugoslavian Partisans, Yugoslavia is considered
liberated. Substitute Partisan units with Yugoslavian land units and add the
force pool as if Yugoslavia were an Allied major power liberated by Russia.
YugRev 1.4: If