http://www.treemme.org/Labirinto/Pandora/WiF/WiF-Tito.html

Tito

 

 

di Marcello Missiroli

 

This is still an untested rule. We felt that Jugoslavian partisans were severely disregared in WIF: they sure were at par with their russian counterparts, as they almost liberated Yugoslavia by theirself.

 

YugRev 1.1:

Add to the game pieces the following: one HQ 1-(3)-3, one (2)-3 and one (3)-3. These are all partisans units, and should be in the same colour as the Yugoslavian units and bear the MTN mark.

 

YugRev 1.2:

On any turn after Axis conquest, if the partisans are active in Yugoslavia, the Russian player (only) may opt not to block resources and to save one build point instead. Take a note on a piece of scrap paper. Once 4 build points have been saved, the Russian Player may set up a Yugoslavian (partisan) HQ in any Axis-controlled Yugoslavian hex. From now on, the Russian player may roll at the end of each turn for the placement of new partisans. The probabilities of a partisan appearing are exactly the same as Russians partisans:

Yugoslavian Partisans use the same counters.

Although Yugoslavian Partisans are always in supply and may not leave the country, are treated as MTN units (i.e. pay only 1MF on mountains and are tripled in defense). In addition, when adjacent to its HQ they may attack normally, but the HQ must participate in the attack. Should the HQ be eliminated, any production of new Partisans is halted until the HQ reappears, using the same steps as above.

Yugoslavian Partisans are considered Russian units in all respect and may cooperate with Russia.

 

YugRev 1.3:

If, at the end of any turn, Zagreb is occupied only by Yugoslavian Partisans, Yugoslavia is considered liberated. Substitute Partisan units with Yugoslavian land units and add the force pool as if Yugoslavia were an Allied major power liberated by Russia.

 

YugRev 1.4: If Yugoslavia was conquered by the Allied, Substitute Russia with Germany in all respect and Allied with Axis.