Background
The European Axis must find a way to make their submarine force an
effective weapon against the Allies, in order to support the main campaigns
elsewhere. Meanwhile, the Allies must try to quash the sub threat with as
little effort as possible, in order to get their counter-attacking campaigns
going.
Units
All major powers:
·
All Classic and PiF aircraft (add AiF and PatiF if you wish, too), plus the
special aircraft added as part of this proposed module
Allies:
·
Ships in Flames SCS, CV and CVP units (supplemented by CVPiF if you wish),
convoy points, plus the new ASW units which are part of this proposed module
·
Remove from the CW force pool all units from
·
No US-sourced planes may be placed in the CW force pool.
Axis:
·
Classic and SiF SUBs (add AiF and PatiF SUBs if you wish, too), SiF SCS, CV and
CVPs (supplemented by CVPiF if you wish), plus all SUBs and SCS that are part
of this proposed module
The Western European map, and the
Territory in play includes any sea box on the European and
·
·
Production and Lend Lease
Major powers are allowed a number of build points per turn as per the
chart below. If the CW successfully shipped fewer resources to the UK
than her allotted build points, then the CW only receives a number of build
points equal to the number of resources successfully shipped.
|
1939 |
1940 |
1941 |
1942 |
1943 |
1944 & 1945 |
Germany |
2 |
3 |
4 |
4 |
3 |
2 |
Italy |
1 |
2 |
2 |
2 |
1 |
0 |
CW |
2 |
4 |
6 |
6 |
4 |
2 |
USA |
0 |
2 |
4 |
6 |
5 |
4 |
All major powers may save build points from one turn to the next.
Germany and Italy may freely lend build points to each other. The USA may
lend 2 bps per turn to the CW starting in JF 1942. The United States may
lend resources and build points while neutral as per US entry option play (see
below), up to a maximum of 5 resources lent per turn total, to the CW.
The lend of resources does not affect US production, but the lending of build
points does. No other lending of build points or resources is allowed.
When building aircraft, after randomly selecting a unit, you may
immediately scrap it and draw another if the unit is more than 2 years old.
When a LND is built, draw another of the same cost and type for free, and select
which one to put on the spiral; the other may be scrapped or returned to your
force pool, at your option.
Oil (RAW version):if using this option, it only affects the CW, all
other major powers are assumed to have sufficient oil to reflip all of their
units at the end of the turn. Half of the oil resources received in the
United Kingdom may be used to reflip CW units.
The unit will arrive as a reinforcement next turn, unless it has an *
after it. In this case, it is placed face up on the spiral as if built
for its 2nd round of construction this turn.
All CW-controlled resources located outside of the United Kingdom on the
maps in play are eligible for transportation to the UK except for 2 of the
resources in Canada. The CW gains control of the Belgian Congo resource
in JA 1940, and has 6 resources available to be transported from the Pacific,
starting in the Cape Basin sea area. Otherwise, use resources found on
the maps in play only.
The CW and USA both are being lent 3 oil from Venezuela.
Declarations of War and US Entry Rules
Italy begins the scenario neutral. Italy may freely declare war on the
CW at any time. The CW may freely declare war on Italy if it is JA 1940
or later.
The USA also begins the scenario neutral. The Axis may declare war on
the USA at any time, and the USA may declare war on the Axis starting in MA
1942.
The following US Entry actions are automatically selected while neutral:
·
the US may send 5 resources to the CW in JA 1940
·
Escort in US East Coast is considered to have been chosen in JF '41 (so the US
may begin to escort in MA '41)
·
Escort in the North Atlantic is considered chosen in MJ '41
·
Arm merchantmen is chosen in SO '41
While neutral, the USA is allowed to escort with ASW units, as well as
SCS/CV units, when the above options are played.
Impulse Choices are restricted as follows, to represent strategic
considerations not represented in this scenario:
·
Germany may call 1 Combined impulse per turn, and additionally may call 2 Naval
impulses per calendar year
·
Italy while active may call 1 Naval and 2 Combined impulses per turn while
active, but must pass while neutral
·
The CW and USA (while active) may call 1 Naval and 2 Combined impulses per turn
·
While neutral, the USA may call 3 Combined impulses
Air mission limits for all major powers are halved. The only air
missions allowed are naval air and rebase missions.
WiFCON Gas Rule: if using this option, it only affects the CW, all other
major powers are assumed to have sufficient Gas for their needs. Half of the
oil resources received in the United Kingdom will produce Gas points for use by
the CW.
Allies
The US may align Central America and Brazil when active. No other minor
countries may be aligned.
Victory
Each side accrues Victory Points (VPs) every turn during the Production
Phase. The Allies are awarded victory point for successfully transporting
to the United Kingdom, and the Axis are awarded for reducing this number, as
follows:
·
5 VPs for the Allies if 15 or more resources are transported
·
4 VPs for the Allies if 14 resources are transported
·
3 VPs for the Allies if 13 resources are transported
·
2 VPs for the Allies if 12 resources are transported
·
1 VP for the Allies if 11 resources are transported
·
0 VPs for both if 10 resources are transported
·
1 VP for the Axis if 9 resources are transported
·
2 VP for the Axis if 8 resources are transported
·
3 VP for the Axis if 7 resources are transported
·
4 VP for the Axis if 6 resources are transported
·
5 VP for the Axis if 5 or fewer resources are transported
·
the Axis also receive 1 VP for each Venezuelan resource controlled by the US
which is not successfully shipped to the USA
Subtract Axis VPs from Allied VPs. The Allies win a major
victory immediately if they accrue an advantage 75 or more victory
points. The Axis win a major victory immediately if they accrue an
advantage of -25 or more victory points. If neither side has achieved
their condition at the end of JA 1945, then the Allies win a minor
victory if they have an advantage of 50 or more victory points, or the Axis
win a minor victory if they have an advantage of 0 or fewer victory
points. Otherwise, the result is a Draw.
The first turn is SO '39, and the initiative is in the Axis +1
box. The last turn is JA '45, but the game may end sooner, see below.
Set Up:
Italy
Remove from Force Pools: all units not legal to be built
Place on map:
·
3 SUB
Construction Pool: SUB
Remove from force pools:
·
all units not legal to be built.
·
all CV and SCS dated 1939 or earlier, unless the unit is noted below (these
units were committed to the Pacific theatre).
Place in Transfer
Pool:
·
CV: Langley*, Ranger
·
BB: Arkansas, New York, Texas, Wyoming*
·
CA: Augusta, Quincy, Tuscaloosa, Vincennes, Wichita
Place on Map in the United States:
·
7 convoy points
Commonwealth
Remove from force pools:
·
all units not legal to be built.
·
all units that are not British and Canadian (unless noted below).
·
all CV and SCS dated 1939 or earlier (unless noted below).
Aircraft Reserve Pool: NAV (cost 2), FTR (cost 2)
Place in Transfer Pool:
·
CV: Eagle, Formidable*, Hermes, Victorious*
·
BB: Hood, Howe*, Iron Duke*, King George V*, Resolution, Revenge, Valiant
·
CA: Cornwall, Edinburgh, Exeter, Frobisher, Kenya*, Liverpool, London,
Mauritius*, Sheffield, Suffolk
·
TRS
Place on production spiral:
·
ND: 4 convoy points (from Denmark)
·
MA: Anson*, Howe* (place both in Transfer Pool, not on map)
·
MJ: 8 convoy points (from Belgium and the Netherlands)
·
JA: 4 convoy points (from Free France)
Place on Map in any controlled port:
·
CV: Argus
·
CA: Birmingham, Devonshire, Fiji, Hawkins, Sussex, York
·
70 convoy points (the other 10 are in the Pacific)
Remove from Force Pool:
·
all units not legal to be built.
Aircraft Reserve Pool: FTR (cost 2), NAV (cost 3)
Place in Transfer
Pool:
·
CV: Graf Zeppelin*
·
BB: Gneisenau, Scharnhorst, Tirpitz*
·
CA: Admiral Blucher, Admiral Hipper, Deutschland, Graf Spee, Prinz Eugen*
Place on production spiral:
·
ND: 2 SUB (face-down)
·
MJ: Bismark (place in Transfer Pool, not on map)
Place on Map:
·
Any friendly-controlled port: 2 SUB