http://www.treemme.org/Labirinto/Pandora/WiF/WiF-France.html
By Dean Lueke
Historical
background
This scenario covers
a critical period of a normal World in Flames campaign game, the battle for
If France is
conquered or a Vichy government is installed in one turn (the historical case),
then the Axis have time to mount an invasion of England, take Suez and venture
into the Middle East and/or invade
If
This scenario
covers the period from May 1940 to December 1940. Since it lasts only four
turns, it should be playable in a long evening (or at a convention). The
scenario also allows players to make strategic and operational decisions.
The scenario
will usually involve use of all of World In Flames' combat systems, land, sea
and air. As such, its a good way to teach new players WIF's basic systems
without having to teach them the production, garrison, political, etc. rules.
It's also a good scenario to test the feel of otherwise untested house rules
concerning nearly any aspect of WIF; since it can be played quickly, the new
rule or rules can be tested in this scenario several times in a short period of
time.
The scenario
does not include production to avoid having new players have to learn its rules
as well as to make the scenario a time slice of a normal WIF campaign game;
players can't have their Major Power only build INF then HQs in the last two
turns because those are the only units that would arrive on-map by the end of
the scenario. Finally, removing production speeds up play of the scenario.
This scenario
was designed to be used WIF 5.0 rules with only Wild Weather from Asia Aflame
and the 2d6 Combat chart from Africa Aflame, but it can be easily altered to
include all of the supplement's units and rules, or to include only WIF 5.0
rules, as the player's wish, although they must determine the forces if using
all the supplements.
This scenario
was designed by Dean F. Lueke, Henrik Lawaetz and Ove Zakrisson. A version of
this scenario (modified by Christian Cederburg and Henning Pinholt) was used at
VIKINGCON in Copenhagen, Denmark on the weekend of October 14-15, 1995.
This scenario
can be played by 2-4 players. The suggested player combinations are:
Players |
Allies |
Axis |
||
Two
|
France and CW |
Germany and Italy |
||
Three |
France |
CW |
Germany and Italy |
|
Four |
France |
CW |
Germany |
Italy |
Start Turn:
May/June 1940
End Turn:
Nov/Dec 1940
Initiative at
start: +1 Axis
Rules: WIF 5.0,
LOC#2 errata and "Wild Weather" from AsA, 2d6 Combat Chart from AfA.
Politics
Germany is at
war with France and the CW. Italy is neutral but may declare war on the CW and
France at the start of any Axis impulse.
CW and France
can declare war on Italy at the start of any Allied impulse. (US Entry affects
apply in both cases.)
Belgium,
Netherlands, Switzerland, Spain, Portugal and Iceland are neutral minor
countries at the start of the scenario. Denmark and Norway are German conquered
minor countries.
Playable Areas
The only
playable land areas for this scenario are the following areas on the European
map: Germany, Belgium, Netherlands, Switzerland, France, Spain (including Er
Rif), Portugal, Italy, Morrocco, Algeria, Tunisia, Libya, Egypt, Malta,
Gibraltar, UK (including Ireland), Canada, Denmark, Norway and Iceland.
The only
playable sea areas for this scenario are the following areas on the European
map: North Atlantic, Denmark Strait, Central Atlantic, Cape Verde Basin,
American East Coast, Mediterranean (all three areas), Barbary Coast, Bay of
Biscay, North Sea, Norwegian Sea and the Baltic Sea.
Set Up (in
order):
1. ITALY
Remove from
Force Pools: None
10 INF, 1 MTN,
2 HQ
2 NAV, 3 TAC, 2
FTR
3 HS, 6 LS, 2
SUB, 2 TRS, 2 CONV
HS are
Littorio, Giulio Cesare and Caio Dulio
Deployment
limits:
Italy
(including Sicily and Sardinia) and Libya
Maximum three
land units and two air units in Libya
SUBS: Any sea
area within range of Italian held port (MA of 6)
Other Naval
units: Any friendly controlled port
2. FRANCE
Remove from
Force Pools: None
17 INF, 1 MTN,
2 HQ, 2 ARMOR
3 TAC, 3 FTR
4 HS, 3 LS, 2
SUB, 1 TRS, 2 CONV
HS are Ocean,
Dunkerque, Paris and Bretagne
Deployment
limits:
France,
Algiers, Morrocco and Tunisia
Maximum of
three land and one air unit outside France
SUBS: Any sea
area within range of French held port (MA of 6)
Other Naval
units: Any friendly controlled port
3. COMMONWEALTH
Remove from
Force Pools: None
5 INF, 1
Canadian INF, 1 DIV, 1 ARMOR, 2 HQ
3 FTR, 2 TAC, 3
NAV
8 HS, 3 CV,
8LS, 1 SUB, 4 TRS, 7 CONV
HS are Erebus,
Barham, Revenge, Reknown, Resolution, Warspite, Queen Elisabeth and Nelson
CV are Hermes,
Furious and Glorious
(All units are
British unless otherwise specified)
Deployment
limits:
United Kingdom,
France, Egypt, Gibraltar, Malta and Canada
Guest HQ limits
apply in France
Maximum of
seven land units outside United Kingdom
Maximum of two
air units outside United Kingdom
Canadian units
start (and arrive) in Canada
SUBS: Any sea
area within range of CW held port (MA of 6)
Other Naval units:
Any friendly controlled port
4. GERMANY
Remove from
Force Pools: All 3 and 4 Combat Factor INF, both 7 air-to-air rated FTR
23 INF, 1 SS
INF, 1 MTN, 4 HQ, 5 ARMOR, 1 PARA
1 STR, 1 NAV, 1
ATR, 8 TAC, 7 FTR
1 HS, 1 LS, 2
SUB, 2 TRS, 1 CONV
1 Offensive
Chit
HS is Gneisenau
(All units are
German)
Deployment
limits:
Land and air
units: Germany, Denmark and Norway
SUBS: Any sea
area within range of German held port (MA of 6)
Other Naval
units: Ports in Germany
On Production
Spiral
July/Aug
1940
Sep/Oct 1940
Nov/Dec 1940
-------------
------------
------------
CW
INF, NAV, FTR, Canadian FTR, TRS
INF, HG,
TAC,
INF, HG, ARMOR,
CV (Illustrious),
LS FTR, STR
France
INF
2 INF, TAC
INF
Italy
-
INF
INF,
NAV
Germany
4 INF,
FTR
3 INF, FTR, SUB,
3 INF, TAC, FTR
HS (Bismark), LS, TRS
Production
Notes
Players do not
perform production in this scenario.
Players can
substitute one HQ for one INF reinforcement for each Major Power each turn
(except the first). The HQ is drawn randomly from the all HQs in the Major
Power's force pool.
All naval units
are face up on the Production Spiral.
Units on the
Production Spiral (EXCEPT placed on the spiral due to a "B" or
"S" combat result) when a country is conquered or a Vichy government
is installed do not result in a loss of Victory
Points.
Victory Conditions
Victory points
(VP) are totalled at the end of the Conquest Phase of each turn.
Players gain 5
VP for each friendly controlled "victory city".
Victory Cities |
|
Allied held at start |
London, Birmingham, Paris,
Gibralter, Suez |
Axis held at start |
Berlin, Dusseldorf, Milan, Rome,
Tripoli |
Neutral |
Madrid |
Lose .5 VP for
each BP lost due to strategic warfare Gain .25 VP for each resource that was
enemy controlled at the start of the scenario that is now friendly controlled
($ @) Gain .5 VP for each factory that was enemy controlled at the start of the
scenario that is now friendly controlled ($ @)
Lose 2 VP for
each friendly land unit destroyed and naval unit sunk that turn (# &) Lose
1 VP for each friendly naval unit damaged and air unit destroyed that turn (#
&)
Axis players
lose 2 VP for each US Entry increase Axis players gain 2 VP for each US Entry
decrease
Victory Points
Notes
(#) Only 1 VP
is lost by the Allied players due to sunk French naval units and no VP points
are lost due to damaged French naval units
(&) Minor
Country unit losses do not count for VPs
($) Resources
and factories in minor countries are not considered to be "enemy
controlled" for either side at the start of the scenario.
(@) Resources
and the factory in Vichy French areas are considered to be controlled by
neither player. Units lost or scuttled during the Conquest Phase do not cause a
loss of VPs.
Do not round
decimals - retain them until the final VP calculation
At the end of
the scenario, subtract the Allied from the Axis VPs. The difference determines
the scenario winner (historical total was about 50):
Axis - Allied VP |
Victory Level |
"Historical Aftermath" |
71 or more |
Total Axis Victory |
Next Stop: New York |
31 to 70 |
Decisive Axis Victory |
Barbarossa in '41 |
11 to 30 |
Marginal Axis Victory |
Attila in '42 |
-10 to 10 |
Marginal Allied Victory |
Replay of WW1 |
-11 or less |
Decisive Allied Victory |
Prepare for Versailles 2 |
Attila =
(non-historical) codename for Soviet invasion of Greater Reich
Special
Scenario Rules
1. Convoys
CONVOYS must be
placed in the following sea areas by the respective Major Power:
The CW must
deploy CONVOYS in the following areas. The numbers indicate the number of
resources that are shipped through those
areas each turn
that the CONVOYS are in the indicated areas:
Convoys Deployment
|
|
North Atlantic |
16 |
Denmark Strait |
16 |
Central Atlantic |
9 |
Cape Verde Basin |
9 |
American East Coast |
7 |
Note that each
sea area is part of a "pipeline". Thus resources lost in the American
West Coast due to strategic warfare reduce the number of resources in the
Denmark Strait and North Atlantic, etc.
Italy must
deploy one CONV in the Western Mediterranen.
One resource is
shipped through the Western Med CONV.
France must
deploy a CONV in the the Western Med.
One resource is
shipped through this CONV.
Germany must
deploy one CONV in the Baltic.
Three resources
are shipped through this CONV.
If a CONV route
is cut and not re-established, the resources (=BPs) normally shipped through
that route are considered to have been lost due to strategic warfare that turn.
2. Partisans
Partisans are
not used in this scenario.