[Adaptation of WIFFE from 1936 to 1939 based in DODII & the History].

 

The III Reich, the Fascist Italy and the Imperial Japan for the years before the IIWW, start an imperialism expansion, with continuous territorials and borders claims on its neighbouring countries, that at the end, it brought the IIWW. These rules envelop these events from J/F 1936 to S/O 1939.

 

 

Major Power:

 

If GE declare war on France &/or CW the US entry effect is the opposed that these PM declare war on GE (except that the rules to specify other thing).

If China declare war on Japan the US entry efect is –20. If Japan declare war on China the US entry efect is –15.

 

Steel Pacts (axis Rome-Berlín).

 

At the start of N/D of 1936 can begin this pacts between Musolini & Hitler, until this pacts is signed Italy & Germany can not co-operate (except the units that to take part in the Spanish Civil War ). When Italy & GE sign this pacts, there is a US entry effect of +7.

Nazi-Soviet Pacts:

 

In J/A of 1939 GE & USSR must sign this pacts (if it don´t exist yet) and if these countries are not at war. This pacts has all rules of Nazi-soviet pacts in WIFFE, but in the trade agreement USSR only augment 4 resources to GE because USSR is giving 3 resources from begin of game to Ge. If GE controls the Baltic States when sign this pacts then Ge must, when USSR exercise nazi-soviet rights to leave this countries except Memel. With this pacts there is +7 US entry effect.

Spanish Civil War (SCW):

 

It´s the only civil war in WIFFE 1936, besides the China. The activity limits of every faction are:

 

·         Republican faction: the same of combined action of USSR.

 

·         National faction: the same of combined action of GE.

 

·         The iniciative is allways of national faction.

 

 

The Spanish Civil War is the only and special civil war in minor power.This SCW begin in third impulse of the J/A 1936 turn and finished when one faction win. You get victory when you controls all the vital points of the territories and home country of this minor, except 3 of them for the national faction and 2 of them for the republican, although allways the faction than win must ocupy the capital “Madrid”. The hex of Gibraltar, for purposes only of SCW, is a normal spanish hex of the Spanish home country, for to pass from Europe to Africa (nort of Marocco). The port isn´t vital point. For the rest of purposes of the game this hex is a colony of CW, then during SCW it´s possible to find spanish units and CW units in this hex but for diferents things. Every faction have owner force pool and the units of WIF5 can to be build for both faction while SCW is fighting. When finish the SCW only units of WIFFE are good for this minor.

 

Every faction set up all her units with date 36 or before. The reserves units follows the normal rules for minor but the mil national “Cartagena” can set up in any vital point of that national faction control at the begin of S/O 36. If the nationals controls Cartagena, then that unit must be set up there.

You distribute the naval units with capitals SP(SIF) so:

 

1.      Nationals: Cervera and the Trs;

2.      Republicans: Jaime I, Cervantes and Baleares.

 

The naval units can, only in SCW to transport an unit as trs in WIFFE, but only can invasion from them div class inf. The trs are used in SCW with characteristic of amph.

At the begining of SWC every faction only controls in spanish home country, her initials vital points and the rest of hex are in litigation (Baleares islands are republican; Er Rif, Canary islands, Sahara & Río Muni are nationals).

 

The national faction initially set up the leader unit of Franco and when SCW finished again return to foorce pool of leaders and he is available if nationals win the war. During the SCW Franco has only the follows specials habilities: +1 die roll of every combat of attack in range and –1 die roll on only one defensive combat by turn in range (flip the counter of leader when you use the defensive hability).

 

When you set up, you follow the normal rules of WIFFE for movement and combat of the units, but every vital point is a primary supply source for units of faction that controls this vital point until SCW finish (exception: if while is SCW one major power declare war on Spain, only the cities are source of supply as inWIFFE(China in war with Japan) and both faction fight with aggresing but no co-operate).

In S/O of 1936 start the interventionism of several foreign troops (Brigadas Internacionales(BI), Brigada Salazar, Legión Cóndor(LC) and CTV). When finish the SCW the foreign units can:

 

1.      Return to her home country as reinforce but them arrive one more later turn or two more later turn depend if her faction win or don´t win the SCW (the workers are the same that inf in numbers of turns ahead).

2.      To form part of initials units for set up of this minor if her faction win the civil war.

The B.I. are: 8 workers russian, 1 inf div USA (1-5), 1 art AA 25mm french (1-3), 1 mech (3-5) russian, 1 art AT 37mm (1-3) russian, 1 art camp18pdr english (1-2); besides one fighter russian (I-153) and one nav MBR-2 (1933).

The L. C.(Germany) are: 3 land (Hs-123; Ju-87b; Ju-86g), 2 atr(Ju-52), 1 fighter(bf-109bc) 1div mtn(2-4), 1div para(1-3) y 1 art AA 37mm(1-3).

The C.T.V.(Italy) are: 1 art camp 75mm(2-2), 1 art camp 75ansaldo(2-5), 1 art AT 20mm(1-3), 1 art AA 20mm(1-3),1 div mech(fascist 2-5),1 div para(folgore 1-3), 2 div mtn (alpine 2-3),1 cav (3-5),1 eng div(1-3),1 inf div mot(Trento1-4), 1inf div(2-4),1mot(mot 5-4 1940), 1div arm(ariete 1-6),1 land (Ca-133).

The Brigada Salazar is the mil portuguesse of Lisboa.

The reception of these units are:

S/O 36: Brigada Salazar; 1 Ju-52(LC); 1 CAV, 1 div mnt(CTV); 1 worker 4-2, 1 inf div USA(BI).

N/D 36: 1 Ju-52, 1 div para(LC); 1 div mech fasc, 1 art camp ansaldo(CTV); 1 art AT russian, 1 worker 3-2(BI).

J/F 37: 1 div arm, 1 div mnt(CTV); 1 MECH russian(BI).

M/A 37: 1 Ju-86(LC); 1art AA, 1 Ca-133(CTV); 1 worker 3-2, 1 I-153(BI).

M/J 37: 1 MOT, 1 inf div(CTV); 1 worker 4-2, 1 art camp CW(BI).

J/A 37: 1 art AA(LC); 1 art AT(CTV); 1 worker 3-2, 1 MBR-2(BI).

S/O 37: 1 Bf 109(LC); 1 div para(CTV); 1 worker 3-2,

N/D 37: 1div mnt(CTV); 1 art camp(CTV); 1 art AA french(BI).

J/F 38: 1 Hs-123(LC); 1div mot(CTV); 1 worker 2-2(BI).

M/A 38: 1 Ju-87b(LC); 1 eng div(CTV); 1 worker 2-2(BI).

 

During the SCW the foreign units can voluntary return to her home country. It´s necesary that the date of back of counter is the current year of SCW or one next year (for example: one unit wih date of 38 can return in 37), if the unit has not date (workers) it can always return. If you return some unit she arrive 3 more later turns that she has in her back, the workers are inf. For example: one worker that return to USSR from SCW in J/F 37 arrive in USSR in N/D 37.

 

At the begin of SCW every faction controls the following vital points:

-Republicans: Madrid (2points), Barcelona, Bilbao, Valencia, Málaga, Santander, Cartagena, Palma Mallorca, Almería, resources in.hex........ and.........Total = 12 vitals points.

-Nationals: Sevilla, Zaragoza, Cádiz, Tánger, Cisneros, Melilla, Vigo, El Ferrol, Tenerife, Benito, resources in hex..... and .....Total = 12 vitals points.

 

If the National faction win the war you can use the rules in WIFFE for Spain. Moreover there are –7 effect in US entry. Moreover, when GE and USSR are in war set up the blue div in Konisberg or Warsaw. While the axis controls Paris and USA aren´t in war with GE or Italy, until 3 naval units (sub & scs) can use ports controls by Spain.

 

If the Republican faction win the war you follow this rules:

There are only –3 effect in US entry. If any power of axis declare war on Republican Spain, USSR control this minor. One neutral Republican Spain supply 1 resource to France o Free France (no to Vichy). Moreover, one naval unit (sub or scs) of USSR can use ports controls by Spain. When GE and USSR are at war, set up the red div in Moscow or Leningrado ( If you play with the US option 17 in leader in flames, then if the USSR are in war with GE and spend 3 ofensive chits, USSR can align the Republican Spain as a full USSR ally but with –44 effect in US entry. If this happened, then Vichy is a full axis ally and hostil to Republican Spain and USSR. If Bulgaria align with USSR, then USSR can align Republican Spain in the next declaration of war step.

 

If any major power of axis declare war on a neutral Republican Spain(RS), then the USSR cut to supply to GE with 4 resources in the nazi-soviet pact and USSR controls units and production of RS. Moreover one neutral USSR can to send 4 corps, 2 div & 2 aircraft to help RS. These units can be transport in trs or scs of RS or USSR and moreover can to cross by Istanbul (this is a exception to 11.4.4) and when return to USSR. This USSR navals units can be intercep and can fight with units of axis in war with RS.

 

If axis declare war on RS, USSR can align México and same form Mexico can to send two land units and one air unit to help RS. These units can be transport by naval units of Mexico, USSR or RS.

While during the SCW, Portugal & France permit to pass units of one faction by hex they control: France permit to pass only republican units and Portugal only nationals units.

Austria (anschluss).

 

Austria is the Adolf Hitler´s home country, and in these years GE & IT would want to controls this small but interesting country.

·         Annexion to GE: From 1937 GE can annexion Austria if it´s neutral & IT permit it and if GE has in the border with Austria 2 or more corps. Now Austria is GE´s home country and her units go to force pool of GE except the units of initial set up that you set up on the map. GE must supply one source to IT every turn if IT permited the annexion with GE, until Rumania supply 1 resource to IT; but if IT didn´t permit the annexion, GE hasn´t to supply the resource but only use the mil austrian units.There aren´t effects in US entry.

·         Annexion to Italy: Italy can annexion Austria if it´s neutral. IT need to have in the border with Austria 4 or more corps. Now Austria is controls by IT and her units go to force pool of IT except the units of initial set up that you set up on the map. There are +15 effects in US entry.

Rhineland & the Maginot line:

 

At the begining of game the Rhineland is a territory controls by GE, but it isn´t GE´s home country and this country only control the red factory and the resources, but one resource is supply to France; GE only can have got until 2 corps and 1div in this territory. Both France and GE can ocupy and militarize the Rhineland. The Maginot at the begining of game only halve the factors of units that attack across of it.

 

-GE militarize the Rhineland: GE can do this, introducing any land unit moreover that units she has permit in Rhineland and if France still hasn´t militarize this territory. Now Rhineland is GE´s home country and controls all the factories and resources (no supply to France). France can declare war on GE in the next declaration of war step and with 0 effects in US entry:

If France declare war on GE, the Maginot line always halve the units that attack across of it.

If France don´t declare war on GE, the Maginot line from now third every unit that attack across of it.

-France militarize the Rhineland: France can do this introducing any two units in the Rhineland if GE still don´t militarized this zone. (France can´t militarize the Rhineland before the turn M/J of 1936). The germany units in the Rineland must leave this zone if France miltarize this territory that now is a territory control by France (one resource is supply to GE and the other resource and the red factory are controls by France). Moreover, Belgium supply one resource to France and this major power can align this minor if GE declare war on France. If France militarized the Rhineland, the Maginot let to be the axis of defence of France, so the effects of Maginot is only that you deduct 1 point of every unit´s factor that attack across this fort line (for example: if you attack with 2 units with 8 & 7 factor of combat, you attack is with 7 & 6 points). From now, if GE declare war on France there isn´t effects in US entry.

Czecho-slovakia:

 

At the beguining of game, this minor country control every hex into her borders and the follow hex: Teschen (hex 2931 & 2831) and Ruthenia (hex 2429 & 2529).

 

-GE don´t reclaim territories from Czecho-slovakia:

If GE don´t reclaim territories to Czecho-slovakia, the CW only can declare war on GE, if GE control Czeco-slovakia, Austria, Rineland, Mémel and the Danzig corridor &/or declare war on any of this countries: Netherland, Poland or France.

 

-GE reclaim territories from Czecho-slovakia:

 

During any declaration of war step, while Czecho-slovakia is neutral, GE can demands on Czecho-slovakia the Sudetelands. France, as mediator, must either allow claim or deny.

 

If France deny the claim, GE must immediately declare war on Czecho-slovakia, and GE can (only while during this war) to align Hungary and Poland. The limits of movement of every minors is 2 and 3 movement of land units and 1 attack and this don´t have effects in US entry. GE only can align Poland if this minor is neutral and control Danzig corridor. When finish this war, Hungary and Poland again become neutrals countries.

 

France, while Czecho-slovakia isn´t conquest can declare war on GE with effects of –9 in US entry, but CW never can to declare war on GE, while GE don´t declare war on Netherland, or USA are in war with any power of axis.

France, as mediator, can enforce a peace between Czecho-slovakia and GE during any peace step if: no hex in Czecho-slovakia outside of Sudetelands is controlled by GE (you don´t count hungarian nor poland units) and GE and France aren´t at war.

 

If Czecho-slovakia and GE come to peace, then:

- Czechoslovakia again become a neutral minor country. Remove of czecho-slovakian force pool 1 land unit of every type (this is because did have problems between czechos & slovakians).

- GE keeps the control of Sudetelands, provided there is a GE land unit in anywhere in Sudetelands; the effects in US entry is of –6. You moreover apply the rest of rules when Czecho-slovakia allow the claim.

- Poland again become a neutral minor country and Hungary again become a neutral country but supply from now 1 resource to GE.

- Rumania supply from now one resource to GE and one resource to Italy.

 

If GE conquest Czecho-slovakia:

 

·         Czecho-slovakia become control by GE and czecho-slovakian units go to GE´s force pool (on the map you set up 1 mot, 1mech, 1land & 1ftr czecho-slovakian), with US entry effect of +18.

·         The región of Téschen (hexágonos 2931 y 2831) become poland´s home country, if Poland aligned with GE in the war on Checoslovaquia. Poland again become a neutral minor country.

·         The región of Ruthenia (hexágonos 2429 y 2529) become hungarian´s home country and Hungary again become a neutral minor country, but from now supply 1 resource to GE.

·         If still Austria is independent and neutral now GE can annexion this minor free in effects US entry (anschluss) and don´t matter if Italy permit. You set up the initials units on the map and the rest go to GE´s force pool.

·         Rumania from now supply 2 resources to GE and 1to Italy.

 

If France allow the claim:

·         GE keeps the control of Sudetelands with effects in US entry of –8 and Czecho-slovakia again become a neutral minor country. Remove of czecho-slovakian force pool 1 land unit of every type (this is because did have problems between czechos & slovakians).

·         From now GE can´t declare war on Czecho-slovakia in the next 2 turns.

·         Rumania supply from now 1 resource to GE and 1 resource to Italy.

·         When passed 1 turn, GE can claim the rest of Czecho-slovakia by “politic” press, with effect in US entry of –33 and without figh (historical), so GE control all Czecho-slovakia except Teschen & Ruthenia that now are controls by Poland & Hungary respectively. In this form, GE only controls the follwing czecho-slovakian units: all mil, 1 mot, 1 mech, 1 land & 1 ftr , ( you remove the rest of czecho-slovakian units). If all happen so, CW & France must immediately declare war on GE, if this major power declare war on Poland o claim the Danzig corridor. From now Rumanía supply to GE 2 resources & 1 to IT; Hungary supply 1 resource to GE.

·         When passed 2 turns, if GE declare war on Czecho-slovakia, CW &/or France can declare war on GE with only halve effect(WIFFE) in US entry, while Czecho-slovakia aren´t conquest. Only during the war between GE and Czecho-slovakia, GE can align Hungary and Poland. GE can align Poland if this country is neutral and control the Danzig corridor (límit of action is 2 units). GE can align Hungary if this country is neutral (límit of action is 2 units). When GE conquest Czecho-slovakia, Téschen become Poland´s home country and Ruthenia become Hungary´s home country (Both again become neutral minors countries, but Hungary supply from now 1 resource to GE ).From now GE control czecho-slovakian´s units that go to GE´s force pool except the units of initial set up that you set up on the map (1 mot, 1 mech, 1 land & 1 ftr).There are an effect of +18 in the US entry. From now Rumanía supply 2 resources to GE and 1 resource to IT.

 

·         If CW &/or France declare war on GE before GE conquest Czecho-slovakia in this form, then the USSR inmediately sign the nazi-soviet pact (see WIFFE).

 

·         If Italy control Albania &/or Ethiopía, or has units in these countries, and CW &/or France declare war on GE, before GE conquest Czecho-slovakia in this form; then from now while GE is at war with CW &/or France, Yugoslavia and National Spain supply 1 resource to Italy and IT can annexion a neutral Austria without effect in the US entry. Moreover, IT can demand from France the French Somaliland if France is at war with GE; and demand from CW the British Somaliland if CW is at war with GE.(These territorios are transfer to Mussolini because the ally want to get a neutral Italy while Czecho-slovakia aren´t conquest by GE).

Memel:

 

At the begin of game, Memel is control by Lithuania. GE can claim from Lithuania this hex. USSR, as mediator, can deny or acept this claim. If acept the claim, Lithuania to cede Memel to GE (East Prussia). If deny, GE can declare war on Baltic States without effect in the US entry and the USSR can send until 3 units for to help Baltic States (these units count for limit of USSR). If USSR sent units there are a –3 of effect in US entry. While GE control Memel, Sweden supply 3 resources to GE; while GE don´t control Memel Sweden only supply 2 resources.

 

Danzig and the poland´s corridor:

 

GE can claim the Danzig corridor and CW as mediator can allow or deny. This claim has diferents consequences depending when you make the claim:

1 .-GE control Czecho-slovakia.

 

a)By politic press: Poland deny and GE must immediately declare war on Poland. In the next impulse, CW & France must declare war on GE (History).

b)By conquest military: Poland (CW & France) can deny or allow the claim.

- If deny, both CW & France, must declare war on GE if GE declare war on Poland.

·         If allow, GE can not declare war on Poland in the next 3 turns, Danzig and the corridor become part of home country of GE and CW can align Poland from now. When passed the 3 turns, if GE declare war on Poland, CW must declare war on GE and France can declare war on GE, both with halve effects in the US entry.

 

2 .-GE don´t control Czecho-slovakia: Poland, (CW) can allow or deny the claim.

-If allow, the corridor become GE´s home country and CW can align Poland. Moreover, if there is war between Czecho-slovakia & GE, GE can not align Poland for this war but Poland benefits with Teschen if GE win the war. If GE declare war on a neutral Poland, then you apply the follow rules as if Poland (CW) deny the claim of GE.

-If deny, GE must declare war on Poland. Czecho-slovakia aling with Poland (Little Entente) and Yugoslavia supply 2 resources to these minors (the PM of these 2 minors for this war is 0.5, they co-operate and the production is the same for the 2 minors with the same force pool; they use the limits of french combined action).

 

While during this war, CW can not declare war on GE, but can enforce peace (alway that France isn´t at war with GE). So GE keeps control of Sudetelands and the poland´s corridor with effect in US entry of +5, these minors again become a neutral minor countries.

 

During this war, GE can to do until 3 land action. GE can align Hungary (no effect in US entry) as a full ally (no limit for hungarian units) while GE is in war with Little Entente. When GE conquest Czecho-slovakia and Poland, Hungary again become a neutral country but benefits with Ruthenia and from now supply 1 resource to GE.

 

If France and CW declare war on GE, then the USSR (control by GE until conquest Poland) can declare war on Poland with effect +3 in US entry and so GE & USSR sign nazi-soviet pact only if GE don´t reconized Ukrania as independent minor. When Poland is conquest you follow the rules of nazi-soviet pact, but if GE reconized Ukrania, you only follow territory division rules but delete rules of supply of resources, and the USSR again become a neutral major country.

 

If France declare war on GE, Italy can demand the Saboy State (southeast of France, Córsica, Tunicia & french Somalilanda) by press politic and without effect in US entry. If France allow must to cede control of 2 or more of these territories to Italy (owner french player wish, but if Italy control Ethiopía, then Italy too win free the French Somaliland). If France deny, Italy can declare war on Fance with ¼ efects in the US entry. If in any peace step Italy control Nice & Marsella, can enforce a peace with France where France and Italy sign a neutrality pact and France to cede Saboy (Corsica, Tunicia, French Somaliland and the following hex in France: see Saboy).

Albania:

 

Italy can ocupy Albania by conquest declaring war or by press diplomatic.

·         By press diplomatic Italy immediately control this country, but with effect of +2 in US entry.

·         By arms, it´s a special event, without effect in US entry. Albania has one unit (you use neutral units of WIF5 or arabian unit). Italy can from italian Fiume (hex 0222), to cross Yugoslavia with 2 corps and 1 div, until entry in Albania. This only can happen once and when leaveYugoslavia you can not return (neither by effect of combat) although there isn´t limit of time italian units can stay in Yugoslavia. The units that move in stack by hexes controls by Yugoslavia only count 1 for limit land movement of italian action.

 

Saboy:

 

This pretended italian state are: the hex 1123,1223,1222,1122,1022,1121 y 1221 in France´s home country, Corsica, Tunicia & French Somaliland. If Italy is only in war with France (don´t count minors), and control Marsella & Nice, can demand from France (noVichy), this state with neutrality pact that Italy never can break. France must decide if allow or deny. If allow, Italy keeps control of Saboy (put french units now in Saboy in the next hex control by France) and there are +2 in the US entry. If deny, you follow the war, although while Italy control Nice & Marsella can demand this.

Ethiopía:

 

Italy begin at war with this minor. Italy can to use 1 free adiccional land movement in any moment of units in this minor without effect in US entry. If IT control Adis Adeba, can set up free in circle of production one sinth oil. When arrive this sinth oil, IT must set up in Adis Adeba. Althouth Italy conquest this minor, you don´t remove the ethiopian units, that stay on the map althout them are out supply and conquest. Italy can use gas poison in combat only with ethiopian units (no effect in the US entry). Italy can use adictionals land actions with italian units in Ethiopia but every extra action with +2 in the US entry. When Vichy is installed, IT puede ocupar la Somalia francesa with +4 US entry if IT control Ethiopia.

Karelia (Finland):

 

The USSR can demand from Finland this region (hex ,1649,1749,1849 y 1949 in Europe map and hex 0601,0501,0602,0603 y 0704 in excandinav map) and the port of Hango(hex 2647) even before nazi-soviet pact is in effect. If USSR demand the port of Hango there is a effect of –3 in the US entry.

·         If Finland deny the claim, the USSR must declare war on Finland. In this war USSR has a extra land movement. The limits for finnish units is as italian combined movement. If in any peace step there aren´t finnish units, the USSR can enforce a peace, that give control this zone to USSR (home country) and you follow the rules of WIFFE for relation between these 2 countries.

·         If Finland allow, USSR keeps control of Karelia that now is part USSR´s home country. From now, the relations between these 2 countries (USSR & Finland) follow the rules of WIFFE for these 2 countries.

 

Ukrania:

 

GE can to recognize Ukrania as independent minor if either:

·         GE control Kiev:

·         GE control the poland´s corridor and Memel, and hasn´t signed the nazi-soviet pact.

 

So Ukrania is a minor at war with USSR. Kiev is the capital (remove any soviet units in Ukrania to the nearest hex control by USSR). This have +4 of effect in the US entry. Peninsula of Crimea (hex 1427,1327,1626-1226,1425 & 1325) is only includ as part of Ukrania, if in Sebastopol city there are not soviet units when GE play this option. While Ukrania is a independent minor, you consider the factory in Kiev as red factory. If USSR control again Kiev, then Ukrania collapse and again become home country of USSR and ukranian units go to the USSR force pool.

 

The ukranian units are: ukranian units of WIF5, mil & workers soviets of the cities in Ukrania (workers are consider as territorials units). At the initial of play you set up 1 cav & 1 inf ukranian of WIF5 as part USSR´s army, and the rest of units go to USSR force pool. If GE reconized Ukranian, then GE player move these units on the map to any hex in Ukrania and you again set up on the map (Ukrania) all the units of WIF5 actually in the force pool and the mil of Kiev. Now you put the rest of ukranian units in GE´s force pool, and the worker of Kiev in the circle of production as reserve for the next turn.

 

While the ukranians units (WIF5) belong USSR´s army, follow the same rules of vichy units in WIFFE 17.6 when combat only with GE´s units.

 

Stalinist´s purge on soviet´s army:

 

 

A neutral USSR can always play this option in any moment. If Stalin purge the army, you remove HQ Tukhachevsky of game and change by Yeremenko, (Yeremenko isn´t available until USSR´s player use this option), moreover you remove 1 soviet inf randomly from the map. If USSR doesn´t make the purge, Yeremenko never can be builded and USSR only can add every year 1 leader randomly and leaders with GE in her back aren´t available and you can not use the banners units. When USSR make the purge (it´s possible in any moment of the turn), the leaders that would have arrived, go to USSR´s force pool This action has +8 effect in the US entry.

 

Mongolia:

 

This minor country was at strategy situation in the years before IIWW; was very important for Japan and USSR. First, Japan signed a agreement with this country, but then USSR begin (by distrust of Japan) an diplomatic offensive (with troops in the border) for control of this country. In the game this is so:

·         The capital of this minor is a primary source for the major country that control this city and every hex along 6 from capital is consider as rail way, (this represent the avanced system of comunication by caravan for trade with the capital). If USSR´s units entry in Mongolia, JA can declare that start the China Civil War.

·         If USSR has 2 or more units in the border with Mongolia, can make diplomatics press for control this minor, now USSR can align Mongolia (use a neutral unit of WIF5 or arabian unit), but this incite the China civil war with effect +4 US entry.

·         Japan always can introduce units in a neutral Mongolia but by FTC(HQ) rules of WIFFE, although 1 unit is free. If JA has in Mongolia 4 units or more,then JA can incite the China civil war. While JA has units in Mongolia, USSR can declare war on JA or Mongolia; or sign a agreement with JA:

 

1.      War on Japan: Halve the effects in US entry and JA & USSR units can entry without limits in Mongolia. Mongolian unit stays in the capital and if USSR or JA units attack it, then Mongolia align with the other country.

2.      War on Mongolia: JA stays neutral by can declare war on USSR in the next axis impulse with WIFFE effect in US entry. If USSR conquest Mongolia, JA units must retire to nearest hex control outside of Mongolia and it incite the China civil war in the next impulse with effect –3 in US entry.

3.      Agreement soviet-japanesse: These two countries divide territory of Mongolia between them. Government of Mongolia control only the capital city and can not move of there his unit. USSR & Japan can to attack this city for control this source of supply. The control of capital city is only half and can be united. Mongolian unit defend this city of every attack of these major countries. So, for example, if JA attack and control this city, JA only control half of this hex and if after USSR want to control the other half, it´s necerary soviet´s units attack again the mongolian unit in the capital city ( you set up again this unit and only affect for attack of soviet´s units). As the source supply is united only 4 hex from capital city is consider as rail way hex for every major country. The divide of this minor is: south zone control by Japan and separate of north zone control by USSR, by the line of Kerulen river from border with Manchuria to Ulan-Bator and from there by line of weather zone until border with China. This has +1 effect in the US entry, and incite in the next turn the China civil war.

 

Independent of India:

 

 

If CW isn´t at war with a major country, can declare the independent of India. This is –12 in US entry effect and:

·         From now, you needn´t declare war on India if you declare war on CW, however if you declare war on India you must declare war on CW in the actually calendar year. If you make differents declare of war you halve the effects in the US entry.

·         The indians units have her force pool and you build it with her production but her production multiple is CW-1 level (for example if PM of CW is 1.5, then PM of India is 1.25). The indians units on the map when you play this option, are set up in hex control by India (you includ Laccadive and Maldive islands but not Ceilan). The CW units in India are set up in nearest hex control by CW (you includ Ceilan).

·         CW´s units can not entry in India until CW again win the control of India. CW again win the control of India (resources, factories & units), when CW is at war with any major power that control any unit in pacific or asian maps. From now India & CW have again the same force pool and production.

·         While India is independent and neutral, her units can not go out of the country. When the first enemy unit entry in India you put in the circle of production all the indians units in date for arrive the next turn as reserve. Independent India has the same limits of action that CW.

 

Monroe´s Doctrine :

 

USA can always (in any moment) to wish this option on any of american minor countries. The effect on the game are:

 

·         USA can declare war on any american minor but the effects in US entry is x 4 ( no x 4 if USA is at a high enough level to pick the option for declare war on minor).

·         If the minor was aligned or could be align by any axis country, then that major power of axis can either: declare war on USA but half effects US entry; or to send units for help that minor but suject FTC (free 1 unit).

 

Hawaii: 49 State of the USA:

 

A neutral USA can declare that Hawaii is 49th State of the USA. From now Hawaii is home country of USA, but USA must too, supply to Japan with 2 adictional resources, that USA must to trasport to Japan in US conv points. USA cut this supply only when is at war with Japan.

China Civil War:

 

·         China civil war is the unique in a major power. All units are nationalist while the China civil war don´t start.

·         When start CCW (China civil war) you divide the units in nationalist and communist. USSR control the communist units and these count for limit action of this major country, although them are builded by China, if China and Japan are at war. If Japan & China aren´t at war, USSR control the units, resources and factories control by CC; and CC & USSR use the same force pool.

·         Chinesse units follow the rules of WIFFE for co-operate. When start the CCW, you halve the factors of nationalist units when attack (exception: if at least half of your attacking land units are white print or units stacking with HQ Stiwell, you don´t half the factor in that combat, but the first loss must be one from these units).

·         From 1937, Japan can to demand from China, the control of influence zones (Tien-Tsin 0338; the corridor of Tsing-Tao, Tsi-Nan, Nanking a Shanghai 0236,0336,0335,0334 y 0234; Foochow 0331 and the corridor from Cantón to Indochina´s border 0529, 0629 y 0729). So China remove her navy to force pool. If China deny, Japan can declare the CCW in any moment; moreover can declare war on China with effect of +15 in the US. If China allow, Japan can not declare the CCW except if USSR units are in Mongolia. China only can declare war on Japan when passed 2 turns with +4 in the US entry; and Japan can declare war on China when passed 4 turns with +9 in the US entry.

·         At the begining of the CCW the cities that communist control are: Si-An and Lan-Chow.

·         While JA isn´t at war with another major power, can use poison gas in ground support and ground strike against chinesse units. This have only –2 in US entry effect in the years 36, 37 & 38.

·         A neutral China can claims the control of the hex between border´s China and river Liao He & the hex of Port Arthur. If Japan deny, China can declare war on Japan with –20 effects in US entry. Japan can enforce a peace if there isn´t japanese units in the hexs between border´s China and river Liao He and then China only keeps the control of these hex that become part of the home country of China. If JA allow, China control all hex she demand but there is –27 in US entry .

  •  

PRODUCTION & LEND OF RESOURCES . These are the initial agreement of the game.

 

·         Germany: Receive the following resources: 2 from Sweden; 3 from USSR; 1 from Turkey while Italy isn´t conquest; 1 from Rhineland; 2 from CW while GE isn´t at war on any major power, control or declare war on the following minors countries: Poland, Netherland or Belgium, or when sign the nazi-soviet pact.

·         CW: The same in WIFFE, but supply 2 resources to GE.

·         France: the same in WIFFE and receive 1 resource from Rhineland while GE don´t ocupy this zone.

·         USSR: The same in WIFFE but supply 2 resources to GE.

·         Japan: Receive 6 resources from USA but supply 1 build point to USA. When JA is at war with any major power, USA only supply 4 resources. The rest is the same in WIFFE.

·         Italy: The same in WIFFE, except at the begining don´t receive resource from Rumania.

·         USA: The same in WIFFE, except supply to JA 6 resources until JA is at war with any major power, then only supply 4 resources.

·         China: The same in WIFFE.

 

Production Multiple:

 

PM

1936

1937

1938

1939

China

0.25

0.25

0.25

WIFFE

CW

0.25

0.33

0.5

France

0.25

0.33

0.5

USA

0.10

0.20

0.25

USSR

0.15

0.20

0.25

Italy

0.5

0.5

0.5

Japan

0.5

0.5

0.75

Germany

0.33

0.5

0.5

Sp Nat/Sp Rep

0.5

0.75

1

1

 

US Entry effects.

 

There are several new events in this rules for WIFFE from 1936, that are import for USA entry. We intend don´t alter the system in WIFFE. The level of entry of USA with GE/IT & JA in J/F 36 is united and all actions until J/A 39 are in one unique pool of entry. At the begining of S/O of 39, the USA player must divide the total of chits between the 2 pools (JA & GE/IT) in a proportion maximum of 60%-40%. At the begining of game USA has 8 chits in the entry pool, but if neither major power is at war (except China & Japan), this country can not wish option until S/O of 1939. If China & Japan are at war, then USA can wish the option nº 1 from M/A of 1938. From S/O of 1939 USA every turn receive 1chits as in WIFFE rules.

INITIAL SET UP FOR WIFFE FROM 1936: Marked in yellow is only if you play with Ship in Flames. The major powers with 2 or more territorials in any territory, receive 1 territorial in those territories in the initial set up. Moreover Italy set up 1 AOI unit in any territory control of África. The italian units of East of África, arrive as reinforce in any territory of East África control by Italy (Etiopía, Eritrea o Somalilands); AOI units can arrive as reinforce in any territory control by Italy of these: Etiopía, Eritrea, Libia, Somalilands or Albania. If enemy units entry in any territory with territorials units in the force pool, you put in the circle of production 1 randomly territorial unit of that country for arrive as reinforce the next turn as reserve of this territory if still it is control by the same major power.

 

·         GERMANY: 1) Air: 2 pilots, Ar-68, He-51. 2) Land: 3 build point in East Prussia, 33 build points in the rest of GE´s home county. 3) Naval: 10 points of convs, Deutschland, Graf Spee, Schlesien, 1 Trs. Repair pool: Adm. Sheer, Schl-Holstein. M/J: Scharnhorst fd. N/D: Gneiseau fd.

 

·         ITALY: 1) Air: 2 pilots, Cr-32, Sm-81, Ba-65. 2) Land: 3 bp in Libia, 13 bp in Italy/Sicily, 17 bp in Eritrea or Italian Somaliland. 3) Naval: Bolzano, Duca D´Aosta, E. Di Savoia, Fiume, Gorizia, Pola, Trento, Trieste, Zara, 2 Sub, 1 Trs, 7 points of convs. Repair pool: Andrea Doria, Caio Duilio, C. di Cavour, Guilio Cesare, Pisa, San Giorgio. M/A: Abruzzi fd and Garibaldi fd.

 

 

·         JAPAN: 1) Air: 2 pilots, Ki-10, Ki-15. 2) Land: 3 bp in Korea, in Japan 6 bp, in Manchuria 18 bp, 11 bp of free set up. 3) Naval: pilots cvp 4, cp(carrie plane) 6, Ashigara, Chokai, Fuso, Haguro, Haruna, Hosho, Idsumo, Kaga, Maya, Myoko, Nachi, Nagato, Yamashiro, 2 Sub, 2 Trs, 14 points convs. Construcción pool: Ryuho, Shoho, Soryu, Suzuya. Repair pool: Akagi, Aoba, Asama, Atago, Furutaca, Hiei, Hyuga, Ise, Kako, Kinugasa, Kirishima, Kongo, Mikuma, Mogami, Mutsu, Ryujo, Takao. M/J: 1 Amph fu, Zuiho fd. S/O: Kumano fd. N/D: Chitose fd.

 

·         URSS: 1) Air: 3 pilots, I-5, I-15, I-16(1934), TB-3(1931). 2) Land: in Pacífic and/or Asian maps 12 bp. In Europe 23 bp. Free set up 2 bp. In UKrania 1 cav & 1 ukranian inf (WIF5). 3) Naval: in baltic´s ports: Marat & Oct. Revolution. In Black Sea: K. Kavkaz & P. Commune. In europe 2 Sub, in Pacífic map 1 Sub, free set up 1 Trs & 1point of convs. M/J Voroshilov fd.

 

·         USA: 1) Air: 1 pilot, P-26. 2) Land: in Philipinas 2 bp, in USA 12 bp. 3) Naval: pilots cvp 3, c. planes 5, in east cost: Arkansas, Indianápolis, Louisville, Porland. In west cost: Arizona, Astoria, Augusta, Chester, Chicago, Idaho, Langley, Lexington, Minneapolis, Mississippi, Nevada, Nuevo México, Nueva Orleans, Nueva York, Northampton, Oklahoma, Pennsylvania, Pensacola, Ranger, Salt Lake City, San Francisco, Texas, Tuscaloosa. Free set up 3 Sub, 2 Trs y 25 points of convs. Construcción pool Wyoming. Repair pool California, Colorado, Houston, Maryland, Saratoga, Tennessee, West Virginia. M/A: Vincennes & Yorktown fd. M/J: Quincy fu. S/O: Enterprise fd.

 

 

·         CHINA: 1) Air: nothing. 2) Land: 43 bp in China. 3) Naval: Ning Hai, Ying Swei and 2 points of convs.

 

·         CW: 1) Air: 1 pilot, Vildebeest. 2) Land: In U.K. 11 bp, in India 3 bp, in Malasia, Hong Kong &/or Singapoore 2 bp, in Gibraltar or Malta 2 bp. 3) Naval: C.Planes 5, pilots cvp 4. In Europa: Barham, Glorious, Hood, Ramillies, Resolution, Revenge, R. Sovereign. In Pacífic map: Camberra, Eagle, Hermes. Free set up: Berwick, Devonshire, Dorsetshire, Exeter, Norfolk, Shropshire, Sussex, York, 2 Sub., 3 Trs., & 78 points of convs. Construcción Pool: Iron Duke, Newcastle. Repair Pool: Argus, Australia, Cornwall, Courageous, Cumberland, Effingham, Efrobishir, Furious, Hawkins, Kent, London, Malaya, Nelson, Q. Elizabeth, Renown, Repulse, Rodney, Royal Oak, Suffolk, Valiant, Warspite. M/J: Glasgow fd. J/A: Sheffield fd. S/O: Birmingham fd & Sotuhampton fd.

 

·         FRANCIA: 1) Air: 1 pilot, D-500, Amiot-143. 2) Land: in Syria 3 bp. In Marrocc/Tunez/Algeria: 3 bp. In France 30 bp. 3) Naval: c planes 2, pilot cp 1, in Europe: Argelia, Bearn, Bretagne, Colbert, Comm Teste, Duguay Trouin, Dupleix, Duquesne, Foch, Lorraine, Provence, Suffren, Tourville. In Pacífic map: Lamotte-Picquet. Free set up: 2 Sub, 1 Trs, 9 points of convs. Construcción pool: Dunkerque; Repair pool: Courbet, Jean Bart, París y Primaguet; N/D: Strasbourg fd.