http://www.visi.com/~thornley/david/wif/DoDFT.html
From: James Perry (j.perry14@genie.geis.com)
I have devised a scenario that permits a game of DOD2
to begin in S/O 39 (so it is to be used in conjunction with the WiF 1939
two-map campaign game). I did this strictly as an intellectual exercise; I have
not playtested it and make no claims that it is balanced (gee, with that attitude
I could work for ADG), but simply present it and invite your commentary.
The big dilemma was how to interpret the events of
1936-
28.7 World in Flames: 1939-1945 Global War
The World in Flames campaign game commences at the
Pipeline Placement Segment of the S/O 1939 game turn. (In the pre-game
Political Affairs Phase, GE declared war on
Pre-Game Politics:
The CW
guaranteed the
The CW
backed the Poles (CW 7).
IT left the
League of Nations and occupied
RU purged
(RU 6) and Chiang was abducted (RU 8).
The
JA declared
limited war on CH (JA 6).
GE occupied
the Rhineland (GE 6), did the Anschluss (GE 7), demanded the Sudetenland (GE
8), occupied the Czech rump (GE 9), demanded the
The Political Status Display:
All Major
Powers start in the same hexes as in 1936.
Move
Move
Spanish Nationalists 1 hex from the center directly towards Fascism.
All other
minors start in the same hexes as in 1936.
Spanish
Nationalists have one alliance with GE.
Place control markers on the initiative track (in
positions 1 to 8 respectively): GE, CW, FR, RU, IT,
GE 5, CW 5, RU 4, IT 3, FR 3, US 2, JA 1, CH 1.
Turn the GE and US markers over to -1 for having the
lowest and second lowest naval ratios.
Place markers to indicate the following Production
Multiples:
GE, JA, IT,
CW, FR: 2
US, RU, CH:
1/2.
Place money markers as for the 1936 start.
The Political Map:
Place markers to indicate the following MP Alliances
and Trade Agreements:
GE has a
level 3 alliance with IT (no trade).
GE has a
level 1 alliance with JA (no trade).
GE has a
level 1 alliance with RU (5 RU oil for 1 GE factory).
CW has a
level 2 alliance with FR (no trade).
RU has a
level 1 alliance with CH (no trade).
FR has a
level 1 alliance with RU and with IT (no trade in either case).
Place markers to show the following:
JA is
receiving 5 oil resources from the
GE is
receiving 3 resources from
IT is
receiving 2 resources from
Place Political Control Markers as follows:
(These show the effects of the pre-game declarations
of war.)
Put
GE markers as follows: Argentina 1, Baltics -3, Belgium -4, Bulgaria 2, Chile 2, Denmark -1,
FInland 3, Hungary 4, Netherlands -2, Norway -2, Rumania -3, Sweden -1, Turkey
2, Yugoslavia -3.
Put
CW markers as follows: Argentina -2, Baltics -2,
Belgium -1, Chile 1, Denmark -2, Finland -2, Greece -1, Hungary -2, Ireland -2,
Netherlands -3, Norway -2, Persia 1, Portugal 2, Rumania -1, Spain -1, S.
Arabia 2, Siam 1, Sweden -2, Turkey -3, Yugoslavia 2
Put
FR markers as follows: Argentina -2, Baltics -2,
Belgium -1, Denmark -1, Finland -2, Greece -1, Hungary -2, Iraq 1, Mexico 1,
Netherlands -4, Norway - 1, Portugal 1, Rumania -1, Siam -1, Turkey -2,
Yugoslavia 3
Gearing limits in the first production phase and the
initial set-up are as specified in 28.7.2 and 28.7.3.
US Entry numbers are as follows:
|
88 |
|
52 |
|
57 |
US |
30 |
CW |
70 |
|
24 |
|
9 |
|
47 |
Modified totals (plugging into the formula):
My reasoning is as follows:
I can't see any compelling reason to move the Major
Power markers on the status display, and most of the minors seem like they
should be in the same place too.
I interpreted historical events as follows (US entry
effects for each country are included in brackets):
IT, GE, JA,
and the CW gear up to 1.
RU gears up
to 1/5.
[IT +8, GE +11, JA +13, CW +10, RU +12]
GE occupies
the
CW
concludes treaty with FR (level 1). [CW +17]
(These were
the Anglo-French staff talks after the
IT coups
IT backs
the rebels; RU backs the government. [IT +3, RU +5]
(RU and IT
probably backed each side more than once, but, for simplicity, I'm assuming IPO
7 and IPO 8 were played only once by each.)
IT concludes
treaty with GE (level 1). [IT +13]
(Mussolini
announced the "Rome-Berlin Axis" in
JA
concludes treaty with GE (level 1). [JA +16]
GE backs
rebels in
Chiang
abducted. [RU +10]
(The
Anti-Comintern Pact, 25 November 1936.)
FR gears up
to 1, US and CH gear up to 1/5. [FR +10, CH +9, US +14]
Russian
purges. [RU -4]
US passes
Neutrality Act. [US +6]
(nb all
JA declares
limited war on CH (Peking Bridge Incident). [JA +12]
RU
concludes treaty with CH (level 1). [RU +12]
(Few people
know about the Sino-Soviet Non-Aggression Pact of 21 August 1937. The Soviets
wanted to pin down the Japanese Army in
IT leaves
the
IT
concludes treaty with
GE gears up
to 2. [GE +10]
(Italy
joins the Anti-Comintern Pact, 6 November 1937.)
IT, JA, CW,
and FR gear up to 2.
RU gears up
to 1/2. [IT +5, JA +9, CW +7, FR +7, RU +8]
Anschluss. [GE +2]
RU guarantees
(And to
this day the Russians insist they would have honored it!)
GE creates
Waffen SS. [GE +4]
CW
concludes treaty with FR (level 2). [CW +9]
US gears to
1/2. [US +10]
GE occupies
Czech rump and demands
GE breaks
minor alliance with
GE
concludes minor alliance with Spanish Nationalists. [GE +3]
IT occupies
CW backs
Poles and guarantees
(Spain
joins Anti-Comintern Pact, 31 March 1939, announced 7 April.)
CW
concludes minor alliance with
IT
concludes treaty with GE (level 3). [IT +9]
GE
concludes treaty with RU (level 1). [GE +12]
CW
concludes minor alliance with
(
GE declares
war on
CW and FR
declare war on GE with casus belli. [CW +8, FR +7]
Add +7 to
Note that the DOD2 "simulation" really only
falls down so far in M/A 39, when the CW guarantees more than one country (ie
plays IPO 12 twice) and when Germany breaks a minor alliance and concludes
another in the same turn (ie plays IPO 3 twice).