Date: Mon, 14 Oct 2002 23:21:34 -0000

From: "king666blitz" <fc@kemi.dtu.dk>

Subject: Euro WIF con table II

 

 

 

 

Germany, Richard Dagnall (UK)

Italy/Japan, James Baker (UK)

Russia/China, Dan Kroyer (DK)

USA/France, Thomas Bisballe (DK) 

CW, Frederik Cappeln Denmark (DK)

 

Noteworthy options

new 2d10 table with PARA, ENG DIV and SS bonuses

MIF MOT/MECH divisions

Chinese Attack weakness

Carrier Planes in Flames

LIF and Annual units (except leaders and heavies)

 

 1939 1940 1941 1942 1943

 

Noteworthy options not used:

                      Variable Reorg

                      Defensive Shore bombardment

                      Carpet bombing

                      Pacific ZoCs

                      Intelligence

 

1939

USSR declares war on Japan and capture 2 resources and Vladivlostok. A single attack on a mountain hex in northern China is successful and the Chinese retreat.

Ge declares war on the Netherlands, Denmark and Poland. Poland still stands after the first turn. CW lands in Rotterdam. Poland  alls in N/D after two assaults, the later being a 3/1 result.

Germany has lost 5 units in Poland.

Italy declares war on France (only) and lands in Algiers.

 

1940

Ge attacks Belgium in M/A after killing the CW in Rotterdam the turn before. The Germans don't quite make it into France except for the capture of Nice by their Italian Allies.

 

The Russian/Japanese war has bogged down with the Japanese in possession of 3 resources and Stalin unwilling to surrender. The China war basically ends with the fall of Si-An as Japan has no men to expand.

 

Germany is supporting the Italian build-up from Oran into Morocco with several units, including the Rundstedt HQ-ARM.

In M/J the combined effect of this allocation of troops and earlier losses is seen as Germany struggle to find reasonable odds for attacking in France. The CW has build up a line in Morocco (and declared war on Italy in M/J damaging a TRS in a portstrike). M/J  ends with Germany just inside France. The German Amphib is sunk trying to lend support to an attack on the BEF.

 

In J/A the Germans decide to take out Lille on a land offensive chit.

The cut-off BEF (TRSs occupied by putting new troops in Maraca) decides to go down with honour and assaults and captures Antwerp killing of the Von Leeb HQ and 2 aircraft. Still the turn ends with despairing little progress apart from Lille. Several low-odds assaults across the Marginot has inflicted furter losses on Germany, who are down to 2 ARM for blitz units in France.

 

S/O saves the German army. 5 straight clear impulses with desperate attacks and counter attacks finally ends up with the Germans in Paris   after an impressive breakthrough move (after spending an o-chit to refresh the HQs along the way). The losses in particularly land units have been horrible (including 1 of the 2 arm this last impulse).

Vichy is installed and the only available home country for Free France ends up being Madagascar. The CW manage to get 5 bps to FF before Japan enters the war and get the 2 factor French ENG DIV build  (a must for the new 2d10 table).

1941

J/F sees the collapse of Vichy France and teleportation of CW troops to various parts of Africa. Rundsted takes possession of Morocco and Von Leeb visits Vichy Syria. Morocco is heavily reinforced with Axis naval bombers and fighters.

 

First search roll in Cape st. Vincent turns out a '1' for the axis and a '10' for the allies. The rocks is put out of supply, flipped and paradropped on successfully (+9 attack). Lines of worry run across the brows of the allied team. Spain is aligned to Italy.

 

Then follows a year of axis expansion. The CW with a decent sized army and an offensive chit wards of any attempts of a sea lion though. Iraq is eventually aligned, Suez, Aden, Greece and Saudi Arabia falls to hungry Axis forces. USSR conquers Persia.

 

The US choose the war appropriations bill in M/J 1941. Japan - fearing the worst - play their OC for a super combined and declares war on the commonwealth taking Batavia and Raboul and landing next to Singapore. The US enters the war against all Axis countries the next impulse. Japan is in trouble from day one, partly due to being understandable ill prepared for this, partly because of a remarkable string of successful US search roles.

 

Even the humorous appearance of the Deutschland CA in the Bay of Bengal can't help the Japanese as an Italian invasion force headed for Ceylon are intercepted and sunk by an American fleet, thus leaving the Italian navy out of range from the convoy sea zones of Japan. Free French volunteers (madagascar TERR) and south african forces protect the new french homecountry.

 

Japan and Russia comes to peace with the Japanese giving up what they took.

 

The Convoy war is raging full scale with many naval actions from Germany, Condors based in Lisbon and the completion of many former Vichy and German ships, including the carrier. CW is defending fiercely but must shorten its convoy net as losses build up. US helps with resources supplied by south American nations. The Germans respond by placing a fort hexside in Buenos Aires and happily announcing that the Chilean and Argentinean navies look very nice.

 

 

M/J 42

Barbarossa begins (Ge has 3 o-chits and will reinforce one every turn until J/F). Initial screening forces are easily swept aside and an impressive German army. second impulse is a German super-combined and Norway is attacked (Germany has 2 amphibs and a 2 trs despite having lost their initial amph).

With rebased air the Germans begin to advance on the proper Russian lines. after an intermezzo near Odessa involving a GBA Kiev is taken on an offensive chit. Army group north takes Pskov.

 

J/A 42

USSR is severely shaken by the offensive chits played by Germany. The full punishments comes this turn where the armys are up close and personal. Super-combined actions are the German recipe and it has the advantage of not letting the convoy war slide away (the CW would lose 50 convoy point through the game). The German army found her good attack rolls and the Dneipr line evaporates. Vitebsk and Smolensk are mere speed bumps. Gomel is even left empty. Paratroopers capture Sevastopol. Novgorod falls and the siege of Leningrad commences. The Russians use speed bumbs to hold of the Germans and get enough time to rail out factories but this is getting expensive and USSR losses are 50-60 bps each for M/J and J/A.

 

An allied crisis meeting ends up with agreeing to save the Russian army by retreating to the Asia map with promises of an effectful landing in Europe in 1943 and the possible lend lease through near-defeated Japanese waters into Vladivlostock in 1944 for a come back.

 

The allies get a break when rain start falling in the Arctic late August and the turn ends early.

 

S/O-J/F are the great mopping up turns where strongpoints such as Moscow, Voronetz and Rostov are assaulted and taken. Leningrad holds out. A German paratroop landing near Turkey succeeds (-/1) but the flipped PARAs are killed. USSR creates a strong line behind the Volga and its reasonably well defended in the Baku area. Persia is weakly defended and so is the USSR/Turkish border. By the end if the year the German army starts heading for the Asia Map.

 

 1943

Meanwhile the Japanese are having trouble defending their perimeter and getting oil back to Japan. Japan did manage to finally kick the US out of Philippines but gave up on Singapore. Raboul was liberated without much resistance. Truk fell N/D 42. Low on oil, build points, luck and morale the Japanese watch submarines, lighnings and NAVs abort and kill their convoys in the last impulse of the turn many times.

 

M/A-M/J  German production is high and she is playing a supercombined per turn. German forces close in on the Volga line to find a determined USSR defence (at last). Germany does align Turkey but any further advances must be expected to be paid for in the west. The Essex class carrier fleet from America is brought in to help with the well-sized Axis navies. Germany and Italy lose many ships now.

 

The allies land in the Vigo/Porto area in the hopes of helping their USSR ally somewhat. A beachhead is established and Lisbon is captured opening the way to Gibraltar. The drive into Russia has been powerful at the expense of the western front garrisons. A second invasion in the two hexes east of Brest opens up a second landing zone for the throngs of American and Commonwealth reinforcements. The first allied super-combineds are being taken.

 

In France the Germans quickly withdraw behind the Seine on the Paris.

American forces manage to cut the rail in southern France and take Vichy. Germany is sending HQs and other reinforcements from the eastern front but the tide has turned.

 

In Spain Montgomery captures Seville and cuts of 2 corps in Cadiz who die in a counter attacker after having established sea supply. The  Wildebeest NAV beast the odds and manage to cut supply in the western Med sea two times even after the Lightning escort is aborted. Tangier is flipped and paradropped on successfully at +9. The turn ends with everything in Spain and the allied double move lead to the liberation of Gibraltar (+14 attack)

 

At this time the table agreed to stop playing (well actually only the gib attack rather than two full supercombineds). Our Russian and Japanese players where not having a great time.

 

Italy was weakly garrisoned and would probably fall in 1943. Obscene American production from the early entry and limited effort required against Japan would create a sledgehammer through western Europe. The Axis team graciously called it an allied win but it was not a sure thing with the Russians on the pacific map (that sounds ridiculous but if you had seen the western front it would not seem so silly). The USSR had saved its factories and if it could hold on to Baku a comeback could start in 1944. It wasn't quite dead but of course had a LOT of land to get back. Honestly, I have never played through an end-game like that.

 

It was a game we probably should have lost but didn't - through luck with US entry and pacific map search rolls - that made the pacific war easy for USA.

 

I have tried to keep this as neutral as possible but... well.. I was the Commonwealth. The eastern front is a bit hazy to me except it was a disaster and the northern lend lease line was cut in J/A (gulp!).

Likewise the pacific was briefly noted to be a huge success in my book (imagine getting annoyed at whiteprint Australian reinforcements in 1942). Any comments you might have would be much appreciated but my ability to answer specific questions will be limited by the above.

 

Our game was rather slow - mostly due to many supercombineds and a huge eastern front. Maybe we should have used a chess clock. The new 2d10 table modifiers.... well paradropping is easier... the SS and eng city bonuses was NOT the reason why Russia fell i think.

 

Let me finish by adding that Richard and James played like true English Gentlemen and that I would never hesitate to play with them again (even if I run a risk of getting spanked). Watching, playing, learning - EUROWIFCON is great and a big thanks to organizers Harold, Markus and Andreas. And sorry for the bad English.

 

Frederik Cappeln