The 'White Christmas' Campaign

 

 

Son site : http://www.stud.ntnu.no/~gudmundu/wif.html

 

 

Scenario     Players     Setup     N/D 1941     J/F 1942     M/A 1942     M/J 1942     J/A 1942    

S/O 1942     N/D 1942     J/F 1943

 

 

Scenario: The Great Pacific War Scenario sur http://www.ulver.dk/Pacific_War/pacific_war.html

 

Players:

Allies : Gudmundur Steinar Jonsson gudmundu@stud.ntnu.no

Japan/Italy : Eirik Galåen eirikgal@stud.ntnu.no

 

This alternative history scenario is based on Doug Hoff's "The German Military Regime of the Thirties" deals with the Great Pacific War portion of that timeline. This scenario sees Japan pittet against China and the European colonial powers of The Netherlands, France and the British Empire with the US as a neutral onlooker. Italy has the potential to enter the conflict if the allies completely strip the Mediterranian Theater of forces.

 

The Scenario starts in N/D 1941 with a Japanese attack on The Netherlands, France and the British Empire. The Scenario lasts untill N/D 1946 when the Soviet Union attacks Japan in the timeline.

 

We are changing the rules in one significant way by increasing the japanese production. Japanese production is increased by 0.25 for the entire game to make up for

the production difference. This is explaned by the japanese having access to US technology and the japanese don't believe that the war is inevetably lost.

 

There are some errors in the italian entry garrisons. We Did a lot of cutting and pasting so the numbers are not Quite correct.

 

Elements of Note in Setup:

Italy: Italy sets up heavy vs egypt with 5 corps including Graziani HQ and 3 guns. Two big stacks with divs and scs in la spezia and tripoli. Otherwise Italy is normal with a TRNS in Napoli, the NAV's in Sardinia and a screen on the french border. The italian synth is within range of allied LND4's in milan.

 

China: Chiang orders his forces to hide in the mountains in the south double stacking all hexes and triple stacking hexes that can be attacked. In the north Mao

orders the communists to double stack Si-An and the clear hex north-west of Si-An. The Si-An militia is stacked in the mountain hex north-east of Lan Chow. The Canton militia was not picked in the setup and therefore the only militia in the force pool is the Lan Chow militia. This along with the Chinese Communist MTN arriving in J/F makes Mao sure that he can hold both Si-An and Lan-Chow.

 

France: The french stack Georges and the MAR along with a 6 A2A FTR and the NAV in Hanoi, while the PARA and the Indochina Terr go in Saigon along with the fleet. Panleve does not have a plane on him. The french think that any supprise impulse port strike by the japanes will only sink Panleve without the french being able to do anything about it, so why wast 3 BP on pilot and plane. The French have 5 CP in brest to help with the atlantic convoys.

 

CW: The CW puts a Garr in Rabaul, a Garr and Mar in Malaya from his free setup corps. In india the CW puts two NAV3's and an Anson LND3. The carriers at Singapore are planeless like the Panleve, with three carrier planes waiting for them in india if they survive the first impulse port strikes.

Gibraltar is ungarrisoned but all the WW1 battleships are there. There are units on transports that can move to Gibraltar on the first impulse. There are no CP at sea in the Indian ocean, but there are CP's in Adelaid, Bombay and Cape Town ready to fill it up. This is set up to avoid the suprise impulse. A gaping hole has been left in the north atlantic which seems to be meant to be filled by the dutch and french CP's that start in port.

 

Japan: Tojo only sets up a few garrison units in siam. The elite of the japanese army is placed on the Malayan frontier. Japan places few units in china and is well

prepared for the supercombined impulse. Strangely truk is garrisoned with terauchi in charge. We await the horrible supprise impulse.

 

Before the game starts we will pick leaders. The method we intend to use is to start in J/F 1941 and just do it turn by turn. Active powers will receive full veto points

while inactive powers will recieve half (rounded up) veto points. We then just proceede with the year. Active powers may veto anybody inactive powers may only veto their own leaders or leaders on their side. Because of the 'War' going on in europe at the time we will pick leaders every other turn, unless one side uses a veto to force a leader to be picked.

 

Due to criminal bungling on the allied side (only Japanese and italian leaders were picked) the Allies end up with only Mao and Darlan, while the axis end up with Graziani, Cavagnari, Yamamoto, Yamashita and Terauchi.

 

 

N/D 1941

 

Axis initiative, Axis +2

Impulse 1

Weather '4'

Axis

 

The nasty japanese declare war on the CW, France and The Netherlands. There is outrage in congress as 7 chits are added to the USE vs japan (effects in pacific are doubled in this scenario). Japan port strikes Bombay, Singapore and Saigon. In the viscious port strike the japs sink Panleve, Ark Royal, Illustrious, Glorious, Thunderer along with two CVP with pilots. Implacable, Conqueror, Lion, Jean Bart (II) and a french TRNS were damaged. All this for only one jap CVP with pilot killed by AA. This truely is a day that will live in imfamy as 4 carriers are sunk.The dutch defend the oil on Sumatra and Batavia with one corps each. The japs invade south of aukland, noumea, the southern oil on borneo, tricomalee, batavia with two mar and a div. The japanes also go on a general offensive in china. Cheng Chow is taken with the congress not noticing it. The Japanese easily overrun the div defending kuala lumpur on a 5-1 assault. In a 4-1 blitz in the forest south of chang sha two chinese inf corps are blitzed of the map. In a 4-1 invasion of batavia the japs trade a mot div for the local territorial. The netherlands corps though is

sitting on the oil. Terauchi blitzes ashore in new Zealand with a mar corps on a 7-1.

 

Impulse 2

Weather '4'

Allied

 

France and Britain both go naval and send their ships out into the world. In a battle in the arabian sea the brits are able to lose another carrier to the japs, thats 5 so

far. Allied subs sucessfully kill 2 CP and failed to cut supply to new zealand trading two australian cruisers for damage to the kirishima. This war has started really badly for the allies.

 

Impulse 3

Weather '9'

Axis

 

Eirik (axis) moans about the weather. Gudmundur (allied) grins, although he is worried about the fair weather in the north monsoon. Japan does a land impulse. Terauchi enters aukland with the japanese mar. Yamashita takes the rubber in malaya. Already this early the eirik is beginning to notice a big cp gap. Getting the resources from America AND the resources from south east asia is just to much for him. The japanese enter chang sha and congress is outraged to hear of the cruelty commited there. A japanes attack on a mountain southwest of chang sha yealds a dead chinese and face down japanese. Yamashita attacks the british sitting

in the jungle of malaya. The brits sucessfully kill the hiroshima militia, but are driven screaming from the battle-field when the japs come rolling out of the forest on the

bicicles. When the retreating brits arrive in singapre there is no space for them and they are thrown into the sea.

 

Impulse 4

Weather '9'

Allied (eot 2)

 

Everybody passes except the brits who run a combined. Needless to say the british roll '8' for the fourth time in the NZ coast. This is getting frustrating. Britain rolls a 5 for eot.

 

Impulse 5

Weather '3'

Axis (eot 5)

 

Japan runs a land impulse. Eirik claims loudly that the chicoms are 'vågal' (=foolish and brave). Gudmundur calmy states that he is getting two chicom units next turn and besides that cav japan is pointing at is oos. Grins all round. Eirik looks carefully at the commie stack in si-an and takes some time to think. The seoul militia dies in an attempt to storm the ancient city of si-an when the japs roll a 3 on the 2-1 assault. A japanese cavalry flips into the hex next to lan chow. Japan rolls a 3 for eot.

 

Partisans: roll 6 CHINA!! (LiF Mao is happy), the partisan fails to appear.

 

USE: 18 resources to western allies

30 repair western allies ships

 

Production:

Japan(19):5 ships, 4 inf

Italy(7):1 inf, 1 pil, 1 a/c

China(5):2 inf

France(9):2 ship fd, 1 sub fd, 2 ship rep

CW(18):2 ship fd, 1 ship fu, 2 sub fu, 5 ship rep

USA(5):3 ship rep

 

Garrison in Med (ship/land)

Allied: 95/84

Axis: 94/60

 

J/F 1942

 

Axis Initiative, Axis +1

LiF: Wavell, Montgomery, Toyoda

 

Impulse 1

Weather '2'

Axis

 

Japan does a naval killing one CW CP in the south indian. Japan sends out large invasion forces into the south china sea and the bay of bengal.

 

Impulse 2

Weather '2'

Allies

 

The western allies run navals while the Chinese do their standard land. Allied sub operations are a stunning success as french subs sink a loaded amph in the china sea and 3 CP in the south china sea. Most of the allied naval strength attacks the japanese fleet in the bay of bengal and the allies are heavily supprised (8 supprise points) and the japanese avoid combat. Yamamoto was there.

The allied subs keep searching and are found and seriously supprised and are massacred in the south china sea when the japs find them with 6 supprise, two CV's and a nav.

 

Impulse 3

Weather '10'

Axis

Kamikaze (divine wind) impuls.

 

Japan again finds the allies in the bay of Bengal with heavy supprise. The japs whack another allied cv and get rid of lots of allied land based air.

But the allies remain. The marine lands on the japanese controlled res hex in malaya, and flips.

Singapore is taken on a 4-1 assault in good weather. Congress is outraged and two chits are added to the pool.

 

Impulse 4

Weather '10'

Allied (eot 2)

Kamikaze (divine wind) impuls.

 

All allies except the french pass and the french search in the bay of bengal. This time the allies find with a vengence. Because of allied surface superiority and

naval air inferiority the allies choose surface. Yamato, Musashi and Shinano (BB) are damaged. On the allied side Prince of Wales is sunk, while Dunkirque, Anson

and KGV are damaged. If this is what I get when I supprise I'd rather be supprised!! Excalmes the icelander. The japs abandon the seazone, all their BB's gone. The allies roll a 3 and end the turn.

 

 

Partisans: 1 Manchuria and India, roll 10

 

USE: 33 Lend Lease to allies

 

Production:

Japan(17):4cp, 3 ship rep, 1 cv fu, 1 mil, 1 p, 1 c-ac

Italy(8):1 ship fu, 1 gar, 1 p, 1 sub fd

China(6):3 inf

France(15):1 inf, 1 arm, 1 pil, 1 a/c, 2 ship fd

CW(26):1 inf, 1 a/c, 1 pil, 4 ship fu, 1 ship, rep, 2 ship fd, 1 sub fd

USA(5):3 ship rep

 

Garrison in Med (ship/land)

Allied: 103/90

Axis: 94/76

 

M/A 1942

 

Allied Initiative, Axis +1

 

Impulse 1

Weather '10'

Allied

 

The western allies run navals doing their transport and such. The subs attacking undefended japanese convoys sink 1 cp and abort a few more. The chinese fiddle about with their units. This is a quiet impulse

 

Impulse 2

Weather '10'

Axis

 

The japs run a LAND!!! They ground strike the commies at si-an and the nats west of kwei yang. All the ground strikes fail and the japs try a 2-1 assault on the nat

west of kwei yang. The japs lose two corps in the process.

 

Impulse 3

Weather '4'

Allies

 

All three run land impulses. The chinese counter attack the flipped units that attacked last impulse on a 2-1. No result.

 

Impulse 4

Weather '4'

Axis

 

The japs run a naval, just fiddling with convoys, moving units about and doing a little convoy raiding. With everything standing still the allies are quite happy.

This gives them time to build their strength up. The japs are able to sink renown on convoy duty in Mozambique channel. The same measly cruiser also sank the Newcastle in the next combat round. They also sink 2 CP in cape naturaliste.

 

Impulse 5

Weather '4'

Allies

 

The allies are happy with the world. Brits go naval, the rest pass. Roll 1, turn ends.

 

Partisan:8 nowhere.

 

USE: 12 Sell licenses

 

Production:

Japan(19):mil,6 cp, 1 cv fd, 1 ship rep, 1 cv rep, 2 p, 1 ftr-2

Italy(8):ship fu, ship fd, nav-2

China(8): 3 inf

France(22):2 inf, 2 pil, 2 a/c, 2 ship fd, 2 ship fu, 2 sub fd

CW(28):2 pil, 2 inf, 2 a/c, 5 ship fd, 1 ship rep, 1 sub rep

USA(0):

 

Garrison in Med (ship/land)

Allied: 122/103

Axis: 94/81

 

 

M/J 1942

 

Axis Initiative, Axis +2

 

Lif: Sommerville

 

Impulse 1

Weather '8'

Axis

 

The japs do a naval. Nothing special. The japs move things about, they escort their convoys and do their usual raid on the south indian convoys to austrailia. The raids are ultimately unsucessfull as the japs roll 8 and 9.

 

Impulse 2

Weather '8'

Allies

 

The allies do navals fiddling about. The chicoms launch a failed attack on the japs in the north just flipping and not taking a hex.

 

Impulse 3

Weather '10'

Axis

 

The japs attack the oil hex on sumatra and hanoi, which is still under controll of the french. The attack on Hanoi is thwarted by the genious defense of pretelat (lif) and the japs take two casualties. On sumatra though, the remaining dutch hanging on get massacred by the japanese. In the north the japanese withdraw from the chicom lines.

 

Impulse 4

Weather '10'

Allies

 

The allies run a land impulse. They just shift units about. The brits advance towards siam. Wavell (lif) allows the french in hanoi to get in supply. The brits also fly the

french paratrooper to hanoi filling up the garrison.

 

Impulse 5

Weather '8'

Axis

 

Japan move forces north through Siam, shift units southwards on the Chinese front, and reorg one flipped corps next to Hanoi.

 

Impulse 6

Weather '8'

Allies

 

The allies just fiddle about moving troops about. Nothing special happen. Hanoi is reinforced with a french nav and a fench ftr.

 

Impulse 7

Weather '9'

Axis (eot 1)

 

Japan applaudes the weather. This gives him the chance he waited for. 2 corps in Siam move through one clear hex and flips in the mountain city of Vien Tien, and thus sets Hanoi OOS. Taking a  combined impulse he sends out 7 new shore bombardment factors, sends one 3 factor bomber, and attacks Hanoi with one armour and inf from China. The odds are 5:1 +1, he rolls a 8 and kills HQ Georges, a Para corps, the leader Pretelat is recalled, and one French bomber and the British Anson ATR/Bomber. The armour and inf both flip in Hanoi, leaving the hex in China free for the Chinese to move in if he dares.

 

Impulse 8

Weather '9'

Allies (eot 2)

 

The allies just fiddle about shifting units about. The Indo China territorial is on a suicidal dash towards bangkok. A TRNS, an AMPH and a few cruisers are moved towards austrailia.

 

Impulse 9

Weather '4'

Axis (eot 3)

 

Japan takes a combined. Moves the Hiroshima milits into Bangkok which is threatened by the French Indo China Territorial.

 

Impulse 10

Weather '4'

Allies (eot 4)

 

The brave (or should I say stupid) Indo China Territorial makes an attack on Bangkok. The odds are 3:5, modified for weather and jungle. The final odds are 1:2 -2. On a 10 he will kill the mil defending Bangkok. He rolls a...1. And Japan rolls a 3..killing the Terr 3 times. (Applause.) The turn ends.

 

Partisans: 3 no partisans appear

 

USE: 11 Resoures to China

22 Lend lease to China

 

Production:

Japan(20):1 mar, 1 mil, 2 p, 1 ftr-2, 1 c-ac, 1 cv fd, 2 cv rep, 2 cp

Italy(8):1 inf, 1 p, 1 ship fu, 1 sub fu

China(5):1 pil, 1 a/c

France(22):3 pil, 3 a/c, 3 inf, 2 sub fd, 1 sub fu, 1 ship fd

CW(28):1 inf, 3 pil, 3 a/c, 2 ship fd, 1 ship fu

USA(0):

 

Garrison in Med (ship/land)

Allied: 122/108

Axis: 94/81

 

 

J/A 1942

 

Axis Initiative, Axis +2

 

LiF: Messe. Cunningham was picked twice and vetoed twice by japan

 

 

Impulse 1

Weather '8'

Axis Impulse

 

Japan takes naval, and moves most of his fleet and transports.

 

Impulse 2

Weather '8'

Allied Impulse

 

The allies take naval and the chinese land. The british fleet out of australia fails to find the japanese fleet on the NZ coast carrying a mil. The britis pick up two australian units in the tasman sea ready to go to new zealand to take aukland back. The chicoms successfully attack a jap cav in the desert two hexes north of si-an, but they flip.

 

Impulse 3

Weather '8'

Axis Impulse

 

Japan takes land. Unloads lots of troops in South East Asia and on New Zealand.

 

Impulse 4

Weather '8'

Allied Impulse

 

On the allied impulse the brits find the japs in the new zealand coast twice and sink a cruiser and damage a BB. The rest of the ships are aborted to aukland. Terauchi still provides supply sitting in his measly sub.

 

Impulse 5

Weather '10'

Axis Impulse

 

The japs sucessfully sank a loaded amph with the sidney mil aboard in the tasman sea.

 

Impulse 6

Weather '10'

Allied Impulse

 

A glorious british port strike of aukland with two aircraft results in a shot down jap CVP and a damaged TRNS. Long live the Royal Navy. In the south china sea there is a major naval battle in the storm. The 3 japanese BBs get damaged by 2 allied BBs and 7 CAs. Irritating stuff, but I didn't actually lose anything this time.

 

Impulse 7

Weather '8'

Axis Impulse

 

A jap port attack on adelaid fails miserably where the allied port strike on aukland worked perfectly.

 

Impulse 8

Weather '8'

Allied Impulse (eot:2)

 

Both sides fail to find in the south china sea AGAIN.

 

Impulse 9

Weather '10'

Axis Impulse (eot:3)

 

All pass and turn ends.

 

Partisans: 5, no partisans

 

USE: 15 Freeze japanese assesets

27 Embargo on strategic materials

 

Production:

Japan(23):1 mil, 2 gar, 2 p, 1 nav-3, 2 c-ac, 4 ship rep,

Italy(8):1 gar, 1 nav-2, 1 cv fu, 1 sub fu

China(6):1 pil, 1 a/c, 1 inf

France(22):3 pil, 4 a/c, 2 inf, 1 ship rep

CW(28):2 inf, 3 pil, 4 a/c, 4 ship fd, 2 ship fu, 1 sub fu

USA(0):

 

Garrison in Med (ship/land)

Allied: 122/120

Axis: 94/86

 

 

S/O 1942

 

Axis Initiative, Axis +1

 

LiF: Pretelat

 

Impulse 1

Weather '10'

Axis Impulse

 

Japan takes naval. Sinks 1 cp west of Australia. Nothing else special.

 

Impulse 2

Weather '10'

Allied Impulse

 

The allies under sommerville attack the subs in the south indian, but the subs escape. In a glorious attack the south china sea is cleared of enemies in a storm the BBs of the royal navy attack.

 

Impulse 3

Weather '6'

Axis Impulse

 

Very little was done and strangely supply was not opened again in the south china sea. But the japs did try to flip the garrison in Hong Kong

 

Impulse 4

Weather '6'

Allied Impulse

 

In a glorious attack against oos japanes troops on top of a Siamese mountain the allies flip both units and roll a 5-1 assault and take the mountain. In a scene worty of the best chinese propagandists Mao and his cohorts take the mountain east of Tai-Yuan on a 2-1 rolling the minimum 8 to storm the mountain. All troops taking

part are proclaimed 'HEROS OF TAI YUAN MOUNTAIN!'.

 

Impulse 5

Weather '1'

Axis Impulse

 

Eirik cheers the weather, he obviously has something evil planned. The japs attack the south china sea and don't find the brits.

 

Impulse 6

Weather '1'

Allied Impulse

 

The british abandon the south china sea. Monty (lif) flexes his muscles and attacks another mountain in siam, but only succeeds in killing one of his own eng.

 

Impulse 7

Weather '3'

Axis Impulse

 

After a long wait Hong Kong finally falls to the Japanese.

 

Impulse 8

Weather '3'

Allied Impulse

 

The allies just hold tight hoping that the turn doesn't end  on them. In news of note the CW MAR marched over to Tricomalee.

 

Impulse 9

Weather '3'

Axis Impulse

 

Japan takes land. Tries to plug the holes the allies have caused during this turn. Turn ends.

 

Partisan roll: 2

 

1 partisan appears in China, Mao is happy. Unfortunately it is a 0 strenght.

 

USE: Nothing

 

Production

Japan(26):1 inf, 1 gar, 1 terr, 2 p, 1 ftr-2, 2 c-ac, 1 cv rep, 1 trs rep, 1 cv fd, 1 ship fu

Italy(8):1 gar, 1 p, 1 mnt,

China(5):1 pil, 1 a/c

France(22):3 pil, 5 a/c, 2 inf, 2 ship rep, 1 sub fu

CW(28):2 inf, 3 pil, 5 a/c, 6 ship fd, 1 ship rep

USA(0):

 

Garrison in Med (ship/land)

Allied: 122/120

Axis: 98/90

 

 

N/D 1942

 

Axis Initiative, No +

 

Impulse 1

Weather '4'

Allied Impulse

 

The CW does a combined and does a combined forces attack on the siamese inf in the mountain west of bangkok. The CW flip into the hex without casualties. In the north Mao tries to attack a japanese MOT on a mountain but fails when japan flies in tac factors. Two convoy points are sunk during the turn.

 

Impulse 2

Weather '4'

Axis Impulse

 

Japan tries to remember where his fleets are placed, and do a full naval impulse, escort his convoys and ship some troops.

 

Impulse 3

Weather '9'

Allied Impulse

 

Allies just fiddle about with their situation. The french strat bomb shanghai from burma and fail to kill anything. The british kill one jap PP at Canton. The Chinese at long last take the resource available in south china.

 

Impulse 4

Weather '9'

Axis Impulse

 

Japan takes land. First 2 cv-planes conduct a portstrike against a flipped TRS in Wellington. Japan rolls a 9 on the searchroll, luckily Gudmundur rolls a 7 gaining too few surprise points to avoid combat. The result is an X, wich Gudmundur saves to a D, (as he always does). The flipped TRS which CW has tried in vain to

put in supply and which he considered 'lost', is suddenly teleported back to England where it will be repaired.

Japan further uses the leader Yamashita to move a corps through British zoc in the jungles of Siam and flip into the southernmost mountain hex, plugging the whole in the defense line. A partisan is killed in Northern China.

 

Impulse 5

Weather '6'

Allied Impulse

 

Nothing of interest happens, except a british HQA arrives at Rangoon and the british mar takes ceylon back.

 

Impulse 6

Weather '6'

Axis Impulse

 

Turn Ends.

 

Partisans: Nothing

 

USE: Nothing

 

Production

Japan(21):2 inf,2 p, 1 ftr-2, 1 nav-3, 1 c-ac(2), 2 ship fd

Italy(8):2 gar, 1 mot

China(7):1 a/c, 1 arm

France(22):3 ship, 5 a/c, 3 pil, 1 inf

CW(28):1 inf, 3 pil, 5 a/c, 8 ship

USA(0):

 

Garrison in Med (ship/land)

Allied: 123/113

Axis: 112/95

 

J/F 1943

 

Axis Initiative, no plus

 

LiF: De Gaulle, De Lattre, Stillwell, Balbo. Harris was picked twice and vetoed twice.

 

Impulse 1

Weather '3'

Axis Turn

 

Japan decides it is time to have some fun. He burns an o.chit in a combined impulse to the horror of the Allied powers! Two taskforces sails down to Australia from the east and west. From Cape Naturaliste Sea 1 mar and 1 div invade on Adelaide with 5:1 odds. It is a success as the force stays face up and 2 lousy cv's and a bunch of cruisers are overrun. The Allied ships decides to run through the eastern sea area as the Japanese fleet covering that area is smaller. The Japanese fleet finds the running fleet and gains 10 surprise points. Unfortunately only 1 Japanese cv is present so he decides to have surface combat. The result is 2 Japanese crusiers damaged, 1 French cruiser and 2 cp sunk, Hermes is damaged.

  From the Tasman 2 mar and 1 mardiv invades on Melbourne with the Leader Terauchi with 7:1 odds and uses the leaders ability to blitz Ashore. Two oil's are captured.

  Further some land units are shuffled in Siam to strengthen the Line, and many planes are rebased to better positions. Japan thinks it wasn't much to spend an entire o.chit on, (sorry ADG but I don't think Australia is so extremely important), but did it for the sake of the fun!! ;-)

 

Impulse 2

Weather '3'

Allied Impulse

 

Allies Panic. When composed the allies send the main allied fleet Into the south china sea, given the jap fleet is out invading Australia. Monty, an indian and a french FTR are transported to the coral sea. An invasion fleet is assembled in the bay of bengal. The fleet in the south china sea does not find.

 

Impulse 3

Weather '10'

Axis Impulse

 

Japan curses the weather god. Rain in the south temperate. CW is tick.

 

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