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site : http://www.stud.ntnu.no/~gudmundu/wif.html
Scenario Players Setup N/D 1941 J/F 1942 M/A 1942 M/J 1942 J/A 1942
Scenario: The Great Pacific War Scenario sur http://www.ulver.dk/Pacific_War/pacific_war.html
Allies
: Gudmundur Steinar Jonsson gudmundu@stud.ntnu.no
Japan/Italy
: Eirik Galåen eirikgal@stud.ntnu.no
This
alternative history scenario is based on Doug Hoff's "The German Military
Regime of the Thirties" deals with the Great Pacific War portion of that
timeline. This scenario sees
The
Scenario starts in N/D 1941 with a Japanese attack on The Netherlands,
We
are changing the rules in one significant way by increasing the japanese
production. Japanese production is increased by 0.25 for the entire game to
make up for
the
production difference. This is explaned by the japanese having access to
There
are some errors in the italian entry garrisons. We Did a lot of cutting and
pasting so the numbers are not Quite correct.
orders
the communists to double stack Si-An and the clear hex north-west of Si-An. The
Si-An militia is stacked in the mountain hex north-east of Lan Chow. The
France: The french stack Georges and the MAR along
with a 6 A2A FTR and the NAV in Hanoi, while the PARA and the Indochina Terr go
in Saigon along with the fleet. Panleve does not have a plane on him. The
french think that any supprise impulse port strike by the japanes will only
sink Panleve without the french being able to do anything about it, so why wast
3 BP on pilot and plane. The French have 5 CP in
CW: The CW puts a Garr in Rabaul, a Garr
and Mar in
prepared
for the supercombined impulse. Strangely truk is garrisoned with terauchi in
charge. We await the horrible supprise impulse.
Before
the game starts we will pick leaders. The method we intend to use is to start
in J/F 1941 and just do it turn by turn. Active powers will receive full veto
points
while
inactive powers will recieve half (rounded up) veto points. We then just
proceede with the year. Active powers may veto anybody inactive powers may only
veto their own leaders or leaders on their side. Because of the 'War' going on
in
Due
to criminal bungling on the allied side (only Japanese and italian leaders were
picked) the Allies end up with only Mao and Darlan, while the axis end up with
Graziani, Cavagnari, Yamamoto, Yamashita and Terauchi.
Axis
initiative, Axis +2
Impulse
1
Weather
'4'
The
nasty japanese declare war on the CW,
sitting
on the oil. Terauchi blitzes ashore in
Impulse
2
Weather
'4'
far.
Allied subs sucessfully kill 2 CP and failed to cut supply to
Impulse
3
Weather
'9'
Eirik
(axis) moans about the weather. Gudmundur (allied) grins, although he is
worried about the fair weather in the north monsoon.
in
the jungle of malaya. The brits sucessfully kill the
bicicles.
When the retreating brits arrive in singapre there is no space for them and
they are thrown into the sea.
Impulse
4
Weather
'9'
Allied (eot 2)
Everybody
passes except the brits who run a combined. Needless to say the british roll
'8' for the fourth time in the NZ coast. This is getting frustrating.
Impulse
5
Weather
'3'
Axis (eot 5)
Partisans:
roll 6
USE:
18 resources to western allies
30
repair western allies ships
Production:
Japan(19):5
ships, 4 inf
CW(18):2
ship fd, 1 ship fu, 2 sub fu, 5 ship rep
Garrison
in Med (ship/land)
Allied: 95/84
Axis: 94/60
Axis
Initiative, Axis +1
LiF:
Wavell, Montgomery, Toyoda
Impulse
1
Weather
'2'
Impulse
2
Weather
'2'
The
western allies run navals while the Chinese do their standard land. Allied sub
operations are a stunning success as french subs sink a loaded amph in the
china sea and 3 CP in the south china sea. Most of the allied naval strength
attacks the japanese fleet in the bay of bengal and the allies are heavily
supprised (8 supprise points) and the japanese avoid combat. Yamamoto was
there.
The
allied subs keep searching and are found and seriously supprised and are
massacred in the south china sea when the japs find them with 6 supprise, two
CV's and a nav.
Impulse
3
Weather
'10'
Kamikaze
(divine wind) impuls.
But
the allies remain. The marine lands on the japanese controlled res hex in
malaya, and flips.
Impulse
4
Weather
'10'
Allied (eot 2)
Kamikaze
(divine wind) impuls.
All
allies except the french pass and the french search in the bay of bengal. This
time the allies find with a vengence. Because of allied surface superiority and
naval
air inferiority the allies choose surface. Yamato, Musashi and Shinano (BB) are
damaged. On the allied side Prince of Wales is sunk, while Dunkirque, Anson
and
KGV are damaged. If this is what I get when I supprise I'd rather be
supprised!! Excalmes the icelander. The japs abandon the seazone, all their
BB's gone. The allies roll a 3 and end the turn.
Partisans: 1 Manchuria and
USE:
33 Lend Lease to allies
Production:
Japan(17):4cp,
3 ship rep, 1 cv fu, 1 mil, 1 p, 1 c-ac
CW(26):1
inf, 1 a/c, 1 pil, 4 ship fu, 1 ship, rep, 2 ship fd, 1 sub fd
Garrison
in Med (ship/land)
Allied: 103/90
Axis: 94/76
Allied
Initiative, Axis +1
Impulse
1
Weather
'10'
The
western allies run navals doing their transport and such. The subs attacking
undefended japanese convoys sink 1 cp and abort a few more. The chinese fiddle about
with their units. This is a quiet impulse
Impulse
2
Weather
'10'
The
japs run a LAND!!! They ground strike the commies at si-an and the nats west of
kwei yang. All the ground strikes fail and the japs try a 2-1 assault on the
nat
west
of kwei yang. The japs lose two corps in the process.
Impulse
3
Weather
'4'
All
three run land impulses. The chinese counter attack the flipped units that
attacked last impulse on a 2-1. No result.
Impulse
4
Weather
'4'
The
japs run a naval, just fiddling with convoys, moving units about and doing a
little convoy raiding. With everything standing still the allies are quite
happy.
This
gives them time to build their strength up. The japs are able to sink renown on
convoy duty in
Impulse
5
Weather
'4'
The
allies are happy with the world. Brits go naval, the rest pass. Roll 1, turn
ends.
Partisan:8 nowhere.
USE:
12 Sell licenses
Production:
CW(28):2
pil, 2 inf, 2 a/c, 5 ship fd, 1 ship rep, 1 sub rep
Garrison
in Med (ship/land)
Allied: 122/103
Axis: 94/81
Axis
Initiative, Axis +2
Lif:
Sommerville
Impulse
1
Weather
'8'
The
japs do a naval. Nothing special. The japs move things about, they escort their
convoys and do their usual raid on the south indian convoys to austrailia. The
raids are ultimately unsucessfull as the japs roll 8 and 9.
Impulse
2
Weather
'8'
The
allies do navals fiddling about. The chicoms launch a failed attack on the japs
in the north just flipping and not taking a hex.
Impulse
3
Weather
'10'
The
japs attack the oil hex on sumatra and
Impulse
4
Weather
'10'
The
allies run a land impulse. They just shift units about. The brits advance
towards
french
paratrooper to
Impulse
5
Weather
'8'
Japan
move forces north through
Impulse
6
Weather
'8'
The
allies just fiddle about moving troops about. Nothing special happen.
Impulse
7
Weather
'9'
Axis (eot 1)
Japan
applaudes the weather. This gives him the chance he waited for. 2 corps in
Impulse
8
Weather
'9'
Allies (eot 2)
The
allies just fiddle about shifting units about. The Indo China territorial is on
a suicidal dash towards bangkok. A TRNS, an AMPH and a few cruisers are moved
towards austrailia.
Impulse
9
Weather
'4'
Axis (eot 3)
Impulse
10
Weather
'4'
Allies (eot 4)
The
brave (or should I say stupid) Indo China Territorial makes an attack on
Partisans: 3 no partisans appear
USE:
11 Resoures to
22
Lend lease to
Production:
CW(28):1
inf, 3 pil, 3 a/c, 2 ship fd, 1 ship fu
Garrison
in Med (ship/land)
Allied: 122/108
Axis: 94/81
Axis
Initiative, Axis +2
LiF:
Messe. Cunningham was picked twice and vetoed twice by japan
Impulse
1
Weather
'8'
Axis Impulse
Impulse
2
Weather
'8'
Allied Impulse
The
allies take naval and the chinese land. The british fleet out of
Impulse
3
Weather
'8'
Axis Impulse
Impulse
4
Weather
'8'
Allied Impulse
On
the allied impulse the brits find the japs in the
Impulse
5
Weather
'10'
Axis Impulse
The
japs sucessfully sank a loaded amph with the
Impulse
6
Weather
'10'
Allied Impulse
A
glorious british port strike of aukland with two aircraft results in a shot
down jap CVP and a damaged TRNS. Long live the Royal Navy. In the south china sea
there is a major naval battle in the storm. The 3 japanese BBs get damaged by 2
allied BBs and 7 CAs. Irritating stuff, but I didn't actually lose anything
this time.
Impulse
7
Weather
'8'
Axis Impulse
A
jap port attack on adelaid fails miserably where the allied port strike on
aukland worked perfectly.
Impulse
8
Weather
'8'
Allied Impulse (eot:2)
Both
sides fail to find in the south china sea AGAIN.
Impulse
9
Weather
'10'
Axis Impulse (eot:3)
All
pass and turn ends.
Partisans: 5, no partisans
USE:
15 Freeze japanese assesets
27
Embargo on strategic materials
Production:
Japan(23):1
mil, 2 gar, 2 p, 1 nav-3, 2 c-ac, 4 ship rep,
CW(28):2
inf, 3 pil, 4 a/c, 4 ship fd, 2 ship fu, 1 sub fu
Garrison
in Med (ship/land)
Allied: 122/120
Axis: 94/86
Axis
Initiative, Axis +1
LiF:
Pretelat
Impulse
1
Weather
'10'
Axis Impulse
Impulse
2
Weather
'10'
Allied Impulse
The
allies under sommerville attack the subs in the south indian, but the subs
escape. In a glorious attack the south china sea is cleared of enemies in a
storm the BBs of the royal navy attack.
Impulse
3
Weather
'6'
Axis Impulse
Very
little was done and strangely supply was not opened again in the south china
sea. But the japs did try to flip the garrison in
Impulse
4
Weather
'6'
Allied Impulse
In
a glorious attack against oos japanes troops on top of a Siamese mountain the
allies flip both units and roll a 5-1 assault and take the mountain. In a scene
worty of the best chinese propagandists Mao and his cohorts take the mountain east
of Tai-Yuan on a 2-1 rolling the minimum 8 to storm the mountain. All troops
taking
part
are proclaimed 'HEROS OF TAI YUAN MOUNTAIN!'.
Impulse
5
Weather
'1'
Axis Impulse
Eirik
cheers the weather, he obviously has something evil planned. The japs attack
the south china sea and don't find the brits.
Impulse
6
Weather
'1'
Allied Impulse
The
british abandon the south china sea. Monty (lif) flexes his muscles and attacks
another mountain in
Impulse
7
Weather
'3'
Axis Impulse
After
a long wait
Impulse
8
Weather
'3'
Allied Impulse
The
allies just hold tight hoping that the turn doesn't end on them. In news of
note the CW MAR marched over to Tricomalee.
Impulse
9
Weather
'3'
Axis Impulse
Partisan roll: 2
1
partisan appears in
USE:
Nothing
Japan(26):1
inf, 1 gar, 1 terr, 2 p, 1 ftr-2, 2 c-ac, 1 cv rep, 1 trs rep, 1 cv fd, 1 ship
fu
CW(28):2
inf, 3 pil, 5 a/c, 6 ship fd, 1 ship rep
Garrison
in Med (ship/land)
Allied: 122/120
Axis: 98/90
Axis
Initiative, No +
Impulse
1
Weather
'4'
Allied Impulse
The
CW does a combined and does a combined forces attack on the siamese inf in the
mountain west of bangkok. The CW flip into the hex without casualties. In the
north Mao tries to attack a japanese MOT on a mountain but fails when japan
flies in tac factors. Two convoy points are sunk during the turn.
Impulse
2
Weather '4'
Axis Impulse
Impulse
3
Weather
'9'
Allied Impulse
Allies
just fiddle about with their situation. The french strat bomb shanghai from
Impulse
4
Weather
'9'
Axis Impulse
put
in supply and which he considered 'lost', is suddenly teleported back to
Impulse
5
Weather
'6'
Allied Impulse
Nothing
of interest happens, except a british HQA arrives at
Impulse
6
Weather
'6'
Axis Impulse
Turn
Ends.
Partisans: Nothing
USE:
Nothing
CW(28):1
inf, 3 pil, 5 a/c, 8 ship
Garrison
in Med (ship/land)
Allied:
123/113
Axis:
112/95
Axis
Initiative, no plus
LiF:
De Gaulle, De Lattre, Stillwell, Balbo. Harris was picked
twice and vetoed twice.
Impulse
1
Weather
'3'
Axis Turn
From the Tasman 2 mar and 1 mardiv invades on
Further some land units are shuffled in
Impulse
2
Weather
'3'
Allied Impulse
Allies
Panic. When composed the allies send the main allied fleet Into the south china
sea, given the jap fleet is out invading
Impulse
3
Weather
'10'
Axis Impulse
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