"To boldly go..." also known as
"Skin the Bear"
General Players Rules Victory_conditions
Setup 1936 1937 1938 1939 1940 1941 1942 1943
General
We started this game on September 12, 2000 at Teemu's
home. We will play it once a week (on Tuesdays), about four hours at a time.
Players
Once again we agreed what countries to play, based on
what people haven't played for some time (and on my comment to Teemu:
"I'll show you how to kick some German ass when playing USA").
Germany: Teemu "Teba" Juntunen, an old fox from times of 4th ed.
& DoD.
Japan: Jan-Jonas "Jankke" Filen, has only played WIFFE &
DoD2&3.
Italy: Matti "Masa" Kuukka, a newbie to WIF.
USSR: Jarkko
"Jakke" Koskinen, a newbie to DoD3, but has played Russia in WIFFE
before.
CW: Mika Launilahti, an old WiF player from times of 4th ed. & DoD.
France
& China: Miika Heinonen, novice in strategic games except our three previous
games; and Olavi Johansson; has played much other WW2 strategic
games. Nowadays
quite busy with his family ;-)
US: Juha Jansson; I'm an old WiF player from times of 5th ed. & DoD.
Rules
The game is a full-blown WIFFE deluxe game with almost
all relevant optional rules. We aren't using Leaders (but are otherwise using
LiF) or following optional rules:
17. HQ movement
19.
In the presence of the enemy
38. Defensive (and offensive) shore bombardment is
modified by Teemu's SB rules.
43. 2-dice land combats doesn't match with 2d10 land
CRT.
52. Aircraft night missions are only used for
strategic bombing.
64. Japanese command conflict
In DoD3 we are using rules dated September 11, 2000,
and the following optional rules:
8.7.1 IPO 19.1 (US-Japanese trade agreement)
8.7.2 MP 0(g) (Only one Major Power in ideology)
8.7.2 MP 3.1 (Treaty US entry split)
8.7.2 GE 7.1 (Austria joins in)
8.7.2 IT 7.1 (Austria joins in)
8.7.2 GE 9.1 (Czechoslovakia joins in)
15.14 (Secondary Political Option Play)
15.15 (Reactionary Join In)
16.3.1.1 (Minor Civil War units) and our own alternate
US
entry system.
We are using the following house rules in WIF Final.
Victory conditions
As usual, we'll play as long as it seems fun. Then the
loser is determined based on controlled victory cities.
Setup
China sets up one cavalry in Hainan;
Commies dominate the North.
Russia has Tuchachevsky and a couple of infantries at
Pripets, three garrisons facing Japan
and eat up the -1 PE from naval treaty.
Germany has all transporters built in construction pool,
and no subs. The other lucky naval treaty loser.
France built only cruisers, and a lot of convoy points and
two transporters. Béarn is on the map and manned with a carrier plane!
Italy has one AMPH and almost all their land units in Libya, and one bomber at Rhodes (next to Turkey). Ethiopia is
left alone.
Japan has concentrated their land units to Chinese
border, except a few near Harbin.
USA has the minimum amount of convoy points (incuding
enough to lend lease to China),
and one transporter. All other build points are in surface ships.
CW has the third lowest naval points, but all carriers on the map (two of
them manned with carrier planes); and enough convoy points to transport
resources to all factories when they get to use them.
1936
Jan/Feb 1936
Germany plays 0(g) and ends the political turn short! They build ships and a
SYNTH oil.
Mar/Apr 1936
France starts aggressively: they bough fifteen bid points and occupy
Rheinland! Germany loses the
one resource they controlled previously; France gains one factory and two
resources. There is a US
entry roll of 3 every turn as long as France
occupies Rheinland, and is not at war with Germany. Germany,
calmly, responds by couping Spain.
70% of the ground forces go to Government, and Germany decides to surrender
Nationalists immediately to save game time (there was little chance
Nationalists could have taken over the country before '40). CW 0(g)s and Japan gears up.
Everybody got to play.
May/June 1936
Germany makes an economic agreement with Sweden for their resources. Italy plays IT 2 and declares war on Greece. France suggests
a treaty to CW who is next, but end the turn.
Greece is directed by CW. Italy manages to conquer it
(by throwing 20 on the 2d10 table) before turn ends, even though there are two
chances to end the turn before that: demos try a 2, and Commies 1. All ten
convoy points go to CW when Greece
is conquered at the end of the turn.
Germany still builds only ships.
Jul/Aug 1936
CW is first, but since France is only fifth, CW decides to
only sign to the naval treaty. Germany
plays 0(g) and then Pripet marshes are filled
with dead Russian officers, including Tuchachevsky.
Sep/Oct 1936
Germany spies USA!
As a result USA
has to play 0(f) as their next option. Russia
makes an economic agreement with Turkey and gets to use their
factory. CW plays 0(g) and fails to end the political turn. Japan plays Tojo,
Italy plays 0(g) and ends
the turn before France
can play.
Germany has now the lowest naval ratio. CW is the second lowest, but they have
signed to the naval treaty.
Germany still builds only ships.
Nov/Dec 1936
Germany gears up. Italy
makes an economic agreement with Turkey and gets their two
resources. Japan suggests a
treaty, but ends the turn before Russia can play.
USA failed to play election, so a republican government is elected. All
future US
entry rolls are reduced by one (What a shame - now the roll for Rheinland
occupation is only 2 each turn!)The bad part is, Demos didn't manage to get any
treaties in place. A little bad luck, but the Spanish faith was unexpectedly
good.
1937
Jan/Feb 1937
CW and Russia
gear up. Italy makes an
economic agreement with Spain
and Germany and Japan play
0(g).
Pravda headlines: Stalin : "We need
more tanks and heavy artillery to protect our beloved idealism and worker
Comrades from treacherous foreign influences."
Mar/Apr 1937
Germany makes a second economic agreement with Sweden,
this time for their factory (to compensate their loss of two Rhineland
factories). CW suggests a treaty, and USA utilises his forced 0(f) and
responds. USA
sends one build point per turn to CW. Italy gears up and ends the turn.
Stalin announces starting the training of
paratroopers, as the first country in the world.
May/Jun 1937
France plays his 1936 elections. USA gears up, and now gets four
build points. CW plays 0(g), and Japan
suggests a treaty and Russia
accepts. Russia
sends two resources and one oil in exchange of one build point. Stalin :
"Yellow chimps are our work.... friends."
Roosevelt is angry at Stalin; Congress is concerned
over both parties about the closening relations between Russia and Japan.
Jul/Aug 1937
France suggests a treaty, and USA
accepts and sends one build point per turn to France. Germany plays 0(g) and ends the
turn.
"We must give all possible help to our friends
fighting the evils of Fascism and Communism", Roosevelt
declares.
Sep/Oct 1937
Germany supports Rumania
against Hungarian and Bulgarian land claims! Then France
gears up and now gets 6 BP/turn, plus one from the US. Japan
plays 0(g) and ends the turn before China can play.
Germany still builds naval units, but has also built half a dozen pilots and
some specialized land units (ARM, HQ-I).
Nov/Dec 1937
Italy plays 0(g). Germany
makes an alliance with Rumania,
and activates it next to Germany
on the political display, and ends the turn before Japan
and China
can play.
Pravda headlines: Stalin : "Bad
is good."
Russia equips a field artillery division, Germany a tank and infantry. Japan has built
a total of five land units, and on average three naval units per turn. Germany has no
subs. Maybe CW should be worried?
(CW and France have a problem: Still no
treaties in place between the two. France
even ends up owing their 1937 elections, and China is yet to gear up. Japan doesn't seem to be coming to China anytime
soon, so gear up would be a good thing. Lady Luck just wouldn't allow it.)
1938
Jan/Feb 1938
USA bids 14, gears up and gets five build points. Russia follows
and ends the turn before CW can do the same. Russia
activates Turkey
(in the center hex) two hexes further away from Fascism.
Pravda headlines: Stalin :
'Comrades, greedy Democrats and dark clouds of Fascism are preparing to attack
our workers paradise. We must stand united when the moment comes and prepare
for it by forging impenetrable iron curtain to shield off the jackals. Those
who disargee with my decision to raise working hours per
week to fifty will be transported by trans-siberian
train 312 to holiday camp named Gulag 6512.'
Chamberlain responds that Stalin should have stood
right behind Tuchachevsky when he was shot.
Hitler promotes Rundstedt and starts forming an
armoured headquarter for him to command. Stalin responds by ordering the
formation of Zhukov's armoured headquarter: "Comrade Zhukov, I expect you
to chit them off; no less, no more."
France get their first US
entry chit for occupying Rhineland (not
counting the three from playing the option).
Mar/Apr 1938
Germany gears up and gets 11 BP/turn. Italy
plays 0(g) and ends the turn before Japan and CW can play.
Pravda headlines:1st week of March: Stalin: "Comrades,
I have just received urgent and distressing news from Persia.
Traitorous Democrats have mislead goodwilling working people of Persia and are
guiding them towards the slavery of capitalism. We can not allow this
happen and must take decisive action now."
Russian heavy bombers bomb Teheran, and everyone in
it, to ashes (Russia
carpet bombs Teheran with a force of 20, and would have destroyed even two
units). US
Congress is outraged (two chits).
2nd week of
March: Stalin: "Comrades, I have brought to you excellent news. Working
class of Persia has embraced
the idealism of Communism and joined the mighty USSR. Working class has thrown out
the evil democrats from Persia
and new government has been elected with stunning support of ninety-nine percent
from people of Persia."
On the second impulse a Russian cavalry corps races to
the dead city, and Persians cower before their new masters.
Germany builds two naval bombers, Japan ships and CW bid points.
May/Jun 1938
CW bids ten, gears up and activates Poland
underneath. They now get 18 BP/turn, plus one from the US.
France bids seven and play their 1937 elections, and activates Finland next to
Democratic ideology, a long way between Communism and Democracy. Germany, to the frustration of both CW and France, bids
only one, and seeing his opportunity, Hitler demands Sudetenlands. Italy and Japan play 0(g) and end the turn.
Stalin has deployed heavily against Finland and has stubbornly mumbled
"assault...assault" for the whole evening, despite the fact that Finland is
unlikely to move to Fascist camp anymore. Roosevelt has sent an ambassar to
Kreml with an ultimatum concerning Finland's situation. Will Stalin
come to his senses, or is he just a blind, ordinary oppressor, like Fascists?
We shall see next week...
Jul/Aug 1938
US - French relations reach another era (a level two treaty) when USA suggests a treaty and France accepts.
The old trade treaty is abolished, and USA
starts supplying France
with two oil and one resource ("For civilian consumption", Blum
states). Russia
informs the international media of their recent "Approval of
Persia as a member of the Soviet Union" (Russia plays his owed DOW), and
ends the turn.
US Congress is appalled at the French occupation of Rhineland.
Russia is about to demand both Bessarabia and Finnish borderlands, but after
Hitler declares "Rumania
will not bow to tyranny before their future is guaranteed by a treaty between
their protector, Germany,
and the greedy Russian regime", Hitler and Stalin have an hour's
negotiation with the two other Fascists backing Hitler. The contents of this
quite heated negotiation remain a secret to Democrats, but as a result, Russia calls
off the demands ("For now", Stalin announces.).
1. Impulse. Japan
sails loaded transporters, and cruisers filled with infantry divisions, to South China Sea.
2. Impulse. "Pacific to the yellow race!"
cries Tojo, and announces his intentions to drive the Dutch from East Indies
back to Europe. Netherlands
sets up all of their convoy points in Europe,
and everything else in Netherlands East Indies. Territorial and the Dutch
infantry occupy Batavia.
Japan first port strikes the
ships in Batavia,
and bottoms one and damages the two others. Then Tojo lands two infantry
divisions; one in Telok Betong (West of Batavia), and one SE of Surabaya.
Dutch sub sails from Surabaya, but misses Japanese convoys.
3. Impulse. Japan
lands more troops next to Batavia,
which is a tougher nut to crack than they expected (thanks to the INF), and
attacks it at 3.5:1. NEI territorial is killed for two dead Japanese divisions.
The rest of the turn is pretty quiet, because all
shots are already fired.
Sep/Oct
1938
Retour en haut de page?
Ribbentrop visits Moscow in a tense atmosphere, and an
understanding is reached. Russia
recognises Rumania as a
German satellite, and Germany
recognises the legitimacy of Russian demands to Bessarabia.
Furthermore, Germany
agrees for not activating Finland
and Turkey closer to
Fascism, and will inform Kreml about the attack on Yugoslavia
four turns before the event, so that Russia may cancel his alliance with
the said minor before that. In exchange for this, Russia
sends two oil and one resource to Germany each turn,
and Germany
responds by sending back one build point. In the secret protocol Russia promises
to send one more resource when they have captured the Iraqi oil wells, or four
turns from now, whichever is sooner. US Congress is concerned about growing
Communist influence (+1 chit), but, strangely, not about Germany.
Japan plays his owed DOW on Netherlands,
and Italy
plays 0(g). France gears up,
and now gets 13 BP/turn (as much as Germany!).
Movement order: Fascists/Democrats/Commies.
1. Impulse.
Raining in Arctic and North Temperate; storm
in North Monsoon.
Japan sends more troops to Netherland East Indies.
CW just shuffles units in Europe.
Russia demands and gets both
Bessarabia and Finnish Borderlands (from Germany
and France).
2. Impulse. Fine weather everywhere. Japan
attacks Batavia.
This time they get 8:1 table (despite the reserve militia) and kill it easily
using Umezu's HQ support. Germany
has quite a force near Netherlands,
but doesn't seem to have the courage to attack.
CW DOWs Japan! But as they have made the
mistake of basing every ship (Yes, every single ship!) in Europe,
they can't take advantage of the surprise impulse.
3. Impulse. Still fine. EOT: 1. Japan
sends cruisers all over the Pacific searching unprotected CW convoys, but only
sink one of the two in New
Zealand Coast.
CW responds by withdrawing his convoys from Pacific to Canada (those that can reach Canada, that
is).
4. Impulse. Raining in Arctic
and North Temperate. EOT: 3. Japan
searches and misses in Tasman Sea; Coral Sea
convoys are left alone. Commies roll out.
Russia builds a FORT-3. Netherlands East Indies is conquered by Japan.
Nov/Dec 1938
Italy suggests two treaties, but end the turn before Germans can accept. Bad
luck.
US Congress remembers that something funny is going on in the Rhineland.
Neither GE&IT or CW&FR have any treaty levels
with each other. This seems interesting - everyone is on their own.
Movement order: Commies/Democrats/Fascists.
1. Impulse. Raining in Arctic and North Temperate. Russia DOWs Iraq,
Baltic States and Saudi
Arabia. US Congress is outraged on all of
these new demonstrations of Russian imperialism (+3 chits - I managed to roll
less than three on two occasions!). A paratroop corps lands on Saudi Arabian
oil, and three armies race next to Baghdad
and capture it at +13. Japan
covers his precious convoys to US, and sails a mighty task force to South China Sea.
CW sends a lone cruiser through South China Sea to China Sea, but it misses. Then four cruisers start from Vancouver, and go hunting for Japanese convoys in Central Pacific Ocean. Both sides find, and the Japanese
carrier in 4-box gets an "A" on one of the arrogant British cruisers,
but it saves. On the next combat round
both sides miss.
2. Impulse. Snow/Snow/Rain/Fine/Rain. Russia
occupies the Baltic States' capitals, and moves towards Riyadh. Japan invades Malaya North of
Singapore. CW tries again to slip a task force past the Japanese fleet in South
China Sea, but this time Japan
succesfully intercepts. CW task force stops in the sea area, and
both sides find. Four carrier planes manage to damage
two cruisers, and CW aborts the sea area. CW cruisers in Central Pacific miss
all targets.
3. Impulse. Blizzard/Snow/Snow/Rain/Storm. EOT: 3. Commies pass to stop Japan from
occupying the Malayan capital, but doesn't succeed. CW still misses in Central
Pacific. Japan occupies Kuala Lumpur.
4. Impulse. Raining in Arctic. EOT: 8. Commies roll
out.
Germany builds stukas and a gun. Malaya is conquered by Japan.
1939
Jan/Feb 1939
Italy gears up ("We are finally ready to overthrow the rotten
imperialistic democracies!", Mussolini cries.) and activates Belgium from under France to neutral zone. France play their (once again) owed elections,
and activate Sweden
three hexes from the center hex, between Democracy and Communism. As a
secondary
option they join the naval treaty, but (once again)
the US Congress doesn't see their good intention (missed the US entry roll).
USA
pays for the French politics.
Then Germany
plays 0(g), and end the turn before Japan can gear up. US Congress notices the Rhineland
occupation again.
Movement order: Commies/Fascists/Democrats.
1. Impulse.
Raining in Arctic and North Temperate. Russia slaughters Riyadh
at 15:1, and Japan
escorts convoy lines.
2. Impulse. Fine weather. Germany
declares war on Netherlands
(+1 chit), and sails a task force in Faeroes Gap, where the 10 Dutch convoy
points are hiding. Graf Zeppelin & co. manage to sink eight of these, and
force the two remaining to abort to Rotterdam.
Then Germany assaults and
takes Amsterdam
from the lone
Dutch militia.
CW DOWs Germany
(+1 chit) and responds by sending a NAV to North Sea
2-box, and home fleet to Faeroes Gap. Unfortunately, only Germany finds
and decides to fight against the 0-box. In the air-to-air battles the CW NAV is
aborted, but it manages to shoot down the carrier plane. The fast elements of
the Kriegsmarine flee in panic, and miraculously avoid the patrolling bombers
in North Sea.
CW also sends cruisers to Coral Sea one-box to sink
the division-loaded Japanese cruisers, but Japan turns the table by finding
and sinking the lone CW CP, and aborts the sea area.
3. Impulse. Still fine. EOT: 1. Commies pass (not that it does any good), and Germany looks at Belgium and drools, but decides to wait
for next turn to get two clear impulses. Instead they DOW Denmark and bottom
one and damage the other old coal barge, and destroy one convoy point. A
division runs to Copenhagen.
Japan divinvades an OOS Rabaul.
CW sails the four Danish CPs from Iceland to
safety.
4. Impulse. Still fine! (The weather rolls this turn have been 2, 1, 1 and 1!) EOT:
3. Commies pass again, to no avail. Germany
can't believe his luck - if he had DOWed Belgium on impulse 3, he would now
hold the entire country, and be probably on the French border. Now he just sits
in Netherlands
and waits for next
turn.
Demos roll out. A 1-1 partisan appears in Iraq, and
seizes the Northern oil field. Germany
gets one US
entry chit. Saudi Arabia is
conquered by Russia.
(Russia
has reinforced the Manchurian border heavily - Zhukov & CO are near Blag.
It seems that in a while they will be able to break the pact and DOW Japan. Japan doesn't
seem to be very worried, though.)
Mar/Apr 1939
Germany bids for two options, and play their owed DOW. As a secondary option
they decide to declare war (on who??). Then, as their second primary option
Hitler occupies the Czech rump and end the turn, before Japan can gear
up. Tojo has a very strong opinion about Hitler's die hand (and Hitler), but I
think I won't
quote him on that.J
(Germany gets
two INF, one ARM, FTR-2 and LND-3; and two pilots. CW gets +3 PE and France +1.
I guess now things start to happen.)
Movement order: Democrats/Fascists/Commies. (Fascists
let demos be before them to deny demos the chance to strike back in the same
weather.)
1. Impulse. Raining in the Arctic.
CW extends the convoy line from South Africa to Australia to provide oil there, and
covers these convoys.
Germany shuffles units, including a PARA and ATR to Netherlands.
Russia carpet bombs the Iraqi rabble, preventing the use of one oil.
2. Impulse. Fine weather. Germany
declares war on both France
and Belgium among the
protests of the US Senate (+3 chits), and France
activates Belgium
underneath and joins it in immediately.
Belgian units are set up in Liege,
Antwerp and in
the Southern forests. Two French corps sit in Saarbrucken. Germany attacks both of these
cities at about +18 and takes them; a paradrop is made West of Brussels at +17,
blocking the French entry to the city. Germany
also ground struck both corps in Lille.
CW and Japan
are having quite a quiet time in the Pacific. Japan uses cruisers to cover his
convoys, while CW does likewise.
3. Impulse. Snow/Storm/Rain; Storm in South Monsoon.
The French, unable to make ground strikes or best
utilize their MECH in the storms, decide to make the German paratrooper pay for
its arrogant drop zone. Result is $1/B, and half of the attackers stay face up.
Motorized division dies, but because of the bad weather they can't blitz
through to Brussels.
(Exactly what the fascists hoped to achieve by letting demos act before
themselves. Grrr.). Germany occupies empty Brussels, and attacks the two
flipped garrison units in Aachen, but kill only one when the French chose blitz
table (-/1).
4. Impulse. Raining in Arctic and North Temperate.
EOT: 5. Demos shuffle and roll out.
France gets one intelligence point. Belgium
is conquered by Germany.
USA bids 11 and gears up, and activates Brazil into Social Democrat faction,
giving their factory and resource to the French. Russia
bids 13 and plays their owed options: First their border rectification demands,
and as a secondary option their DOW for Iraq,
Baltic States and Saudi
Arabia. Japan bids 9 (all they've got)
and gears up to PML 3, and activates Portugal under Italy. Germany bids7 of their 9 bid
points, also gears up (to PML 4, getting a PM of 1) and uses his -4 in Sweden to slide it
sideways, ending its move full 10 hexes from Germany. Italy and France
play 0(g), and France
activates Finland
under CW in the political display. CW manages to not end the turn and plays his
both owed DOWs, one as primary, one as secondary option. In the end, even China manages
to get his first option and finally gears up (only two years late, but thanks
to that at half price!).
Movement order: Fascists/Democrats/Commies.
1. Impulse. Fine weather.
Germany escorts the strike SE of Brussels, and France doesn't intercept. One corps
is flipped. West of Brussels France
decides to protect his MECH, but the Hawk is shot down at -2 table, and MECH
flipped. SE of Brussels is blitzed at +12, and two infantries die and an AA is
shattered. A Ju-52 tries to fly air supply to
Brussels, and seeing that all German fighters are used, a two-engined Potez
intercepts and shoots it down with pilots at +3 table!
Japan sails fleets to Coral Sea and Bay of Bengal.
Both fleets have also invasion troops. CW sails past the IJN to Bismarck Sea and sinks the Japanese convoy point.
2. Impulse. Fine weather. Germany,
having used Rundstedt and von Leeb to reorganise aircraft, strikes SW of
Brussels, and flips both corps. West of Brussels is also struck, but both face
up units are missed. SE of Brussels is attacked at +12 (with the normal five
ARM... yuck!) minus Pretelat's HQ support, and result is
$/B. Half attackers stay face up, defenders are
shattered.
Japan lands in SE India, Cocanda, with two corps and a division, and SE of
Mackay in Australia.
CW has about a dozen corps in India,
and four in Australia.
Italy has sent quite an
expedition force on the Libyan-Egyptian border; CW has only one corps in Cairo.
3. Impulse. Raining in the Arctic and South
Monsoon; Storm in North Monsoon. West of Brussels is finally attacked at +11,
and result is $/R. The MECH is retreated to NW of Lille. Aachen is slaughtered at +16.
Japan advances in India;
CW tries to get some kind of defence line against them. Russia rail
moves more troops to Manchurian border, and has all entry chits in offensive
mode.
4. Impulse.
Raining in North Monsoon. EOT: 1. Germany attacks SE of Lille at +12
minus Billotte's HQ support. Half the attackers are flipped, and defenders
shattered. Saarbrucken
is slaughtered at +8.
France fixes his lines the best he can, but is quite short of troops. All
other democrats pass, but fail to end the turn. Commies pass and end the turn
with the German panzers two hexes from Paris, and France having very few corps
between the panzers and Paris,
but a zillion corps and artillery on the production spiral.
(Japan
now has Umezu HQ, about four other corps and two divisions in SE
India, and has captured one resource and stopped the transport of
another (which doesn't really bother Mika, because CW hasn't been transporting
these resources anywhere). In Australia Japan has two corps and one division,
just South of
Mackay. After CW suicide runs against the Japanese
convoy lines Japan
has escorted his convoys in every possible sea area, tying down a lot of his
naval assets, but protecting his precious convoys. Japan
has also reinforced Manchuria against the Russians, keeping their precious
corps away from India and Australia.
USA now produces 11 BP, and in addition is giving two BP/turn to CW. CW
gets 21 BP/turn when US lend lease is counted in, and France produced a massive amount of 17 BP even
though Lille is
surrounded so that no resources reach the three factories. China gets 2 and Russia 11 or 12, depending on how
much
they need oil to reorganise.
Germany gets 20, Italy 10,
and Japan
13 BP/turn, assuming IJN doesn't use excessive amounts of oil.)
Germany and Japan get one
chit; France
gets three intelligence points.
Jul/Aug 1939
Italy and Japan
play 0(g). USA interns the
Beárn, and reveals 26 entry against Germany,
11 IT, 14 JA, 17 RU, 23 FR, 4 US
and 8 vs. CW. Three chits against both Germany
and Japan
remain hidden. The roll creates tension against Germany.
France bid third, but decided to drop down to 8th to let Russia gear up.
Russia gets now a total of
16 BP/turn, and activates Yugoslavia
into the outern faction of Communism. Then CW suggests a treaty, and another as
a secondary option. USA
accepts one treaty proposition (upgrading their treaty to level 2), and
promises to send four oil to CW each turn in addition of lend leasing at least
2 BP/turn. Turn ends before Germany,
China and France can
play.
Movement order: Communists/Fascists/Democrats.
1. Impulse.
Raining in North Monsoon.
Germany strikes Lille
and a brand new French fighter intercepts and is shot down. Stuka flips only a
defending AA - MECH remains face up. One of the two corps ENE of Paris are also
flipped. A forest NW of Metz is blitzed at +8, and a Belgian infantry and an
old field artillery are forced to retreat. Half attackers stay face up. ENE of
Paris a French fighter shoots down a He-112, and Potez clears through. At +13
Germans manage to break through the two infantries, but don't exploit it
($/1B).
CW searches in Bismarck Sea,
and sinks one Japanese convoy point and damages a cruiser. Two hexes NE of
Paris is ground struck, but the only result is a shot down Hurricane I.
2. Impulse. Same weather. Mussolini, having sailed his fleet of three subs to Cape St. Vincent on the first impulse, declares war on
CW! US
congress is furious (+2 chits). Subs in the CSV activate and find the CW
cruisers in 3- and 4-box, but only manage to damage one and abort two, while
two of the Italian subs are aborted. On the second round the one remaining
Italian sub finds and sinks a transporter in 0-box. The battle ends with the
last Italian sub headed for the drydocks.
Germany strikes Lille,
and an intercepting French CVP is shot down. The city is slaughtered at +14,
and a garrison army shattered. A militia NW of Metz is blitzed at +20.
CW strikes SE of Lille, and Wellington is shot down. France rail moves Rouen
factory to Bordeaux.
3. Impulse. Still same weather. SW of Lille a Potez, trying to shoot down a Stuka,
is aborted, and an AA division flipped. Two hexes East of Paris both corps are
flipped. Both of these hexes are attacked; the former (containing a French
MECH) is blitzed empty at +8 and the MECH is the lone survivor, and in the
latter attack (after a French Farman clears through) at +10 an AA and infantry
are shattered. Japan
reinforces their beach head in India
and Australia, and Italy runs into undefended Alexandria.
The French notice a hole in the German lines, leading
straight to face-down Rundstedt's armoured HQ South of Liege! Figuring there is only so much to
lose, Marseilles
militia fearlessly sets an attack at -2, and is killed among the laughter of
all ideologies.
4. Impulse. Storm in North Monsoon. EOT: 1. Commies pass and end the turn.
Germany and Japan
get one chit. France
gets three intelligence points.
Democrats have been very lucky with the end of turn
rolls - both summer turns ended after the first possible Commie impulse,
rolling a one. On the other hand, French air to air rolls have been awful: One
20, one 5, one 15, and the rest 11s, 12s or 13s. Germany has rolled well in his attacks
(not a single land unit
lost yet), and shot down a total of four French
aircraft, all in +1 or +2 table.
Sep/Oct
1939
Retour en haut de page?
Japan suggests a treaty. Italy
plays his owed DOW, and as a secondary option accept the treaty. Germany, Russia
and CW play 0(g), and China
gears up, getting now 4 BP/turn, and ends the turn before France can
play.
Movement order: Fascists/Democrats/Communists.
1. Impulse. Fine weather. Germany
strikes East and NW of Paris, but misses both stacks. NW of Paris is blitzed at
(only!)+9, and a French infantry, garrison and anti-air gun are blitzed to
production chart. West of Metz is blitzed at +14, and again the defenders are
only shattered.
Japan port strikes Bombay, but two aborts net nothing. Italy auto-blitzes a lone territorial NW of
Suez, and manages to close Suez.
A French twin-engined Potez tries a ground strike, but
BF-109's chase it away. CW sails a convoy point from Adelaide,
putting a GAR and TERR NE
of Newcastle back in supply, and kill a lone
Japanese MOT division in Newcastle.
A Wellington strategically bombs Essen, but misses each
and every factory.
2. Impulse. Storm/Rain/Rain/Storm. Germany
sails to 4-box to hunt CW convoys in Faeroes Gap, but Hitler isn't impressed by
Kriegsmarine's locating ability. Italy
kills a face down INF in Cairo.
Japan sails to Tasman Sea, and Yamato and a cruiser are aborted, while
one CW cruiser is damaged.
CW sails to Arabian Sea,
gets four surprise points and sneaks on CV Shokaku in the storms. The carrier
is sunk on a surprise salvo from the British fleet, but the revenge of IJN is
swift: Hood and Glorious are damaged. On the second round the lone CW ship,
Renown, is sunk, but fights valiantly and takes CA Kako with her.
In Faeroes Gap CW reinforces his convoy protection and
activates, but Germany
gets eight surprise points against 0-box. Nelson is sunk and a cruiser damaged.
Germany aborts back to Kiel, and manages to dodge a CW NAV patrolling the North Sea 3-box.
3. Impulse. Same weather. EOT: 1. Germany
attacks Metz at
+6, and loses three units to one French!
These two militias and one infantry divisions are
first German land unit losses of the war!
Italy attacks an infantry in Suez, the last CW
unit in Egypt,
and manages to destroy it because it is forced to retreat with no retreat path.
CW shuffles units in India
and Australia.
Rest of the demos pass, but turn continues. Russia passes and (Once again!)
ends the turn on their first possible opportunity. Hitler says that France seems to
hold at least to 1940.
Japan and Italy
both get one chit, and three intelligence points.
Nov/Dec 1939
CW plays 0(g). Germany
declares an occupation of Rhineland, and as a
secondary option plays the SS option. Japan,
Italy and Russia play
0(g).
Movement order: Fascists/Democrats/Communists.
1. Impulse. Bl/Sn/Sn/R/St/R. Germany takes an air impulse and three stukas strike Metz; only one garrison
manages to stay face up. Von Bock reorgs the planes. Italy
sends a cruiser with engineers onboard to Red Sea.
Russia
reinforces Rumanian border heavily, and East Prussian a little.
2. Impulse. Bl/Sn/St/F/St/F. EOT: 1. Germany
again strikes Metz,
to no avail this time, but attacks it nonetheless. France sends in a Farman bomber,
escorted by four fighters, and for the first time gets to shoot the Germans
from + table. Germany
bungles the roll, and offers a bounce combat for the French!
France selects the Stuka as a target, but manages to clear it through at +3
table, and get his own fighter aborted :-(
In the end, a German fighter is shot down and French
bomber cleared through, and the attack comes off at +11. Germany loses a mountain division for a French
FA and garrison; one garrison (which could have retreated to Strasbourg) is shattered. Half of the
attackers stay face up.
3. Impulse. Raining in the Arctic. EOT: 7. Italy invades Malta,
and Berbera in British Somaliland, and runs over Amman
and Jerusalem. Germany blitzes
East of Paris at +9, and retreats the defenders (a MECH, militia and AA). One
garrison unit in Strasbourg is slaughtered, but Germany loses a MOT and an INF. Japan attacks Sydney at +9, and kills
an Australian territorial while getting the Nagoyan militia killed. Demos
shuffle and roll out.
A 0-strength partisan appears in Iraqi mountains, near
the Turkish border (Kurdish freedom fighters?) after I rolled a "1".
(Needless to say, Stalin is getting tired of my partisan hand) :-) France gets
five intelligence points. Trans-Jordan, Palestine
and British Somaliland are conquered by Italy.
1940
Jan/Feb 1940
After a long negotiation between Democrats and
Commies, they come back and and announce their bids (We noticed Germany has 5
money points... so we'll have to take a chance!). France
is first, and breaks his alliance with Rumania,
and USA
plays East Coast Escorts. As a secondary option France suggests a treaty.
Then Russia
tears up his treaty with Germany
(US Congress doesn't care), giving him free hands to DOW Rumania (Too bad
neutral major powers may not play MP 4 as a secondary option...). Then CW gears
up, now getting 27 BP/turn after the 2BP US lend lease, and accepts the French
treaty proposition as a
secondary option. They now have a level one treaty.
Tension rises when Japan
gears up, but turn doesn't end... and Japan suggests a treaty. Italy gears
up... and doesn't end the turn (Damn!), only accepts the Japanese treaty
proposition, bringing their treaty to level 2. Then Germany
joins Rumania in (at this
point Stalin mumbles something about "the touchy French" not letting
him DOW a French allied Rumania
- Germany didn't have enough
money to both break the French alliance and join Rumania in). Germany doesn't end the turn, so China gets to
gear up to peace time maximum, getting 6 BP/turn, and even gets to play a
secondary option. After a moment of discussion, China
plays the Credit Card, because Germany
and Japan are at their
creadit limit, and Italy
at -10. Germany pays up 4 BP, USA
and CW 3, Japan, Italy and France
2 and China and Russia 1.
Politics is over.
Movement order: Communists/Democrats/Fascists.
1. Impulse.
Snow/Storm/Fine/Fine/Rain/Fine.
Italy invades the Cyprus
resource. CW sends two cruisers to South China Sea
2-box to find unescorted convoys, but the seamen seem quite lost.
2. Impulse.
Horrible weather: Bl/Bl/Sn/F/St/R.
Everywhere is quiet. Russia
pulls back most of its forces in Bessarabia.
3. Impulse. Snow in the Arctic, Storm in North
Temperate and Rain in South Monsoon. EOT: 5.
Russia shuffles some units and ends the turn.
A 0-strength partisan appears in Malaya, and is placed
in the jungles of Singapore
(Japan just embarked their
land unit in Malaya, so the partisan had a
perfect timing). Italy gets
one chit, and France
one intelligence point. Ceylon
is conquered by Japan.
Mar/Apr 1940
On the left: Political display before politics.
CW makes an alliance with Sweden, and succeeds in throwing
more than 5 with 2d6. Sweden
is activated under France,
denying Germany
the three resources and one factory. Germany is down to 14 resources and
five oil...
Italy plays IT 7 and joins Austria
in. As a secondary option Italy
offers a treaty. Then, as their second primary and secondary options they also
offer treaties. Germany
accepts, and instantly Germany
and Italy
cooperate! France calls the
League of Nations to impose trade sanctions on Italy
for their war on CW. Unfortunately, some Italian lackeys (Austria) are
also called in the voting and vote against sanctions. Then Japan plays 0(g) and ends the turn before China and USA can play.
Demos win initiative, and fascists demand a reroll. France uses
five intelligence points to roll the initiative beforehand, rolls a 2 and hands
it down to fascists. Movement order: Commies/Demos/Fascists.
1. Impulse. Raining in Arctic. France uses artilleries
to strike East of Rouen and NE of Paris. East of Rouen a fighter and a militia
are flipped. NE of Paris
an ARM
division and corps are flipped. Germany responds by
striking Paris and after amazing die rolls gets a ME-110 and an old LND-2 shot
down; the fighter with
pilots. Italy
joins in Hungary and sails
subs to North Atlantic but fails to
find.
2. Impulse. Horrible weather:
Blizzard/Blizzard/Snow/Rain/Storm/Storm. Nothing
happens.
On the right, above: European theater. Below: Asian/Pacific
map.
3. Impulse. Raining in Arctic. EOT: 3. The French
120mm gun strikes Germans East of Paris, and flips each and every unit in the
hex (two infantries and a field artillery). Then France sets up an attack, and
chooses the assault table at +6. They throw the unbelievable 19+6 and the hex
is cleared - two infantries are killed and the artillery shattered. France sends an
AA, MOT and an infantry into the hex. Paris
only has one face-down militia and a field artillery.
Germany strikes SE of Rouen and only one corps is spared. East of Paris one
unit is flipped, and both hexes attacked at +12 and +11. Teemu's rolls are
horrible: 12+2 sees one unit lost on both sides SE of Rouen, and 11+8 a result of $1/B. Germany loses
one motorized and one mechanised division in these two attacks. (But at least
they take back the second hex to Paris...)
Japan attacks Canberra
at +7, but only gets two of his units killed for one Australian territorial. Italy lands next to Aden with an engineer division.
4. Impulse. St/St/R/F/R/F. Russia pulls back and rolls out.
Germany and Japan get one
chit, and France
three intelligence points.
We run out of entry chits, so half of the chits are
returned to the pool, resulting in the following amount of entry removed from each
major power's pool:
Germany 29
Italy
13
Japan
22
Russia
14
CW
10
France
20
USA
4
China
0
Germany, Italy, Japan and Russia have still four chits
unrevealed. France has five,
CW two, and USA
one.
May/Jun 1940
Japan allies with Mexico,
and activates it next to Japan
on political display. As a secondary Tojo offers a treaty, and Russia accepts.
Russia and Japan have now
a level two treaty. The treaty conditions are:
Russia gives 2 oil and 2 resources per turn. Japan sends back one build point.
Russia immediately builds two convoy points in Vladivostok, and uses these from Jan/Feb 1941
onwards to deliver the oil resources directly to Japanese home islands.
Russia eats up the US
entry. Japan pays 2 BP, and Russia one for
this treaty.
This treaty can not be broken in nine turns.
After nine turns, the treaty partners agree to renew a
level 2 treaty. They will offer (and try to accept) the treaty each turn until
succesful.
Russia gives their political activation to Japan this turn. Japan stacks Mexico
with Japan.
CW and Germany
play 0(g), and end the turn before France can play.
Demos win initiative, and fascists again demand a
reroll. France
again uses five intelligence points to roll it beforehand, rolls a six, and
decides to keep it. Fascists roll a seven.
Movement order: Fascists/Communists/Democrats.
CW gets a newly built territorial to reinforce Canberra in Australia. Australia now has two territorials and the Sydney militia defending
the entire country.
1. Impulse. Storm/Rain/Fine/Storm/Rain/Rain. Japan
joins in Mexico!
USA has no land units in USA (Fortunately, we are using the US minimap, so
the Mexicans are out of supply in every hex that doesn't contain a Mexican
city. Besides, I'll get four reserve units if Japan DOWs me ).
The Mexican ship sails to the Caribbean
2-box in the storms, and manages to find the seven CW convoys! 3 CPs are sunk
and one aborted.
Germany strikes Paris, and an old French fighter
is shot down, and both corps in Paris
flipped. Germany
also sails through Faeroes Gap, and CW succesfully intercepts with a NAV in
2-box. Germany
fights through, and manages to shoot down the NAV with the carrier plane aboard
the Graf Zeppelin. In North Atlantic Germany finds three times in a row
(rolling a four or less), and manages to sink 3 French and 5 CW convoy points.
An old CW battleship is damaged and a cruiser and two CPs aborted. Italian subs
sink two CPs and abort one in Cape St Vincent.
Russia again carpet bombs the Iraqi partisan, but again just scorches the
countryside.
CW sails task forces to Faeroes Gap to block the
Kriegsmarine's retreat route, and to North Atlantic
to hunt them down. Germany
again finds the 0-box, and a CW carrier aborts. Germany aborts the sea area, and
once again avoids the hunters in Faeroes Gap.
2. Impulse. Raining in North Monsoon. Germany
blitzes NW of Paris at +11, and cleanly slaughters the defenders, gaining a
third hex on Paris.
CW and Italy fight in the Arabian Sea, resulting in a sunk Italian and a damaged CW
cruiser. Japan occupies an
empty Melbourne.
3. Impulse. Raining in North Monsoon. EOT: 1. Germany
burns an offensive chit and attacks Paris.
French use 5 intelligence points and the attack comes off at +12, and Paris is easily captured.
Japan attacks Canberra at +8, and
finally captures it.
France makes many suicidal attacks. SE of Rouen they lose three units, and in Paris and
SE of Metz two units. East of Paris they succesfully blitz through the
defenders at +7, and manage to overrun two face down fighters! The capture of Paris has been revenged!
(Unfortunately, all the ships are still in either Brest,
Marseilles, or Dakar... about to go Vichy!)
4. Impulse. Fine weather. EOT: 3. Italy
attacks East of Bombay in India
at +6, and loses a motorized division and forces a retreat. Germany
slaughters the arrogant French: ARM and MECH are blitzed at +17 and +12.
Fascists don't end the turn, and France sends fleets to more
hospitable ports, accompanied by a MTN in one of the transporters.
Greece and France
get a partisan. the French partisan appears in Calais (the only hex that isn't in a ZOC).
French CPs return to New
Caledonia, Mauritius,
French Somaliland, Port de France in the Caribbean, and French Equitorial Africa. The fleet returns to Equitorial Africa.
Germany, Italy and Japan all get
one chit. Italy and Japan get one
intelligence point.
As expected, Germany Vichies France. Equitorial Africa, New
Caledonia and "Other Territories &
minors" go free. Vichy gets only one CP (in
Dakar) and
three short-ranged cruisers; the rest go free! Gabon is the Free French home
country.
Australia is conquered by Japan.
Jul/Aug 1940
Italy guarantees Spain,
and uses the Japanese +4 to activate it one hex from the Fascist ideology
(Bloody Russians making a treaty with Japan are responsible for this! ).
Then Germany first wants two
Spanish resources ("To make up for the lost Swedish resources", Speer
says), and plays the owed Vichy
option as a
secondary option. Then, as her second option, Germany makes a treaty with Spanish Republic
and activates it in fascist ideology! At this point the US wakes up and
plays US entry option 12, "US sells licenses to produce aircraft". It
is targetted against Japan
and Germany.
Then Japan
plays his owed Mexican join in.
Then USA,
who only bid one for two options, plays Neutrality Act twice, and getting a PE
of 3! Then USA moves fleet
to Pearl Harbor!
The following amount of entry is revealed, resulting
in 26 US entry against Japan:
Movement order: Democrats/Fascists/Communists.
1. Impulse. Storm in North Monsoon. Free French partisan steps to Lille, forcing a German fighter to rebase.
Japan lands SE of Auckland at +14, and Germany
slaughters the French partisan in Lille.
Italy captures Aden. Russia carpet
bombs the Iraqi partisan, but again, to no avail.
2. Impulse. Raining in North Monsoon. German troops head for a holiday near the
Polish border.
3. Impulse. Storm in North Monsoon. Japan
closes on Wellington.
Iraqi partisan steps on one of the oil wells, next to an out of supply Russian
garrison unit.
4. Impulse. Storm in North Monsoon. EOT: 1. German troops continue their migration
towards the East.
5. Impulse. Storm in North Monsoon. EOT: 3. CW strategic bombs Hamburg
with an old Wellington,
and destroys 2 PP. Then demos end the turn.
Japan gets one tension chit. Italy
and Japan
get 3 intelligence points.
We realized Italy
still owed their IPO 5 for Hungary
last turn, and couldn't have guaranteed Spain. So we fixed it as if Italy played IPO 5 last turn, and Germany bid for three options and guaranteed Spain as their
one additional option.
Italy guarantees Spain and
activates it beneath Germany,
and USA
starts repairing Western Allied ships.
Germany breaks the Polish alliance, and as a secondary option play their war
card. Japan
plays 0(g). USA announces
that Hawaii is now the 49th State (CW and France help
with the huge administration costs this causes), and then plays elections. USA activates Brazil
underneath herself, netting one BP/turn, and taking it away from France. (Again
everyone else bid nothing, and USA
got two options with one bid point.)
Movement order: Fascists/Communists/Democrats.
1. Impulse. St/R/R/St/F/F. Germany DOWs Poland and (with almost the entire army
gathered around Poland)
kills three speedbumps. CW makes a port strike in Brest, gets three surprise points, and after
air to air combat the Graf Zeppelin is damaged. The Polish fighter flies to
neutral Yugoslavia,
and pilots head for the Royal Airforce.
2. Impulse. Raining in Arctic and North Temperate,
storm in North Monsoon. Russia
carpet bombs the Iraqi partisan (this time it is sitting on an oil well), again
to no effect. Japan attacks Wellington at +10, to no
effect. Italy
blitzes East of Bombay +7 and takes the hex easily. Germany
assaults Lodz and Krakow
at +12 and +18, takes both cities, shooting down the Polish bomber but allowing
the pilots to escape to the safety of RAF.
3. Impulse. Raining in Arctic and North Monsoon.
EOT: 3. Germany auto-kills Warsaw, and Japan
finally kills the partisan in Singapore.
Commies end the turn.
A 1-2 partisan appears in Occupied France, in the
forests SE of Bordeaux, preventing the railed engineer in Bordeaux from unflipping. Germany gets one tension chit, and Italy and Japan one intelligence point.
Nov/Dec 1940
CW and France
play 0(g). Russia, fearing a
DOW on their allied Yugoslavia,
decide to break their alliance.
Although the Yugos are quite upset about this, they
still remain in close Russian sphere of influence (next to Russia on the
political display, thanks to a lot of Fascist minuses).
Italy, Germany, Japan and USA play 0(g).
Movement order: Fascists/Democrats/Communists.
1. Impulse.
Snow/Storm/Rain/Fine/Rain/Fine. The Mexican ship tries to sink CW convoy
points, but this time it is surprised by CW cruisers and carrier in 3-box, and
damaged. Italy attacks Bombay and captures it.
2. Impulse. Blizzard/Snow/Snow/Rain/Storm/Rain. CW port strikes Brest, and shoots down a BF-109 with pilots,
and damages Scharnhorst. Russia
bombs the Iraqi partisan (Is this the 6th time?), and finally, in snow, the
Russian air force manages to kill it!
3. Impulse. Horrible weather: B/B/B/St/St/R. EOT: 3. Japan
attacks Wellington
at +7 and kills one unit on both sides. Fascists roll out.
Greece gets another partisan. Italy
and Japan
get one entry chit. France
gets one intelligence point.
1941
Jan/Feb 1941
Japan, Germany and USA gear up.
USA ends the turn before CW can gear up (Well, I netted 10 BP from the gear up;
CW would have netted only 5... so if only one of us got to gear up, it had
better be me!)
Movement order: Communists/Fascists/Democrats.
1. Impulse. Blizzard/Snow/Snow/Fine/Storm/Rain. Russia declares war on Italy by
having a 1:0 garrison over their common border between Iraq and Trans-Jordan, and
the US Congress protests mildly (+1 chit - although Roosevelt's face seems to
turn red when he takes a look at the chit he picked). Then Germany announce their neutrality, and ask the
treacherous Republic of Spain to join them in their task to "Put an end
to CW imperialism, starting the job from the cliffs of Gibraltar."
Germany sails to Cape St
Vincent but fails to find, and flies a NAV to Bay of
Biscay, but is shot down. The French partisan near Bordeaux is killed, opening a route to transfer German troops
to Spain.
Japan sails from Mexico
through the Caribbean, avoiding CW task
forces, and activates in US East Coast. IJN finds three times in a row, and
sinks a total of 5 CW CPs and damages 2 cruisers. One Japanese cruiser is
aborted and sunk by the intercepting CW task force in the Caribbean
before CW aborts from the East Coast.
CW responds by hunting the Japanese convoys on the Mexican Coast, but the lone Japanese cruiser
manages to damage both CW cruisers.
2. Impulse. Sn/Sn/R/F/St. EOT: 1. Russia
rails Yeremenko HQ to Iraq,
and has sent all his long range bombers there, along with the paratroop corps. Japan attacks Wellington and captures it, and SW of
Calcutta at +6 and kills one Indian infantry. Italy blitzes two hexes SE of Delhi
at +10, and Lord Gort is shattered and an Indian territorial killed. CW
activates in US East Coast, and a US
cruiser Quincy
is sunk in the middle of a war rehearsal, having accidentally placed itself
between the CW merchant ships and the Japanese cruisers! Making the exercise
more realistic for the other side also, they shoot back and sink a Japanese
cruiser. In the Mexican
Coast a cruiser duel is
fought between one cruiser on both sides, and the CW cruiser aborts.
3. Impulse. Sn/Sn/R/F/R/F. Commies roll out. Italy
gets one tension chit and Germany
one entry. Russia and France get one
intelligence point.
Mar/Apr 1941
CW gears up, and Russia play their owed war option.
Then Italy
gears up and ends the turn.
Movement order: Commies/Demos/Fascists.
1. Impulse. Sn/St/R/F/St/R. Germany sails to Cape St. Vincent to cut supply to Gibraltar. First CW finds with 7 surprise points with the
task forces in 3- and 4-boxes, and picks a surface combat and sinks three
Spanish cruisers and aborts the two remaining. CW loses one cruiser, another is
damaged and one more
aborted. On the second round Kriegsmarine finds the
0-box with 9 SPs, picks a surface combat and clears the 0-box from CW ships. On
the third round Germany
gets 6 SPs and damages a new CW battleship and aborts one other, and CW aborts
the sea area.
2. Impulse. Bl/Sn/St/R/St/St. EOT: 1. Russia
carpet bombs the Graziani HQ-A and a Libyan territorial sitting in the desert
in Suez, and
manages to kill the territorial. CW bombs both Essen
and Dusseldorf
at night and clears through, but to no effect. CW also sends one CP to Cape St. Vincent to keep the supply open, but
Kriegsmarine sinks it without mercy. Demos roll out, denying Fascists a second
impulse.
Japan gets one tension and Germany
entry. Italy and Japan get 2 intelligence
points.
May/June 1941
Japan plays 0(g), and Germany
plays his owed Spanish join in (IPO 5) and ends the political turn short.
Movement order: Communists/Fascists/Democrats.
1. Impulse. Raining in North Monsoon. Russia
carpet bombs Graziani in Suez, and despite
Italian intelligence, Suez
sees the destruction of an entire Italian armoured army group. Italy sends two naval bombers to Cape St Vincent
along with a German task force, and Germany
ground strikes out of supply Gibraltar. A
division and a white print infantry are flipped. Italy
captures empty Delhi in India.
US Congress considers a declaration of war against Germany, but
after a discussion behind closed doors, the idea is abandoned (rolled a 9).
Then a DOW is suggested against Japan,
but again to no effect (rolled an 8). Against Germany
an entry chit of 5 and tension chit of 0 are removed, and against Japan a 1 entry
and a 0 tension chit are removed.
2. Impulse. Fine weather. Russian paratroop corps drops into mountains two hexes
East of Suez, and an infantry runs into Amman.
Japan attacks Calcutta, using Umezu for
HQ support, at +5, and barely captures it (rolled 14), and loses a division and
a militia. India
seems to fall at the end of turn, with still six corps sitting
in India.
Italy transports two corps
to Port Said, preventing the Russian paratrooper
from cutting the Suez Canal. A German task
force sails through Cape St Vincent to North Atlantic,
and manages to damage BB Rodney twice, sinking it. Germany
again strikes Gibraltar, and gets a CW carrier
plane shot down, but loses a fighter too. A CW NAV is flipped.
US Congress again discusses a DOW versus Germany, but again the talks lead
to nothing (rolled a 7). A "3" chit is removed from entry, and
"1" from tension. One chit is left in each fascist tension
pool.
CW troops in India make a suicide attack against
a lone Japanese cavalry, and kill it.
3. Impulse. Raining in North Monsoon. Germany
activates and misses in Cape St Vincent. In
North Atlantic CW finds and, with 7 surprise points, picks a surface combat and
damages a German carrier. Germany
aborts through Cape St Vincent to Southern Spain,
and manages again to dodge the CW task forces in 2-box.
Japan starts slowly to reinforce the Pacific and pull troops out of India.
4. Impulse. Raining in North Monsoon. EOT: 1. Italy kills a Greek partisan, but
loses a garrison corps.
Germany strategically bombs Birmingham,
and manages to destroy 1 PP with an old He-111B flying at extended range. CW
revenges by bombing Hamburg, but only manages
to get his unescorted Stirling shot down. The
cleared Wellington
does no damage. CW also makes one more suicide attack in India at -1,
but
nothing happens.
5. Impulse. Sn/St/R/St/St/St. EOT: 3. Germany again activates in Cape St Vincent,
but CW finds, and gets 2 surprise points against the Italian NAVs in three-box.
One of the bombers is shot down, the other clears through but is aborted by
anti-air. Further search rolls produce no combat.
6. Impulse. Fine weather. EOT: 7. Russia
shuffles and ends the turn.
All fascists get tension, and have now two tension
chits. Russia and France get 4
intelligence points. India
is conquered by Italy.
(USA
has built out the sub force pool, and based all subs in Honolulu,
so Japan may not be able to
afford a US
declaration of war and succesful search rolls. Russia looks pretty strong, having
all of its infantries, garrisons and tanks built, and many MECHs. Only the air
force is pathetic - ignoring the long-range bombers, of course. Germany is building
out its sub and NAV force pools, so a -42 Barbarossa doesn't seem to be in the
cards. In fact, it seems that in -42 Russia
could be able to seriously hit Germany.
What will Germany
do? Where will the Italians go after the fall of India? Will fortified Gibraltar hold the German and Italian onslaught? What was
the "It's War"-number USA
was trying to roll? Only time will tell...)
Japan plays 0(g), and Germany
breaks the Russian economic agreement with Turkey
and activates Turkey
in the center hex. Russia
gears up, getting now 23 BP/turn, and one more from Japan. Italy plays 0(g). USA first
passes Neutrality Act, increasing the US PE to 4. Then Roosevelt
kicks CIA into action by playing 0(h) and gets two intelligence operations, and
ends the turn before gets to play his third option. Also CW and France don't
get their three options off.
Movement order: Democrats/Fascists/Communists.
1. Impulse. Storm in North Monsoon. CW reinforces his task force guarding a
transporter in 1-box. Germany
strategically bombs Manchester and Coventry with 2 very old
bombers, and manages to destroy a total of 3 PPs with perfect rolls. Gibraltar is ground struck, and CW carrier planes shoot
down an old Spanish bomber
with pilots. Two stukas clear through and flip all
defenders.
2. Impulse. Raining in North Monsoon. Japan invades Suva. The Russian PARA near Suez makes a run
towards Amman,
and flips for starting the move out of supply. An Italian carrier plane flies
CAP during reorganisation, and is shot down by a Russian TB-3 trying to slip
past and reorganise the PARA. The bomber
is aborted.
3. Impulse. Raining in North Monsoon. EOT: -1. Democrats pass but decide to save
their intelligence points, and don't spend it in EOT roll, and roll a 2. Missed
by one. (Damn! I guess we should have used it after all.)
Germany and Italy sail and
fly to Cape St Vincent, 4- and 2-box, finds
the CW fleet in 1-box, and gets 7 surprise points. Germany picks a surface combat and targets
the lone transporter with an X result, and it is sunk. 3 CW cruisers are
damaged. Two Spanish and one German cruiser are sunk, and fascists abort the
sea
area, having achieved their objective. Combined
German/Italian mountain armies assault the fortified Rock (We have modified the
2d10 table to give +1 for each MTN unit attacking a mountain hex.) A CW carrier
plane aborts both German stukas flying ground support with -6 table! In shore
bombardment battles Italy
gets 4 surprise points, and Italy uses 3 surprise points to
pick a CW battleship (with a SB factor of 3, allowing it to bombard for 1 point
from the 1-box) sunk, but it saves. In the end, one CW cruiser is sunk, and one
battleship and one cruiser damaged. After Teemu's horrible save rolls one
Italian battleship and two cruisers are sunk, and a cruiser aborted.
The assault is in the end 1.75:1, and ends up being a
+16 attack after von Bock gives HQ support, and Italy uses 5 intelligence points.
Defenders are slaughtered. (I guess we really should have used those 5
intelligence points to help us end the turn...)
Italy rebases two fighters in Jerusalem.
Russian ATR-bomber tries to reorganise the paratroop corps, but is shot down.
4. Impulse.
Raining in North Monsoon. EOT: 1. CW strategically bombs Cologne, and manages to shoot down an
outdated Me-109E. Other demos pass. Italy kills the remaining Greek
partisan.
5. Impulse. Storm in North Monsoon. EOT: 3. Demos pass and end the turn.
Japan and Germany
get one entry chit. USA
gets 4 intelligence points (for their 2 intelligence operations from the play
of 0(h)).
Sept/Oct 1941
CW plays IPO 3 with Turkey, but fails to convince the
Turks that this alliance is a good idea (rolled snake eyes; needed 6 or more). USA starts escorting in North
Atlantic. Japan
plays 0(g). France, after
the Turkish affair misfired, wonders what to do, and decides to make an
economic agreement with Turkey,
and wants to
use their factory. As a secondary option France builds a factory in their new home
country, Gabon.
Germany
plays 0(g) and ends the turn.
Movement order: Fascists/Democrats/Communists.
1. Impulse. Fine weather. German subs sail to Faeroes Gap, but miss. A combined
German and Italian fleet sails to North Atlantic, and Germany finds
with 3 surprise points, and it is an air to sea battle. An Italian carrier
plane is shot down, and a CW carrier plane is then shot down with pilots. CW
decides to abort the
sea area. The Mexican ship is back in business and
finds the convoys in Caribbean, but is aborted.
The US Congress once again convenes to discuss a
declaration of war against Germany.
Russian spies pull some strings among the Senators, and the resolution is
passed on the roll of "3"! (Sorry, Teemu! Not a nice birthday present
for you - I even promised I won't DOW you tonight (13.12), but since we got two
turns...)USA
reveals a total entry of 33,5 and a tension of 16, needing to roll a 3. A US task force
sails from East Coast to North Atlantic 4-box, and activates, but both sides
fail to find.
2. Impulse. Fine. Italy invades
Bandar Abbas in Persia, and Japan captures Tonga
and Hebrides. USA
activates in North Atlantic, and finds and
clears through, but achieves nothing. CW redirects his convoy line through Denmark Straits
and Canadian Coast
with the help of 10 US
convoy points.
3. Impulse. Raining in Arctic, North Temperate and
North Monsoon. Italy port
strikes the 2 Russian CPs in Bandar Shapur, but Russia gets enough surprise points
to avoid combat. Japan pulls
out most of its CPs transporting the resources from USA,
resulting in the resources being dumped into the ocean near Hawaii.
USA activates in North Atlantic, finds
with 4 surprise points and manages to shoot down a German carrier plane, and
damage the other carrier. Germany
aborts the sea area, being without air cover, even though USA only has
two carriers and five cruisers.
4. Impulse. Raining in Arctic and North Monsoon.
EOT: 3. Germany
strategically bombs London,
and shoots down a CW fighter with pilots. 11 bombing factors clear though and
destroy 3 PP. CW revenges by bombing Stettin,
but misses.
5. Impulse. Raining in Arctic and North Temperate,
and storm in North Monsoon. EOT: 7. Germany
strategically bombs Birmingham, Manchester,
Coventry and Southampton with naval bombers, and
CW revenges by shooting down a Condor with pilots in Birmingham. The other two bombings destroy a
total of 2 PP. Fascists roll out.
Germany and Japan
get one entry chit. Russia
and France get two and USA 4
intelligence points.
Nov/Dec 1941
Germany wants to make an alliance with the Turks (Suddenly everyone is
interested in them. Strange.), and manages to roll over the required 2 with two
dice (Apparently we miscalculated how easily CW would have succeeded in the alliance
last turn - it seems the 2 he rolled was the only way he could fail. Sigh.).
Then
Italy guarantees Turkey
and activates Turkey
next to fascism. Japan
declares war, but doesn't tell who the lucky one is (USA
or China - probably USA, as Japan could DOW China by playing JA
6). CW offers a treaty, and another as a secondary option. France accepts
both, and has now a level three treaty with CW. CW
promises to send one resource to France (from Sweden,
through Russia
and to the Turkish factory). As a secondary option France offers a treaty.
Stalin realizes this is the last possible time to act
before Turkey joins the
fascist ideology for good, and coups Turkey. The dice seem to be
sympathetic to his cause, and a 3-dice coup ensues! (He was looking for a civil
war or a small coup to keep Turkey
out of the Fascist hands...) Seeing a golden opportunity Russia decides
to spend 5 intelligence to modify the roll, and rolls a 8+1=9. USA decides to give one more intelligence point
to France, writing off two
of their own, to allow France
to reroll the dice with 10 intelligence points. USA
spends 5 intelligence to modify the roll, and Russia
gets 11+1=12 modifier in Turkey!
Turkey, previously heading
steadily for fascism, is activated under Russia on the political display!
(Now, that's plain dumb luck in my dictionary. Seems the new official language
in Turkey
was suddenly changed to Russian - maybe Stalin got one of his relatives in the
leader's seat with a lightning purge of the Turkish government.)
China also offers a treaty, and doesn't end the turn. USA plays his first
option (of the three), and plays his owed war option for DOWing Germany, and
ends the turn before he can accept both French and Chinese treaty propositions
as secondary options.
Movement order: Fascists/Democrats/Communists.
1. Impulse.
Fine weather. Germany sails
subs to Canadian Coast, gets 6 surprise points, and sinks
three and aborts 2 convoy points. London
is strategically bombed. German bombers clear through and one PP is destroyed. Japan sends a task force out South of Pearl, and
another to Hawaiian Islands sea area. A sub
sails to Mendocino, and various small task forces
spread over the Pacific.
USA sends MacArthur and a Wildcat fighter to Britain. CW bombs Munich but misses.
2. Impulse. Storm in Arctic, Raining in North
Temperate. Japan DOWs USA to
prevent USA from getting the
surprise impulse with his subs, and because he doesn't want to give USA a free gear
up by waiting one more turn (until -42). Japan
takes an air impulse and smacks Pearl
Harbour. Fortunately
there is only one cruiser, CVs Ranger and Wasp (without carrier planes), and
all the old battleships. USA
shoots down one carrier plane with his surprised AA (rolled an 8), and Japan gets 19
air to sea factors through against 21 ships. 4X's, 3D's and 3A's. USA rolls for
almost all the defence rolls well, and CVs Ranger and Wasp, and BB
Wyoming are bottomed, as well as an old 3-mover sub. CA Wichita is damaged, and
Oklahoma, Tennessee
and Pennsylvania
are aborted. No ships sunk.
Japan also activates in Hawaiian Islands sea area with his carrier plane, and
sinks the five US
convoy points. In Marshalls
sea area one US CP is sunk.
USA sails out his subs from Honolulu, and
returns CPs to USA.
The face-up battlewagons decide it is healthier to be somewhere else, and head
for US West Coast. Russia
tries to carpet bomb the Italian marine in Oman, but misses (rolled one too
low).
3. Impulse.
Bl/Sn/St/F/St/R. EOT: 1. Japan
attacks the Burmese militia in Rangoon
at +18 and kills it. US subs in Solomons activate and try to find the Japanese
convoy point, but to no avail. Demos roll out.
US subs return to Honolulu (Having it as a US home
country city has certain advantages - no need to keep a fragile CP line to hold
it in supply, and once I place that SYNTH there next turn the sub fleet should
have no trouble tracing to oil even after the current stockpiles have run out.
Tojo, be very afraid!).
Germany and Japan
get one entry chit. Russia
and France get 2 intelligence
points, USA
4. Burma is conquered by Japan.
1942
Jan/Feb 1942
Germany coups Turkey.
Italy and Russia use intelligence to affect the roll, and
a counter coup occurs, giving Russia
a +6. Russia then gears up
(counting the Minsk/Kiev PM bonus Russia
gets now 38 BP/turn, plus one from Japan), and as a secondary option
offers a treaty. China
also offers a treaty. Japan plays 0(h) twice, accepting the Russian treaty
proposition as a secondary option (renewing their treaty after the required
9-turn period) and ends the turn before Italy, USA (three options), CW and
France (also three options) can play.
(Mike Aein again pointed out the error of our ways: Russia couldn't have couped Turkey in N/D -41 because they should have been
4th in initiative since Turkey's
willpower is 4. As the easiest fix by far is to make CW and France drop behind Russia,
getting Russia
to 4th initiative position, we decided to do assume this
happened.)
Movement order: Communists/Democrats/Fascists.
1. Impulse. Horrible weather. Bl/Bl/Bl/R/St/R. USA and China
declare war on Italy (US with a 50% chance after using intel in the
roll - and now USA
is at total war, and since all major powers are at war, political round is also
longer. Now, let's get to business...) US sub fleet sorties from Honolulu and both sides
find in
China Sea, resulting in a damaged Japanese cruiser and
two US subs. Germany sails
his surface fleet to canadian Coast and misses, in US East Coast his subs find
and sink 4 CW convoy points, but a sub is damaged. In Faeroes Gap subs miss.
2. Impulse. Even worse weather: Bl/Bl/Bl/R/St/St. EOT: 1. US and CW task forces sail
to Canadian Coast, find the Kriegsmarine, and decide to fight against the
3-box. Thanks to excellent damage control only one German cruiser is damaged,
and Gneisenau and another cruiser are aborted. In Coral
Sea US subs manage to
sink two Japanese convoy points.
3. Impulse.
Sn/Sn/R/F/R/F. EOT: 8. Russia
shuffles and ends the turn.
USA gets 12 and Russia
3 intelligence points.
Mar/Apr 1942
Russia makes an alliance with Turkey,
and as a secondary option intends to declare war. Japan
plays 0(h), USA reflags 15
convoy points to Russia, and
Japan
offers a treaty as a secondary option. Germany plays 0(g). Italy accepts the
Japanese treaty proposition, upgrading their treaty to level 3. Then USA plays the
owed DOW of Italy, ends the turn, decides to use 10
intelligence points to reroll the end of turn roll, and can continue politics.
As a secondary option USA
offers a treaty to CW, and as a second primary option gears up to PML 6,
getting to use all factories. As his second secondary option USA offers a treaty to France, and as
a third primary option gears up to PML 7 (PM 1.0 + 0.5
for total war, resulting in 60 BP/turn!), and ends the turn before CW can
accept the treaty.
Movement order: Democrats/Fascists/Communists.
1. Impulse.
Fine weather. USA sails his
sub fleet but doesn't activate, and also all old battleships to Caribbean, and
attacks Mexico City
at +13, killing it with a roll of 17. Russia flies defensive ground
support against the Italians attacking his cavalry on the Saudi oil, and gets a
TB-3 heavy bomber shot down, but manages to revenge by shooting down an Italian
fighter with pilots. The lone cavalry is slaughtered. On his own impulse Russia carpet
bombs the Italians and kills a field artillery.
2. Impulse. Bl/Sn/St/R/St/St. US subs activate but miss; same with German subs all
over the Atlantic (Where the CW convoy line is - CW is avoiding North and Central
Atlantic, going from US East Coast to the coasts of Iceland and Greenland and
through Faeroes Gap, and transporting also two resources from Sweden and
Finland through Norwegian Sea and Faeroes Gap. CW is also transporting a
resource or two from South
Africa along the South American Coast to US
East Coast.). Russia sends
the 15 convoy points out of Vladivostok towards North America, 5 CPs per sea area.
3. Impulse. Raining in the Arctic. EOT: 3. CW
reinforces Norwegian Sea convoys carrying his resources from Finland and Sweden, but German subs manage to
sink the three convoy points. Demos roll out.
Italy gets 4 and Japan
12 intelligence points. France
(with 2 intelligence points) tries to halve the Japanese intelligence points
and succeed, rolling a 2. Japan
uses 5 intelligence to roll initiative beforehand, gets a 2 and gives it to Russia.
Mexico is conquered by USA,
giving them an extra factory and two oil resources in addition of the resource
they have captured earlier.
May/June 1942
France (getting a factory as a reinforcement, in addition of the Turkish
factory Russia graciously
lets them still use) gears up two years late (now getting 4 BP/turn before any
lend lease) and as a secondary option offers a treaty to USA. USA accepts and gives only one oil to France from now
on. As a secondary option USA
offers a treaty to CW, and CW accepts. USA stops oil shipments to CW, but
instead sends two build points per turn. As a secondary option CW offers a
treaty to Russia.
Japan plays 0(g) and ends the
turn before Germany
can play his three options.
Since Russia
has a roll of 2 as his initiative roll no one is surprised that Russia wants a
reroll as soon as everyone has rolled and won him. This time Italy rolls the initiative beforehand, assuring
Fascists go before Russia.
(Both German and Russian troops are settled for Barbarossa. The entire world is
holding its breath...)
Movement order: Democrats/Fascists/Communists.
1. Impulse. Raining in Arctic and South Monsoon;
Storm in North Monsoon. (Seems the German plans are delayed - no use to try
charging forward in Russian rains.) US
subs sail and are found in China Sea, and one
sub is damaged. In Solomons USA finds and decides to target a lone Japanese
cruiser in 3-box, and sinks it. China
starts waging war against Italy
by sailing the mighty Ning Ha from Canton to Arabian Sea 1-box, and sinking two unescorted Italian
convoy points.
2. Impulse. Fine weather. Chinese subs sail to South China Sea and try to find the
lone Italian cruiser on his way to Japan
to sink the Russian convoy line to Canada. Subs find, get 7 surprise
points, and sink it with 2 damage results. CW and USA
strategically bomb Dusseldorf
and one German and one Italian fighter
intercept. The German fighter is shot down, but the
heavy bomber is aborted. The lone cleared through Wellington misses all targets.
Barbarossa begins! Germany slaughters the Russian
speedbumps, killing a total of 6 corps. Odessa
is protected well enough to enable Russians to transport the factory to Siberia. Japanese sub (Sailing from Malta) activates in Central Atlantic, but the US task force
spots it with 5 surprise points and sinks it.
3. Impulse. Raining in North Monsoon. CW and US
task forces port strike Gibraltar, and Italy gets 3 surprise points. In
air to air battles Italy
manages to down three CW carrier planes with pilots, and two US carrier
planes. One Italian carrier plane is shot down. A lone bomber clears through,
only to find the task force
empty as the ships sailed out an impulse before!
USA activates in Bismarck Sea, trying to sink Japanese convoys, but Japan finds twice in a row and sinks two US subs and
damages one. Germany marches
forward, killing only one Russian corps in addition of killing one defender in Odessa, and Russia
rails the Kiev factory to Siberia.
4. Impulse. Storm/Rain/Fine/Storm/Rain/Rain. EOT: 1. All demos pass, except CW,
having forgotten to move his transporters to Canada to pick up stuff from there.
Turn doesn't end. Germany
makes a combined impulse, sails subs to Denmark Straits
and Faeroes Gap, but misses. Odessa
is attacked at +3 and one unit is lost on both sides. Italy attack Riyadh at 6:1 and kills it. Vitebsk
factory is railed to Siberia.
5. Impulse. Rain in North Monsoon. EOT: 5.
A US long range NAV port strikes German fleet in Bordeaux, and manages to
damage CA Graf Spee. Other demos pass, and roll a 7. Missed by one!
Germany attacks West of Kiev at +9 (against two MECHs and an AT division), and
blitzes the defenders to production chart. In the North
Germany blitzes one infantry to oblivion. Fascists roll out.
Fascists roll 2 as their highest intelligence roll,
and France, China and Russia
get 6, and USA
12 intelligence points. China
rolls initiative beforehand, gets a 7 and gives it to Russians. Japanese try to
halve the US
intelligence points, but roll above the 2 they have.
Germany plays his owed Russian DOW. As his second primary option Germany makes an economic agreement with Yugoslavia. CW
and Japan
play 0(g) and end the turn.
Movement order: Communists/Fascists/Democrats.
1. Impulse. Storm in North Monsoon. Dnepropetrovsk
factory is railed to Barnaul in Siberia. Russia
makes some ground strikes, but only gets a two-engined bomber shot down. Italy strategically bombs Moscow with Piaggio, and manages to destroy 3
PP! Germany attacks Kiev at +10 and takes it.
CW and USA sail task forces
to Bay of Biscay (maybe preparing to port strike the German fleet in Bordeaux). US subs sail
out but miss Japanese convoys.
2. Impulse. Raining in North Monsoon. Leningrad
factory is railed to Alma-Ata.
Kriegsmarine sails from Bordeaux, and avoids
detection from the democratic fleets in Bay of Biscay
and Faeroes Gap. It stops and activates in Denmark Straits (Teemu figures there
isn't much he would want to do with ships at this stage
of the game, so risking them is OK), but CW gets three
surprise points and gets a cruiser sunk. Two German cruisers abort, and manage
again to slip past the CW fleet in Norwegian
Coast, and escape to Kiel. USA
and CW respond by flying naval bombers to North Sea, and USA sails a
task force to Denmark Straits. USA
gets two surprise points and Scharnhorst, Bismarck and Tirpitz are forced to
abort. While trying to slip past the NAVs in North Sea
they are spotted. USA and CW
get 10 surprise points, and Bismarck
is sunk and Tirpitz damaged.
3. Impulse. Fine weather. EOT: -1. Russia
attacks South of Kiev and gets a */1B result, promoting a MECH banner. The hex
isn't occupied. Germany
attacks in the Northern front near SW of Pskov at +11 and gets the same result;
a Russia
militia dies. NW of Kiev Germany makes a
+8 assault and both sides lose one unit.
All units in Kiev are
now face down, and Russia
eyes the city greedily, seeing his +0.25 PM right in front of his eyes...
When demos are figuring what impulses to take, Russia demands
the use of the Turkish factory (which the French are using as a result of their
play of IPO 2). Democrats point out that once the Russians said the Turks are
honoring their economic agreement, they will be doing so until the Turkish
control changes, so
Russia can't have the factory short of breaking the French agreement. Then Russia demands
that Free France should lend lease them the build point the factory produces.
Demos simply refuse, stating that Free France is producing at 4 BP/turn, and
can't afford to lend lease to anyone 25% of their income, even less to
Russia who isn't in a danger of collapsing, but is about to get back Kiev and a +0.25 PM,
netting about 6 BP this turn.
Russia states that if he can't have the build point the factory produces, no
one can. Russia
won't allow the French to transport a resource to the factory through their
territory. Democrats respond by threatening to pass if this is done, which
would of course screw up the Russian intentions to take back Kiev. Russia nods and tells demos to go
ahead.
All democrats pass. USA uses 5 intelligence points to
affect the roll, and rolls a one. Turn ends.
Russia calls fascists out of the room for a negotiation. After about a half an
hour, they return, obviously with some kind of agreement. (My, my... all this
hassle over one lousy build point per turn. But if Russia wants to just mess up the
demos' play without getting any direct benefit, we can do the same to him. Oh yes,
we can... just wait and see. We won't be blackmailed.)
Germany outrolls both CW and Russia,
and Italy and Japan get three
intelligence points.
Sep/Oct 1942
CW makes an alliance with Finland which is stacked under him.
Next, Germany
offers a conditional surrender to the Russians. Russians accept. The peace
terms are as follows:
Russia and Germany
come to peace immediately.
This treaty may only be broken by breaking the
non-aggression pact resulting from signing this peace.
Neither participant may make any treaty levels with
democrats as long as this treaty is in effect.
Russia gets all hexes East of Vistula river from Poland,
Warsaw and hex 2734 (SE of Warsaw), and
all Russian home country hexes currently controlled by Germany. Germany (Rumania)
retains control of all hexes in Bessarabia.
Russia gains control of all hexes in the Baltic States.
Germany will not interfere in Russian operations against Italy, or the conquest of Greece, Bulgaria
or Yugoslavia.
In the event of Russian conquest of Hungary
or Austria,
Russian controlled hexes in either country are transferred to German control.
While Yugoslavia
is conquered by Russia or Russia controls the Yugoslavian resources, Russia will give two resources per turn to Germany.
Japan and Germany are
guaranteed free access through Suez while Suez is Russian
controlled. Germany
will not deliver troops against the Russian Suez operation.
Finland, Persia, Iraq and Saudi
Arabia (Middle East) are
part of the Russian sphere of influence. Germany
will try to influence Japan
to allow Russian troops a free passage through Manchuria, if Russia so
wishes. In this case:
Russia is obliged to renew his treaty with Japan when their current 9-turn
time limit is over.
Russia will use 17 CPs to transport Japanese resources instead of the two they
are using now, and after these CPs are destroyed, Russia
will deliver these resources to Manchuria by
land instead.
Japan will not interfere in the war between Russia
and Italy.
Germany will guarantee Russia
a free passage from Baltic Sea to North Sea.
Sweden is part of the German sphere of influence.
This treaty is a "goodwill-treaty", where
the intent overrides the wording.
After the publication of these shocking news, Russia plays RU
4 as a secondary option, preparing to declare war. Japan
and Italy play 0(g), ending
the turn (once again!) before China
can play.
USA spends 5 intelligence points to roll initiative beforehand, rolls a 2
and gives it to communists. France
spends another 5 intelligence points, rolls initiative beforehand, getting a 2
and gives it to fascists.
Democrats roll the initiative and roll a 5. Movement
order: Democrats/Fascists/Communists.
1. Impulse. Raining in Arctic and North Monsoon. USA makes a naval impulse, covering convoys from
America to Britain, transporting new stuff from USA to Europe,
and sailing subs out. Three subs returned to base last turn from South China
Sea to Free French controlled Reunion island on the coast of Madagascar,
and head for Arabian Sea and Red
Sea to hunt Japanese and Italian convoys. Jankke, as Italy/Japan,
is surprised. Unfortunately, so seem the US sailors to be. In Red Sea the 2
Italian convoy points are missed, and in Arabian Sea
the Japanese also avoid their fate.
CW sails a lone transporter from Southern Britain to Arctic Ocean, and unloads a Canadian infantry in Petsamo.
Now Russia can't DOW Finland
before DOWing CW, and since CW and Russia don't have a common border,
it is impossible. One task force emerges from the port
of Belfast, and sails to Cape St. Vincent. CW
strategically bombs Dusseldorf
and Essen, but the only result is a shot down US fighter.
Italy sails from Malta to Cape St. Vincent. Japan,
who caught demos by surprise by returning a task force to base in Gibraltar,
sails also to Cape St. Vincent. CW gets four
surprise points versus the combined Italian/Japanese fleet in 3-box, and after
taking a look at the Italian battleship fleet, decides to take an air to sea
battle. Two CW carrier planes are shot down, one with pilot, to one destroyed
Japanese carrier plane (the good one - 6 A2A, 7 range). CW aborts the sea area
after getting two of their four carrier planes shot down, and being outgunned
on the surface.
2. Impulse. Fine weather. Units are shuffled. USA
sails three task forces to North Sea 3-box. Germany starts a mass transit from Poland to France.
3. Impulse.
Still fine weather. EOT: 1. USA
port strikes Kiel,
gets one surprise point, and clears through after aborting the lone intercepting
FW-190. 17 air to sea factors pound the German fleet, and Tirpitz and
Scarnhorst are bottomed, and a cruiser damaged. The German surface fleet is
reduced to Schlesien, a carrier, transporter and an AMPH in Stettin, and two
slow Spanish ships and a carrier in Southern Spain.
Russia uses intelligence to make sure turn doesn't end, and stabs Turkey in the
back, losing his face in front of the political community (-1 PE for DOWing an
allied minor).
Russia has two corps in both Ankara and Istanbul, and one in each other city besides Antioch. When they DOW
Turkey, Turkish units can't set up on top of the Russian ones, so they have a
hard time getting supply, but manage it. Russia
ground strikes the Turkish HQ next to Ankara,
limiting the chance of a succesful
attack in the city, and decides to use intelligence to
help the turn to end. He throws a 2, and turn ends.
The back-stab was as succesful as it can be - the
Turks got no chance to act.
Italy and Japan
get 4 intelligence points.
Nov/Dec 1942
CW and Germany
play 0(g). Italy calls a
League of Nations meeting, and demands an "Enough is enough"
ultimatum against Russia for
declaring war on Italy
in the distant past. Germany
and Japan
are symphatetic to their ally's cause, and inform their minor lackeys (umm... I
mean countries) to vote for the sanctions.
Democrats see their opportunity to get a casus bellum
against Russia,
allowing them to declare war on it if they see fit, and direct their minor
countries to vote for the proposal. With Turkey
dead and Norway, Bulgaria and Yugoslavia
abstaining (being in the neutral zone), there is no one against the sanctions
(since Russia
can't vote because it is the target). With a united voice, the League of Nations delivers a message to
Stalin: "Enough is enough. If you don't back down from your war
against the Italians, and return them the territories they controlled at the
start of your war, every member of the League of Nations has free hands to
declare war on you (has a casus bellum against Russia
as long as Russia is at war
with Italy)."
Japan plays 0(g). Russia
wants to coup Yugoslavia,
but after realizing he is too low in initiative (should be 4th or less), places
a coup cell. As a secondary option Russia declares war. China manages
to play the first of their two options, and finally plays their owed Italian
DOW, and ends the turn. USA
gets 6 and France 3
bid points, both failing to play either one of their
two options.
Movement order: Democrats/Communists/Fascists.
1. Impulse. Storm/Rain/Fine/Fine/Fine/Fine. USA
and Russia declare war on Vichy France.
CW takes a naval impulse and sails a TF and a TRS with a US marine onboard to Cape
St. Vincent 3-box. USA
sails two task forces from Plymouth
to accompany them, and takes a marine engineer and a mountain division aboard
the
destroyers. A new battleship and TRS with a fighter
onboard go to 0-box from USA.
A TF from Plymouth goes to guard them and the
two French transporters, carrying an US infantry and GAR. The marine and
MTN division land in Casablanca,
and marine engineer in Mogador. A paratrooper, returned to base in Gambia last turn, steps to Dakar
in Senegal, scuttling two Vichy destroyers and one
convoy point. Two CAs and two CPs rebase to St. Louis
in Mauretania. A fighter rebases to Dakar from Gambia,
and three US heavy bombers
rebase to Morocco, two
directly from USA, one from Britain. The
early Mustang rebases from transporter to Casablanca.
One CW heavy Lancaster
also rebases to Mogador.
Russia runs over Syria,
heading towards Suez.
Germany rebases aircraft,
including all naval bombers, towards Gibraltar.
2. Impulse. Bl/Sn/Sn/R/St/R. USA takes a combined action, and captures Rabat and more Moroccoan
hexes. Two ATRs rebase from America
to Dakar; a Kittyhawk fighter rebases from Dakar to Morocco.
Germany rebases more
aircraft, and rails in some land units in Spain, too. Russia bombs
the Saudi oil, but
misses (rolled a 1).
3. Impulse. Horrible weather: 10+2=12. Bl/Bl/Bl/St/St/R. EOT: 5. More units
transported towards action, including a Canadian MOT from South Africa.
Commies roll out.
Both US task forces and the CW one in Cape St Vincent
slide down to 2-box. USA
gets 8 intelligence points, France
and China
4. Syria is conquered by Russia, and Morocco
and Senegal by USA.
1943
Jan/Feb 1943
CW, Germany
and Italy
gear up to their maximum production. Japan gears up, and plays 0(h) once
and ends the turn, leaving still two of his own options unplayed.
Japan uses 5 intelligence points to roll initiative, rolls a 5 and gives it
to democrats.
Movement order: Fascists/Democrats/Communists.
1. Impulse. Horrible weather: Bl/Bl/Bl/R/St/St. German subs sail to Faeroes Gap and
sinks a CW cruiser. Three subs abort and one is damaged. Democrat fleet sails
to Cape St Vincent 0-box with 7 or 8 TRS and
unload a bunch of US aircraft and land units.
2. Impulse. Bl/Bl/Sn/F/St/R. EOT: 3. Italian and Japanese fleet, accompanied with
German and Italian NAVs, go hunting democratic fleets in Cape
St Vincent. Fascists find in 3-box, demos in 2-box, resulting in
one surprise point to fascists. Fascists have incredible luck in air to air
rolls, and shoot down 7 carrier planes, 3
with pilots, while losing nothing themselves (and most
of this at 0- or +1 table!). Democrats roll -3/4 for AA, and roll 16! Condor
goes down with pilot. US
carrier Essex is sunk with a carrier plane along a CW cruiser, but democrats
revenge by sinking two Japanese carriers with carrier planes. Russia attacks
East of Suez at
8:1 and slaughters some Italians. Also some Italians
on the Saudi Arabian oil are slaughtered.
3. Impulse.
Sn/St/F/F/R/F. EOT: 8. Italy
carpet bombs lone Zhukov in the desert but misses. Fascists roll out.
USA gets two and France
one intelligence points.
Mar/Apr 1943
USA plays 0(h) and gets two extra intelligence operations. Japan, Italy,
CW and Germany
play 0(g).
Movement order: Communists/Fascists/Democrats.
1. Impulse. Raining in Arctic. German subs sail to Canadian Coast and sink 6 CW convoy points. US
and CW fleets sail to Bay of Biscay and invade
St Nazaire with a US MOT and Clark. Eight full-loaded transporters sail from USA to Cape St Vincent
0-box, unloading their cargo.
2. Impulse. St/St/R/F/R/F. Russia attacks NE of Suez, using Zhukov's HQ support, and
shatters the defenders. East of Salonika in Greece sees two Russian infantries
killed while trying to attack a lone Italian garrison in the mountains,
supported by shore bombardment and aircraft. US subs sail once again trying to
sink Japanese convoys, and this time hit the jackpot
in China Sea: 6 CPs sunk, the three remaining
forced to abort. US and CW heavy bombers carpet bomb Tangiers, but only get a
CW bomber shot down. Clark is evacuated from
St Nazaire, and replaced with a CW garrison corps. A US paratroop corps captures the
capital of Mauretania, and a marine engineer invades
and goes sunbathing in out of supply Tenerife in Canary
Islands.
3. Impulse. Sn/Sn/R/R/St/R. EOT: 3. Russia
blitzes Japanese troops in Suez at +8 and
retreats them, closing Suez
from the Italians. China
declares war on Vichy and captures Hanoi in Indo-China. USA and CW attack West of Tangiers and kill both
Spanish defenders at the cost of New
York militia. Democrats roll out.
USA gets 10 and CW and France
one intelligence point. Indo-China is conquered by China
and Mauretania by USA.
Italy
doesn't have enough oil to reorganise even half of his units. US fast fleets, previously operating in Europe,
return to base in Washington.
Germany offers a treaty. Japan
plays 0(h), and as a secondary option offers a treaty. Italy accepts both proposals to renegotiate
economic agreements, and both Germany
and Japan give one oil to Italy. USA and CW play 0(g), Russia
decides to build a factory and China
can play his owed DOW on Vichy.
Fascists lose initiative and demand a reroll, but
movement order is still Communists/Democrats/Fascist.
1. Impulse. Raining in North Monsoon. US transport fleet again delivers troops in
Morocco, this time they bring in six brand new fighters (even one -44 model of
P-51D Mustang got into force pool with the use of intelligence points and very
good luck!). The troops from St Nazaire in France are evacuated.
(Morocco and Er Rif have now HQs MacArthur, Clark,
Eisenhower and Bradley, as well as two tanks, two field artilleries, one AA,
MTN corps and a division, and several MECH and ARM divisions, and also a MAR
and INF. The USAF consists of four heavy bombers, three ATRs and eight (!)
fighters. CW has Monty, an ARM and MOT, some additional land units and four or
five heavy bombers and two fighters. It is getting difficult to find airfields
for all those aircraft! These aircraft are opposed by three German
2-engined and three one-engined fighters, two Italian fighters and about all the
naval bombers and crappy 2-engined bombers they have. HQ Kesselring is watching
over the MTN corps hordes sitting in Er Rif and Gibraltar, and the Spanish
defending South Spain.)
Two French bombers try to strike Tangiers with two bombers,
and one of them is shot down. Italian mountain corps is flipped. Germany has troops ready to invade Sweden from Denmark, but they are holding
back...
(Maybe because CW and Germany have been negotiating a
peace treaty, where CW can keep Sweden and Finland, and Germany gives control
of Denmark to CW in order for CW be able to strike at Russia through the Baltic
States. A part of this deal seems to be that also CW and Italy make
peace, and all three go after
Russia. Control of Gibraltar would remain in Italian hands, which is
unacceptable to USA,
so I guess I want to take it from them ASAP. I guess after that it is Japan - there is little I can do in Europe without CW help. The war against Japan won't be easy, either - CW will be busy in
Europe, and as India
is Italian conquered,
CW can't help taking it back. Without pressure against
India from CW it means I
will have to operate from Honolulu only, because
splitting my fleet between South Africa
and Hawaii
will only result in it being slaughtered by strong Japanese fleets and LBA.
It's a challenge allright.)
2. Impulse. Fine weather. Russia
takes Salonika at 8:1. CW and USA take a land impulse and shuffle units in Morocco. German
subs sail from Brest to Bay of Biscay and Canadian Coast. In Bay of Biscay the two loaded
CW AMPHs are missed, but in Canadian
Coast they find two
French cruisers, which are both damaged, but also one German sub is damaged and
three abort.
3. Impulse. St/R/F/St/R/R. USA makes a naval impulse and sails CPs and fleets from Washington towards
Pacific. An AMPH sails from Plymouth, but is
spotted by German subs in Bay of Biscay, and
has to stop there. A US task
force containing three 5-mover BBs and three light carriers leaves Plymouth, and is also
spotted by the wolfpack. It decides to fight through, and goes to 2-box with a
CW NAV. Democrat luck seems to have run out, since their search roll is 10,
excluding all the other units from the battle, and giving Germany 8 surprise
points, giving Teemu a chance to pick a surface combat. Confidently, USA chooses BB
South Dakota, with a defence factor of 2, to suffer the X result... and it is
sunk. On the next combat round German subs find again, gets 8 surprise points
against the 1-box, and picks the US AMPH to suffer the X result. Fortunately it
saves, being only damaged. Further search rolls produce no combat.
Germany takes a combined action and sails a brand new sub to Denmark Straits,
sinking two CPs and aborting three. The sub is damaged. In Canadian Coast Germany
rolls the needed 1 and gets 10 surprise points, and sinks 6 CPs and aborts
three. All remaining subs abort.
4. Impulse. Fine weather. EOT: 3. Russia
takes Cairo and starts to prepare for the
eventual Barbarossa - the German units are starting to roll towards Poland. Italian
and Japanese subs and Italian NAVs go hunting Democratic ships in CSV, and
during four combat rounds manage to shoot down (with bare NAVs, yikes!) two CW
carrier planes and one pilot, and damage a carrier and abort all ships except
the CW TRS in 2-box (3 CVs, 1 BB and 2 cruisers). 0-box survives without any
bloodshed.
5. Impulse. St/R/F/St/R/R. EOT: 5. Russia
advances towards Alexandria in Egypt, and starts planning his rearward defence
against -44 Barbarossa against both CW (attacking from Finland) and Germany,
railing even two MECHs in Viborg and some troops near Murmansk. Commies roll out.
USA has eight intelligence multiples, but Russia rolls a 10 and gets one
intelligence point. (GRRR! If I had high enough entry level against Russia, I would
DOW him myself! Without his roll USA would have got 40
IPs!)
Spanish Sahara is conquered by USA and Egypt
by Russia.
Jul/Aug 1943
China goes first, and offers a treaty to USA, and another as a secondary
option. USA makes an
economic agreement with Cuba,
and as secondary option accepts Chinese treaties. Japan plays 0(h). CW makes an
alliance with Venezuela
to get it back, since the Chinese-US treaties moved it to the French sphere of
influence, and as a secondary option plays 0(f) in
anticipation of following peace offers. Germany
offers a conditional surrender to CW, giving CW Denmark as a compensation, thus
securing also Sweden and Finland to CW, and opening CW a route to attack Russia. Then Germany ends the turn before Russia can
play, and
Italy can offer his surrenender.
USA uses 5 intelligence to roll initiative, and movement order is D/F/C.
Fascists demand a reroll, and this time order changes to C/D/F.
1. Impulse. Storm
in North Monsoon. Russia,
figuring there is only so much to lose, declares war on CW and Finland, trying to get to Helsinki and remove Finns rom the war before
CW arrives in force. The two ground strikes fail miserably, and Russians decide
to land in Hango and walk forward slowly.
France counter-DOWs Russia
for free. CW burns an offensive chit and makes a supercombined, moving his
fleet to Baltic, unloading a good bunch of troops in Finland,
and even rebasing most of the Royal Air Force near Helsinki. USA carpet bombs East of Tangiers,
but only gets one of his bombers and fighters, and one pilot, dead. Germany, freed from CW threat to his factories,
makes an air impulse and flies all of his available NAVs and fighters to Cape
St Vincent, and clears through the lone US fighter trying to protect the
two French transporters, sinking one and damaging the other. All long-range
(read: 6 or more ranged) fighters
and bombers rebase towards Gibraltar to pound the US supply
lines. As the US has sent
his entire fleet towards the Pacific to maul Japan (except three pathetic old
battleships), it shouldn't be too difficult since CW can't help any more...
2. Impulse. Same weather. Russia
is stuck in Finland
after CW burned his offensive chit, and only makes defensive lines. CW marches
forward, and slaughters the arrogant Russians in Hango. USA sails a fleet and two transporters to CSV
0-box, and Germany finds
three times in a row, aborting the protecting US fighters,
and sinking one and damaging one transporter. In the
end the supply remains cut, and Germany
starts striking the helpless Yanks. However, Bradley gives the last ammunition
from his personal storage (uses emergency HQ supply) to some Mustangs, and they
manage to shoot down one old German bomber with pilots. USA also sails a task force to Coral
Sea to engage a Japanese task force, but neither side finds.
3. Impulse. Still same weather. USA
again tries to find in various Pacific sea areas with his sub fleet but misses,
as do both sides' search rolls where the surface fleets are hunting.
4. Impulse. Raining in North Monsoon. EOT:1. Russia
passes and ends the turn even after USA spends 5 intelligence to modify
the roll.
Democrats, rolling nine dice, win, and USA (having a multiple of 10) gets 30
intelligence point, and France
6.
CW guarantees Sweden to get it stacked, and as a secondary
option again plays 0(f). USA
is next and makes an economic agreement with Colombia,
wanting their oil (since last turn USA was 1 resource short, having
spent only a small amount of oil to reorganise). As a secondary option USA offers a treaty to China (who, BTW, payed for the US economic
imperialism). Japan goes
next, playing 0(g), and gives turn to Russia,
who plays owed DOW for CW and Finnish DOWs, and ends the turn before Italy can make
peace with CW.
Movement order: D/F/C.
1. Impulse. Raining in Arctic and North Monsoon. A US fleet staying out to sea last turn in the
Solomons port strikes Kwajalein and sinks the
AMPH. A Japanese fleet sails and land based air flies to challenge the US fleet in Marianas, and combat round after
combat round sees US
fleet getting surprise on the Japanese, but
poor US air to air rolls. In the end three US carrier
planes are shot down, one with pilots, and a carrier sunk. One Japanese carrier
is sunk with a good plane (the 7-ranged) onboard, one carrier plane destroyed
and one carrier damaged. Also a cruiser on both sides is sunk, and one damaged.
Japan
decides to leave the sea
area, since all of his land based air were aborted,
and he has only one carrier plane remaining. US subs are lucky for a change,
and sink Japanese convoys in Arabian Sea and South China
Sea. South China Sea is cleared
of CPs when six are destroyed and three abort. A US
convoy point manages to sneak supply through the German blockade in Cape St Vincent.
Russia still stands awaiting the CW onslaught, and watching German land units
start camping near his border.
2. Impulse. R/R/F/St/F. Despite the guarding -44 model Mustangs Germany manages to
sink the US convoy providing supply to Morocco, but this time at a cost: A
9-factor German night-fighter, and a German heavy bomber are shot down with
pilots (both were shot down by an old Airacobra - at -2 and -7 tables after the
Mustang was forced to abort!)
3. Impulse.
Fine weather. EOT: 1. Still heavy fighting in the Pacific. One US carrier
(with a carrier plane) is sunk, many carrier planes are shot down on both
sides. US fighters in Cape St Vincent shoot
down two German two-engined fighter with pilots.
4. Impulse. Fine. EOT: 3. USA
acts, other democrats pass. USA
manages to cut the Japanese convoy line to Australia, and with the use of
intelligence points ends the turn.
USA gets 12 and France
one intelligence point. both USA
and Japan
had about half a dozen carrier planes shot down this turn.
Nov/Dec 1943
Italy offers a surrender to CW. Japan plays 0(g), and CW accepts the Italian
peace offer. Italy gives the
entire Libya (with the
exception of Tripoli) to CW, as well as islands
of Rhodos, Malta,
Crete and Cyprus, and the
remaining Italian hexes in Egypt.
Italy also keep control of
the resource in Cyprus,
and guarantees free
passage to CW through Gibraltar.
CW guarantees Italy a free
passage through Suez
once it is under CW control.
Germany plays 0(h) three times. USA
plays 0(g), and Stalin orders a huge industrial buildup in the city of Chelyabinsk in Siberia.
Movement order: Fascists/Democrats/Communists.
1. Impulse. Sn/Sn/R/F/R/F. Pretty quiet impulse, at sea nobody finds. Russia still
prepares for the coming onslaught.
2. Impulse. St/R/F.
Still pretty quiet; small skirmishes in the Pacific between the US sub fleet
and Japanese escorts. Surface fleets fail to find. US
marines capture undefended Eniwetok and Majuro in the Marshalls. In Europe
nothing significant happens.
3. Impulse. Fine weather. EOT:3. US and Japanese surface fleets clash in the Marianas. In three combat rounds 8 US carrier
planes and one land-based fighter are shot down with four pilots, and two
carriers are sunk. Four Japanese carrier planes and two twin-engined NAVs and
three pilots are shot down on the
Japanese side. One Japanese carrier and Musashi are
sunk, and Yamato is damaged. Even if the USN lost more, it is a clear victory
for the US
- they have the spiral full of new ships. Japan is merely repairing their old
ones, since their force pool has been built out ages ago. Fascists roll out.
Italy and Japan get two
intelligence points, Germany
ten.
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