General
Players
Rules
Victory_conditions
Setup
1936
1937
1938
1939
1940
1941
1942
Conclusion
We have started the game at Tuesday 3.2.1998 and we'll play it every
Tuesday evenings, about 6 hours at a time. Game starts at year 1936 and ends
when someone satisfies the victory conditions.
We have 5 players:
CW & France: Teemu
Juntunen, I'm an old WiF player from times of 4th ed. + DoD.
US & China:
Olavi Johansson, have palyed much other WW2
strategic games.
We had a
practise game in Autumn 1997, so everybody should know the basics of the rules.
We are playing World in Flames Deluxe with Days of Decision II. We use
the latest errata by Dave Martin (30.12.1997). We use all the optional rules in
WiFD, expect following:
17. Variable
weather
19. In the presence of the enemy
38. Defensive shore bombardment (we use this, but see the house rules)
41. Fractional odds
43. 2-dice land combats
51. En-route aircraft interception
64. Japanese command conflict
We use Revised
Oil Rules for WiFD by Dean Lueke.
In DoDII
We are using
following house rules:
·
When you declare war on a major power, you may
activate a minor, which is also at war against that major power. This is to
make co-operation with the minor more possible.
·
US has to play her election at the year 1936,
1940 and 1944 instead of Nov/Dec turn in the years in question.
·
CW may reinforce the Pacific (see
·
Each neutral major power may save a maximum of
10 oil barrels or the number of oil resources they own, which ever is higher.
Active major powers have no limits.
·
You may always lend lease 5 Fuel points (FP)
to a major power per treaty level you have with that major power. 5 FP's need a
convoy chain to move over seas, but they don't use any convoy points. So for
example you could move 1 Res and 5 FP with one CP.
·
Two corps exert a ZoC into an hex on the Asian
or Pacific map, if they are both adjacent to that hex. (ie. they don't have to
be necessarily in the same hex to exert a ZoC in a particular hex, but they
have to be both adjacent to that particular hex).
·
Supply units in a city or port hex are
secondary supply sources.
·
Each task force a neutral major power moves
counts as 1 naval move. It doesn't make sense, that you are a neutral major
power at war with a minor country and you can move 1-2 naval units at the
combat sea area.
·
Shore
bombardment (SB):
We just chose our countries to play and we decided to use the optional
victory condition in errata: Game continues until all major powers from one
ideology have suffered complete conquest, and all but one have been eliminated
from the second. Victory cities are then tallied and a victor determined as a
percentage of historical
Because we don't have the original expansion sets in WiFD, I had to make
some calculations to know approximately how much build points every major power
may spend at the start of the game. I used WiFD 1939 setup and compared it to WiF
5th edition 1939 setup. So I found a difference in build points, which I have
added to build points we get from the original DoDII setup. In the following
table I have put the original DoDII army build points (AP) and naval build
points (NP), and the difference I got in my calculations in brackets.
Country |
Place |
AP |
NP |
Russia |
Europe |
38 (-8) |
43 (-15) |
|
Pacific |
12 |
4 |
|
|
17 (+33) |
93 (-32) |
|
|
3 |
|
|
|
18 |
|
US |
USA |
7 (+17) |
191 (+4) |
|
Philippines |
7 |
8 |
China |
Nationalist |
34 (-6) |
|
|
Communist |
7 |
|
CW |
UK |
11 (+41) |
150 (-4) |
|
Gibraltar |
2 |
38 |
|
India |
3 |
16 |
|
Australia |
2 |
8 |
Japan |
Japan |
14 (+40) |
148 (-23) |
|
Formosa |
3 |
|
|
Manchuria |
21 |
|
France |
|
27 (+6) |
65 (-17) |
|
|
3 |
|
|
|
3 |
|
|
|
3 |
|
|
Indo |
3 |
|
|
|
35 (+13) |
27 (+8) |
We decided, that you may convert your positive armypoints in brackets to
your negative navalpoints in brackets up to DoDII maximum navalpoints, if you
wish.
US buys minimum amount of convoy points and only 1 TRS. She has almost
all her naval units on the map.
CW buys 69 convoy points, to make sure that she can anytime use the hole
factory capacity in
I use following abbreviations in my game report:
Abb. |
Meaning |
A |
Armour |
AC |
Air Craft |
AR |
Artillery |
BidP |
Bid Points |
BP |
Build Points(/turn) |
C |
Cavalry |
F |
Fortification |
FAC |
Factory/Synth oil |
Fact |
Factory |
FM |
Frogman |
FP |
Fuel Points |
I |
Infantry |
IO |
Intelligence Operation |
IP |
Intelligence Points |
MP |
Money Points |
N |
Naval unit |
NP |
Naval Points |
O |
Offensive chit |
Oil |
Oil resource |
P |
Pilot |
PML |
Production Multiple Level |
Res |
Non-oil resource |
S |
Submarine |
SU |
Supply Unit |
1936 Jan/Feb
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
GE |
0 |
|
0(g), +12 BidP |
5 |
N |
12 |
0 |
IT |
0 |
|
0(g), +9 BidP |
5 |
I |
45 |
0 |
CW |
0 |
|
0(g), +6 BidP |
5 |
I/N/AC |
29 |
0 |
FR |
0 |
|
+1 BidP |
7 |
I/2BidP |
15 |
0 |
RU |
0 |
|
+2 BidP |
4 |
3BidP |
20 |
0 |
JA |
0 |
|
+1 BidP |
6 |
N/2MP |
32 |
0 |
US |
0 |
|
+1 BidP |
3 |
AC |
31 |
0 |
CH |
0 |
|
+1 BidP |
1 |
|
|
0 |
Minors Controlled
|
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
IT |
|
|
|
</TD< TR> |
FR |
|
|
Belgium |
</TD< TR> |
Czechoslovakia |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
|
|
|
Fascism |
|
|
|
|
|
||
|
< TD> |
1936 Mar/Apr
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
5 |
5 |
6, Purge! |
4 |
HQ-I/(2BidP) |
20 |
0 |
IT |
9 |
3 |
IPO2, |
5 |
|
45 |
0 |
GE |
12 |
4/2 |
6, |
6 |
FAC |
12 |
0 |
14, |
|||||||
|
|
|
|
|
|
|
|
CW |
6 |
1 |
+2 Bidp |
5 |
2N/AC |
29 |
0 |
FR |
3 |
1 |
+1 BidP |
6 |
I/N/BidP |
15 |
0 |
JA |
1 |
0 |
+1 BidP |
6 |
4BidP |
32 |
0 |
US |
1 |
0 |
+1 BidP |
3 |
AC/N/(5BidP) |
31 |
0 |
CH |
1 |
0 |
+1 BidP |
1 |
|
|
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
IT |
|
|
|
</TD< TR> |
FR |
|
|
|
</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
|
|
|
Fascism |
2 |
|
|
|
|
||
|
< TD> |
1936 May/Jun
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
2 |
2 |
0(g), +12 BidP |
4 |
I/N |
20 |
0 |
FR |
4 |
4 |
IPO15, sign |
6 |
I/N/BidP |
18 |
0 |
JA |
5 |
5 |
2, PML=2 |
8 |
N/6BidP |
34 |
0 |
GE |
8 |
7/2 |
+4 BidP |
6 |
I/N/(4BidP) |
12 |
0 |
. |
|||||||
|
|
|
|
|
|
|
|
IT |
6 |
2 |
+3 BidP |
5 |
AC/P |
45 |
0 |
CW |
7 |
3 |
+2 Bidp |
5 |
3N/AC |
29 |
0 |
US |
7 |
2 |
+1 BidP |
3 |
2AC/2N/(3BidP) |
31 |
0 |
CH |
2 |
0 |
+1 BidP |
1 |
I |
|
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
IT |
|
|
|
</TD< TR> |
FR |
|
|
|
</TD< TR> |
Venezuela |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
|
|
|
Fascism |
3 |
|
|
|
|
||
|
< TD> |
1936 Jul/Aug
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
12 |
6 |
4, War! |
4 |
|
20 |
0 |
US |
9 |
9 |
IPO10, election |
3 |
N/(BidP) |
31 |
0 |
GE |
9 |
7 |
+4 BidP |
6 |
A |
12 |
0 |
JA |
7 |
6 |
+1 BidP |
8 |
2N/4BidP/(4BidP) |
34 |
0 |
IT |
7 |
4 |
+3 BidP |
5 |
A/AC/P |
45 |
0 |
CW |
6 |
5 |
+2 BidP |
5 |
3N |
29 |
0 |
FR |
1 |
1 |
+2 BidP |
6 |
I/2N |
18 |
0 |
CH |
3 |
0 |
+1 BidP |
1 |
|
|
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
IT |
|
|
|
</TD< TR> |
FR |
|
|
|
</TD< TR> |
Venezuela |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
1 |
|
|
Fascism |
2 |
|
|
|
|
||
|
< TD> |
1936 Sep/Oct
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
6 |
6 |
0(g), +12 BidP |
4 |
A/I |
20 |
0 |
GE |
6 |
6 |
IPO3, alliance with |
6 |
I/(BidP) |
12 |
0 |
JA |
10 |
7 |
IPO2, |
8 |
3N/AC |
36 |
0 |
IT |
6 |
2 |
4, War! |
5 |
I |
45 |
0 |
US |
1 |
1 |
0(g), +3 BidP |
3 |
2N |
31 |
0 |
CW |
3 |
1 |
IPO15, sign |
5 |
2N |
29 |
0 |
FR |
2 |
0 |
+2 BidP |
6 |
AC/P/N |
21 |
0 |
CH |
4 |
0 |
+1 BidP |
1 |
|
|
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
GE |
|
|
|
</TD< TR> |
IT |
|
|
|
</TD< TR> |
FR |
|
|
|
</TD< TR> |
CW |
|
|
Venezuela |
</TD< TR> |
US Entry Chits
|
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
2 |
|
|
Fascism |
4 |
|
|
|
|
||
|
< TD> |
1936 Nov/Dec
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
12 |
6 |
IPO15, sign |
4 |
I/N |
20 |
0 |
FR |
4 |
4 |
IPO10, election |
6 |
C/3BidP |
27 |
0 |
GE |
1 |
1 |
+4 BidP |
6 |
2I/C |
12 |
0 |
JA |
3 |
1 |
+1 BidP |
8 |
2AC/2N |
40 |
0 |
US |
3 |
1 |
+1 BidP |
3 |
AC/N |
31 |
0 |
CW |
4 |
1 |
+2 BidP |
5 |
2N |
29 |
0 |
IT |
4 |
0 |
+3 BidP |
5 |
|
45 |
0 |
CH |
5 |
0 |
+1 BidP |
1 |
I |
|
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
</TD< TR> |
FR |
|
|
|
</TD< TR> |
CW |
|
|
Venezuela |
</TD< TR> |
RU |
Bulgaria |
|
|
</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
2 |
|
|
Fascism |
4 |
|
|
|
|
||
|
< TD> |
1937 Jan/Feb
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
GE |
4 |
3 |
2, PML=2 |
11 |
A/2I/N |
16 |
0 |
FR |
3 |
3 |
2, PML=2 |
8 |
HQ-I/AR/N/3BidP |
30 |
0 |
CW |
5 |
5 |
2, PML=2 |
8 |
AC/3N/2BidP |
29 |
0 |
RU |
6 |
1 |
+4 BidP |
4 |
I/MP |
20 |
0 |
JA |
3 |
1 |
+1 BidP |
8 |
3AC/3N |
46 |
0 |
IT |
7 |
1 |
+3 BidP |
5 |
I/AC/P/N |
45 |
0 |
US |
3 |
0 |
+1 BidP |
3 |
2MP/BidP |
31 |
0 |
CH |
6 |
0 |
+1 BidP |
1 |
|
|
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
</TD< TR> |
FR |
|
|
|
|
CW |
|
|
Venezuela |
</TD< TR> |
RU |
Bulgaria |
|
|
</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
|
|
|
Fascism |
2 |
|
|
|
|
||
|
< TD> |
Economic mobilisation turn.
1937 Mar/Apr
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
9 |
4 |
0(g), +12 BidP |
4 |
4MP |
20 |
0 |
US |
5 |
5 |
2, PML=2 |
6 |
N/P |
31 |
0 |
GE |
1 |
1 |
0(g), +12BidP |
11 |
A/I/N |
20 |
0 |
FR |
3 |
1 |
3, treaty(1) with CW |
7 |
I/AR |
30 |
0 |
CW |
2 |
1 |
0(f) |
10 |
4N/2BidP |
30 |
0 |
JA |
3 |
1 |
0(g), +3 BidP |
8 |
I/2N |
46 |
0 |
IT |
9 |
1 |
+3 BidP |
5 |
C/AC/P |
45 |
0 |
CH |
7 |
0 |
+1 BidP |
1 |
|
|
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
</TD< TR> |
CW |
|
|
Venezuela |
</TD< TR> |
|
||||
RU |
Bulgaria |
|
|
</TD< TR> |
US Entry Chits
|
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
-1 |
|
|
Fascism |
|
|
|
|
|
||
|
< TD> |
Due to great
1937 May/Jun
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
17 |
5 |
2, PML=2 |
8 |
I/5MP |
20 |
0 |
CH |
8 |
7 |
2, PML=2 |
2 |
AR |
|
0 |
GE |
12 |
3 |
IPO2, |
11 |
I/8MP |
20 |
0 |
JA |
5 |
5 |
8, Tojo takes over |
8 |
I/P/N |
48 |
0 |
IT |
12 |
3 |
2, PML=2 |
6 |
2AC/P |
45 |
0 |
CW |
3 |
2 |
+2 BidP |
10 |
5N |
30 |
0 |
FR |
2 |
1 |
+2 BidP |
7 |
I/C/P |
30 |
0 |
US |
0 |
0 |
+1 BidP |
6 |
2N |
31 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
|
CW |
|
|
Venezuela |
</TD< TR> |
|
||||
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
|
|
|
Fascism |
2 |
|
|
|
|
||
|
< TD> |
Again
an enconomic mobilisation turn.
1937 Jul/Aug
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
IT |
9 |
9 |
3, treaty(1) with GE |
7 |
AC/2P/N/(BidP) |
45 |
0 |
RU |
12 |
5 |
4, War! Rumania |
8 |
2I/2MP |
20 |
0 |
GE |
9 |
7/2 |
0(f) |
11 |
11MP |
20 |
0 |
IPO2, |
|||||||
FR |
3 |
1 |
+2 BidP |
7 |
I/AC/P |
30 |
0 |
JA |
0 |
0 |
+3 BidP |
8 |
P/N/(7BidP) |
52 |
0 |
CW |
3 |
0 |
+2 BidP |
10 |
I/AR/N |
30 |
0 |
CH |
1 |
0 |
+1 BidP |
2 |
2MP |
|
0 |
US |
1 |
0 |
+1 BidP |
6 |
6MP |
31 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
|
|
||||
CW |
|
|
|
</TD< TR> |
|
||||
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
2 |
|
|
Fascism |
1 |
|
|
|
|
||
|
< TD> |
On third impulse
1937 Sep/Oct
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
JA |
10 |
10 |
IPO2, |
9 |
I/AC/2P/N/(BidP) |
52 |
0 |
RU |
7 |
7 |
+ 3 BidP |
8 |
2I/AC |
20 |
0 |
FR |
4 |
4 |
+2 BidP |
7 |
AR/AC |
30 |
0 |
GE |
2 |
2 |
+4 BidP |
11 |
I/ARM |
20 |
0 |
IT |
1 |
1 |
+3 BidP |
7 |
AC/P/N/(BidP) |
45 |
0 |
CW |
5 |
1 |
+2 BidP |
10 |
2I/2N |
30 |
0 |
CH |
2 |
0 |
+1 BidP |
2 |
2BidP/(3BidP) |
|
0 |
US |
2 |
0 |
+1 BidP |
6 |
6BidP |
31 |
0 |
Minors Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
|
|
||||
CW |
|
|
|
</TD< TR> |
|
||||
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
2 |
|
|
Fascism |
1 |
|
|
|
|
||
|
< TD> |
1937 Nov/Dec
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with BP/(MP) |
NP |
IP |
CH |
8 |
8 |
3, treaty(1) with US |
2I |
|
|
0 |
US |
9 |
9 |
0(f) |
6 |
P/N |
31 |
0 |
RU |
3 |
3 |
0(g), +12 BidP |
8 |
2I/P/N |
25 |
0 |
GE |
4 |
3 |
0(g), +12 BidP |
11 |
2I/AR/N |
20 |
0 |
JA |
1 |
1 |
0(g), +9 BidP |
9 |
I/2P/N |
52 |
0 |
FR |
2 |
2 |
+1 BidP |
7 |
F/P/(5BidP) |
30 |
0 |
IT |
4 |
1 |
+3 BidP |
7 |
I/2P/N |
45 |
0 |
CW |
6 |
1 |
+2 BidP |
10 |
2N/BidP/(3BidP) |
30 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
|
|
||||
CW |
|
|
|
</TD< TR> |
|
||||
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
2 |
|
|
Fascism |
1 |
|
|
|
|
||
|
< TD> |
1938 Jan/Feb
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
CW |
11 |
11 |
IPO12, Belgia guaranteed |
10 |
3N/FAC/(2BidP) |
30 |
0 |
RU |
12 |
7 |
IPO2, |
8 |
2I/AC/P |
25 |
0 |
GE |
13 |
8 |
0(g), +9 BidP |
11 |
I/7MP |
20 |
0 |
JA |
9 |
8 |
+3 BidP |
9 |
|
54 |
0 |
FR |
6 |
6 |
+1 BidP |
7 |
AC/F |
30 |
0 |
IT |
7 |
0 |
+3 BidP |
7 |
I/2MP |
45 |
0 |
CH |
0 |
0 |
+1 BidP |
2 |
I |
|
0 |
US |
0 |
0 |
+1 BidP |
6 |
I/2N |
31 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
|
|
||||
CW |
|
|
|
</TD< TR> |
|
||||
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
2 |
|
|
Fascism |
1 |
|
|
|
|
||
|
< TD> |
Russians
have been active near the Persian border.
1938 Mar/Apr
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
GE |
14 |
8 |
IPO2, |
11 |
A/I/P |
24 |
0 |
CW |
2 |
2 |
IPO12, |
10 |
2N/AC/P/(BidP) |
30 |
0 |
RU |
5 |
2 |
0(g), +12 BidP |
8 |
HQ-A/N |
25 |
0 |
JA |
4 |
1 |
+3 BidP |
9 |
I/P/N |
54 |
0 |
FR |
1 |
1 |
+1 BidP |
7 |
I/F |
30 |
0 |
IT |
10 |
0 |
+3 BidP |
7 |
FAC |
45 |
0 |
CH |
1 |
0 |
+1 BidP |
2 |
I |
|
0 |
US |
1 |
0 |
+1 BidP |
6 |
3N |
31 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
|
|
||||
CW |
|
|
|
</TD< TR> |
|
||||
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
2 |
|
|
Fascism |
1 |
|
|
|
|
||
|
< TD> |
More Russian
activity near the Persian border. It seems that they don't care of that CW
guaranteed the Persians.
1938 May/Jun
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
15 |
2 |
0(g), +12 BidP |
8 |
P/6MP |
25 |
0 |
GE |
6 |
6/2 |
2, PML=3 |
15 |
I/AC/P/BidP/10MP |
24 |
0 |
7, Austrian anschluss! |
|||||||
CW |
1 |
1 |
0(g), +6 BidP |
10 |
2N/2AC/MP |
30 |
0 |
JA |
6 |
1 |
+3 BidP |
9 |
I/2N |
54 |
0 |
FR |
1 |
1 |
+1 BidP |
8 |
2I/AR |
30 |
0 |
IT |
13 |
0 |
+3 BidP |
6 |
I/MP/2BidP |
45 |
0 |
CH |
2 |
0 |
+1 BidP |
2 |
|
|
0 |
US |
2 |
0 |
+1 BidP |
6 |
3N |
31 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
|
||||
IT |
|
|
|
|
CW |
|
|
Venezuela |
</TD< TR> |
|
||||
FR |
|
|
Belgium |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
2 |
|
|
Fascism |
1 |
|
|
|
|
||
|
< TD> |
Russians
are active near the Finnish border too.
1938 Jul/Aug
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
CW |
6 |
3 |
2, PML=3 |
19 |
3N/8MP/2BidP |
30 |
0 |
RU |
25 |
1 |
4, War! |
8 |
A/I |
25 |
0 |
GE |
1 |
1 |
8, Sudetenlands! |
16 |
A/I/P/2MP/BidP |
24 |
0 |
JA |
8 |
1 |
0(g), +9 BidP |
9 |
I/AC/3N |
54 |
0 |
FR |
1 |
1 |
+1 BidP |
8 |
AC/P |
30 |
0 |
IT |
18 |
1 |
+3 BidP |
6 |
I/AC |
45 |
0 |
CH |
3 |
0 |
+1 BidP |
2 |
I |
|
0 |
US |
3 |
0 |
+1 BidP |
6 |
2N |
31 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
IT |
|
|
|
|
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
Venezuela |
</TD< TR> |
|
||||
FR |
|
|
Belgium |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
4 |
|
|
Fascism |
-1 |
|
|
|
|
||
|
< TD> |
1938 Sep/Oct
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with BP/(MP) |
NP |
IP |
JA |
16 |
12 |
IPO2, |
10 |
2I/2N/4MP |
56 |
0 |
RU |
24 |
6 |
0(g), +12 BidP |
16 |
2I/AC/P |
25 |
0 |
CW |
5 |
5 |
4, it's war! |
19 |
I/AC/N/12MP |
30 |
0 |
GE |
1 |
1 |
0(g), +9 BidP |
17 |
2I/AC/2P/½N/3MP |
28 |
0 |
FR |
1 |
1 |
+1 BidP |
8 |
A/AC/P |
30 |
0 |
IT |
20 |
1 |
+3 BidP |
6 |
AC/S |
45 |
0 |
CH |
4 |
0 |
+1 BidP |
2 |
2I |
|
0 |
US |
4 |
0 |
+1 BidP |
6 |
3N |
31 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
|
||||
IT |
|
|
|
|
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
Venezuela |
</TD< TR> |
|
||||
FR |
|
|
Belgium |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
3 |
|
|
Fascism |
-2 |
|
|
|
|
||
|
< TD> |
Everybody is
sure that
For the
displesure of CW Russians win the initiative, and moves a 6-6 ARM unit to the
Bushehr to prevent CW's invasion in there. Despite of this CW makes an invasion
on the Bandar Abbas with an INF division. In few impulses situation stabilises
in the
CW moves a fleet
from
1938 Nov/Dec
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with BP/(MP) |
NP |
IP |
IT |
22 |
14 |
4, war! |
6 |
C/AC/N |
45 |
0 |
GE |
9 |
4 |
+3 BidP |
16 |
2I/C/2AC/P |
28 |
0 |
RU |
30 |
7/2 |
+4 BidP |
16 |
3I/AR/AC/2P |
25 |
0 |
. |
|||||||
JA |
4 |
1 |
+3 BidP |
10 |
I/AC/3N |
56 |
0 |
FR |
1 |
1 |
+1 BidP |
8 |
2P |
30 |
0 |
CW |
0 |
0 |
+2 BidP |
19 |
I/11MP/4BidP |
30 |
0 |
CH |
5 |
0 |
+1 BidP |
4 |
AR |
|
0 |
US |
5 |
0 |
+1 BidP |
4 |
2N |
32 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same faction |
Stacked with |
Ge |
|
|
|
|
|
||||
IT |
|
|
|
|
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
Venezuela |
</TD< TR> |
|
||||
FR |
|
|
Belgium |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
6 |
|
|
Fascism |
-2 |
|
|
|
|
||
|
< TD> |
The first US
BP:s and fuel arrive to
CW brings a HQ
to the
Surprising the
World,
1939 Jan/Feb
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
27 |
19/2 |
4, war! |
15 |
A/3I/AC |
30 |
0 |
. |
|||||||
CW |
6 |
6 |
+2 BidP |
19 |
A/I/AC/P/N/4BidP |
33 |
0 |
IT |
8 |
1 |
+3 BidP |
5 |
I/MP |
45 |
0 |
GE |
8 |
7/2 |
+3 BidP |
16 |
I/3AC/P/FAC/(3 BidP) |
28 |
0 |
. |
|||||||
JA |
6 |
1 |
+3 BidP |
10 |
FAC/11 BidP |
60 |
0 |
FR |
1 |
1 |
+1 BidP |
8 |
HQ-I/I/AC |
30 |
0 |
CH |
6 |
0 |
+1 BidP |
4 |
I/P |
|
0 |
US |
6 |
0 |
+1 BidP |
4 |
2N |
32 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
|
||||
IT |
|
|
|
|
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
Venezuela |
</TD< TR> |
|
||||
FR |
|
|
Belgium |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
7 |
|
|
Fascism |
-2 |
|
|
|
|
||
|
< TD> |
We have played the
lend lease rule wrong until this. You may only lend lease to an active major
power. US and
The
Partisans appear
in
1939 Mar/Apr
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
JA |
19 |
19 |
6, War! |
10 |
I/3MP/2BidP |
62 |
2 |
RU |
8 |
8 |
0(g), +15 BidP |
15 |
I/2AC/P/MP |
30 |
0 |
GE |
7 |
7 |
4, War! |
16 |
AR/2AC/P/4 BidP |
28 |
0 |
CW |
6 |
6 |
2, PML=4 |
25 |
2AC/2P/2N/6MP/6BidP |
34 |
0 |
IT |
10 |
1 |
+3 BidP |
6 |
AC/P/MP |
45 |
0 |
FR |
1 |
0 |
+1 BidP |
8 |
A/I |
30 |
0 |
CH |
7 |
0 |
+1 BidP |
12 |
2I/AR/AC/P |
|
0 |
US |
7 |
0 |
+1 BidP |
4 |
2N |
34 |
0 |
Minors Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
IT |
|
|
|
|
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
Venezuela |
</TD< TR> |
|
||||
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
Yugoslavia |
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
8 |
|
|
Fascism |
1 |
|
|
|
|
||
|
< TD> |
Also CW get
enthusiastic about to try a ground strike in the
At the end of
the turn
First
intelligence points go to
1939 May/Jun
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
15 |
10 |
0(g), +18 BidP |
14 |
2I/2AC/2P |
15 |
0 |
CW |
6 |
6 |
IPO4, Coup Poland! |
25 |
I/3AC/3P/2N/10BidP |
35 |
0 |
GE |
4 |
3 |
2, PML=4 |
23 |
I/A/2AC/P/5MP/2BidP |
16 |
0 |
JA |
2 |
1 |
0(g), +9 BidP |
10 |
A/N |
62 |
2 |
IT |
12 |
1 |
0(g), +9 BidP |
6 |
I |
45 |
0 |
FR |
2 |
0 |
+1 BidP |
8 |
2I/AC |
30 |
0 |
CH |
8 |
0 |
+1 BidP |
10 |
3I/AC |
|
1 |
US |
8 |
0 |
+1 BidP |
4 |
2N |
36 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
IT |
|
|
|
|
|
||||
JA |
|
|
|
</TD< TR> |
CW |
|
|
|
</TD< TR> |
|
||||
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
Yugoslavia |
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
8 |
|
|
Fascism |
8 |
|
|
|
|
||
|
< TD> |
CW tries to make
a Coup in
Communists wins the
initiative and moves first, Fascists are second and Democrats are last. Weather
is fine the whole turn.
1. Impulse.
CW tries to
ground stike Russian ARM in
2. Impulse.
CW tries to
ground stike Russian ARM in Bushehr again with their field artillery from
3. Impulse. Germans
move their fleet to
Japanese capture
defenceless
CW tries to
ground stike Russian ARM in Bushehr again, but fails the third time. They
cannot no more reorganize the artillery unit.
4. Impulse.
5. Impulse.
At the end of
turn
1939 Jul/Aug
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
CW |
10 |
10 |
IPO12, Guarantee |
25 |
3AC/4P/2N/2BidP |
38 |
0 |
RU |
23 |
8 |
IPO3, |
14 |
3I/AR/AC |
10 |
0 |
GE |
3 |
3 |
3, treaty proposal |
22 |
2I/AR/2AC/P/2BidP |
16 |
0 |
IT |
20 |
4 |
+3 BidP |
7 |
I/N |
45 |
0 |
JA |
10 |
3 |
+3 BidP |
11 |
I/AC/N/4MP |
66 |
2 |
FR |
3 |
0 |
+1 BidP |
8 |
2I |
30 |
0 |
CH |
9 |
0 |
+1 BidP |
10 |
3I/P |
|
2 |
US |
9 |
0 |
+1 BidP |
4 |
2N/(10BidP) |
36 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
|
|
||||
JA |
|
|
|
</TD< TR> |
CW |
|
|
|
</TD< TR> |
|
||||
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
Yugoslavia |
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
9 |
|
|
Fascism |
11 |
|
|
|
|
||
|
< TD> |
CW guarantee
Movement order
Fascists-Communists-Democrats. The weather was fine the whole turn.
1. Impulse. Germans
use a HQ to emergency supply two INF next to Russian border in
2. Impulse. Units
shuffles around.
3. Impulse. Japanese
capture the defenceless
4. Impulse. Germans
revenge by moving their fleet to the Baltic Sea and damaging one of the Russian
cruisers, before
5. Impulse. Axis
shuffles little their units and ends the turn.
At the end of
turn
1939 Sep/Oct
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with BP/(MP) |
NP |
IP |
US |
20 |
12 |
2, PML=3 |
12 |
I/3N |
39 |
0 |
RU |
15 |
14/2 |
IPO3, Hungary |
15 |
4I/A |
10 |
0 |
0(h), intelligence campaign! |
|||||||
CW |
2 |
2 |
+2 BidP |
25 |
HQ-A/AC/3N/9MP |
39 |
0 |
GE |
2 |
1 |
+3 BidP |
22 |
2I/A/AC/P/7BidP |
16 |
0 |
IT |
19 |
2 |
+3 BidP |
7 |
I/AC/P |
45 |
0 |
JA |
10 |
6/2 |
+3 BidP |
11 |
2I/A/N |
66 |
2 |
. |
|
||||||
FR |
4 |
0 |
+1 BidP |
8 |
A/AC/P |
30 |
0 |
CH |
10 |
0 |
+1 BidP |
8 |
2I |
|
3 |
Minors Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
</TD< TR> |
IT |
|
|
|
|
|
||||
JA |
|
|
|
</TD< TR> |
CW |
|
|
|
</TD< TR> |
|
||||
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
Yugoslavia |
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
10 |
|
|
Fascism |
12 |
|
|
|
|
||
|
< TD> |
Movement order
is Communists/Democrats/Fascists.
1. Impulse. Weather
is fine. A Russian field artillery bombard two German INF west of
2. Impulse. It's
raining in
3. Impulse. Weather
is fine and
At the end of
turn
1939 Nov/Dec
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
GE |
11 |
10 |
IPO3, alliance with |
22 |
2I/SU/2AC/P/5MP |
16 |
0 |
(S) 3,
treaty (2) |
|||||||
IT |
20 |
10 |
0(f), answer pact |
5 |
5MP |
48 |
0 |
JA |
7 |
7 |
2, PML=3 |
12 |
3I/AC/2N |
66 |
4 |
(S) 0(f), answer pact |
|||||||
RU |
1 |
1 |
0(g), +15 BidP |
15 |
A/4I/AC |
10 |
0 |
CW |
2 |
1 |
0(g), +6 BidP |
25 |
2AC/3N/7MP/6BidP |
39 |
0 |
US |
8 |
0 |
+1 BidP |
10 |
HQ-I/A |
39 |
0 |
FR |
5 |
0 |
+1 BidP |
8 |
4MP/4BidP |
30 |
0 |
CH |
11 |
0 |
+1 BidP |
10 |
3I/C/AC |
|
3 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
|
||||
IT |
|
|
|
|
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
Venezuela |
Czechoslovakia</TD< TR> |
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
Yugoslavia |
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
11 |
|
|
Fascism |
16 |
|
|
|
|
||
|
< TD> |
After some
difficulties with a major power entering in a neutral minor country and tracing
supply through a neutral minor country, we came in the following rule
modification: Only active major power may move her units and trace supply
through a neutral minor country, if this major power is allied and stacked with
that minor. Even active major powers co-operating with the major power who can
enter the minor may not move or trace supply through that netural minor
country. Minor country have to be aligned or conquered before WiF like movement
and tracing supply is possible. Minors capital is a secondary supply source
after it's aligned or conquered.
After some
discussion with David Martin, we started to use the secondary option play rule.
From now on secondary option play is marked with a bold (S) before the
option being played. Secondary option play is played as in the errata, expect:
you can't play a secondary option, if you play the option 0(g) (= more bid
points); and if you play an IPO option as your secondary option, this is not
counted on the limit that no one can play that option again until the next
turn.
At last Germans
success to make an alliance with
Movement order
is Fascists/Communists/Democrats.
1. Impulse. It's
snowing.
2. Impulse. The weather
is stormy in Europe, but in southern
3. Impulse. It's
clear weather everywhere. Germany tries to make a ground strike in Rumania with
her best Stuka's covered by squadron of BF-109E2's, but Russian I-15 first
aborts the Messerchmitt's and then drops the Stuka squadron. German field
artillery success to flip one defending MIL in Chisinau. After this Germans
make an attack there and a great air fight is fought. This time Germans drop
two Russian bombers, before Russians abort with no success against Germans.
After this Germans capture the city with -/1S result. Japanese makes another
unsuccessful attack in northern
4. Impulse. It's
raining. Axis passes, because all the German units in
At the end of
turn
1940 Jan/Feb
|
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
|
IT |
10 |
10 |
2, PML=3 |
7 |
A/I |
48 |
0 |
|
FR |
10 |
5 |
IPO10, election! |
8 |
8BidP |
30 |
0 |
|
GE |
1 |
1 |
0(g), +9 BidP |
22 |
HQ-A/I/AR/AC/4MP |
16 |
0 |
|
CW |
13 |
5/2 |
IPO12, |
25 |
HQ-I/2AC/3N/MP/5BidP |
39 |
0 |
|
IPO3, alliance with |
RU |
15 |
1 |
0(g), +15 BidP |
14 |
HQ-I/3I/2AC |
10 |
0 |
JA |
0 |
0 |
+3 BidP |
13 |
2I/2AC/2N |
66 |
4 |
|
US |
9 |
0 |
+1 BidP |
10 |
2I/N |
39 |
0 |
|
CH |
12 |
0 |
+1 BidP |
10 |
2I/AR |
|
4 |
|
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
IT |
|
|
|
Portugal</TD< TR> |
Hungary |
||||
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
|
|
Venezuela |
||||
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
|
|
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
11 |
|
|
Fascism |
16 |
|
|
|
|
||
|
< TD> |
For a reason or other,
Germans didn't understand fully the new rule of entering in the neutral minor
country, so as
Movement order
is Fascists/Communists/Democrats.
1. Impulse. It's
stormy and snowing weather. Units are shuffled around and
2. Impulse. Storm
and rain.
3. Impulse. It's
stormy and snowing weather. Axis passes and successfully ends the turn before
more damage could be made in
At the end of
turn
1940 Mar/Apr
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
FR |
13 |
11 |
IPO3, break the alliance with
Czechs! |
8 |
A/3MP/BidP |
30 |
0 |
CW |
13 |
11 |
IPO5, align Chechs in the war! |
26 |
A/I/AC/4N/BidP |
39 |
0 |
(S) 4,
declare war on |
|||||||
RU |
29 |
22/2 |
0(h), 2 intelligence operations |
14 |
2I/2AC |
10 |
0 |
4, war! |
|||||||
GE |
9 |
8 |
0(g), +9 BidP |
22 |
HQ-A/2I/2AC/P/BidP |
16 |
0 |
JA |
3 |
1 |
+3 BidP |
14 |
3I/AR/3AC/P/2N |
66 |
8 |
IT |
0 |
0 |
+3 BidP |
7 |
AC/P/MP |
48 |
0 |
US |
10 |
0 |
+1 BidP |
10 |
2I/P/N |
39 |
0 |
CH |
13 |
0 |
+1 BidP |
10 |
2I/AR/C |
|
4 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
|
||||
IT |
|
|
|
|
JA |
|
|
|
</TD< TR> |
CW |
|
|
|
|
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
10 |
|
|
Fascism |
15 |
|
|
|
|
||
|
< TD> |
Due to great political
game of Democrats, CW aligns
1. Impulse. It's
snowing. A skidivision cuts Rundstedt possibility to supply other Germans in
2. Impulse. It's
clear weather.
3. Impulse. It's
snowing. Russians shuffles their units and democrats end the turn.
At the end of
turn
1940 May/Jun
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
GE |
11 |
10 |
IPO3, alliance with |
22 |
A/3I/AR/AC/P |
20 |
0 |
(S)
IPO5, align |
|||||||
RU |
5 |
5 |
0(g), +15 BidP |
26 |
A/3I/AR/3AC/P |
10 |
0 |
FR |
3 |
2 |
3, treaty (2) CW, (1) US |
9 |
HQ-A/2BidP |
30 |
0 |
CW |
3 |
2 |
0(f), answer treaty |
25 |
2AC/P/5N/5MP/3BidP |
39 |
0 |
US |
11 |
4 |
0(f), answer treaty |
10 |
I/P/N |
39 |
0 |
CH |
14 |
5 |
+1 BidP |
9 |
I/C/AC |
|
4 |
JA |
5 |
1 |
+3 BidP |
14 |
2I/8MP |
70 |
9 |
IT |
3 |
1 |
+3 BidP |
7 |
I/3MP |
48 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
IT |
|
|
|
Portugal</TD< TR> |
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
|
Venezuela</TD< TR> |
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
10 |
|
|
Fascism |
15 |
|
1 |
|
|
||
|
< TD> |
Movement order
is Communists/Fascists/Democrats. Weather is fine in the most of impulses.
1. Impulse.
2. Impulse.
3. Impulse.
4. Impulse. Communist
China makes a counter attack in
5. Impulse. Communist
China retreat from
6. Impulse.
7. Impulse. After
At the end of
turn
Germans are now
in
1940 Jul/Aug
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
15 |
5 |
0(g), +15 BidP |
29 |
A/4I/AR/C/2AC/P |
10 |
0 |
JA |
7 |
7 |
2, PML=4 |
19 |
3I/AC/P/N/1BidP |
72 |
4 |
CW |
4 |
4 |
IPO 12, guarantee |
25 |
AR/AC/2P/6N/3BidP |
42 |
0 |
FR |
3 |
3 |
+1 BidP |
9 |
A/I/3BidP |
30 |
0 |
US |
7 |
4 |
+1 BidP |
11 |
10 BidP |
39 |
0 |
CH |
10 |
5 |
+1 BidP |
10 |
2I/AC/P |
|
5 |
GE |
1 |
1 |
+2 BidP |
25 |
2A/3I/2AC/P/MP |
20 |
0 |
IT |
5 |
1 |
+3 BidP |
7 |
7BidP |
51 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
|
|
|
IT |
|
|
|
Portugal</TD< TR> |
JA |
|
Siam |
|
</TD< TR> |
CW |
|
|
|
Venezuela</TD< TR> |
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
10 |
|
|
Fascism |
16 |
|
1 |
|
|
||
|
< TD> |
Movement order
is Communists/Fascists/Democrats. Weather is fine, expect in the North Monsoon
zone, where is stormy or rainy weather in the most of the impulses.
1. Impulse. Russians
try a strike with two bombers in
Japanese attacks
on Chang-Sha, which is only defended with one garrison. With 7:1 assault table
they throw 2 and capture it, but are flipped. No raping this time. Germans
strike in Northern Russia and manage to flip alone Russian MOT in a clear hex
2140 between
Czechs cross the
Rumanian border from
2. Impulse. Russians
strike on marshes in
Japanese kill
the two partisans in
Czechs start to
climb over Rumanian mountains.
3. Impulse. Russians
strike unsuccessfully in North Russia, but they make a successful attack
against Turkish on the hex west of
Japanese strike
a Communist INF face down South East of Si-An. In the following attack Japanese
lose one MIL. Fascists are having very bad luck with their dice.
4. Impulse. Russian
attack on
Germans move two
more out of supply units in
5. Impulse. Russians
attack with 2 Div against the one German unit which broke the supply path in
At the end of
turn partisans appear in
1940 Sep/Oct
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
25 |
24 |
IPO 12, guarantee |
30 |
5I/C/3AC/2P/N |
10 |
0 |
IPO 9, Spy |
|||||||
US |
14 |
4 |
IPO 10, elections |
11 |
10 MP |
39 |
0 |
CW |
3 |
2 |
3, treaty (3) with |
25 |
AC/3P/7N/3BidP |
43 |
0 |
FR |
4 |
3 |
0(f), answer treaty |
9 |
I/AR/3BidP |
30 |
0 |
JA |
1 |
1 |
+3 BidP |
18 |
4I/2AC/2N |
72 |
5 |
IT |
14 |
1 |
+3 BidP |
7 |
7BidP |
51 |
0 |
GE |
2 |
0 |
+2 BidP |
21 |
A/2I/AC/P/3MP |
20 |
0 |
CH |
6 |
0 |
+1 BidP |
10 |
3I/2MP/2BidP |
|
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
Argentina |
|
|
IT |
|
|
|
Portugal</TD< TR> |
JA |
|
Siam |
|
Chile</TD< TR> |
CW |
|
|
|
Venezuela</TD< TR> |
FR |
|
|
|
Belgium</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
11 |
|
|
Fascism |
16 |
|
1 |
|
|
||
|
1 |
Movement order
is Fascists/Communists/Democrats. Weather is fine in most of the turns.
1. Impulse. German
field artillery flips one Russian GARR on a forest hex west of
Russians attack
against one German face down (fd) MECH on the Rumanian oil fields and kills it.
Near Leningrad Russians try to attack with Siberians against weak German GARR
unit with low success. They lose FTR and NAV against Finnish powerful air
forces and one of the Siberians in attack for nothing.
2. Impulse. Germans
try one strike in
Russians make a
clever counter attack against German units between
3. Impulse. Germans
attack third time against forest hex next to
Russians rejoice
as there are no more German units to attack in
4. Impulse. Japanese
makes suicide attack in
5. Impulse.
Democrats ends
the turn.
At the end of
turn
I haven't seen
for a long time as weak die results as in our last playing session.
1940 Nov/Dec
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
IT |
19 |
18/2 |
IPO 1, Democracy |
6 |
AC/P/N |
51 |
0 |
4, War! |
|||||||
CH |
9 |
7 |
3, treaty (1) with CW &
France |
9 |
AC/P |
|
1 |
(S) IPO 18, free trader |
|||||||
CW |
4 |
3 |
0(f), answer treaty |
26 |
I/6N/8MP/3BidP |
43 |
0 |
(S) IPO 18, free trader |
|||||||
FR |
4 |
4 |
0(f), answer treaty |
10 |
I/AR/AC/MP/3BidP |
30 |
0 |
RU |
1 |
1 |
0(g), +15 BidP |
30 |
A/6I/2P/2N/4MP |
10 |
0 |
US |
10 |
2 |
2, PML=4 |
16 |
HQ-A/I/P/N/3MP |
39 |
0 |
JA |
3 |
1 |
+3 BidP |
19 |
A/4I/P |
74 |
5 |
GE |
4 |
0 |
+2 BidP |
22 |
A/I/AC/P/6MP/4BidP |
20 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
Ge |
|
Argentina |
Portugal |
|
JA |
|
|
|
|
|
||||
CW |
|
|
|
|
Belgium |
||||
FR |
|
|
Brazil |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
11 |
|
|
Fascism |
19 |
|
1 |
|
|
||
|
1 |
Movement order
is Democrats/Fascists/Communists.
1. Impulse. Weather
is poor.
2. Impulse. Storm
and snow.
3. Impulse. Clear
weather.
4. Impulse. Rainy
weather. Czechs overrun one out of supply Russian INF in
At the end of
turn partisans appear in
1941 Jan/Feb
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
GE |
10 |
8 |
2, PML=5 |
26 |
HQ-A/I/2AC/P/S/FAC/MP |
20 |
0 |
(S) 12, create SS corps |
|||||||
RU |
15 |
5 |
2, PML=5 |
31 |
HQ-I/A/6I/P/2N |
10 |
1 |
CW |
4 |
4 |
2, PML=5 |
33 |
AC/6N/FAC/4MP/5BidP |
50 |
0 |
IT |
1 |
1 |
0(g), +6 BidP |
8 |
P/6MP |
51 |
0 |
FR |
3 |
1 |
IPO 18, free trader |
10 |
A/I/AC |
30 |
0 |
JA |
5 |
1 |
+3 BidP |
19 |
2I/AC/P/N/FAC/MP |
78 |
6 |
CH |
2 |
0 |
+1 BidP |
12 |
A/I/AR/2AC/P |
|
1 |
US |
8 |
0 |
+1 BidP |
17 |
HQ-I/2I/P/2N/MP |
39 |
0 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
GE |
|
Argentina |
Portugal |
|
JA |
|
|
|
|
|
||||
IT |
|
|
|
|
CW |
|
|
|
Venezuela</TD< TR> |
Belgium |
||||
FR |
|
|
Brazil |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
12 |
|
|
Fascism |
16 |
|
2 |
|
|
||
|
1 |
Economic
mobilisation turn.
Movement order
is Fascists/Communists/Democrats.
1. Impulse. It's
snowing. Germans rail move their 800mm railway cannon division to
2. Impulse. Storm
and rain. Everybody suffles their units.
3. Impulse. It's
snowing. Japanese strike on the mountain hex west of Kwei-Yang, but success
only to flip one unit. They don't dare to attack. Russians attack with 5:1
assault table on
4. Impulse. Japanese
strike again in the same hex this time flipping second unit there. In the air
battle Japanese lose Ki-10 with pilot while while Chinese lose Tomahawk. In the
following attack there is again an air battle, where Japanese lose Ki-30 with
pilot and Chinese lose I-16. Both sides fail to give HQ support, and the final
odds is 1:1 assault table. Japanese roll their normal 1+2 and lose 2 MIL.
Democrats end the turn.
At the end of
turn
1941 Mar/Apr
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
10 |
6 |
0(g), +18 BidP |
30 |
2A/3I/AC/P/2N |
10 |
1 |
CW |
5 |
5 |
IPO 12, guarantee |
33 |
HQ-A/A/I/2AC/P/5MP/BidP |
56 |
0 |
(S) 3, treaty (1) with US |
|||||||
US |
9 |
8 |
0(f), answer treaty |
19 |
3I/2AC/3N |
39 |
0 |
GE |
2 |
1 |
0(g), +6 BidP |
28 |
A/2I/C/SU/3AC/2P/2S |
20 |
0 |
IT |
6 |
1 |
0(g), +6 BidP |
8 |
AC/2P/MP |
51 |
0 |
JA |
7 |
1 |
0(g), +9 BidP |
19 |
2I/2AC/2P/2N |
78 |
6 |
FR |
2 |
0 |
+1 BidP |
10 |
A/I/AC |
30 |
0 |
CH |
3 |
0 |
+1 BidP |
12 |
2I/2AC/P |
|
2 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
GE |
|
|
|
|
JA |
|
|
|
|
|
||||
IT |
|
|
|
Portugal</TD< TR> |
CW |
|
|
Belgium |
Venezuela</TD< TR> |
Yugoslavia |
||||
FR |
|
|
Brazil |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
13 |
|
|
Fascism |
17 |
|
2 |
|
|
||
|
1 |
CW makes a level
1 treaty with US. They make a trade agreement where US promises the oil in
Movement order
is Communists/Democrats/Fascists.
1. Impulse. Blizzard
and storm. Russians shuffle their units. Czechs retreat to Rumanian mountains
as Russians are very out numbered now in
2. Impulse. It's
raining in arctic.
3. Impulse. Blizzard
and storm. Everybody shuffles their units. Chinese move two more units in the
hex Japanese just attacked. Chinese have no shortage of units on the map. At
the moment they have only MECH, GARR, ENG, INF div and LND to buy of land/air
units.
4. Impulse. It's
raining in arctic. Shuffling and Democrats end the turn.
At the end of
turn partisans appear in
Russians have been
very active now in
1941 May/Jun
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
22 |
1 |
4, war! |
31 |
2I/C/SU/2AC/P/3N/S |
10 |
7 |
GE |
7 |
3 |
0(g), +6 BidP |
29 |
A/3I/3AC/3P/3S/N |
24 |
0 |
IT |
11 |
3 |
2, PML=4 |
11 |
I/AC/P/N |
51 |
0 |
JA |
15 |
3 |
0(g), +9 BidP |
19 |
I/AC/2P/N/8MP |
78 |
6 |
CW |
1 |
1 |
IPO 3, |
34 |
2A/I/3AC/2P/N/5BidP |
64 |
0 |
US |
1 |
0 |
+1 BidP |
19 |
3I/C/3AC/P/4N |
39 |
0 |
FR |
3 |
0 |
+1 BidP |
10 |
2AC/P/4MP |
30 |
0 |
CH |
4 |
0 |
+1 BidP |
12 |
A/I/2AC |
|
2 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
GE |
|
|
|
|
JA |
|
|
|
|
|
||||
IT |
|
|
|
Portugal</TD< TR> |
CW |
|
|
Belgium |
Venezuela</TD< TR> |
Yugoslavia |
||||
FR |
|
|
Brazil |
</TD< TR> |
RU |
|
|
|
Bulgaria</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
15 |
|
1 |
Fascism |
17 |
|
2 |
|
|
||
|
1 |
Movement order
is Communists/Democrats/Fascists. Weather is fine the whole turn.
1. Impulse.
2. Impulse. British
move more units (ARM & MECH corps) in
3. Impulse.
Impulses 4-6. Units
are just shuffled. On the 6th impulse
At the end of
turn 3 partisans appear in
Well it finally
happened. Democrats supported too much
1941 Jul/Aug
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
GE |
10 |
5 |
4, war! |
31 |
A/AR/3I/3AC/2P/2N/4S |
24 |
0 |
(S) IPO 18, free trader |
|||||||
RU |
21 |
10/2 |
IPO 2, Yugoslavia |
23 |
I/3AC/2P/N/2S |
10 |
7 |
IPO 12, guarantee |
|||||||
IT |
8 |
4 |
0(g), +6 BidP |
12 |
I/AC/7MP |
51 |
0 |
JA |
21 |
5 |
2, PML=5 |
25 |
2I/AR/2AC/3P/N/S |
78 |
6 |
CW |
5 |
5 |
0(g), +6 BidP |
31 |
A/2I/4AC/3P/3MP |
65 |
0 |
FR |
4 |
1 |
+1 BidP |
10 |
3AC/2P |
30 |
0 |
US |
2 |
0 |
+1 BidP |
19 |
2I/4AC/2P/5N |
39 |
0 |
CH |
5 |
0 |
+1 BidP |
12 |
2I/C/P |
|
3 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
GE |
|
|
|
|
JA |
|
|
|
|
|
||||
IT |
|
|
|
Portugal</TD< TR> |
CW |
|
|
Belgium |
Venezuela</TD< TR> |
FR |
|
|
Brazil |
</TD< TR> |
RU |
|
Bulgaria |
|
</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
15 |
|
2 |
Fascism |
20 |
|
2 |
|
|
||
|
2 |
Movement order
is Fascists/Democrats/Communists. Weather is fine the whole turn.
1. Impulse.
2. Impulse.
3. Impulse.
4. Impulse. Japanese
attack again on Si-An. Terauchi success to give HQ support and final odds is
2:1 assault table again. This time Japanese throw 5+2, and Communists lose only
1 INF and Si-An holds.
At the end of
turn partisans appear in
1941 Sep/Oct
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
GE |
5 |
4 |
0(g), +6 BidP |
32 |
2I/AC/2N/3S/O |
24 |
0 |
IT |
10 |
5 |
2, PML=5 |
15 |
2I/AR/N |
51 |
0 |
JA |
16 |
6 |
+3 BidP |
25 |
3I/3AC/3P/5MP |
78 |
6 |
CW |
6 |
6 |
+2 BidP |
31 |
A/3I/2AC/2P/8BidP |
65 |
0 |
RU |
11 |
2 |
+6 BidP |
23 |
I/4AC/3P/2S |
10 |
7 |
FR |
4 |
1 |
+1 BidP |
10 |
2AC/3P |
30 |
0 |
US |
3 |
0 |
+1 BidP |
19 |
5AC/3P/4N |
39 |
0 |
CH |
6 |
0 |
+1 BidP |
12 |
2I/FAC |
|
4 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
GE |
|
|
|
|
JA |
|
|
|
|
|
||||
IT |
|
|
|
Portugal</TD< TR> |
CW |
|
|
Belgium |
Venezuela</TD< TR> |
FR |
|
|
Brazil |
</TD< TR> |
RU |
|
Bulgaria |
|
</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
15 |
|
3 |
Fascism |
21 |
|
2 |
|
|
||
|
2 |
According to the
rules French PE should be dropped to zero as they don't help their allied
Movement order
is Fascists/Communists/Democrats.
1. Impulse. Weather
roll 8, it's raining. Czechs has moved their units behind Danube river in
2. and 3.
Impulses. Weather is poor and everybody
suffles their units.
4. Impulse. Weather
roll 5, it's fine. Japanese attack on Si-An again. They success to flip one
defending unit there by ground strike, but on the following attack Mao success
to give HQ support and odds drop from 3:2 to 1:2 Assault table. They throw 2+1
and lose INF and INF div. Fascists end the turn, and Chinese thanks Japanese
for making this unsuccessful attack as they get the +0.25 PM bonus of it.
At the end of
turn
1941 Nov/Dec
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
CW |
10 |
10 |
IPO 3, alliance with |
31 |
I/3AC/3P/N/8MP/5BidP |
65 |
0 |
RU |
15 |
5 |
IPO 12, |
31 |
A/I/3AC/4P/S/N/5MP |
10 |
7 |
GE |
7 |
1 |
+2 BidP |
32 |
A/3I/AC/P/3N/4S/MP |
24 |
0 |
IT |
5 |
1 |
+2 BidP |
15 |
I/AC/P/N |
51 |
0 |
JA |
13 |
1 |
+3 BidP |
25 |
4AC/4P/N/4MP |
78 |
6 |
FR |
4 |
1 |
+1 BidP |
10 |
I/AR |
30 |
0 |
US |
4 |
0 |
+1 BidP |
19 |
5AC/4N |
39 |
0 |
CH |
7 |
0 |
+1 BidP |
12 |
3I/AC/P/MP |
|
11 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
GE |
|
|
|
|
JA |
|
|
|
|
|
||||
IT |
|
|
|
Portugal</TD< TR> |
CW |
|
|
|
Belgium</TD< TR> |
Venezuela |
||||
FR |
|
|
Brazil |
</TD< TR> |
RU |
|
Bulgaria |
|
</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
15 |
|
3 |
Fascism |
21 |
|
2 |
|
|
||
|
2 |
Movement order
is Fascists/Democrats/Communists.
1. Impulse. Weather
roll is 7 - poor weather. Japanese attack on a mountain hex east of Kwei-Yang. On
a previous grond strike 2 Chinese units are flipped. Chinese send all their six
fighters and a bomber to give ground support in the hex. They drop down two
Japanese fighters and a bomber. Final odds is 3:2 Assault table and Japanese
throw 8+2, result -/1S. Chinese lose a MIL and Japanese capture the hex.
2-3. Impulses. Everybody
suffles their units in a poor weather until Democrats end the turn. CW has now
moved some of her units in
At the end of
turn US gets no entry chits, but
1942 Jan/Feb
|
|||||||
|
BidP |
Bid |
Option play |
BP |
Builds with
BP/(MP) |
NP |
IP |
RU |
10 |
7 |
2, PML=6 |
39 |
2I/4AC/4P/2S/2N |
10 |
7 |
(S)3,
treaty (1) with |
|||||||
JA |
15 |
8 |
0(f), answer treaty |
24 |
AR/AC/2P/2N/5MP |
78 |
1 |
GE |
8 |
7 |
2, PML=6 |
40 |
A/4I/2AC/2P/4N/4S |
24 |
0 |
(S)IPO
15, join in the naval treaty |
|||||||
CW |
5 |
2 |
2, PML=6 |
37 |
A/I/AR/4AC/2P/2N/2MP |
65 |
0 |
IT |
6 |
1 |
0(g), +6 BidP |
15 |
AC/P |
51 |
0 |
FR |
4 |
1 |
IPO 10, elections |
11 |
2I/AC/MP |
30 |
0 |
US |
5 |
0 |
+1 BidP |
20 |
6AC/5N |
39 |
0 |
CH |
8 |
0 |
+1 BidP |
12 |
2I/AC/P |
|
6 |
Minors
Controlled |
||||
|
2 factions
away |
1 faction away |
In the same
faction |
Stacked with |
GE |
|
|
|
|
JA |
|
|
|
|
|
||||
IT |
|
|
|
Portugal</TD< TR> |
CW |
|
|
|
Belgium</TD< TR> |
Brazil |
||||
Venezuela |
||||
RU |
|
Bulgaria |
|
</TD< TR> |
US Entry Chits |
|||
Ideology |
Ideology pool |
Country |
Tension pool |
Communism |
18 |
|
4 |
Fascism |
18 |
|
2 |
|
|
||
|
3 |
Movement order
is Fascists/Communists/Democrats.
1. Impulse. Weather
roll is 7 - poor weather. Everybody shuffles their units.
2. Impulse. Weather
roll is 8 - still poor weather. Japanese strike on Kwei-Yang, two defending
Chinese FTRs are dropped down and they success to flip to defending units
despite of Chinese anti air. With help of ultimate skills of Yamamoto Japanese
get 2:1 Assault table and throw 3+2. Result 2/1. Japanese lose field artillery
unit and INF division, while Chinese lose INF. Russia stikes on Czechs units in
3. Impulse. Weather
roll is 5 - poor weather.
4. Impulse. Weather
roll is 3 - moderate weather.
At the end of
turn
We interrupted this game, because of the summer busies. We decided to
start a new game in autumn 1998, because this game was still a practise game
and it had some major problems with the minor countries too. Now I have made
new rules to prevent kind of happenings, what was seen in this game. Minors
can't be activated in certain circumstances, which prevents co-operation in
many situations between major powers in different ideologies at "war"
with each other. See more in my errata section, where you can download the
rules.
German player
said me that he would have attacked against
Anyway we had
very interesting and funny game. With the use of Mike Aien's errata and my
additions, I think that our next game will be even better. I will write a game
report, but not as good as this game report, because this time the game won't
be played in my home.
Happy Wiffing,
ecpecially if you play it with DoDII!
Permission is hereby granted to copy these rules electronically for your
personal use only, provided that they are copied in their entirety (including
this message). Any deletion or alteration or on-selling, without the express
written permission of Australian Design Group, is a violation of domestic and
international copyright law.
Please refer questions and comments to:
Australian Design Group
or
wiflames@slonet.org.
a