Date:
Thu, 06 Mar 2003 18:11:28 +0000
From:
"T.J.Ringrose" <T.J.Ringrose@rmcs.cranfield.ac.uk>
Subject:
GR: Mussolini isn't talking to Hitler
G'day all,
this is the first part of the
account of our current game.
Hopefully not too many
incomprehensible Anglicisms this time.
The players have one change
from the "Storms in the East" and "World in Fl" games which
I posted at the end of last year.
John Sloan, who ran the old
WiF list, has dropped out for now and been replaced by Mark Norman.
Me, Tim and Mark P have known
each other since Uni, we met John at a London game 4 years ago, he introduced us
to Ian 3 years ago, Ian has now introduced us to Mark N, who turns out to have
gone to school with a bloke that me, Tim and Mark P were at Uni with. Small
world eh?
There's a rather extensive list
of house rules listed in this first instalment, which I'll omit in later ones.
HR S/O 1939 N/D
1939 J/F 1940 M/A 1940 M/J
1940 J/A 1940 S/O 1940 N/D 1940 J/F 1941 M/A
1941 M/J 1941 J/A 1941 S/O
1941 N/D 1941 J/F 1942 M/A
1942 M/J 1942 J/A 1942 S/O
1942 N/D 1942 J/F 1943 M/A
1943 M/J 1943 J/A 1943
GR: The "Mussolini isn't
talking to Hitler" Campaign
****************************************************
Played in Swindon (halfway
between London and Bristol).
Session 1, August 3/4 2002
Germany - Ian Coupland
Japan/Italy - Tim Grindley
Commonwealth - Trevor Ringrose
Russia/China - Mark Price
USA/France - Mark Norman
For the first time myself and
Ian are on opposite sides.
This should help balance
things a bit, since we are always the ones who get the most drunk during these
sessions, which are played over a weekend with a fridge full of beer.
Note the unusual allocation of
France and China here. We
thought it worked well, giving a better distribution of work between Russia and USA. Once France surrenders, USA
will take over China.
Using:
Deluxe; oil; limited overseas supply;
presence of enemy; SCS transport but with only MAR Divs allowed to invade;
first loss must be a corps; isolated non-reorg; PatiF maps.
Not using:
Advance building; Defensive
shore bombardment; carpet bombing; scandinavian and african maps; LiF
House Rules
(Tactical):
Combat is on the usual 1D10
table, with attacker's die roll determining defender losses #and# flipping
(*s), while defender's die roll determines attacker losses only. We like the
roll-a-die-each rule as it increases variety and also reduces the effectiveness
of low-odds invasions, but the standard version is grossly pro-defence as it
massively reduces the chances of a *B or *S result (e.g. 30% to 9%). Our
version keeps the former good bits but avoids the bad bit.
Fractional odds, but straight
and with percentage dice. Hence if its 2.378-1 then you have a 37% chance of
getting it to 3-1. This speeds play greatly, reduces the effectiveness of
defensive ground support and helps the attacker. All very good things in our
book.
I very highly recommend this
rule.
Rationalised ground support
ranges. It has always annoyed me that bombers can react at full range, and that
in addition this allows fighters to magically react at full instead of half
range!
Hence we play that all
defensive fighters and bombers are at half range (unless flying CAP).
FTR in a sea-box need non-zero
air-to-sea rating in order to count for combat choice (unless enemy LBA
present) and presence of the enemy. Its far too easy to negate PotE and protect
CPs using some crappy FTR in the zero box.
Allied attacks can't choose
Blitz table until 1943 if defending hex Contains any German corps or AT. (You
could argue that CW forces should never be able to choose the blitz table in
attack, and US only from 1944).
CVP can only fly from CVs, but
stack for free.
House Rules (Strategic):
Apart from the initial USSR/Ge
and USA/Japan deals, MPs can only lend each other resources/BPs if they are at
war with a a common enemy (MP).
No `peacekeepers', you have to
be at war with an MP if you want to enter a minor country that it is at war
with.
Japan surrenders when
nuked twice and has no red factories or resources outside Japan;
No such thing as incomplete
conquest of an Axis major power, it is automatically complete.
Italy doesn't get to
fight on from Albania or Iraq! This rule
is particularly necessary given that there are no rules for Axis minor powers
pulling out of the war or defecting.
Synth oil plants just convert
a normal resource into an oil resource (but build cost halved);
PM of +0.25 for enemy attacks
in homeland only applies to China,
but Russia
gets +0.5 for enemy inside homeland;
Supply units can be expended
to negate effect of isolated non-reorg;
S/O
1939
********
Germany sets up massively
against Poland
and easily takes it in one turn, the Polish pilots escaping to join the RAF.
Gort and some chums land in France.
Japan builds up in
southern China, and
commences a strategic bombing campaign against China which regularly reduces
Chinese production to about 2. This is a stratagem which Tim tried in the very
first game he played as Japan
(in 1994), and was delighted that the new strategic bombing chart means that it
now works!
N/D
1939
********
Germans redeploy west,
conquering Denmark.
Most of the Danish fleet Escapes from Friedrickshaven, but the cruiser that had
to base at Aarhus sails into the Baltic and,
together with the French sub, sink one and abort 2 CP before they sink due to
absence of bases.
J/F
1940
********
Its winter, nothing much
happens.
There are now two partisans
occupying Indian resources and another on The Burmese oil. Ungrateful sods.
M/A
1940
********
Germany invades Belgium as
soon as the weather is clear, but are kept east of the Dyle, allowing the BEF
(Gort, Wavell, 2 MOT, 2 MIL) and surviving Belgians to occupy Antwerp, Brussels
and the hexes SW of there. The German paras are used to effect a crossing of
the Meuse instead. I think Ian made a serious
mistake in not taking out Holland
first and thus outflanking the Dyle.
Japan takes a Chinese
resource in the south.
Russia DOWs Persia but doesn't
take the capital so the militia reserve arrives next turn. Persia is controlled by Italy who DOW Russia and send Balbo through the Suez canal to occupy the oil.
After an allied conference the CW resist the temptation to DOW and try to
attack the undefended TRS carrying him.
This may seem odd, but our
thinking was that we were quite happy to see Italy
go east, instead of DOWing France
and putting pressure on the south.
In previous games we've seen
the Italians be a major help by tying down French units which are needed
against Germany, and our view was that Keeping France alive as long as possible
was top priority. In addition, this means they aren't exploiting Wavell's
absence and going for Suez.
M/J
1940
********
The first German OC is aimed
at the CW southwest of Brussels.
After a Large aerial battle a lone Hampden makes it through, reducing the odds
to "only" 5-1 so that a roll of 3 is only a 1R. A breakthrough would
have allowed the overrun of Gort behind the lines and left most of the BEF
surrounded.
Not much other progress is
made, since the CW/Belgian forces hold so much ground that the French line is
more solid than normal.
The two Hampdens in fact put
in star performances throughout the session, in defensive ground support,
ground strike and even a bit of strat bombing.
J/A
1940
********
More steady but slow German
progress in France.
They are advancing south of Brussels
and north of the Maginot, with a 2 hex wide penetration of the allied lines.
The new HQ reorg range rule is a big help for Germany in this case. The second OC
is used against the French.
The only hexes taken this
summer are as a result of the two O Chits, flipping every time. Germany got through the Ardennes
and then tried a massive pincer movement that spectacularly flipped them all.
The Japanese take the other
southern Chinese resource and continue to bomb the Chinese factories into the
stone age.
A partisan appears on the
Sumatran oil, making the CW player realise that he'd been getting this oil
throughout the game, but had forgotten and hence hadn't set up CP to get it
out.
S/O
1940
********
A breakthrough in the CW
sector pushes the BEF back to the channel ports.
A 4-1 GARR is left in Lille to cover the
retreat and Gort, Wavell and a MOT are picked up by the navy before they can be
blitzed into the sea.
Antwerp has fallen so a CW
MOT and a Belgian MIL are cut off in Brussels.
Meanwhile France is
gradually stripping the Maginot and concentrating its best units around Paris.
A German attack on the Maginot
fails and it all goes quiet again there.
N/D
1940
********
Very short, Germany gets a second hex on Paris.
J/F
1941
********
The "hero city" Brussels finally falls as
a Stuka hits the CW MOT making a 10-1 easy.
There is now no BEF left, but
attrition on the French army has been so light that a new BEF would just get in
the way. Not much French air force left, though.
The fall of Belgium removes a real thorn in the German side,
as up to now it has been very difficult for the Germans to make progress
against France.
M/A
1941
********
The weather clears a little
but the Germans make no further progress.
Japan, after a long
buildup, finally DOWs Russia and surrounds Vladivostock, plus (obviously)
cutting the trans-Siberian railway. No attacks, though.
Russia attacks the
(Italian occupied) Persian oilfields and fails.
Wavell returns to the desert
and drives around in Syria
a bit.
Situation at the end:
*********************
Germany has 2 hexes on Paris but no OC and the
French line is still solid.
However, massive air
superiority and the summer should see Paris
fall Sooner rather than later.
Italy holds the Persian oil
and has aligned Iraq.
The large Russian army has bounced once.
The Japanese have shuffled
over the Russian border, but not done much yet.
Two Chinese resources have
fallen, but they will soon have another FTR to protect their factories.
Russia is in two wars,
but fortunately neither is against Germany.
CW lost a lot of units in
France (mostly MIL and GAR) but has been rewarded by being able to use the
Biscay route for longer than normal (no Axis sub
Attacks at all yet). Gibraltar
has 2 white-print corps and a flak, Egypt
has 6-7 corps and India
has 5-6 corps.
USA is miles back,
having seemingly drawn terrible chits and only just Been able to take any
options other than interning Bearn.
On Sunday afternoon a Lancaster flew over the
house. Which was nice.
May/June 1941
*************
Germany gets a third hex
on Paris, but
an assault on the city bounces.
CW and France DOW Italy, the
Egyptian Territorial (supplied by Wavell) leaps across the desert (its the
speed 4 one) and takes Mosul, capturing an oil
and cutting the rail line from Iraq
back to Italy.
It is 6 hexes from Baghdad,
so Iraqi units can't attack it.
Some CP are sunk, but
Graziani, in an unescorted TRS in the Western Med, is not found by the CW
ships!
The Italians in Persia (HQ, MTN, 3 Terr and a supply) are now
totally cut off by the closure of Suez,
as are a TRS and several CP.
Japan, having taken the
3 resources, takes Vlad.
US freezes assets and
embargoes strategic materials.
July/August
1941
****************
Germany finally takes Paris. French
counterattacks do minimal damage to both sides, so that the remaining Vichy army is huge. The
French fleet evacuates to Dakar
and Fr Eq Af as usual, though not before an Italian port strike sinks the TRS.
To Allied rejoicing, West Africa, with its huge fleet of cruisers, and
Indo-China, both go Free French. The rest behave as normal.
US player now takes
over China
from Russian player, leaving Free France to the CW.
Sept/Oct
1941
*************
German forces redeploy
eastwards.
Japan takes Khabarovsk.
CW strat bombing knocks 2
points off German production. Prior to the Fall of France the CW planes were
mostly groundstriking German tanks and HQs.
Nov/Dec
1941
************
Short, bad weather, Germans deploy
eastwards. Where could they be going?
Some minor CW strategic
bombing.
Italy captures Cyprus with a
MAR DIV.
CW sends 4 BP to Russia (allowed since both are now at war with Italy) but they
all get sunk by the 5 German subs.
Jan/Feb
1942
************
Short, bad weather, Germans
deploy eastwards.
CW re-establish the 4 CP link
to Russia,
and the 2 cruisers in the 4 box sink 3 German subs in the turn (in each case by
getting two succesful damage results against a single sub).
March/April
1942
****************
To everyone's amazement,
Germany DOWs Russia. The weather is mostly snow, which allows full movement
while the combat effect isn't that important since the turn is mainly spent
hoovering speedbumps, and no cities fall.
German builds have
concentrated massively on land units, so that Germany has every MECH on the map
or the spiral, but no OC.
He later admitted that he'd
forgotten that AT guns nullify the effect of MECH on combat choice.
Russia forces a peace
with Japan,
saving the last Siberian resource just in time. However, 5 corps are stuck in
Blag and lots of Japanese can redeploy to the Pacific, so that when the Allies
sober up the next morning they realise that this was a mistake.
Skirmishes in the western Med.
US embargoes Japanese
oil, the Japanese fleet redeploys to Truk.
May/June
1942
*************
Japan DOWs the CW and France,
declaring the mega-combined and taking the NEI, Singapore,
Rabaul and French Polynesia. The south Chinese
resources
are abandoned to free up units
for the Pacific, as is the CP line to Persia.
Most of the Japanese fleet
ends based in Papeete with an amphibious force,
apparently aimed at Panama.
In a previous game Japan had also done this, and we had counted a
DOW on Fr Poly as a DOW on Free France, even though they are Vichy. We only just noticed that this rule
was unnecessary, since if Germany
collapses Vichy
then Fr Poly goes Free anyway and the whole thing works fine. However, since Japan had done all of this without bothering to
read the rules or consult his ally at all, this came as a surprise to Germany, so the
allies allowed him to delay the collapse for a turn.
The CW invade Denmark, which
has a corps in Copenhagen and one in the north, and a rebased FTR escorts half
the CW CV fleet in a port strike on Kiel which sinks Scharnhorst and damages
the AMPH.
CW Strat bombing rolls badly
and only knocks off 3 PP and a factory.
Russian subs demolish the CP
route to Finland
and German production is reduced to 24.
Germany takes Minsk and ends just outside Vitebsk,
Pskov and Smolensk.
In the south the Dnepr is
crossed SE of Kiev and SW of Dnepropetrovsk.
Lots of crappy Russian units
die, and a handful of Germans, although The air war results in attrition for
both sides.
The Italian fleet sails to the
E Med to escape a CW port strike, and troops mass in Cyprus
and the Egypt
border. Since the fall of France
the CW has been building up forces in the Med, in particular getting two white
print units to Malta,
but there is nowhere near enough to think of invading yet.
Session end
***********
Russian line:
northern swamps - Pskov - Vitebsk - Smolensk - Gomel - Kiev - Dnepro - Sevastopol
Japanese fleet, marines, HQ in
Papeete. Old
Battleships in Singapore.
Japanese army in China or redeploying from Manchuria.
US fleet has Redeployed to Pearl and the US
must have a chance of DOWing Japan.
Italians massing in E Med, CW
fleet massing in W Med.
Production: Ge 24 Jap 15 It 5
; US
30 Rus 39 CW 23
Next turn may decide the game,
but we'll have to wait at least 4 months for it as both Germany and USA are in the throes of moving
house and hence find it difficult to get away. Aargh!
J/A
1942
********
Initiative is Axis +2 but
Allies win initiative thanks to Stalin's inspired die-rolling. This allows the USA to DOW Japan (90% chance) before the
Japanese could do anything nasty to Panama. The Pearl fleet mostly
spreads out to guard the CP and provide PofE around Panama, while a few ships fail to
find any Japanese CP (its a consistent Feature of our games that CP are never
found in surprise impulses).
However, when the Japanese
come out to kill the lone BB in the Sea of Japan,
it surprises them massively, sinks 3 CP and teleports home damaged.
The Japanese fleet also
spreads out to kill CP, and also fails.
The Japanese also re-land in
the NEI to kill the partisan which is on the Sumatran oil, but they fail to
capture the totally undefended Phillipines (Dugout Doug ran away even earlier
than historically!) due to storms.
At the end the Japanese fleet
rebases to Truk, having abandoned the Panama plan. The speed 5 and 6 US ships go to Pearl,
the speed 4 BBs and Bearn to Malta and Langley
to Edinburgh to
guard the Arctic convoys.
In an air and then a combined
the CW strats knock off 7 production points (rubble 1 in Hamburg) and 3 oil. With partisans in the Ukraine and Poland,
Germany
would have had only 15BP if it hadn't burned some oil in the factories.
In Russia the German round 1 attacks
kill Russians but flip themselves, But in later impulses they roll well,
especially in the north. Vitebsk and Novgorod fall while Kiev
and Dnepro are totally surrounded. It could Have been worse for Russia if
Guderian hadn't been successfully groundstruck in the first Allied impulse. The
Russian line is looking very thin and Moscow and
Rostov are in
sight for the Germans.
A CW portstrike sinks the
German TRS in Kiel so that Copenhagen, with Only a militia, couldn't be
reinforced and duly fell to the CW, opening the Baltic to CW ships. Despite this,
half the CW CVs rebase to Gibraltar to join in the war for the Med, now that
the CW have some FTR in Malta.
Vichy is collapsed to
make the invasion of Papeete retrospectively
legal, the Germans get to keep 2 French ships and an Italian aero-naval invasion
captures the port north of Beirut.
These guys were going to drive over the desert to retake Mosul from the heroic Egyptian Terr, only to
realise next turn that one HQ wasn't quite enough. For a short time Suez has no supply from either Britain
or India
but the Italians don't attack, maybe because their supply route is just as
tenuous.
A lone CW INF invades
Sardinia, taking the resource (shipped out to Britain)
and grabbing some nice airbases, while US Paras+ATR rebase to Tunis just before an Italian Terr makes it.
Another US Inf arrives later and the poor Terr gets killed at 10-1 before it
gets a chance to run away.
Russia, in serious
trouble, insisted on CW/US/Chinese passes, and to general amazement it actually
worked, with a 4 being rolled on a raw 3 for turn end. This is the first time
in about 10 games of WiF 6th that I've seen an all-but-one-pass
actually make a difference. Mind you, I think its a really crap rule from the
point of view of both playability (its very boring indeed for the passees) and
realism (the way to help your allies is to do absolutely nothing) and will be
pressing for a house rule abolishing it next time.
S/O
1942
********
Japan finally takes the
undefended Philippines and New Caledonia, retakes the NEI oil and kills the Dutch
TRS in a portstrike on Sydney.
They sink a US cruiser in
Polynesia but lose Hiryu to a massed US fleet after it failed to find any CP in
the US West Coast (the US is short of CP and Pearl's supply route would have
been cut).
North China had looked dodgy
last turn, with Si-An falling to the newly-reinforced Japanese, but has now
stabilised.
CW starts with a combined and
launches a MAR+INF+MAR DIV invasion on Helsinki,
guarded by only one Finnish corps as the others were just about to help
Rommel's men in an assault on Leningrad.
This was 4-1+1 and succeeded for the loss of the Inf with the marines flipping.
Since the Baltic is free of German CP the other Finns are now out of supply and
hence can't counterattack the marines. This has the stunning success of
persuading Germany
to take a combined, trying to sneak 4 CP out.
Fortunately the CW carriers
find them and sink the lot. If they had Survived then the German MAR could have
walked onto the Danish island and Attacked Copenhagen, guarded by only 1 CW unit,
and had a chance of retaking the city and cutting several CW ships off in the
Baltic. A very dodgy attack on Gort in southern Jutland also fails (2/-) and Finland's fate
is sealed.
Mind you, I'm sure they're
quite happy to have an excuse not to be on the German side any more. This
allows the Petsamo resource, plus one more, to be sent to Leningrad
in addition to the 4 going through Murmansk.
However, a long clear turn
allows Germany to take Kiev, Dnepro, Stalino, Kharkov,
Smolensk and Kalinin (all had 2 Russian units in). Russia loses about 20 land units though Gomel, Kursk, Bryansk and Sevastopol
hold out behind German lines. The turn ends with Germany
investing Leningrad, screening the Crimea and
with a main line running 2 hexes west of Moscow
to one hex west of Rostov.
A short and stormy winter is imperative for Uncle Joe.
USA DOWs Italy and Germany. Mark/US then does a naval
in the Pacific while I/CW do the Helsinki
invasion before the Med. Only then do I notice that the Italian fleet is
unprotected in Taranto, well within range of the
US Paras in Tunis.
Unfortunately, they've already rolled dice in the Pacific, so we lose the
chance of a 4-1 surprise paradrop with a 70% chance of sinking or capturing 40%
of the Italian fleet. Aaaargh! Of course in retrospect we should have been
looking out for potential drop sites in the surprise impulse anyway, but as
usual we were so busy thinking about how to fight Germany
and Japan that we forgot
about fighting Italy.
The US
fleet from Malta (5 old BB
plus Bearn) do a sterling job against the
Italian CPs and NAVs (you can't help loving the US ships' AA factors, even on
the old BB!) but the CW FTR covering them are eventually all driven off and
they have to retreat to Malta.
The CW are too busy in the Baltic and strat bombing to do much with their 6
CVs, but when they eventually get into the Italian coast with a 6-plane port
strike against the unprotected Italian fleet lined up, they have to pass twice
more to help the Russians!
This time it doesn't work, as
usual. Everyone's CP survive.
N/D
1942
********
Allies get initiative
(Mark/Russia's dice again), weather is fine except for Rain in Arctic (at last!) Russia redresses its lines, CW
strats kill only 4 PP and US Malta fleet kills Italian CP.
Weather steadily worsens and Germany finally makes little or no progress,
sludging over the Don north of Voronezh but
failing to take the hero city Gomel.
Constant scrapping in the Italian Coast,
with Italy finally getting
to pick up a unit from the Middle east back to Italy, though at the cost of a FTR
and a range-2 LND. The CW FTR all get aborted again but survive.
A newly built Italian sub
sinks 2 CP in Cape Verde
basin (which is what happens when you let the French do the escorting).
In the north Finland and Denmark
are reinforced (the marines rebase to Cagliari,
joining their US brethren
there) and a portstrike damages Bismarck.
The Pacific and China seem to involve a lot of fannying but not
much action as the US wait
for the Essexes and the Japanese conserve oil.
An optimistic US
sub raid in non-stormy weather gets gubbed by the Japanese NAVs.
Position at end of Session
**************************
Russia is in deep trouble
and desperately needs a rainy winter and spring.
The Russian line is roughly
Moscow-Voronezh-Rostov, with a few Hero Cities west of that. Production is
still pretty good, since all the non-red factories got out and CW lend-lease
has made it through on all except the first turn.
Ian/Germany is clearly going
all out to kill/cripple Russia,
and hence Denmark and Finland were vulnerable, while the only German
units in Italy
are a NAV and 1 or 2 MIL. France
is fairly strongly held, though.
This makes it a very
high-variance game, which is fine by me. Its been a very entertaining session
for us all, despite only playing 3 turns in a whole weekend (roughly
11PM-5.30AM Friday, 1PM to 2AM saturday, 11AM to 4PM sunday).
The Italian fleet and airforce
are intact, but it is seriously short of oil and has several units totally cut
off in Persia, with several
more in Egypt and Syria on the
other side of a sub-infested eastern Med.
The US
has sent its slow BBs and subs, plus paras, marines and a few other units, to
the Med, while the `good' fleet and the pre-war builds are in Pearl
and Samoa. Japan
has taken the Phils, New Cal,
Singapore, NEI and the Seychelles, but
is largely just protecting its perimeter.
Jan/Feb
1943
************
Axis win initiative, weather
is 10+2=12, the first time we've seen it get up to "move along 4". The
German fleet sails into the North Sea and
rolls 2 v 10, sinking Prince of Wales but losing Scheer.
German subs go to Norwegian sea, roll 2 v 9 and sink 2CP.
Italians sail into the E Med,
roll 1 v 10 and sink a CP.
In fact this was typical of
the whole session, where the Axis consistently totally outdiced the Allies on
land and sea (they admitted this themselves, its not just us whingeing). The
only exception to this was that the CW BBs sail into the E Med and roll 1 v 10
against the Italian fleet guarding loaded TRS and AMPH (pulling people out of
Syria), but both save Xs and the retrieved corps teleport home (with free
fuel).
Second impulse weather is the
same, but Germany still
takes Gomel in
a blizzard.
Nothing much else, just the
usual CW-Japanese skirmishing in the Arabian Sea as the Japanese try to get CP
to the oil in Persia which the Italians Are trying to send them, while the CW
try to keep supplies going from India to Suez.
March/April
1943
****************
Axis win initiative, clear
everywhere. A German OC on Manstein slaughters the Russian lines south of Moscow, killing 6 air and
7 land units, including Koniev. I think Mark made a serious error in committing
the Russian air force here. I always reckon that its usually not worth sending
planes against OC attacks since the main reason to reduce the odds is to flip
the attackers, but with an OC he can reflip them all in effect for free anyway.
The LL line to Murmansk was also cut so now only
the stuff through Finland to
Leningrad is
getting through.
Later in the turn the Germans
break through NE of Rostov, and Zhukov uses the OC to repair the line, though
its still only 4-1. Another Russian mistake, I think. Tula also falls, and Russian losses start to
really pile up, even though the line had looked pretty good at the start of the
turn after the largely event-free Jan/Feb.
In the Med, CW and US marines
land in Syracuse (no Italians in Sicily).
Axis planes based around La Spezia go into the W Med to
cut supply, However, they are found by the 7(12) Mosquito and a German NAV
dies, while an Italian NAV is shot down by Fulmars in Italian coast. This
leaves only one Axis NAV. Sicily is occupied, while US troops walking from Tunis, with CW and FF shore bombardment, take Tripoli.
The Pacific continues with
low-level skirmishing as the US
slowly pushes forward without taking risks and Japan conserves oil.
Japan abandons Canton to the Chinese.
May/June
1943
*************
Allies go first in good weather,
a CW naval puts a large fleet in the Italian coast and a US combined lands MAR+INF in Bari. The Russians mend the lines a bit.
Nothing much in the Pacific as CW and US
impulse types are dictated by wanting to get rid of Italy asap.
The Italian NAV, plus FTR, fly
to W Med again and sink a French CP, though the ships that went with them were
aborted by the CW escorts. The Allied land forces in Italy
are now out of supply, since the Japanese have cut the other route to India. The rest
of the turn is spent in repeated battles in the W Med as the Italian NAV
repeatedly finds the Allies only for the French ships in a high box to find as
well, or another French CP to sail out next impulse. This was much harder for
the Allies than it should have been since I had stupidly sent all my CV and FTR
into Italian Coast, and when I sent a BB+TRS force into the W Med I even more
stupidly put it into the 0 box, so that if the Italians sank the CP and turn
ended all of the face-down planes in Sicily would not reorg and the garrison
limit for Italian surrender would not be met. I didn't even have the excuse of
tiredness or drunkenness for these mistakes, as it was afternoon and I hadn't
started on the tinnies yet.
Allied land forces spread out
in southern Italy and eventually get a 10-1 against Taranto, while almost the
entire CW strat bomber force rebases (for garrison ratio purposes) to Sicily,
which by turn end is literally full of planes.
The turn eventually ends (when
3 was needed) with Allied troops in supply in Italy
so that (Tripoli, Taranto,
garrison ratio) Italy
surrenders.
We play a house rule that this
is complete conquest, so that they can't just move their capital to Baghdad. The Italian
fleet had all rebased to German-held hexes (La Spezia, Nice)
and so becomes German, and German forces in Italy are 4 MIL and 1 MTN.
The entire Italian campaign
featured a grand total of 5 Allied land attacks.
1) 10-1 on a Terr near Tunis
2) 7-1 on a notional in Syracuse
3) 7-1 on a Garr in Tripoli
4) 7-1 on a notional in Bari
5) 10-1 on Inf, Mil and Div in
Taranto
I'm curious as to whether this
is typical or not. I've not seen many Italian campaigns as in our games Germany usually
takes Gib.
I can't really bring myself to
write much about Russia
because the Russians got absolutely wasted. Relentless high die rolls by Germany and low by Russia
meant that the Germans sliced through all the Russian defences all over the
front, taking Moscow, Ryazan
and Voronezh,
plus the remaining hero cities.
The Germans hardly ever
flipped and hardly lost anything, while the Russians suffered incessant 1B and
2S results. We reckon Ian didn't roll worse than 8, except where the attacks
were 5-1 or more. Since his low(er) odds attacks were so successful, he didn't
need to make many of them, and the Russian line totally collapsed. By the end
of the turn the Russian `line' does not deserve the name as it consists of a
handful of double-stacked units three hexes apart trying to stop the Germans
just walking into the Urals and the Caucasus.
Jul/Aug
1943
************
Axis first, shovelling Germans
towards Italy and Yugoslavia.
Germans had arrived to garrison Hungary
just in time and could then attack the Yugoslavs, who had been aligned once
there were 4 CW corps in Italy.
By the end of The turn Yugoslavia
was conquered, just in time to prevent the CW reinforcing them.
CW play their new OC for a
mega-combined. There are invasions and landings in northern Italy and southern France, though shortage of transports
meant That all were small. Three flipped OOS German MIL were hoovered up and
the Southern French coast cleared, although the 4 Italian ships which survived
all the forced rebases could get to Trieste,
held by a German MTN. Too many CW and US corps are still in N Africa and S Italy - in retrospect we both underbuilt TRS.
This, plus a landing in
Estonia after the CW MAR had rebased to Finland and walked over the water to
seize a port, dragged 3 German HQ and several corps out of Russia, but sadly too
late.
The German juggernaut
continued unabated with Russian forces scattered to the four winds like, er,
things which fly on the wind and are very fragile.
By the end of the turn the
Russians were almost completely driven off the European map. All that remained
were 3 units in Leningrad and 2 or 3 corps
holding the western end of the Caucasus. Yes
its really that bad. The Russians have about 8 corps in western Siberia and 4
or 5 in
the eastern Caucasus, plus a handful of
planes, and that's it.
To make it worse, the desire
to knock Italy out meant that the CW weren't able to take the air impulses
required to properly proscute the air war, so That strat bombing knocked off
only a few PP. We decided that this distraction of Allied force away from Germany was probably the most useful thing Italy had done
in the war.
End of session
**************
Russia is dead meat,
holding just Leningrad, Siberia and the Caucasus, though probably not for long. Ian went all out
to stuff the Russkies and succeeded just in time, as he will now have enough
spare troops to rush back to block the CW/US invasions before they get very
far.
He was running very short of
oil, but will soon have the Caucasus (he's
already got Maikop) and more oil than he can shake a stick at.
The W Allies have Italy, southern France,
Denmark and Estonia but are
Spread out with no force de frappe. This seemed like a good idea when we did
it, to pull as many German HQ and corps out of Russia,
but now that he doesn't need half his forces in Russia, it starts to look not so
good.
The only good thing from the
Allied point of view is that Italy
has gone.
We have to hope that loss of
those counters and action limits hinders the Germans more than the gutting of Russia helps
them. Probably not, is my guess, but its Mark/Russia (who *never* gives up, no
matter how bad the situation) who is most insistent that we play it out.
In the Pacific the two sides
mostly just stare at each other, while Japan
pulls out of China.
Japan managed to get some Italian oil out of Persia for one turn before it
surrendered, and now has both MAR sitting in Saudi with a newly-free CW Med
fleet with nothing to do but keep them unsupplied.
Unfortunately this will be it
for a while, since Mark/USA will be out of action for a few months and we are
unlikely to be able to resume before October or November.
However, we hope to start up a
new 4-player game in Sheffield (me, Tim, Ian
and Paul, who hasn't played WIF6 before) in a month or so.
Fortunately I have two copies
of Deluxe, so this doesn't require unbagging the counters from this game. So,
watch out for the "Hitler goes mad" (i.e Tim will be Germany)
campaign coming soon......