Message: 1

Date: Sat, 29 May 2004 13:43:42 -0000

From: "altemeister2001" <daniel_au_japon@hotmail.com>

Subject: GR Dice have no memory VII

 

 

 

GR Dice have no memory... but we do.

Part 7.

This is a game started in Tokyo in November 2003.

 

Axis: Chris Merner

Allies: Daniel Feldmann

 

Game is speeding up because I'm about to leave Japan. We want to do as much as possible before I move, and could play up to 3 times a week.

 

 

Setup 1939 1940 1941 1942 1943 1944 Rules

 

 

Rules at the very end.

 

THE GAME

 

Beginning of the game proved more original than expected, which decided me to write this GR.

 

 

Setup. Most of Germans against Poland. Japanese strong in Manchuria. No oil rule allows CW to start with around 15 reserve CPs.

 

1939

 

1939: long SO. Germany suffers some casualties and does not finish the Poles. Netherlands conquered. Active Italy sends TRS to the Baltic. CW invades Portugal. French navy enjoys repeated successes. Japan builds up on Russian border.

 

1940

 

JF-MJ40: Germany finishes off Poland and spends an OC to reach the gates of Paris through Belgium. Axis suffers very heavy casualties to air combat and Allies counter strokes. USSR takes East Poland but Germany DoWs all Baltic States before Russia can grab them. CW conquers Portugal and all hostile African territory except for Ethiopia. Libya and Sardinia are conquered. French score another naval victory against Italy while CW hits the last Italian TRS of the Med.

After a strong build up, Japan DoWs the USSR and easily takes resources and Vladivostok.

 

JA40-ND40. France falls early July. Italy installs Vichy: all colonies except Syria join Free France. Chinese garrison Indo-China while Japanese garrison Albania. Japan does not attack anywhere. First strategic bombing of Germany. CW invades Sicily and promptly puts 4 corps there. Active Russia receives tons of reinforcements and packs up the border. Axis player almost out of time in ND40.

 

1941

 

JF41-MJ41. After horrendous weather in JF, long turns of nice weather. Kriegsmarine rebased to Brest. CW conquers Siam and garrisons all that needs to be in Asia. USA vote oil embargo in MA, which in turns forces Japan to DoW CW. Well prepared invasion of Canada fails on an unlucky DR while, in the Med, Italians cannot join the IJA in the Egypt campaign. Japan tries to compensate failure in Canada by all out assaults in China, but with no more success: Chinese liberate Shanghai and Canton. Royal Navy suffers big losses to Euroaxis in the Med. And Germans get ashore in Harwich, England.

 

JA41-ND41. Fine weather until mid October. Germans promptly pull back of England, losing the AMPH. Heavy strategic bombings of Germany (5PP/turn). First convoys casualties to Axis SUBs in the Atlantic. Japan conquers NEI. Italians reinforce Sicily thanks to partisans. Chris out of time in SO and ND (5 min/impulse). The USA gear up in JA, pass war appropriations in SO, DoW Japan in ND, conquer undefended Marshals Islands, Saipan, and reinforce Philippines. USSR DoWs Germany and advances in the Hungarian Carpathians. American DoW on EuroAxis fails.

 

1942

 

JF42-MJ42. Japan takes Manila after 2 attacks. The USA invade Truk. First big fleet battles, with mild results (1CV lost each side). All the partisan force pool is in China. Germany DoWs and quickly conquers Yugoslavia. The USSR attacks Rumania, grabs the oil but can't attack Bucharest before end of turn. Russian navy defeats Kriegsmarine in the Baltic Sea. German SUBs intercept British TRS in BoB. CW invades kneel of the Italian boot but bounces on Tarento. W.Allies make OCs.

 

JA42-ND42. Germany clears East Poland and Baltic States of Russians but does not enter undefended Ukraine. Bucharest and Ploestli are taken and retaken. Red wings suffer huge casualties. CW conquers Italy, cracks its first OC to take Rome and moves north up to Ancona. Some aircraft stacking problems in the boot. No strat bombing. Vichy collapsed. Japanese hunt regenerating Chinese partisans and shorten their front line. The USN sails 4 CVs to the China Sea but no search

roll succeeds. Chinese SUBs meet CV fleet instead of CPs (bye bye).

 

1943

 

JF43. CW COMPLETELY CONQUERS ITALY. AMERICAN NAVY DEFEATED.

 

Allied Initiative.

 

Turns start with an unexpected fine impulse, then turns to snow and ends horrible. Most of the action occurs the first two impulses.

 

After building up in the Pacific for turns, the impatient American goes search the Japanese. The bushido code leaves no choice but to reply to this provocation and more than 30 CVs engage in a long and difficult battle. Although dominated in A2A, in surface and in AA, Japanese experience pays off: America better ships are manned with rookies. Japan finds first round. A2A battle is quite balanced; AA is not (Japan: -2/4 roll aborts 2 American points; US: helped with newly designed tracers: +2/4 gives 15 points). Yorktown II and Saratoga sunk, vs. Zuikaku and a couple of surface ships. Japan finds second round. This time, no US air clears through. American lose Yorktown. They need their revenge. They stick around. LBAs have almost all been shot down or aborted. The 5 US CVs are on their own, against 8 CVLs and 3 CVs. They get surprised again. Lexington II sunk. Time to go back to Truk. Someone said reverse Midway?

 

[Rational behind this battle. Japan had lost 5 CVPs the turns before and was not at her max. The USN dominated all aspects of the fight by one or two columns. Losing control of the China Sea would have put Japan in a dire situation: no supply to the Philippines and the continent, limited resources etc. Japan therefore had to fight with no choice but to win. After the battle, the USN is still stronger than the IJN, but marginally. Some constants of the fight: Japanese AA always miserable. American AA always awesome. Americans failed all their saving rolls: Japan had 4X totally and got them all].

 

While the heroes of the Bonin battle are celebrated in Tokyo, Chinese offer a consolation lot to America. Their SUBs, under stormy weather, empty the China Sea of Japanese convoys twice (total: 8 CPs sunk) cutting Japanese production to 8 BPs.

 

The Red Army counter attacks Ploestli (taken by Germans last impulse of ND42, +10 blitz, DR=8) but do not try to break the German line in Rumania. In the Baltic States, Timoschenko takes Riga (+10 assault, DR=8, German MIL defeated) and Kaunas to build a line along the Neman. When snow comes at last, Yemerenko liberates Lvov (+11 blitz, DR=9, no German casualty). But snow turns into blizzard and all action stops.

 

It's now time to finish off Italy. CW invades Tirana (Gort+PARA), killing the heroic Japanese defenders of the city (+14 assault, DR=11). Badoglio and German MTNs approach the city to try an emergency counter attack. Bad weather prevents any attempt. CW completely conquers Italy, wiping off 90BPs of units from the table, including 14 planes and 4 HQs.

 

[Back in 1940, when CW was running wild in the Med and Italy had no TRS, Chris sent two Japanese WP GAR to hold Tirana and secure an alternative Italian home country. But Chris also sailed Japanese SUBs to the Med, and one of them RTB to Tirana, where it could not be reorganized. This face down SUB prevented EuroAxis units to give any support to Tirana. CW waited for the right moment to take it, knowing it could not be reinforced].

 

No partisans

Losses: Ch: 6 BPs, Ru: 18 BPs, Ge: 19 BPs, Jp: 36 BPs, CW: 5 BPs, FF: 1 BP, USA: 33 BPs. Italy: 90 BPs. A grand total of approx 208 BPs for

a JF turn!

Noticeable builds: Chinese OC. US: 5 Essex class CVs face down.

 

MA43. YUGOSLAVIAN PARTISAN CUT MOUNTAIN RAILROAD

 

As the title suggests, this turn saw little action. Weather was bad except for first impulse. Allies got the initiative in spite of a reroll.

 

Japan slowly evacuates China. Yamashita and another corps are embarked from the Tsing-Tao area (Tsing Tao itself being under Communist control). Peking and Tsien-Tin are left little defended. Mao attacks, but bounces (+9 assault, DR=4). When storms cover the seas, the US surface fleet comes hunting the China Sea but cannot find. A DIV liberates Menado, overrunning a face down Japanese ship.

 

British successfully ground strike Kesselring and Manstein, both on or close to the front line north or Rome. Skilful defense let them escape from following attacks (-/R result). CW loses her first STR over Milan.

 

The Kriegsmarine resumes convoys through the Baltic Sea and sinks a Russian SUB.

 

And the main event is the surprise revolt of elite partisans in Yugoslavia. A 4-2 steps on the railroad connection, blocking 2 resources and threatening supply to the Rumanian front (Russian block one of the Transylvanian railroads and ZoC the other).

 

Losses: Ge: 6 BPs, CW: 6 BPs, Jp: 6 BPs, US: 5 BPs, Ru: 2 BPs.

 

MJ43 CHINA LIBERATED, JAPAN INVADED

 

Initiative goes to the Allies thanks to a reroll. Fine weather all turn long and immediate end of turn.

 

The trench warfare continues in Rumania, except that both sides now use offensive chits. Zhukov boosts Vatutin in an attack against Bucharest badly coordinated with the air force (all ground strikes missed). +8 assault, DR=15, the city falls again. Von Bock enjoys his own OC to counter attack, again without any air support (+17 assault, DR=16). Thereafter, although both sides are mostly face up, nothing moves. Russia also grabs another mountain hex in the South Carpathians, which will be all the territorial gain of the turn. Various air battles all over the front end up with more German losses than Russian (TACx2, STRx1, FTRx1 vs. TACx1, FTRx2) but little flips. And the Bismark is damaged in a naval battle in the Baltic Sea.

 

[Because of the Yugoslavian partisan making supply unsure, Germany could not afford to lose the secondary supply source Bucharest. Germany has 2 more OCs on board.]

 

Von Leeb takes command in Italy after Kesselring and Manstein are dispatched to Yugoslavia and East Prussia respectively. He builds a line in the La Spezia-Florence mountains, giving up one resource. Gort tosses an OC to assault Florence (+13 assault, DR=16), killing nothing more than the defending GAR but taking the hex. Germans step back to the Po river line. Ike and a couple of green units are now in UK.

 

Pacific theater. Turn starts with most of the fleets in port. A DIV MAR sneaks through the China Sea to Foochow, from where ot walks to Taiwan's resource hex. At the same time, the newly arrived CW task force clears the China Sea of CPs so that the Japanese Philippines air force, which supports strong defenders of Manila, cannot intercept PARA and MTN air transported to Taiwan. The bushido code leaves no but to reply to this provocation. A strong fleet with maximum lift carries reinforcements to the island. But an isolated Catilina escapes both Japanese FTRs and AA (-1/2 AA gives 1 point aborted), and scores an A on the TRS carrying Yamashita. This lowers the counter attack significantly. (This Catalina is shot down shortly after and joins 3 of the 4 CW SCS that had dared patrol the sea). Who cares, the attack can't be called off (the bushido code etc). +7 assault, DR=7 (rainy weather). 3 of the 4 attackers die. Americans take control of 2 more

hexes of the island, capturing a CVL and damaging an AMPH.

 

Seeing the main Japanese fleet committed, and noticing that Japan itself is only defended by a 4-1 GAR and face down Yamashita, while Bonin Islands and Philippines are almost overstacked with red units, Mc Arthur orders to strike where they ain't. An invasion fleet sails the Japanese Coast to hit the beaches of Nemuro (extreme north of Hokkaido). +11 assault, DR=6, successful landing. The news can't be kept secret and Japanese population panics. Whatever is left of the fleet evacuates DIVs from now secondary theaters to defend Tokyo. Americans promptly extend their beachhead, sending Clark and as many air as can be stacked in the mountains (supercombined).

 

These tremendous events push the Chinese news to the interior pages. Nationalists and Communists rush for the prestige of killing the last Japanese defenders. Chiang takes the coastal resource (+4, DR=10 but defender called blitz). Mao first liberates Peking (+11, DR=3 but defender called blitz again) then Tsien Tin (+10 assault, DR=13). Communists even enter Manchuria. The Hiroshima MIL is left inland China. To generate partisans.

 

Turn ends prematurely. Axis both wanted a short turn and a little more time. Germans, who had flipped all their HQs early, cancelled the reorganizing OC, but Japan did not have time to sail any CP and their production is cut to 5 PPs (=10 BPs) from the continent. On the other hand, nothing could have stopped Americans from taking a couple of more hexes in Hokkaido. They only control 2 now. It is interesting to note that Japan was in position to play a naval OC, which, by unflipping the lift in the China Sea, would have permitted massive reinforcement of the home country.

 

Partisans: Yugoslavia (a 0-1 PART this time), India.

 

Losses: Ch: 3 BPs, CW: 6 BPs + OCx1, US: 17 BPs + OCx1, Ru: 19 BPs + OCx1, Ge: 36 BPs + OCx1, Jp: 29 BPs.

 

 

JA43. ALLIES INVADE NORMANDY.

 

Axis initiative

 

As the Italian campaign has made stiff progress, CW could transfer its projection units to UK in MJ. There is a (deliberate?) hole in the Atlantic wall on the historical hex. In spite of 3 failed ground strikes, Allies invade the hex [it would have been a 2 hex invasion had the ground strikes on counter attacking units succeeded. I decided to make it one hex but to save the Navy for DSB]. Model is quickly railed to the front with reserves (OC) but fails to push the invaders at sea (+5 blitz, DR=9). Allies mechanically extend the beachhead following impulses, taking all of Brittany. A German SUBs helps out: by initiating and finding in the North Seas, it allows all the CW lift to abort the zone, reorganize and bring more troops to the front. Thank you Kriegsmarine!

 

The Russian front is a replay of the impulse before. Vatutin attacks Bucharest boosted by an OC (+5 assault, DR=19), takes whatever is left of the city, and is pushed back by Von Bock (OC, +13 assault, DR=10), all with some air casualties but not a single successful ground strike on either side. Kesselring kills the nasty 4-2 Yugoslavian PART. German cities are severely bombed by English long range STR. German pass to hasten the end of turn without effect.

 

In the Pacific, Americans secure all south of Taiwan and surround Sapporo in Hokkaido, but do not attack. Chinese attack a mountain hex to prepare the assault on Port Arthur but bounce (+4 assault, DR=4). Japanese pull of out Chita and reinforce Vladivostok. Some naval skirmishes in the seas around Japan for a few Japanese naval casualties (sunk: AMPHx1, CVLx1, CVx1, BBx1) and the loss of a precious, long range NAV.

 

Losses: CW: 11BPs, Ru: 12BPs (+OC), US: 29BPs, Ch: 5BPs, Jp: 37BPs, Ge: 28BPs+OCx2, FF:2

 

SO43. US CONQUER TAIWAN.

 

Initiative Axis thanks to a reroll

 

Although weather is fair, little happens in Europe. Axis SUBs sail out to intercepting positions and do intercept any TRS that wanders around (including the one carrying Bradley), but no actual naval combat occurs. 3 corps and some massive air join the Allies in France, where Ike, Crerar and Monty lead the way. Germans build a line along the Seine. British strategic bombings are still powerful (-6 PPs) but the first carpet-bombing of the game is a miserable failure (1 US STR lost).

 

In the Pacific, Nimitz easily takes Taiwan, only defended by the Taihoku MIL after the 8-3 INF was shipped back to Japan. Mao now takes that mountain hex NW of Port Arthur (+8 assault, DR=11). The Russian Siberia army, made of 4 CAV corps and all 2 and 3 points MIL, moves around Chita and blocks the rail to the East. Japanese lose another TRS in a surface battle in the China Sea.

 

Losses: CW: 6 BPs, US: 14BPs, Jp: 23 BPs, Ch: 4BPs.

 

ND43.GLOBAL WARMING: AXIS BLACK AND BLUE

 

Allied initiative.

After a relatively calm SO43, Allies now resume offensive. The USA have 4-stockpiled OCs, Russia 2, CW 3 and China 1. As the title suggests, weather is mostly fine. Not a single snow impulse for Russian winterized.

 

The first impulse of the turns sees 3 successful attacks on 3 different fronts. Mao tosses an OC to take Port Arthur under rain weather (+13 assault, DR=7). Clark assaults Sapporo (+11 Assault, DR=16) supported by maximum shore bombardment. And Gort breaks the Po line in Venice (+7 assault, DR=12), supported by insufficient SB (I had forgotten to pick up the big BB from Malta). Axis replies with naval moves (last sortie of the Italian fleet and evacuation of Honk-Kong and the Philippines). Later, the Kriegsmarine sails to the Atlantic and hits CW CPs badly (-CPx6) but lose the Graf Zeppelin.

 

Weather is still fine end of November. The Russian bear wakes up with a super combined. Ground strikes give lots of flips in adjacent hexes, especially in Rumania and Hungary. However, the renewed Bucharest assault fails (+7 assault, DR=3, I love OCs). Germans step back in big stacks in Poland, slowly prepare a strategic retreat from Rumania (Von Bock moves to Bulgaria), and build a kind of line Budapest-Danube. Weather is fine again in December: Russians reorganize HQs and attack all that is still flipped. Zhukov now relays Vatutin against Bucharest (+8 assault, DR=16); Konev wipes out goods units in Hungary (+? Blitz, DR=18) and Timoschenko liberates Brest-Litovsk (+15 assault, DR=19). That was a true offensive chit. Germany has lots of holes to plug but thanks to EoT=2, Russians won't enjoy an exploitation impulse.

 

In France, after again more troops, including Mountbatten, are poured in from the UK and the US (US: super combined), both sides camp on a different bank of the Seine. An INF DIV runs to the Med to cut the shipping to the Spanish resource to Germany.

 

Under strong, multinational LBA cover (NAVx3, FTRx6, with US, Chinese, Australian and Indian planes), the Allies surprise the weak Japanese forces at sea, sinking CVL+TRSx2. Japan is down to 1 TRS, which safely picks up the last defenders of unbothered Rafael.

 

Rumania is (at last) conquered.

Losses: Jp: 25BPs, Ge: 59 BPs, Ru: 3 BPs+OCx2; Ch: 12BPs+OCx1, US: 0+OCx1, CW: 10BPs, FF: 2BPs.

 

Time: Allies: 14h52min, Axis: 15h02min.

We both exceeded the 12h allocated but without suffering any penalty.

 

1944

 

JF44. RUSSIANS TAKE HARBIN

 

Allies get the initiative but weather is not mild anymore (DR=10, horrible)

 

The US toss an OC for a logistics super combined. McArthur calls off the attack of Manila after all ground strikes miss and Japan resumes supply. The IJN suffers in another little naval battle (CVL and SCSx2 sunk).

 

Konev enjoys an OC when snow comes at last, for an all out attack in Hungary. Results are disappointing: the Red Army takes a couple of hexes but Germans retreat in order. Zhukov moves West along the Danube in Rumanian and undefended Bulgaria.

 

The US liberate Lyon. British take a 2nd hex on Milan (+12 Blitz, DR=5). Massive strategic bombing of Germany.

 

And the Russian Siberian army steps into undefended Harbin and Blag (hence getting a supply source in the area).

 

Partisans: 4-2 in Yugoslavia (again); 3-3 in France.

Losses: Ge: 22BPs, Ru: 20BPs+OCx1, CW: 1 BP, Jp: 10BPs, US: 0 BP+OCx1.

 

MA44. LIBERATION OF PARIS. JAPAN LOSES 3 CVs. RUSSIANS ENTER EAST PRUSSIA.

 

Allies get the initiative in spite of a re-roll.

 

It snows! Russians can at last attack! Armored troops lead a nice attack against one of the last German hexes on the left bank of the Danube (+5 blitz, DR=20) but fail near Lodz (+2 blitz, DR=7). Zhukov secures undefended Sofia. Germans build a strong line Vistula-Budapest-Belgrade but let Russians penetrate south Yugoslavia. The Red Army pours in and slowly turns German defenses.

 

Meanwhile, Timoschenko and Rokossovski clear East Prussia except for Koenigsberg. Although the Russian super combined is mostly a severe air defeat (Ru loses 10 aircrafts to 3 German), followed by laughable land attacks (+7 assault, DR=2 near Budapest) they control all hexes East of the Vistula and the Danube at the end of the turn, including 3 hexes on Warsaw.

 

Western Allies demonstrate their power in France. After another logistics super combined to land 5 more corps and some planes in France, it's time to break the Seine. Bradley breaks a super air. Monty a super land. Axis FTRs do not even dare to intercept the carpet bombings (wise move: DR=1, 4, 4 for no hit) not the ground strikes (pretty much all the German line is flipped, esp. Paris). Crerar leads the attack on Paris: +12 assault, DR=3: Germany loses a DIV CAV... [yeah, I rolled 2 with Russians and 3 with CW on these OCs]. CW decides to take the HQ as a loss in order to reorganize all the stacks.

 

Following impulse, after Rommel has reorganized Paris defenders, Ike plays a super air but British a standard land. No carpet-bombing succeeds [you will note that the Parisian player did not hesitate to carpet bomb Paris at 25+ twice. However, given the result, it seems pilots forgot to drop their bombs]. Ground strikes on Paris all fail. And there is no more CW HQ to boost the attack. But there's nothing such as a good roll to win the game: +6 assault, DR=6, Paris fails, France is liberated [some might say that the inclusion of the FF DIV MAR in this attack changed everything...].

 

In Italy, Gort takes Milan where the heroic Bremen MIL takes down INF+MOT with it (+9 assault, DR=8). Von Leeb backs up to Austria. CW and US armies link up in the Alps.

 

Although the USN can't move anytime this turn (US play super airs), a big air to sea battle, with huge Allies surprise, occurs in the China Sea. 11 FTRs and 4 NAV surprise the Combined fleet. Kaga and Shokaku are shot down in A2A, and Allies get 2D after AA, right enough to sink both capital CVs. Even worse, a US surface fleets shells the Japanese at point blank a few weeks later, sinking a 3rd CV.`Another nail on the coffin', comments Chris. Japan does manage to cut US supply in the China Sea though, so that flipped Nimitz in Taiwan cannot reorganize at the end of turn.

 

And the most important event takes place in the South China Sea where the Mme Chiang, the newly arrived Chinese CV, scores a brilliant victory against a Japanese CP! Mao also takes Mudken (+6 assault, DR=15) and Manchuria is conquered.

 

Bulgaria and Manchuria conquered by the USSR. France liberated.

Losses: Ge: 53BPs, Jp: 38BPs, CW: 20Bps+OCx1, US: 6BPs +OCx3, Ch: 10BPs, Ru: 51Bps+OCx1.

 

MJ 44. LIBERATION OF MANILLA. ALLIES RUSH INTO GERMANY.

 

Allies get the initiative thanks to a re-roll. It is the 4th consecutive turn they start first.

 

Weather starts awful, which gives time to all powers to refit their lines (all newly arrived reinforcements to France, all new planes to the front line). Rommel decides to give up the Seine line. A couple of speedbumps stacks are left behind while the best units slowly move back East. Again, the Chinese navy's activity is remarkable: the nationalist MAR walks from China to Korea where it is promptly reinforced by Chiang, jumping from the brand new Chinese TRS (which is also out to resume supply to Taiwan).

 

From that point on, land action all over the place. In France, the allies ground strike the second line of retreating Germans while killing the first line (blitz bonus are up to +9 in some attacks). Next impulse, 4 more stacks are attacked from 2 hexes each thanks to a couple of land OCs (Ike, Mountbatten). Rommel is captured (+13 blitz, DR=4, but no retreat path). Rouen falls. Advanced units enter Belgium. The German front is not continuous -no unit guarding the Rhine- and flipped stacks hold Brussels, Lille and Metz, which would have been the next immediate targets.

 

Indeed, Germany could not retreat East as there were more urgent troubles to fix in the East. Vatutin takes Belgrade easily (+10 assault, DR=9) and Zhukov commands a powerful front facing north in Yugoslavia. But more critical is the successful breakthrough of Russian T-34 across the Vistula north of Lodz (+5 blitz, DR=16, Rundstedt is flipped retreating). Manstein expends an air OC to stop the hemorrhage. Carpet-bombing fails but Russian spearhead in Poland and East Prussia is all flipped (and Russia loses 3 planes to 1 German). However, this meant no land moves: A nice 10-6 ARM ends up surrounded in Yugoslavia.

 

Very little happens in the Pacific. Mc Arthur eventually assaults Manilla –without any SB but supported by 2 paradrops- :+14 assault, DR=9. Communist Chinese rush through Manchuria to the Korean border where the last Japanese on the continent stand. Russians are 2 hexes from Vladivostok.

 

EoT was 2 when we stopped the game. The immediate outlook was very grim for Axis. One or two more Allied impulses would have been very severe in the West: Allies had a serious chance to take out all Belgium and to cross the Rhine. Russians were to toss an OC to reorganize HQs. They may have poured through their breakthrough in Poland, trying to take Dantzig, or could have given a dicey shot at Warsaw. In Yugoslavia, they would have marched north to undefended

Zagreb but would not have attacked Budapest yet.

 

This turn was to be followed by JA, where OCs would have been expended pretty much each impulse. I can't say how far the allies would have made it (I lack experience!) but it sure would have been ugly.

 

In the Pacific, the campaign was over from my point of view. Japan still held 3 objective cities: Tokyo, Vladivostok, Rabaul. Rabaul was empty and just waiting for a US naval move to be auto-invaded. Vladivostok would probably have been liberated by Mao (because of FTC). The USA, already in Hokkaido, had no intention to attack Japan, which was overstacked with land units. However, any Japanese ship sailing the seas would have been shadowed and attacked by CW, American, FF or Chinese navy. The Japanese navy was down to 20 ships, including 7 carriers, among which 2 3-points CVs. Japan still had an OC but did not have assets to make use of it. The Allied Pacific fleet was something like 60 ships, without much crap.

 

Final note about time: in 1944, Allies were spending roughly twice as much time as Axis. I might have run out of time in ND.

 

======================

 

Aftermath comments

 

We took some time to discuss the strategic issues of this game last Sunday (Chris, feel free to comment more!).

 

From Axis point of view, the game was lost because of:

(a) the set of rules, and esp. the fact we did not use the AfA USE markers. As the pact could not be broken because of Russians packing the border, the USA started to pull 1942 chits at the end of 1941. It ruined the very conservative USE play of the Axis. (USA DoWed Japan in ND41, but got gear up in JA41 only, immediately followed by war appropriations in SO41. Total war as late as JF43).

 

(b) A failed attack during the Japanese super combined in 41, that demoralized Axis player, and led to non-reasonable all out assaults in China and a non-necessary invasion of UK.

 

(c) Allies did not make mistakes that could be exploited by Axis

 

From Allied point of view, game was won because of: (a) Germany DoWing the Baltic States in MJ40 was countered with Russia packing the border, which (i) gave the strategic initiative when to break the pact to Russia (ii) increased the USE average value. This was made even worse since Japan DoWed Russia the same impulse, and the USSR did not surrender, but instead built MILs for garrison ratio. Obvisouly, Axis did not see it coming. I think that was the key strategic event of the game.

 

(b) Axis gave much territory for free: CW ran wild in the Med in 40, landed unopposed in Sicily, made progress along the boot more easily than they should have, landed unopposed in Normandy; Russians started the war already holding the excellent defensive mountain territory of Hungary/Rumania; USA attacked Truk when defended by a single stack, walked to Taiwan, did not have to fight much for

Hokkaido.

 

(c) Axis did not even try a BoA because CW had so many reserve CPs from day one. Italians did not built NAVs to contest the Med.

 

(d) I only took reasonable risks and played quite a conservative game. My opponent being much better tactically than I (he IS crafty), I would always secure my backyard before trying to advance. That did not keep me from low odds attacks, but only when I was certain I could afford the bad roll. Worked great since, although I had a good share of bad rolls, none ever turned critical. The best example being the loss of 4 CVs in JF43 in the China Sea: it did not give Japan more than a couple of turn of relief.

 

(e) No building mistakes.

 

Summary:

Europe: Poland First, France JA40, DoW Baltic States, Russia packs the border, DoWs Germany in ND41, trench warfare until 43, then conquest of Rumania, Bulgaria, Yugoslavia, and advance in Poland. Not a single German unit ever entered Russia. Russia did not receive any LL BP (but some resource when CW really had too many).The strongest FF ever due to really unlucky settlements DRs (North Africa went FF). Very helpful to cover the seas. CW takes out Libya, Sardinia, Sicily in 40, invades Italy in 42, completely conquers Italy in JF43, progress up to Milan.

D-Day JA43. Paris falls in MA44. Overwhelming Allied force in MJ44.

 

Pacific: No attack vs. China. Japan takes out (undefended) Siberia in MJ40. Attacks CW in MJ41, but doesn't take much (invasion of Canada fails, Suez is closed for a couple of turns). Then turns defensive after securing Philippines and NEI. USA DoW Japan in ND41. Japan first builds (naval gearing > 7, PARA and MAR, NAV and FTR3). Take Truk in JF42. Aggressively looks for the big battle against Japan and gets bloody nose in JF43. Take Taiwan and Hokkaido in 43, Manila in 44. Chinese liberate their home country in 43. Conquer Manchuria in 44.

 

=====================================================

 

RULES

 

After running games that did not make it up to 1944 in 2 years time, we decided to speed up by getting rid of a maximum of options but could not help retaining a few. We kept: OCs, partisans, 2D10CRT, fractional odds, SiF & PiF units, CAW, TFs (not hidden), OCR, extended range rebasing & outclassed fighters, carpet bombing, factory destruction & construction, LOS, DSB, isolated reorg, "Classic" DIVs, AMPH, SCS transport and the Queens. That's still more than 20.

 

We got rid of all special units (ENG, ART, GBA, SIB, SKI, Supply, FORT, TERR, FROG, CBV etc.), of PILs and of CVPs, of all special air abilities (tank buster, twin engines etc.), of plenty of useless stuff and, last but not least, of oil. Of course, no LoC Vichy. And we made an exception for bounce combat, which I got converted to by Kevin B.

 

House rules: Kevin's modified Japan-USSR peace; Vichy's production handled by side with initiative.

Clock rules (64h per side: everything on clock inc. EoT). We decided to soften the clock rules after Axis played on a 5min/impulse penalty for 2 complete turns end of 41. Playing one theatre in emergency mode was possible; playing both was not. New clock rule is: penalty applies if (1) yearly time is exceeded and (2) current time is 1.5 times opponent's. Penalty time is raised from 5 to 10min/impulse. Aims: (a) keep a good pace of play (b) make both players play at a somehow

similar pace rather than against a pre-set limit. "Late" player can moreover buy time back (more details if requested).

 

Daniel