Game finished in Communist victory!
Note: We
decided to start a new game at the beginning of September, no matter what the
situation on the board is by then. Since we consider using the new 2d10 combat
chart for that game, we decided to try it in this game from Nov/Dec 1944
onwards.
General
Players
Rules
Victory_conditions
Setup
1936
1937
1938
1939
1940
1941
1942
1943
1944
Conclusion
We started this
game on December 14, 1999 at Teemu's home. We will play it once a week (on
Tuesdays), about five hours at a time. Let's see if I am this time too lazy to
write things down... at least at first I should have time.
People told
what countries they absolutely don't want to play, and a satisfactory agreement
was reached
(after some
negotiation).
CW &
China:
Mika ("What? Nobody told me that!") Launilahti, an old WiF player
from times of 4th ed. & DoD.
US &
France:
Teemu ("Let's use this house rule!") Juntunen, an old fox from times
of 4th ed. & DoD.
The game is a
full-blown WIFFE deluxe game with Leaders in Flames and almost all relevant
optional rules.
We aren't using
the following optional rules:
17. Variable
weather
38. Defensive
shore bombardment (we use Teemu's SB rule) You can check it out here
43. 2-dice land
combats is used, but with the modification that attacker's roll determines if
he stays face up.
52. Aircraft
night missions are only used for strategic bombing.
64. Japanese
command conflict
In DoD3 Major
power activates a minor country itself. We use secondary option play,
reactionary war and join in, and a new alternate
We are using
the following house rules in WIF Final.
As usual, we'll
play as long as it seems fun. Then the loser is determined based on controlled
victory cities, and he has to buy winners a beer.
We didn't use
the setup values provided in DoD3. Teemu made some calculations to know how
much build points every major power may spend at the start of the game. He used
WiFD 1939 setup and compared it to WiF 5th edition 1939 setup. The difference
in build points was added to the build points we get from the
original DOD2
setup. After that some powers (France FREX) get some extra points to compensate
their reduced prodution between DOD2 and DOD3. Result looks like this.
CW has about 65 CPs, and
pretty many surface ships. They also have two AMPHs and TRSs. Naval bombers are
manned in
Jan/Feb 1936
In Spain
Nationalists get 70% of ground troops and 60% of naval units. Republican units
set up at
Nothing happens
in
In
New year, new
tricks.
CW pays 19 BP
and gears up.
Borderlands) is
off-limits to
During the
first impulse, Russia DOWs Persia and Baltic States and takes a land action.
Three divisions march unopposed to the
During the
second impulse Teheran is assaulted at 4.3:1, and taken. One cavalry division
is killed, but Russian troops don't flip. Two long-range ATR bombers are still
kept in reserve.
Then
Weather is bad
and
Using Siberians
and Zhukov
Now
Jan/Feb 1939
the leading
Capitalist, Stalin orders a new 5-year plan (the third after 1935), resulting
in massive military output. Then he ends the turn before
If all oil is
assigned to production,
In fact, the
WIFFE turn was left after the New Year because
1. Impulse. St/R/F. Movement
order: Democrats/Fascists/Communists.
2. Impulse. Sn/St/R. Again bad
weather. Nothing happens, except
3. Impulse. R/F/F. EOT roll: 5.
Democrats try to end the turn, but Fascists get to play. Germany DOWs Belgium
and
Everybody bids
high.
Movement order:
Democrats/Fascists/Communists.
1. Impulse. F/F/F/F. CW honors their
guarantees and declares war on
Meanwhile an
incident at
2. Impulse. Still fine weather. CW
moves loaded transporters to French ports and unloaded back to sea. Gort and an
infantry step into Paris, and a garrison NE of Rouen - French don't have nearly
enough units. Teemu tries to fix his lines the best he can.
flipped.
Remaining HQs and ATRs reorganise as many units as possible.
3. Impulse. F/F/F/R. Units are
shuffled around
corps.
4. Impulse. Fine weather again
everywhere. EOT roll:1.
5. Impulse. (partial) F/F/F/R. EOT:
3.
Combined
Italian and Spanish troops attack
6. Impulse. Fine weather. EOT: 5.
Algerian
territorial captures unoccupied
Since weather
clears in
Mannerheim
(Damn! Why just now?) and Timoshenko are picked. Movement order is Communists/Democrats/Fascists.
1. Impulse. Raining in North
Monsoon.
CW troops start
a mass movement to
2. Impulse. Fine weather.
CW port strikes
3. Impulse. Raining in North
Monsoon.
4. Impulse. Raining in North
Monsoon. EOT: 1.
excited to see
that their 4:1-2 attack has changed to 4:1+2. Von Bock shows his leadership
skills (5:1+2) and
5. Impulse. Still raining in North
Monsoon. EOT: 3.
Pretelat and
Guderian are picked. Movement order: Democrats/Fascists/Communists.
1. Impulse. Storm/Rain/Rain/Storm.
French bombers (finally reorganised, thanks to US oil transported last turn to Brest
and French Equitorial Africa) rebase to Britain.
2. Impulse. Raining in
Two French
transporters sail to Bay of Biscay from
Biscay, and
then chooses the Vichy French borders he has established, instead of the historical
ones...)
and clears
through their bomber. After fractional odds roll is missed, the attack comes
off as 2:1. Japanese take the hex, but lose a division.
3. impulse. (partial) EOT: 3. Fine weather. Democrats
fail to roll out.
4. Impulse. EOT: 5. Fine weather.
Democrats roll out.
Raeder and
Chiang are picked.
Movement order:
Democrats/Fascists/Communists.
1. Impulse. Raining in the
toes about the
garrison (Russia could break the treaty any time they feel like it with these
figures - after the nine-turn period is over, of course (which happens to be on
the next turn).
2. Impulse. Sn/Sn/R/F/R/F. Japan
attacks Kwei-Yang. Yamamoto misses his HQ support, so the attack is carried out
as a 3:1 assault and
3. Impulse. Same weather. EOT: 1.
More buildup in
4. Impulse. Raining in the
CW gears up to
PML 4.
Doenitz and DeGaulle
are picked. Movement order: Communists/Democrats/Fascists.
1. Impulse. Bl/Sn/Sn/F/St/R.
Russia, after consultations with Roosevelt, announce that they can't stand
Saudi Arabian continued border skirmishes with Soviet Socialist Republic of Iraq,
and send a mechanized corps (+1 US entry chit), backed up with a bomber, to
"Defeat the anti-socialist factions in Riyadh" (10:1
assault). They
also paradrop the PARA division in the middle of the desert, near the port in
2. Impulse. EOT: 1. Same, bad
weather. Now the meaning of the PARA division and bomber in the middle of the
desert is revealed:
border between
CW moves more
convoys and escorts to Faeroes Gap.
After a brief
negotiation with Mussolini, Hitler announces that any disagreements between
not conquering
Yamamoto and an
ATR reorg all units.
3. Impulse. Sn/Sn/R/F/St/F. EOT: 5.
Stalin, seeing that
an atomic bomb!
A partisan
appears in
Richtoffen and
Chennault are picked. Movement order: Fascists/Communists/Democrats.
1. Impulse. Sn/St/R/F/St/R.
Doenitz sails with his sub fleet from
CW sends naval
units to guard his convoys on
2. Impulse. R/R/F/F/R/F. EOT: 1.
German land
units attack
carrier planes.
One old German and one Italian bomber is downed - Italian pilots escape unharmed.
Only one Stuka clears through the fierce British resistance (at 0-table). After
a missed fractional odds (10%) and succesful HQ support (a "3"), the
attack is a 2:1+2 assault. Result seems to be -/1, but Guderian uses his +1 and
CW loses two units (the FA and one corps).
3. Impulse. Fine weather. EOT: 5.
graciously
shared their intelligence with) get two intelligence points.
Cunningham is
picked for Commonwealth and Darlan for
1. Impulse. St/R/F/St/R/R. Doenitz
gathers his wolfpack and sails to
CW sorties to
2. Impulse. Teemu rolls a one. Same
weather.
CW tries to
reinforce
3. Impulse. R/F/F/St/R/F. EOT: 3.
Democrats pass
and end the turn.
German final
entry should be 23.4, Italian 14.5, Japanese 21.1, and Russian 3.4. However,
Teemu says he has had horrible chit picks. The average chit for commies has
been roughly about 3.5, democrats 2.5 and fascists 1.5.
Using standard
US entry system (and assuming an average chit value of 2, and chits rolled for
in the same way we now have - a minor simplification in the favour of Fascists)
the final entries would beGE 44, IT 3, JA -8 and RU 5.
We wondered how
to make up for Italian guarantee of
Fascists win
the initiative. After the Democrats' subtle question "Do you want the
Fascists to get Gibraltar?",
Terauchi and
Doolittle are picked.
1. Impulse. Rain in North Monsoon.
Free French airforce returns to
eight bombers
and two fighters to
Doenitz, not
fearing the CW task force in 4-box, sails to Faeroes Gap to engage the convoys,
but neither side finds. German 75mm field artillery tries to strike
2. Impulse. Storm in N. Monsoon.
3. Impulse. Same weather.
4. Impulse. Same weather. EOT :1 Units
are shuffled... among them Yeremenko HQ is transported to
A partisan
appears to Vichy Indo-China and hides in the jungles in the south. Free
Chiang is
picked for Democrats. (I missed what was picked for Fascists...). Movement
order: Democrats/Fascists/Communists.
1. Impulse. Fine weather. CW sails
the Dutch sub from Gibraltar to Eastern Mediterranean to search the two
unescorted Italian convoy points, but are lost in the vastness of
Zagreb and two
NW and one NE of Belgrade. Hungarian troops attack the lone Yugo cavalry NE of
Belgrade at 6.5:1 and kill it without flipping. Since there are no Italians in
Hungary or Austria (except one motorized division stacked with the Hungarians),
a German INF steps on the Hungarian resource, two INF in Vienna and
a MTN in
Budapest.
Germany also
sails their surface fleet to Bay of Biscay, but doesn't find the CW task forces
or sixteen English convoy points.
Meanwhile Japan
strikes the two artilleries in Chungking. The Flying Tigers challenge the
Japanese planes but only get their own planes shot down. One of the artilleries
is flipped.
(I saw that the
way was open to both Budapest and Vienna before the Germans moved in, because
the German ZOCs don't affect Russian movement since they aren't at war. With the
Germans sitting in both cities there's little I can do. Except that I have a
huge amount of bombers...<g>)
In a flash of
brilliance and desperation Russia carpet bombs Budapest. German alpine troops
stare dumbfoundedly when the sky blackens from Russian heavy bombers. When the
sun comes out again, the streets of the city are blackened with the remains of
what once used to be an elite German MTN corps (5**). Hitler is outraged.
Stalin merely points that it was the Germans own actions which brought this -
they shouldn't be garrisoning Italian controlled minor countries which Italy
uses to attack Soviet controlled minors.
A Russian
garrison is transported port-to-port to Bulgaria, where it rails to Belgrade.
Two Yugoslavian corps run around the German corps into empty Budapest, and one
stops as a buffer midway between Budapest and Austrian border.
2. Impulse. St/St/R/St/R/F.
Raeder searches
in Bay of Biscay. Both sides find with 3 and 4-boxes, and neither side gets
surprise points. CW suffers XXX, DD, A and Germans XXXX, D, AA. Hawkins and
Cumberland are sunk, and Argus (after brilliant emergency repairs) and Kent
damaged. Seydlitz,
Blucher, Prinz Eugen and Adm. Hipper all fail their defence rolls and are sunk.
Gneisenau is aborted. Hitler aborts his fleet to Brest.
Italy can't do
anything about Hungary - his units will flip if they move in the mountains.
Russia sails
the Yugoslavian old battlecrap to Eastern Mediterranean and searches, but
fails. Then they strike Pola, and Italians scramble to intercept. One of the
two Russian fighters is downed and scrapped, but they take an Italian fighter
and pilot with them. One of the units is flipped.
3. Impulse. EOT: 1. Same weather.
Demos pass, except CW. Turn continues. Italy still can't do anything. Even the
Hungarians themselves are helpless since with Budapest they lost their supply.
4. Impulse. EOT: 5. CW moves a
cruiser to E. Med but fails to find. Demos roll out.
Japan gets one
chit. China, Free France and Russia get one intelligence point. Hungary is conquered
by Russia.
Germany,
Russia, Italy, CW and USA get ready for gear up turn and play 0(g). Turn ends
before France and Japan can play.
O'Connor and
Cavagnari are picked. Movement order: Fascists/Democrats/Communists.
1. Impulse. St/R/F/F. German and
Italian airforces strike Gibraltar with four bombers. Two CW fighters
intercept, and shoot down two of the three escorting fighters and one stuka
with a pilot (Jankke has had terrible luck in air-to-air combats - he has
rolled almost exclusively from 9 to 13. And that's not enough,
even with +3 or
+4 table...). Two Italian bombers clear through and flip both corps. The attack
comes off as a 3:1+1 (no defensive shore bombardment available, since CW ships
returned to base last turn), and a CW division is killed. Gibraltar still
holds, even after two 3:1+2 and one 2:1+3 attacks (with Guderian helping).
Russia strikes
Pola and a hex NE of it. Two Italian fighters challenge the one Russian fighter
and two bombers at Pola, and shoot down the fighter and one bomber, both with
pilots, before the Red Air Force flees the scene! This is the first Italian
victory against the Russians!
2. Impulse. A German transporter
sets sail from Kiel, carrying the marine corps, and goes straight to Calais. From
there the marine steps to Dover in England, forcing the Free French heavy
bombers to rebase! CW responds with panic operations - corps race from as far
away as Birmingham and Southampton to London,
and the
marine's movement is blocked.
Meanwhile in Asia
Japan strikes Nanning and flips both corps.
3. Impulse. Bl/Sn/Sn/R. EOT: 3.
German fleet and combined GE/IT naval airforce sorties to Bay of Biscay to
search for CW and FF task forces in 3- and 4-boxes, and their 16 convoy points.
Germany finds with both 2- and 4-boxes, including the 6-factor He-
Next round,
Germany finds with 4-box, and decides to take surface combat against CPs in
0-box which is guarded only by aircraft. Six CW convoy points are sunk, two
abort. CW decides to save his skin against hot German dice and aborts the sea
area. Convoy line to Britain is severed.
German marine
steps back to Calais. Fascists hope they end the turn to hurt CW production,
but CW gets a chance to remake their convoy lines, this time through North
Atlantic and Faeroes Gap.
CW also finds the
two Italian convoy points in Eastern Mediterranean, and after two rounds of
combat and an aborted cruiser on both sides, one Italian cruiser is damaged and
the unprotected convoy points flee.
Japan takes a
41:12 attack at Nanning, and capture the city without flipping at 4:1+2 table.
4. Impulse. Sn/Sn/R/F. EOT: 8.
Doenitz sails to Faeroes Gap but doesn't find any CW convoys. Fascists roll
out.
Italy and
Germany get one entry chit. China, Free France and Russia get five intelligence
points.
Russia bids 38
for two options! First they guarantee Turkey and activate it on the edge of
Communist ideology, and then make an alliance with it and activate it next to
Russia on political display! Italy loses their two resources from Turkey - now
Turkey provides them to a "more politically correct" Major Power,
like their
factory, too...
Germany and
Italy gear up, and end the turn before USA and CW can do the same.
Fletcher and
Mikawa are picked. Movement order: Fascists/Democrats/Communists.
1. Impulse. Bl/Bl/Sn/F. Germany
sails a transporter to North Sea 0-box and unloads a white print infantry in
Dover. Marine swims across the Channel and joins it. In Asia Japan attacks a
Chinese cavalry SE of Kunming at 3:1 and kills it, but loses a division.
CW sorties to
North Sea and slaughters the lone German transporter. They also move task
forces to Cape St. Vincent 3-box to defend Gibraltar.
2. Impulse. St/R/F/F. EOT: 1.
Germany sails their surface fleet and flies two German and an Italian NAVs to
Cape St. Vincent (3-box, like CW) but doesn't find. Then they attack Gibraltar
and fly ground support/shore bombardment bombers, and are intercepted by two CW
fighters. Two German fighters and a stuka are shot
down (from +2
and -1 tables), the first fighter with a pilot. Only two Italian bombers clear
through.
In the shore
bombardment naval battles CW gets one surprise point and both sides want a
surface combat. Duke of York and Liverpool are sunk; Gneisenau and Scharnhorst
are damaged. On the next round CW gets nine surprise points, but have to use
four to make it surface combat since Germany doesn't want to get
slaughtered.
Bismarck is sunk, Tirpitz and Adm. Scheer are damaged, and Deutchland aborts to
Er Rif. Renown is damaged and Anson and Australia abort to Gibraltar.
On the third
round, CW gets eight surprise points and again uses four of them to pick
surface combat (since Germany still has two carrier planes committed to this
battle, and CW only three). This time the previously damaged Adm. Scheer is
finally sunk, Graf Spee damaged and Gneisenau aborted. Already damaged Renown
is sunk.
Since CW now
only has five factors to shore bombard and all remaining German ships (Tirpitz,
Graf Spee, Gneisenau, Scharnhorst) are already damaged, Germany decides to pull
back and let CW do his bombardment. Germany has a 30% chance to make it 2:1
table but it remains 3:2. A CW division is killed, and the two corps remaining
are flipped. Rundstedt and von Bock reorganise three units on Spanish side of
the straits.
CW only has
three carriers and two SCS's in three-box, and decide they don't want to give
the Germans a chance to find an kill them, so they just return 4 CPs of the
seven to base in Britain.
3. Impulse. Sn/Sn/R/F. EOT: 5.
Doenitz sails to Cape St. Vincent and kills the remaining CW convoy points!
Gibraltar is
out of supply and flipped and has only 8 combat factors defending. Germany
manages a 3:1+2 attack in the hex, but again only one unit is killed. This time
also the Germans lose a MOT.
Democrats
decide they don't want to endanger the three CW carriers in Cape St. Vincent
against formidable Fascist naval bomber forces (including the now present two
Condors, which can react to 3-box), and don't reinforce the sea area. They just
roll out.
Germany and
Italy get one US entry chit. China, FF and Russia get six intelligence points.
Germany plays
0(g). Russia gears up, getting now 26 BP/turn, and activates Bulgaria back
under Russia. CW plays 0(g), USA gears up to their peacetime maximum and now
gets 17BP/turn. Finally Italy plays 0(g) and as usual end the turn, before
France and Japan can play.
Somerville and
Graziani are picked. Fascists win the initiative, and since Gibraltar only
holds one corps, three fighters and four ships, all face down and out of supply
except a single transporter which is face up, Commies demand a reroll. Free
France uses five intelligence points to roll a die beforehand, and decides to
give the "4" rolled to Fascists. Then Fascists also roll beforehand,
and decide to give their "8" Commies.
Finally, as
Democrats roll their initiative, both Fascists and Democrats use intelligence
points to affect the roll. Final roll is "2". Fascists go before
Democrats, and Commies go first.
1. Impulse. Sn/Sn/R/R/St/R. Two
Russian bombers strike Italians East of Zara, and flip both units. Italian
oozing around Yugoslavian line is stopped. Then Germany makes a 9.5:1 assault
on Gibraltar. The lone CW corps is slaughtered; three fighters and face down
cruiser Australia are destroyed. A transporter, BB Anson and CA Shropshire flee
to out of supply Malta (which, unfortunately for CW, is the closest port).
2. Impulse. Sn/St/R/F/St/R. EOT: 1.
Italians make an auto invasion on Malta, and overrun the three ships, scuttling
them all. Germany rails more land units towards the Polish border. Poland feels
a little bit pressured between the two totalitarian armies.
3. Impulse. Same weather. EOT: 7.
Commies shuffle and end the turn.
Italy and Japan
get one chit. China, Free France and Russia get three intelligence points.
Russia makes an
economic agreement with Turkey to use their factory, and activates Turkey under
Russia.
As a secondary
option they join Bulgaria in. Then, to speed up their involvement to the war,
Roosevelt vetoes Neutrality Act! US political effectiveness is reduced to zero;
US entry effects are one greater.Next is Japan, who decides to gear up and end
the turn before CW can play.
Wavell and
Ozawa are picked. Movement order: Democrats/Fascists/Communists.
1. Impulse. Fine weather. CW port
strikes the lone German transporter in Calais, but gets so few surprise points
that nothing happens. Two Free French bombers, escorted by three CW fighters,
ground strike the German marine and infantry corps in Dover. Two German
fighters intercept. One BF-109 is shot down and
the marine is
flipped. Then CW makes a 3:1+2 blitz (using O'Connor), and one CW division is
killed. Germans are forced to retreat - fortunately, the marine can swim back
to safety to the other side of the channel; their friends in the INF are less
fortunate.
Japan strikes
the Commies SE of Si-An, but nothing happens. In Europe, a Condor port strikes
FF fleets in Belfast, but only manages to abort the Bearn. Then Doenitz sails
from Cadiz in Southern Spain to Central Atlantic, and finds CW convoys with 5
surprise points. Six convoy points are killed, and the one remaining is
aborted.
SE of Vienna Italy
strikes the Russian/Yugoslavian stack, but the Regia Aeronautica pilots seem to
need a lot more practise before they know how to make succesful bombings.
However, when Italy decides to attack the hex and sends two fighters and two
bombers to support the attack, opposed by three Russian fighters and six
bombers, Italian bombers manage to maneuver through, a German lend-lease BF-109
shoots down a Soviet SU-2 tactical bomber and aborts two Russian fighters - but
only after clearing through two TB-3 heavy bombers. After succesful fractional
odds and Balbo's MECH doubling, the odds are 2:1+1 blitz (with Graziani's
leader skills). One Italian division is killed for one dead Yugoslavian and a
breakthrough (1/*1B). Even though the attackers stay face up, they don't make
the breakthrough move. Russia pulls back hastily - there isn't defence line to
hold anymore.
2. Impulse. Sn/St/R/St/St/St. Bad
weather sets in, and units are shuffled. More Germans near Poland.
3. Impulse. Fine weather. EOT: 1.
Cunningham leads a CW carrier task force to port strike the lone German cruiser
Deutchland in Er Rif. Germany gets two surprise points, and the cruiser is only
damaged. Germany revenges by strategically bombing London, and manages to
destroy one production point. Italy strikes
Zagreb, and
flips both Russian units in the city - and INF and an INFdivision. Then they
attack Zagreb at 4:1+2, and the Yugoslavian unit and an Italian cavalry
division are killed and the Russians shattered. They also make an attack SW of
Budapest, where two Russian heavy bombers fly unopposed after an Italian
fighter is aborted. At 3:2+1 blitz nothing happens, except that the attackers
are disrupted.
Japan occupies
Chengchow, East of Si-An, and attacks SE of Si-An at 3:1 blitz, using masses of
bombers. One Japanese division is killed with the Lan-Chow militia; other
Chinese units are retreated to the mountains. Fascists roll out.
Germany and
Italy get one chit. Intelligence rolls go again well for the democrats (and, at
the same time, Russia): China, Free France and Russia get six intelligence
points.
First CW and
then Free France kick their spies into action and play 0(h). Then Japan demands
Vichy Indo-China. Hitler gives his blessing to Japanese expansion by playing 0(f).
As a secondary option Waffen-SS is created (current and future SS units are
added to German force pools, older years' SS units are still missing). Italy
plays 0(h) and Russia 0(g).
Fougier and
Montgomery are picked. Movement order: Democrats/Communists/Fascists.
1. Impulse. Storm in North Monsoon.
CW port strikes
the German TRS in Calais again, and it is damaged. Free France strategically
bombs Paris (again), and Germany loses the PP. Russia keeps backing up in
Hungary and Yugoslavia - now they give up Budapest without a fight.
Germany takes
an air impulse and sends a FTR and a NAV in Bay of Biscay 2-box to find out
what the mysterious CW task force is. CW finds with four surprise points and
the TF is revealed to include all CW carriers! German 6-factor He-100 is shot
down with a pilot, and the NAV flees to Brest. Stukas rebase
towards Poland.
Meanwhile Italy flies 3 FTR and a bomber to ground strike SE of Budapest;
neither unit is flipped.
2. Impulse. Raining in the Arctic,
Storm in North Monsoon.
CW carrier TF,
with Somerville, port strikes Brest with 8 CVPs and gets six surprise points.
Two German CVPs, which rebased out of the carrier during the previous impulse,
intercept. One German carrier plane is shot down to two CW CVPs and one pilot.
The German task force includes both German carriers and one
convoy point:
Peter Strasser saves and is only damaged; the other X result is implemented to
the CP. Russia continues to withdraw in Yugoslavia to make a hedgehog defence
of Belgrade and Sarajevo (to prevent the Italians from outflanking them in the
South).
Germany
declares war on Poland and joins Sweden in the war! They succesfully ground
strike one of the two units in Lodz, the only one at Warsaw, and miss the HQ in
Brest-Litovsk. Germany auto-kills Katowice and Poznan and a division in the
woods between them, and runs over the Polish fleet in Danzig and captures the
Dest. Flotilla!
Convoy point is scuttled.
Italy ground
strikes NE of Belgrade with two bombers and two fighters. Russia intercepts with
two fighters. One Russian pilot perishes with his plane, while one Italian
fighter pilot suffers the same fate. An Italian bomber pilot saves when his
bomber is shot down. A Russian infantry is flipped; Yugoslavian INF is missed.
Meanwhile Japan
strikes Si-An with two bombers. Mao leader is flipped as well as one infantry.
3. Impulse. Raining in North
Monsoon.
Japan occupies
Tai-Yuan, but US congress has more important things to do than worry about a
couple of Chinese. Then Japan attacks Si-An at 3:1 table, but Mao succeeds in
HQ support. At 2:1+
Italy marches
to Dubrovnik and the Yugoslavian battlecrap is forced to rebase to Split. Then
those bastards march into Split and capture the face down ship! Germany attacks
Lodz, the Polish bomber is shot down with a pilot and Germany slaughters Lodz
at 5:1+1 (-/*2S). Krakow is auto-killed.
4. Impulse. Raining in North
Monsoon. EOT: 1.
Japan wants
revenge for their dead engineer: They occupy Tsi-Nan (all men, women, children
and animals raped) and attack the resource West of Peking at 3:1. Commies
choose the blitz table, and result is 1/*B. A Japanese field artillery is
killed. Germany attacks Warsaw at 7:1+2, and kills it without trouble (-/*2S).
5. Impulse. Raining in North Monsoon.
EOT: 3. Commies roll out.
Yugoslavia gets
a 0-1 partisan. Italy gets one chit. FF, China and CW get one intelligence
point.
CW plays 0(g).
USA freezes Japanese assets, and after France has played their 0(g) they
embargo strategic materials! I have also forgot to write that last turn they
started East Coast escorts. Japan plays 0(g). Germany plays their owed DoW, and
Swedish join in as a secondary option. Italy plays 0(g) and ends the turn
before Russia.
Kleist and Kuznetsov
are picked. Movement order: Fascists/Communists/Democrats.
1. Impulse. R/R/F/St/F/F. Italy is
stuck in the rain on Yugoslavian mountains, but kills the partisan. Germany
shuffles some units. Russia sails their fleet through the Bosphor Straits to
Eastern Mediterranean and searches for the unescorted Italian convoy points,
but doesn't find. They also rail a garrison unit to Belgrade, and CW guards
convoys.
2. Impulse. St/R/R/St/F/F. Horrible
weather. Germans climb towards the North in Sweden. Italy sails more ships to
E.Med and Russia searches but doesn't find.
3. Impulse. St/St/R/St/R/F. EOT: 3.
Italy sails an AMPH with a Libyan territorial to E. Med, but because of bad
weather can't invade the out of supply Cyprus. Russia still doesn't find and
Fascists roll out.
Japan and Italy
get one chit. China, FF and Russia get three intelligence points.
Nov/Dec 1941
CW, Free
France, Germany and Italy play 0(h), an intelligence campaign. Japan gears up to
PML 5 having a production multiple of 1.25 and getting 15 BP/turn, and ends the
turn before Russia can play.
Spaatz and
Yamashita are picked. Movement order: Communists/Fascists/Democrats.
1. Impulse. Snow/Snow/Rain/Fine.
Russia abandons the garrison race and pulls back from the Russo-German border.
Germany takes a naval impulse and sails two brand new subs from Kiel to
Faeroes, gets four surprise points and kills two convoy points. Rest of the
subs,operaring from Brest, sail to North Atlantic and sink six convoy points
and abort two. One German sub is aborted. CW flees the sea area. Italy ground
strikes Russians NE of Belgrade but misses. CW convoys return to North
Atlantic, this time with heavy fleet cover. Doenitz, showing how much he
appreciates a fair fight, hides beneath the waves.
2. Impulse. Blizzard/Snow/Snow/Rain.
Russia keeps pulling back and making Barbarossa defences; Finland only holds
one corps keeping order in Petsamo. Germans shuffle their units into position
in Poland - it seems the Great Patriotic War is getting closer!
3. Impulse. Blizzard/Blizzard/Snow/Rain.
EOT: 5. Commies roll out.
Finland,
Yugoslavia and French Indo-China get a partisan. All Fascists get one US entry
chit. Germany outrolls the Democrats fair and square with four dice against
four, and gets eight intelligence points. Italy gets 12 and Japan (who only had
one multiple) four.
Jan/Feb 1942
France plays
0(g), and USA shocks the Japanese by announcing they will play the oil embargo!
After a little more close calculation, Teemu takes his word back and only moves
his fleet to Pearl Harbor. Then Russia gears up to PML 6, and gets 34 BP/turn.
Germany plays 0(h) and ends the turn before Italy, CW and Japan
can play. Olli
is getting desperate about playing Tojo - without it he can't declare war on
Major Powers!
Rommel and
Rokossovsky are picked. Movement order: Communists/Democrats/Fascists.
1. Impulse. Horrible weather:
Blizzard/Blizzard/Blizzard/Rain.
Combined Italian/German
surface fleets sail to North Atlantic. CW finds and gets five surprise points.
After seeing what he is up against, Mika chooses to avoid combat. GE/IT had 117
surface factors in 25 ships, while CW found with 12 ships, totalling 45 surface
factors, including five carriers (which, in Blizzard, are
quite useless
except as sitting ducks).
2. Impulse. EOT: 1.
Snow/Snow/Rain/Fine.
Germany makes a
naval impulse, and sails subs to Faeroes Gap to sink escorted convoys. CW turns
the tables by finding and getting four surprise points, and picks a sub combat.
Doenitz's three subs in 3- and 4-boxes can only sit tight while depth charges
drop (Doenitz, with the majority of the sub fleet, was in 2-box and thus
excluded from this combat). In the end, one six-mover German sub is damaged,
and a five-mover sunk. Another five-mover aborts hastily to Brest. In North
Atlantic both sides miss.
Japan, seeing
their potential supply problems, occupies the two remaining cities in North
China, behind their lines. Tien-Tsin and Tsing-Tao are occupied and raped.
3. Impulse. Snow/Snow/Rain/Fine.
EOT: 5.
Despite bad
weather in Yugoslavia, Russia takes an air impulse and asks if Italians want to
fly CAP against carpet bombing. They find two fighters; one covering their
brand new Piaggio, and another to cover two infantries SW of Sarajevo. Russia
decides to use up all fighters and bombers and attacks the infantries. At
+2 table the
Italian fighter is dropped. With 27 points, halved for weather to
Fascists roll
out. Yugoslavia gets another partisan, this time stronger (1-strength). It is
placed in the mountains, stacked with the zero-strength one. Germany gets one
USE chit. Russia decides to try his wings alone against four Democrat and four
Fascist dice in intelligence, rolls a nine and gets three intelligence points!
France plays
0(h). USA
stops oil shipments to Japan and gets their second tension chit vs. Japan.
Next, CW also plays 0(h) and USA gives CW a gift of destroyers. Italy gets
their first tension chit. Russia plays 0(g) and ends the turn before Japan can
play Tojo! Italy, seeing their ally in distress, decides to spend 10
intelligence
points to force Russia to reroll, and Japan can play Tojo. Italy plays 0(h) two
times and ends the turn before Germany can play their three (!) options.
Hata and
Spruance are picked. Movement order: Fascists/Communists/Democrats.
1. Impulse.
Blizzard/Snow/Storm/Rain/Storm/Storm. Russia keeps pulling troops out of
Yugoslavia, and moving troops South of the Pripets towards lightly defended
Rumanian border (I just can't make up my mind where to place the troops (-; ).
Dutch sub, operating from Suez, sails to Italian Coast and sinks the three
Italian convoy points with 11 surprise points.
2. Impulse. EOT: 1. Raining in the
Arctic. Italy strikes unopposed NW of Belgrade, and flip Prince Paul's HQ and a
Russian garrison army. Then they attack the two partisans near Zagreb at 5:1, a
Yugoslavian MIL SE of Sarajevo, and a lone Russian garrison NE of Belgrade.
Russia flies bombers to the last attack, and after
two Italian
fighters shoot down one SU-2 bomber, manage the rest of the bombers clear
through. Balbo doubles the ARM/MECH stack and 3:1+1 attack results in 1/*1B.
Tanks blitz to SE of Belgrade, cutting the Russians' retreat path from Belgrade
to Bulgaria with ZOCs (Some Army Commander finds himself from Siberia for this
mistake! There should have been a unit in that hex!). Zagreb MIL is crushed
(-/*2S), and one partisan is killed but another survives (-/1).
Japan attacks
the Communist Chinese garrison in the mountains two hexes north of Si-An and
kills it.
CW and Free
France make a combined bombing of Lille, and all bombers clear through. One
production point is destroyed - the factory barely survives without massive
reparations. Demos roll out.
A
(zero-srength) partisan arrives in Yugoslavia and overruns a flipped Italian
bomber in Zagreb. Germany and Italy get one entry chit. CW, China and Russia
get 5 intelligence points; Free France 10.
France plays
0(g), and USA starts escorting in the North Atlantic. Germany gets their second
tension chit. CW plays 0(h), USA arms merchantmen and gets their third tension
version Japan. Russia, Germany, Italy and Japan play 0(g). Japan ends the turn,
but Free France uses ten intelligence points for a reroll, and USA
passes
Neutrality Act. US PE increases to one. Then USA end the turn before they can play
their second option.
Messe and
Bradley are picked. Fascists win the initiative and, after Russian request
(because of the possible encirclement of Belgrade, and the Japanese outflanking
in China), Demos demand a reroll. Russia spends five intelligence points to
roll initiative beforehand, gets an "8" and keeps it. Fascists roll a
nine and Demos a six.
Movement order:
Fascists/Communists/Democrats.
1. Impulse. Fine weather. Italy
strikes SE of Belgrade and flips the Vladivostok militia, but misses the
garrison. Then they move so that the Russians, unable to trace a railway supply
path back to Russia, are out of supply. Partisans are killed, but elsewhere
Italy waits to get his units into better positions (Not being able to use
German territory, since Germany and Russia have a non-aggression pact, makes it
pretty difficult to maneuver near Belgrade). Meanwhile Japan wonders whether
they should DOW CW, but decide to put it off for this impulse. They sail a task
force containing three battleships and two transporters, both carrying marines,
to South China Sea three-box, to be ready for next impulse. They also blitz the
Communist Chinese cavalry in the desert two hexes West of Tai-Yuan at 4:1 (1/*1R).
Chinese line is in danger of being outflanked in the North.
Russia makes a
combined and sails the Black Sea fleet to Eastern Med from Istanbul. Italy
sends three naval bombers to cover convoys, and finds - not only with a NAV in
two-box, but also with the two in zero box! - and gets nine surprise points.
Marat is sunk, and P. Commune saves and is only damaged and aborted. The
remaining
Russian cruiser flees in panic.
Russia
announces a carpet bombing. Italy sends two fighters to fly CAP over Balbo and
Graziani. Russia uses two bombers to bomb an INF and MOTdiv, but only rolls a
nine and neither is destroyed. Balbo lets one fighter land face up. Then Russia
ground strikes Balbo's stack ESE of Belgrade (containing an ARM and a
MECH in
addition to the leader), not fearing the lend-lease BF-109E. One old
(three-factor) I-16 escorts the two bombers and is shot down (Finally!), but
forces the double as effective (six-factor) BF-109 to abort. Russian bomber
crews are awarded with a holiday in coal mines near Irkutsk after missing all
targets.
US Senate
convenes to to discuss a declaration of war against the Japanese Empire! Entry
against Japan is 46.5 and tension 13.5, which gives a 60% chance to DOW since
Japanese units are in China. Both China and Japan call in some favours among
the Senators (use five intelligence), and in the end the idea is abandoned
(rolled a
"9"). Then the Free French ambassador loudly steps in, and lays down
the Japanese plans to invade Netherlands East Indies (Nobody seems to know how
he got his hands on them, though) and CW territories in the Pacific. He then
points that the voting wasn't lawful since all facts were not known, and
demands a new vote (FF spends 15 intelligence points for a reroll). This time
Free French and German spies threaten to leak certain Senators'
"work" trips to their wives unless they vote the right way. On a
narrow margin, the resolution passes (rolled a "6"). USA declares war
on Japan!
There is only
one militia in Truk, and no supply in most of the Japanese Pacific territories
since there are very few convoys in reserve and none at sea, except in China
Sea and South China Sea. Tojo was caught with his pants down, big time.
USA takes a
combined action and sails a task Force in Marianas, misses the convoy point and
divinvades Saipan. The subs sailing from Philippines have better luck: In South
China Sea, they find and use surprise points to pick two X's on a transporter
(with the Imperial marine aboard) and down she goes! Also both convoy points in
the area are sunk; one US sub is damaged and two abort. In China Sea all six
convoy points are sunk. Japanese units are out of supply all over the Pacific!
USA also sails to Marshalls and divinvades Kwajalein with a MAR ENG.
2. Impulse. Fine weather. Japan
sails convoy points out, almost one by one. They manage to get three CPs in Sea
of Japan, five to China sea and one to South China Sea. USA tries to intercept
all these moves (in China Sea), but those CPs which are succesfully intercepted
just stop in China Sea. Japanese units in China
are back in
supply. USA tries to find the newly arrived CPs, but misses all.
Italy again
strikes SE of Belgrade, and this time flips also the garrison unit. With Balbo
and his ARM&MECH they are auto-blitzed.
Russia strikes
the Balbo leader and his armoured forces, and sends Balbo back to the cup and
flips both corps! Communist China sees an opportunity for counter-attack a
flipped infantry in desert since all Japanese planes are flipped. At 3.2:1, and
after Mao's HQ support, it's 3:1+1 and a Communist infantry division is killed
(1/-).
USA transports
another division in Kwajalein. MAR ENG swims to Eniwetok. Subs sink two convoy
points in South China Sea.
3. Impulse. Storm/Rain/Fine/Storm/Rain/Rain.
We forgot to
pick a reserve leader for USA, so we picked one now: Halsey. Germany takes a
naval impulse, sails subs Faeroes Gap (and misses CW convoys) and a Task Force
- with an AMPH and a TRS with a marine - to Baltic Sea 3-box. The Dutch sub
sails to Western Mediterranean and tries to find Italian convoys - but
it bumps into
an Italian sub! Dutch sub is damaged, and Italian aborted.
4. Impulse. EOT: 3. Raining in North
Monsoon.
Barbarossa
begins! Germany declares war on Russia, and US congress disapproves (+1 chit).
Two condors and one older naval bomber port strike Leningrad. Oct. Revolution
is sunk, Molotov and K. Kavkaz damaged. Then a Junkers 88A4, flying at extended
range, tries to strike Zhukov leader who is hiding in a forest North of the
Pripet Marshes, but misses. A mountain corps runs from Bucharest across
Bulgaria and prevents the face down Russian bombers in Bucharest from
reorganising at the end of the turn. Helsinki is invaded at 10:1; Russian speed
bumpers (One infantry, one garrison and three militias) in Poland and Baltic
States are
slaughtered.
Italy strikes NW of Belgrade, flips both corps and kills them. Fascists then
roll out.
Japan gets two
entry chits (One from war with China, another from USA) and Germany one. Italy
and Japan get four intelligence points.
Germany plays
their owed DOW, and as a secondary option liberates the Finns and takes the
available units in their force pools. Then Italy plays 0(h), and CW proposes two
treaties, one of them as a secondary option. USA plays their owed DOW, accepts
the CW treaties (bringing their treaty to level three) and, as
their second
option, gears up production and starts strategic bomber production. France and
Russia play 0(g).
Novikov and
Balbo are picked. Movement order: Democrats/Communists/Fascists.
1. Impulse. Storm in North
Monsoon. Russia rushes troops forward. Italy strikes Belgrade, misses both
units but captures the city at 5:1 table. Germany moves units forward to meet
the Russians, but doesn't make any attacks - just rails units from Sweden to
Helsinki and Viborg.
2. Impulse. Raining in North
Monsoon. Russia takes an air impulse and manages to strike two of the three
units in Kaunas. They also try to fly air supply to those two flipped and OOS
bombers in Sofia, but Italian fighters abort two of the three ATR bombers. Only
one SU-2 is reorganised. CW and France bomb Lille
unopposed and
destroy one production point. Germany port strikes Leningrad and Dover. In Leningrad
they are repulsed with 11 surprise points; in Dover CW fighters chase them
away. Then German fighters and bombers rebase forward in Baltics and Poland to
reach the Russians. Meanwhile an Italian Piaggio strikes
Sofia and flips
the Russian bomber back face down.
Japan declares
war on Commonwealth! US subs try to find Japanese (transport) fleets in South
China Sea, but miss. A marine corps (the one that survived the US subs'
surprise impulse last turn) auto-invades the Tarakan oil fields in Netherlands
East Indies.
3. Impulse. Raining in North
Monsoon. CW sails a task force to Faeroes Gap, and Germany searches with subs
that were left out to sea on the previous turn. CW gets seven surprise points
and two subs are sunk, and one aborted. Spruance ground strikes Truk and its
lone black print defender with three battleships, and
two divisions
and the reserve marine corps auto-invade it. USA also sinks one convoy point in
South China Sea.
Russia strikes
SW of Vilnus, and shoot down a German fighter with a pilot. Only one unit of
the three is flipped. Russia again tries to fly air supply to Sofia, but Italy
shoots down the Li-2 ATR.
Japanese
transport a militia face down to Tarakan, after US subs miss it in the rain.
Marine runs South, to occupy Balikpapan oil fields, and is flipped. Japanese
also blitz the face-down Mao and an infantry in the desert, but lose a division
(1/*1B). Germany strikes Riga and flips a division, and also two hexes SW of
Riga
and flips all
three units with the super-(7-factor)stuka. Three hexes West of Kiev they lose
an old bomber to Russian MiG-3, and also strike the hex SW of this, and after
the Russian fighter is shot down a Stuka flips two tanks - one army and one
division. Germany decides to give Russians a production bonus and attacks
this hex South
of the Pript Marshes. In air battles all three Sturmoviks clear through, and
odds drop from 5:1 to 2.5:1. Russians are blitzed to production circle with no
casualities. NW of Kaunas is blitzed at 3:1 after a Russian Sturmovik is shot
down - only an infantry division is killed and all Germans flipped.
4. Impulse. EOT: 1. Storm in North
Monsoon. Leningrad factory is railed to Baku. A long-range Russian bomber tries
to ground strike Germans South of the Pripet Marshes, but an intercepting
He-100 shoots it down. Russia attacks the hex, and after succesful fractional
odds it is a 2:1 blitz. KGB informs STAVKA of
the exact
German troop positions, and as a result the Germans are blitzed off the map (-/*1B).
German 88mm AA is destroyed, and an ARM and SS MECH are placed to the
production circle. A Russian tank is promoted to a 12-5 banner ARM. Stalin also
orders attacks SE of Riga, where a SU-2 bomber is shot down
with a pilot,
but Yak-1's revenge it by shooting down a BF-109. At 2:1 +2 blitz Germans lose
a corps, and a second banner unit (an 8-4 INF) is promoted and all Russians
flipped. SW of Vilna it is 2.3:1 +1 assault, and at 3:1 +1 Russians are flipped
for no losses on either side.
Italy attacks
the Sofian militia East of Sofia at 7:1 and kills it; Germany takes Riga with
shore bombardment at 4:1 +2. After a Rumanian bomber is shot down and Sturmovik
cleared through, Chisinau in Rumania is attacked at 4:1 and Russians pick a
blitz table. Germans roll low; result is -/-. Meanwhile Japan tries to outflank
the Communist Chinese around Lan-Chow and walk into the empty city.
5. Impulse. EOT: 3. Rain in N.
Monsoon. Russia gathers forces and makes an attack NW of Chisinau. Three GE/IT
fighters and five bombers fly in to support the defenders, and the lone Russian
fighter is shot down after shooting down an Italian bomber. Odds are lowered
from 2:1 to 1:1, but still the Russians manage to
blitz through
(1/*1B), losing only an AT division and promoting a 9-4 infantry banner.
Russian tanks (12-5 banner and 9-5) make a breakthrough move next to two
flipped planes in otherwise empty Cernauti.
Italy revenges
by killing one infantry from Sofia at 5:1. Bulgaria survives this turn! Germany
pulls back near Rumania, blitzes WSW of Minsk at 2:1 +3, and manages to kill a
division (-/*1B). Japan blitzes NW of Si-An but only manages to get one unit
killed from both sides. In China Sea Japan sails out convoy points, and US
subs activate.
Japan finds with the naval bombers and CPs in zero-box, and both US subs are
damaged.
6. Impulse. EOT: 5. Same weather.
Demos roll out.
Germany gets
tension, and Italy and Japan entry (Japan two chits). FF and USA get two
intelligence points, China one. Yugoslavia is conquered by Italy. Italy and
Germany don't have enough oil to reorganise their units - some aircraft and
ships remain flipped.
Germany and
Italy play 0(g), CW 0(h), USA 0(g), FF 0(h) and Russia 0(g). USA mobilises
National Guard, but doesn't create tension against Japan. Vatutin and
Kesselring are picked.
Movement order:
Communists/Democrats/Fascists.
1. Impulse. Fine weather. Novikov
flies three fighters to strafe German Stukas. One fighter is shot down; the
other manages to strafe a six-factor Stuka. USA sails subs to South China Sea
and sinks both two convoy points. In China Sea a Zero and a naval bomber react
to zero-box, and the US carriers shoot the Zero down with a pilot. Spruance
doubles five ships' AA values, and the NAV dies in a wall of flak. Two convoy
points are destroyed, one aborts. CW invades out of supply (but ZoC'ed) Bayonne
at French-Spanish border at 10:1 with the help of Somerville's double shore
bombardment, and cuts the rail link between mainland Europe and Spain! If
Germany and Italy wish to reinforce Spain, they will have to either collapse
Vichy France or use Italian transporters to sea-lift some troops!
Mikawa, Ozawa
and Yamamoto board the carriers and battleships, as Japan comes out to play
with the US navy in China Sea. USA gets three surprise points, and decides to
use it to increase their air to air table (after using all their carrier planes
as fighters). They manage to abort the leading Japanese (six-factor, 7-range)
carrier plane - and suddenly USA finds itself at +2 table! Total of one Japanese
carrier plane and one naval bomber are shot down, their pilots dying for the
emperor, while USN loses one plane with a pilot. One carrier plane and one NAV
clear through to US ships, but with Spruance's help the NAV aborts and no
points press
the attack (best of two was a 9). Fletcher is upset of the loss of a carrier
plane and aborts to Manila, but lets the core of the task force (8 ships)
remain face up; only three cruisers are flipped.
Japan also
blitzes the Mao HQ NW of Si-An at 3:1, but nothing happens (-/-).
Germany keeps
pulling back to Poland on the South side of the Pripets (in the North they
never even reached Mother Russia). They ground strike the Russian units East of
Cernauti, and a BF-109 perishes while protecting the bombers. Russian anti-air
shoots but the effects are minimal (1) and the 12-5 banner tank is flipped.
Germany attacks East of Kaunas, and in the air battles both sides lose a
one-engined bomber; Russians with a pilot. Russians are blitzed at 3:1, and it
seems Germans lose a unit until Guderian boosts the attack (gives a +1) and
flips two attacking corps (-/*1B).
Italy attacks
the lone Bulgarian infantry in Sofia. Russia sends long-range bombers to support
the legitimate Bulgarian government, and has one fighter shot down. Italy lose
both their fighters, and Russian bombers clear through. Sofia is captured at
5:1 but all Italians flip. Two face-down Russian bombers are overrun in Sofia.
2. Impulse. Fine weather. Russia
attacks east of Chisinau. After one stuka pilot dies for the Reich odds are
2.1:1. Russians continue their frenzied advance (-/*1B) and make a blitz move
behind the German lines. A MECH is promoted. CW makes a 7:1 +2 attack in
Bilbao, and manages to take the 10% chance to flip. Spain
seems to be
saved...
USA captures
the last Japanese ports in the Pacific, but misses Japanese naval bombers in
South China Sea with his carrier Task Forces.
Germany strikes
Vilna and flips one unit of the three. A garrison unit and von Leeb rail to
Toulouse in Vichy France, and a MECH to Madrid! Jankke is forced to collapse
Vichy in order to reinforce Spain, which is seriously threatened. Germany gets
the 24 saved Vichy build points; all Vichy colonies become aligned with
Free France.
Free France also gets the Vichy units not in Metropolitan Vichy France
(including the eight convoy points in New Caledonia).
Germany
retreats in Rumania to avoid outflanking by Russian banner armies, and attacks
Vilna. One Soviet fighter flies ground support and it is a 3:1 assault (with
Zhukov giving -1 and the flipped unit +1). A Russian garrison and division are
slaughtered; an infantry is shattered (-/*2S).
3. Impulse. Still fine weather.
Russia strikes SW of Chisinau and a Sturmovik is shot down. Units move forward
in Rumania to occupy the hexes Germans cowardly left empty. USA port strikes
Saigon and bottoms an AMPH and a transporter, and searches in South China Sea
but misses again. They also use a marine engineer to autoinvade Marcus Island
and are on the speed lane to Tokyo! CW lands HQs in Spain and reorganise
troops.
Germany uses a
fighter and a Condor to strike two hexes East of Kaunas, and flips one unit of
the three. At 4:1 +1 the hex is blitzed empty (-/*2B); a motorized division and
banner infantry are killed, siberians shattered.
4. Impulse. Raining in Arctic and
North Monsoon. EOT: 1. Russia uses a 4-factor field artillery (boosted by
Rokossovsky to 5) to strike two hexes NE of Bucharest, flips both corps and attacks
the hex. One Sturmovik is shot down and Stuka cleared through, and at 3:1 +2
Russians lose a PARA division while Berlin militia is killed and an infantry
retreated (1/1R). A 10-3 banner infantry is promoted, and the only remaining
HQ, Koniev, and an air transport plane reorganise troops.
CW attacks the
lone Spanish militia SW of Bilbao at 5:1, but luck isn't with democrats today
as they lose two units while killing it, and are even flipped in the process
(2/1). USA searches and finds in South China Sea; after one air to air combat
round the Japanese naval bombers abort (I guess they didn't like the US
throwing at +8
table...). Free French spread their convoys all over the Pacific to keep the
Yanks safely in supply, with no chance to get the CPs sunk (since Japan isn't
at war with FF).
Germany decides
to burn oil and sails a task force to Faeroes Gap to search the three crappy CW
cruisers, two convoy points and two naval bombers (the rest of the CPs are US,
and Jankke doesn't want to DOW USA...) but both sides miss. Then they strike
O'Connor and Monty in Spain. CW intercepts with three
fighters, but
the BF-
5. Impulse. St/R/R/St. EOT: 3.
Russia attacks NE of Ploesti (Oil fields, here I come!) at 3.6:1. After
succesful fractional odds and taking the stormy weather into account it is 2:1
blitz and all attackers are flipped (-/-). CW and Free france make a strategic
bombing in Lille and destroy a production point (thanks to British Intelligence
Service, who provided accurate maps from the area).
6. Impulse. EOT: 7. Same weather.
Russia shuffles and ends the turn.
Italy gets one
entry chit; Japan and Germany get tension. USA rents Central American,
Norwegian and Greek convoy points for a total of 16; Congress is dismayed
("Like we don't have enough merchant marine on our own or can't build it
ourselves, but have to rent some from Central America!", says the
Chairman) (+1 chit). CW rolls six dice against two German ones; Italy and Japan
get two intelligence points.
We forgot to
roll for Vichy ships. Lorraine and two convoy points are scuttled, all others go
to Free France and rebase to Algiers. Teemu chooses to damage the CV Joffre so
that it doesn't end up flipped and out of supply somewhere in Algeria.
Germany and
Italy play 0(g) and CW 0(h). USA makes an economic agreement with Colombia for
their oil, start repairing CW and Free French ships and end the turn.
Movement order:
Fascists/Democrats/Communists. De Lattre and Manstein are picked. Russia
receives an offensive chit; Germans got theirs on the previous turn...
1. Impulse. Snow/Snow/Rain/Fine.
Germany strikes the mountains two hexes North of Ploesti with a Ju-88A4 flying
at extended range, and with a Rumanian bomber. Both bombers miss Katyusha, tank
and the infantry. Jankke also strikes two other hexes near Ploesti: two hexes NE
of Ploesti a MiG-3 shoots down one
German and one
Italian fighter escorting the Stuka, and Germans lose a pilot. Stuka clears
through and sends Rokossovsky back to the cup, and flips a strong MOT. In the
other hex a 120mm field artillery is flipped. The puny Rumanians holding the
frozen swamp are relieved from duty; a couple of strong Germans take their
place.
Russia drools
as Germans left the Pripets unguarded. Two cavalry corps run over the frozen
swamp and surprise Rommel and Guderian in their camps! Both leaders are overrun
and killed near Brest-Litovsk. ENE of Bucharest is attacked at 3.3:1, and after
succesful fraction roll Germans are blitzed (-/*1B). The last banner
infantry
appears. NE of Cernauti it is a 3.2:1, and again Russia succeds in fractional
odds roll and chooses the assault table to kill a 10-6 ARM, but result is only
-/1S and the tank is saved. The last banner ARM is promoted; the hex isn't
occupied so that Zhukov and Koniev can reorganise all attacking troops.
China strikes
Kwei-Yang and one Japanese fighter is shot down in air-to-air battles. Both
corps are flipped.
2. Impulse. Fine weather. A Rumanian
fighter makes a ground strike, but Russian AA repulses it. Italy attacks the
lone 3-3 infantry which ran from Istanbul to Burgas. Russia sends long-range
bombers and fighters to support it, and Italy sends a Stuka and Piaggio. Stuka
and a Russian Tomahawk are shot down;
TB-3's clear
through and Italians are flipped at 4:1 assault. Communist Chinese make a 1:1
+2 counter attack on the flipped Hata leader and his stack in the desert.
Nationalists use intelligence in the attack and Lan-Chow militia is killed for
retreated Japanese troops. Chinese are on advance!
De Gaulle and
an Indian motorized corps blitz a Libyan territorial in Bardia at 7:1, and
forces TF Rapido to rebase. CW ships in Eastern Mediterranean intercept, find
and get ten surprise points. Trento is sunk, Abruzzi damaged and the remaining
two ships aborted to Malta.
3. Impulse. Raining in Arctic and North
Temperate. EOT: 1. Germany and Italy sail their fleet to Bay of Biscay to
challenge the CW fleet supporting and supplying their beach head in Spain, but
neither side finds.
Germany also
attack the out of supply and flipped Russian stack ENE of Lvov (where the
Russians tried to attack last impulse - now they were caught OOS because the HQ
was left one hex too far in Rain). A BF-110E is shot down while trying to stop
Russian bombers from supporting the defenders. After the rain is
taken into
account it is 2:1 +3 blitz, and Russians are shattered (-/*B). Japan sails a TF
and two convoy points in China Sea but neither side finds.
Russia has now
surrounded Cernauti from four sides, and attacks it (again, after succeeding in
60% fraction roll) at 5:1. For the first time the dice give a break to Germany
in Eastern Front: result is 2/1 and a MIL and a MOTdiv are killed for a German
infantry. Russians fly an air supply mission, and a Rumanian fighter
intercepts. A
MiG-3 is shot down with a pilot, but the ATR revenges by shooting down the
Rumanian, and is aborted itself. Russia ends the turn on one, but Chinese use
15 intelligence to re-roll and another five to make sure the turn doesn't end.
US ships in
China Sea find the Japanese, get five surprise points and choose a surface
combat. CVL Shinyo is sunk with a carrier plane, as are BBs Hiei and Nagato.
Yamato is damaged. North Carolina, New Jersey and Iowa are damaged from the US
Navy. Japan had enough and aborts to Tokyo. USA captures Iwo Jima and Bonin
Island, and complete their walk into empty Taihoku from Philippines.
4. Impulse. EOT: 5. Same weather.
Germany attacks NW of Minsk. At 2:1 blitz a militia and a division are killed
from the Germans. In the Pripets the 12-5 SS ARM accompanies a 9-6 MECH and
slaughters the out of supply black print infantry in the swamps. Germans
withdraw from Cernauti and in NW of Cernauti Germans attack the big, bad and
flipped Russian stack (11-5 ARM, 10-3 INF and a 3-6 AT division) at 2:1 +4 with
Manstein's help. HQ Manstein misses their support, and the Russians are only
retreated for no German losses.
A lone face-up
Russian cavalry occupies Cernauti and overruns the flipped Rumanian fighter.
Russia attacks Constanta in Rumania at 3:2 blitz, but achieve nothing (-/-).
Now almost the entire Russian army South of the Pripets is flipped.
USA port
strikes Tokyo and gets six surprise points. Japan gets the better die from two
and only manages to roll a four, but they take it back in defence rolls: 2 CPs
and a transporter are sunk; CVs Soryu, Hiryu and Akagi, and BB Fuso are
damaged.
CW activates in
Bay of Biscay and both sides even use intelligence in their search roll.
GE&IT get four surprise points, and use two of them to pick a surface combat.
Kent, York and Nigeria as sunk, Berwick and Implacable (which Raeder picked for
fish-food but it saved) are damaged and Mauritius, Dorsetshire, London and
Sheffield are aborted to Liverpool. Fascists lose Garibaldi, Pola and Gorizia
as sunk, Gneisenau and Zara damaged and aborted and Bolzano aborted.
On the second
combat round Fascists again get four surprise points and again pick a surface
combat. Southampton and previously damaged CV Implacable and CA Berwick are
sunk; Sussex and Edinburgh damaged and Belfast aborted. Fascists lose Fr. de
Grosse and Conte di Cavour, and Scarnhorst and Grossdeutchland are damaged.
Tirpitz and Impero abort along with the rest of the Fascist fleet to Brest,
since all CW has lost so far is crappy cruisers (in addition to Implacable,
which Raeder picked), while Fascists are losing their (last) big capital ships.
DeGaulle and
the Indian MOT run along the Libyan coast and take Benghazi; Nationalist
Chinese walk into empty Hanoi in French Indo-China. Demos roll out.
A 3-2 partisan
appears on a mountain resource in Yugoslavia. All Fascists get US entry. Russia
outrolls fascists and gets three intelligence points. French Indo-China is
conquered by China (Only Saigon, which is occupied by a Japanese infantry,
remains Japanese).
Jan/Feb 1943
CW, Germany and
Italy gear up to their maximum production. Japan plays 0(h) and ends the turn.
Toyoda and
Koniev are picked. Movement order: Fascists/Communists/Democrats.
1. Impulse. Blizzard/Snow/Storm/Fine/Storm/Fine.
Germany takes a combined to rebase aircraft to the front - they are quite short
of fighters. They also rail an infantry to Vilna which only has one MECH, and
HQ Rundstedt starts his long walk from Brno in Czechoslovakia to Russian front.
Italian units in Bulgaria head
towards the
Yugoslavian partisan in the mountains.
Novikov pilots
a tank-busting Sturmovik in blizzard and manages to strike a German MECH face
down East of Lvov. Banner units lead the way and blitz the hex at 2:1 +1, and
lose an infantry for German field artillery. An ARM and MECH are retreated to
Lvov. Vilna (where Germans just railed a corps) is attacked at 3:2 +1,
and Germans
lose an infantry and Russians the Moscow militia.
Stalin (and Koniev
as the troops' local commander) sets his eyes on Ploesti. Two hexes North of
Bucharest (NE of Ploesti, in blizzard) is attacked 2:1 blitz and the defenders
are retreated in the middle of the mountains. Koniev takes care that the 12-5
banner ARM doesn't flip. NE of Bucharest (East of Ploesti, in snow) sees almost
all aircraft flying (seven Russian bombers and four fighters, and three GE/IT
bombers and two fighters). In bloody fights three Russian fighters and two
pilots are shot down; Germany loses his FW-190 with a pilot while Italian
BF-109 pilots escape unharmed. One Italian Stuka and all but one Russian
bombers clear through. At 3:1 table Koniev throws an old MECH into the fire
(gives a +2 to the attack) and loses a mountain division, while Italy loses a
motorized corps (1/*1B).
Japan attacks
the Communists in Northern deserts at 4:1, chooses assault table and has a
territorial and an infantry killed for a killed Chinese cavalry and shattered
infantry. Bad luck.
2. Impulse. Blizzard/Snow/Snow/Fine/Storm.
EOT: 1. Italy considers attacking the partisan in Yugoslavia, but after
realizing it would be a 3:1 assault they decide to wait for better weather.
Novikov again
pilots a tank-busting Sturmovik in blizzards and luckily (with two ones)
manages to strike HQ Manstein but misses a Stuka, ARM and an engineer. A
five-factor Sturmovik tries to strike Ploesti, but it is forced to abort while
flying unescorted at -4-table. Then Ploesti is attacked: An Italian Piaggio and
a German He-277 fly against two Russian bombers and fighters. Piaggio clears
through and the hex is blitzed at 2:1+1 after KGB helps Koniev to execute his
plans. The defenders are retreated and Russia occupies Ploesti!
USA port
strikes three ports: In Canton a convoy point is sunk; in Shanghai a
transporter saves and isn't even aborted; and in Fukuoka two convoy points are
sunk and a transporter and AMPH damaged. Japan has only three convoy points
left and they are sailing in the Sea of Japan. Not very good...
CW crawls
towards Madrid and has now surrounded the city from three sides.
3. Impulse. Snow/Snow/Rain/Fine.
EOT: 7. Germany decides to make a counter attack on a Russian infantry corps
and division on the frozen Pripets. Two Russian fighters and two bombers fly in
to challenge three bombers and two fighters. Both Russian fighters are shot
down; MiG-1 pilots are shot down with their plane. A Pe-2 bomber clears through
with the German bombers. Despite the 12-5 SS ARM and a 9-6 MECH attacking it is
an assault because of Timoshenko's leader skills in Snow, and at 3:1 both
defenders are destroyed (-/2) but the hex isn't occupied because Germany is
short of troops on the front. Then Fascists end the turn.
Japan gets an
entry chit, and Germany and Italy get tension. Germany outrolls Russia and
Italy gets two and Japan six intelligence points. Russian occupation troops set
all three of the Ploesti oilfields in fire, just in case German manage to take
them back!
(Germany and
Italy are in deep trouble. They have no saved oil, and Italy has two oil
resources. Germany just lost three of their five oil resources. They have two
synthetic oil plants on the spiral: the first one arrives in May/June and the
second in July/August. How they manage until that is a big question, and how
they manage even after that is another good question still... Even now both of
them have been forced to leave some aircraft and tanks face-down at the end of
the turn because they don't have enough oil. Three oils is about 15 ground
units face down each turn, or a HQ-A and 12 ground units, or 30 two-cost
aircraft. It will have a huge effect. The actual effects on German play remain
to be seen.)
Germany plays
two intelligence campaigns and Italy one. USA gears up and CW and Japan play
0(g).
MacArthur is
picked for Allies, while the Axis cup is empty! Movement order:
Communists/Democrats/Fascists.
1. Impulse. Winter continues.
Blizzard/Snow/Storm/Rain. Russia continues oozing through a one-hex gap in
German lines South of the Pripets. A Swedish MECH NE of Lvov is attacked in the
blizzards, and at 3:1 blitz Red Army troops decide to take break from fighting
- result is -/-. Yeremenko reorganises three oozing
infantries.
Bucharest is also attacked, and Russia flies three fighters and seven bombers
supporting the attack, while Germany flies three each. Two Sturmoviks and a
TB-3 clear through, two MiG-3's are aborted and Yak-9M pilots are written off
with their plane, and the rest of the Russians abort. Bf-
Manstein leader
leads a German counter attack on the oozing Russian troops at 5:1 +1, after
blizzard is accounted for. An infantry and ARMdivision are blitzed to the
spiral (-/*B). USA starts the hunting season in Sea of Japan, and sinks two and
aborts one convoy point (The last Japanese convoys on the board).
2. Impulse. Rain/Rain/Fine/Fine.
EOT: 1. Russia takes an air impulse to get aircraft to the front. Germany tries
two strikes near Lvov but fails, and continues pushing forward with their 12-5
SS tank. This time Germans lose an SS MTN division for a killed ski troop, and
two shattered corps at 3:1 +1 blitz.
Italy has
gathered enough forces to attack the 3-factor partisan sitting on the
Yugoslavian mountain resource, and kills it but flips. Japan sails two
transporters to Sea of Japan to keep their troops in China in supply, but US
subs damage the other and abort the other. Then fascists roll out. Demos only
got one impulse, and Japanese are out of supply in China...
All fascists
get one entry chit. China and Free France get one intelligence point after both
Germany (with four dice) and CW&USA (four dice) throw a ten, and Russia a
two.
Italy plays
0(h) and gets two intelligence operations. China suggests two treaties (one as
a primary option, and one as a secondary option). Germany plays their SS option
for the second time (getting the old SS units to their force pools, and now
they can advance build SS units for one less BP), and also play 0(h). USA
accepts Chinese treaties and ends the turn - now China and USA cooperate!
Harris is
picked. Movement order: Communists/Democrats/Fascists.
1. Impulse. Fine weather. Russia
takes an air impulse and strikes Bucharest with two bombers, Kaunas and Lvov
with one. In Bucharest the BF-109 is shot down after aborting the other bomber.
The remaining (5-factor) Sturmovik pilots are sent to Magnitogorsk iron mines
after missing all targets. In Kaunas Germans
manage to abort
the unescorted Sturmovik at +5-table, and in Lvov it clears through after the
escorting La-5FN shot down the intercepting Italian CR-42 biplane, and flips a
MECH. Four brand new Sturmoviks are rebased to the front along with some
fighters. Koniev and Timoshenko reorganise planes.
CW strikes
Madrid and shoots down a Spanish fighter with a pilot, and flips a German MECH
(I just realized the Spanish couldn't be in this battle because the mission is
directed against Germans. Oh well, their loss.). CW attacks Madrid. A big air
to air battle begins with CW starting definately on the top with six fighters
and seven bombers against three Italian fighters and five bombers. Ten points
of ground support clear through for both sides (effectively almost doubling the
defending force). The only victory for CW is the shot down Piaggio (with
pilots). Odds drop from initial 5:1 to 2.7:1, but thanks to succesful fraction
roll and Monty's leadership abilities the hex is cleared (-/1S) at 3:1 +2.
DeGaulle and an Indian MOT end their run in Tripoli at 10:1.
Germany makes
four strikes: A Rumanian at Ploesti is aborted, and near Lvov a MOT and a field
artillery are flipped on the front, and a Stuka trying to strike at Katyusha
behind the front is aborted. Rundstedt makes a super-stack and attacks the
Yeremenko HQ and two field artilleries from one hex South of the Pripets. After
air to air battles two defending tank-busters clear through along with one
He-111, and odds drop from 2.6:1 to 1.66:1. At 3:2 +1 Germans lose an infantry
for a Russian 85mm (3-factor) FA. Yeremenko and SU-76 are retreated to the swamps
(1/1R).
Mikawa takes a
bunch of cruisers to 4-box and comes out to play with US Navy in China Sea.
Japan gets 8 surprise points and chooses a surface combat using no surprise
points, and doubles all cruisers' surface factors (thanks to Mikawa). USN carrier
force is now facing a bunch of Yamatos in a surface combat, and it shows:
Lexington II is sunk with carrier planes, while CV Ranger and BB New Jersey is
damaged and Fletcher forces the fleet to abort. Mikuma and Myoko go down the
way the IJN is supposed to: in flames!
2. Impulse. Fine weather. A 4-factor
Russian field artillery strikes Bucharest, and flips Messe and the Rome
militia. In ground support battles a BF-109 and a G-50 are shot down while
killing two Sturmoviks and one pilot. Three German and four Russian bombers
clear through, and after KGB again helps the Red Army, odds
are 2:1 +2
assault. A Russian motorized division dies while the Red Army troops kill the
Rome militia and a German infantry, and take the city (1/2S). In Lvov a BF-109 wants
some turkey shooting against unescorted Russian bombers, but a Sturmovik shoots
it down! Odds are 5:1 +1 assault, and after Rundstedt makes the
MECH loss a
shatter, result is -/1S and the city is taken and an engineer dies. Red Army
also assaults Riga, and after aborting a German fighter and one bomber takes
the city at 5:1 blitz (-/*1B). Germany loses Stettin militia but, thanks to his
table choice, saves an infantry. Almost all aircraft in the Eastern Front are
used. Zhukov and two ATRs reorganise the Bucharest heroes and one bomber.
CW shuffles
units in Spain. USA sails an invasion fleet to China Sea, with two Marines in
transporters, one MOT in an AMPH, and three divisions onboard destroyers.
Mikawa activates, Japan gets three surprise points and picks the AMPH. It is
sunk with the 8-5 MOT! Mississippi fails emergency repairs and is also sunk;
Iowa and a sub are damaged. Mogami and Tone give the ultimate sacrifice, while
Takao lives on to fight another battle after extensive repairs. Being down to
four cruisers, Japan aborts the sea area. Spruance makes a naval ground strike
with five cruisers, flips three bombers in Fukuoka, and marines invade the
island West of Nagasaki. Japan loses a fighter, bomber and a pilot in ground
support battles, but manages to clear through one bomber. The island is
captured at 7:1 +1 table (-/*2S). Operation Olympic has begun!
Germany strikes
two hexes NE of Vilna with two bombers and a fighter, and clears through the
one opposing Soviet fighter. Vatutin HQ and a motorized division are flipped.
At 37:14 +2 (3:1 +3 after fraction roll and Manstein's help) blitz Vatutin is
shattered and an INF and a MOTdivision killed (-/*2B). A face-down fighter
is overrun in
the hex.
3. Impulse. Fine weather. A Chinese
partisan runs to empty Shanghai, and over an emtpy Japanese task force. US subs
move to Sea of Japan, and Japan gets one surprise point. Carrier air pounds the
subs, and two are damaged and one sunk. After a moment of bullying by Russia
and Japan USA decides to continue.
Again Japan
gets one surprise point and the two remaining subs are damaged. USA aborts the
sea area. One of the US marines in Japan walks to Korea, while the other walks
to Nagasaki.
Germany attacks
East of Kaunas at 3:1 blitz. Russia spends five intelligence to affect the
roll, because if Germany gets a B result, they can overrun two planes (One in
the attacked hex, and one in the hex behind it). Germans roll low and nothing
happens (-/-). Germans and Rumanians try to take back Bucharest at 25:20 after
a FA supports the defenders. Two Rumanians die, but Bucharest is recaptured
(2/2)!
4. Impulse. Snow/Storm/Rain/Storm.
EOT: 1. Russia makes two attacks in Snow; two hexes North of Lvov is attacked
at 2.1:1 +1, and defenders are shattered (-/*B). NE of Kaunas is blitzed at
2.8:1 +3 (because the Germans were flipped in the failed attack last impulse),
and Berlin militia dies while other defenders are
shattered
(-/*1B).
5. Impulse. Raining in North Monsoon.
EOT: 5. The last face-up Sturmovik strikes West of Lvov, and is shot down by
the intercepting BF-109. Russian troops run around the Italians next to Black
Sea shore, and manage to get another two units next to Bucharest (SE of it).
Piaggio flies defensive ground support, and at
2.5:1 +2 Munich
militia dies and an Italian infantry is shattered (-/1S). Two hexes NW of Lvov
is blitzed at 3.2:1 and a defending infantry dies. In Kaunas an ARM, a MECH, a
militia and a 5-factor field artillery (Thanks to Rundstedt's extra stacking
ability), all but the MIL face down, are assaulted at 61:34. Fraction roll
fails and at 3:2 +3 assault table Russians lose a MOTdivision, and Germans the
militia. Demos shuffle and end the turn.
Russia use
their last intelligence points and throws initiative beforehand, gets a four
and gives it to Fascists. Fascists respond and Japan throws a nine, and gives
it to Democrats.
All Fascists
get one entry chit. China and Free France get one intelligence point. Rumania
is conquered by Russia and Libya is conquered by Free France.
France, Italy
and China play 0(h). Germany playes 0(h) twice. CW and Japan play 0(h).
Stilwell is picked. Russia rolls initiative and rolls a three. Movement order: Democrats/Fascists/Communists.
1. Impulse. Storm in North
Monsoon. USA sails to Sea of Japan but misses the Japanese TF which stayed at
sea last turn. CW tries two strikes in Spain, but misses both. Free French
invade Cyprus unopposed. Two German Stukas strike Russians near Lvov unopposed.
In the clear hex both infantries are flipped; in swamp only an ARM is flipped.
Russia attacks the surrounded Italians East of Bucharest at 6:1 +1 blitz and
auto-kills them. An infantry and a flipped FA are killed.
2. Impulse. Fine weather. CW attacks
a German garrison two hexes East of Bilbao, and a Stuka clears through against
+2 table. At 3.4:1 blitz CW loses an infantry, and the GARR is retreated (1/R).
CW also attacks near Portuguese border, and manages to blitz the weak Spanish
militias at 7:1. IJN and USN clash in the Sea of Japan for three combat rounds,
and Yamato and Musashi are damaged while CAs Louisville and Augusta, as well as
CV Saratoga, are sunk. USN loses also three carrier planes and two pilots, and
CA Astoria is damaged. Round one for the Imperial Japanese Navy!
US troops now
occupy three hexes in Korea, and Nagasaki and Tokushima in Japan in addition of
their initial landing.
Germany strikes
Lvov, and a MiG-3 is shot down. Stukas flip a motorized corps. Two hexes North
of Lvov a BF-109 pilot dies with his aircraft, and Germany aborts the mission.
Then it Russia's turn: HQ Rommel and leader Rundstedt are ground struck in
forest, but missed. A 152mm (5-factor) field artillery tries to flip an
ARM and an INF,
but misses both. Then the hex is attacked, and both sides fly aircraft. Germans
have a brand new FW-190A6 and a BF-109, as well as Rudel tank buster, a Stuka
and a NAV, while Russians have four tank busters and three fighters. First the
new Focke-Wulf is shot down with pilots, and then the Stuka
(but this time
the pilots escape). German super-NAV and all Russian bombers clear through,
adding the force from 50:18 to 74:21 or 3.5:1 assault. At 3:1 nothing happens
(-/-). Zhukov and an ATR reorganise attacking troops. Russians also run forward
in Rumanian and Bulgarian plains, facing only a couple of Italians who
wisely stay in
the protection of the Carpathian mountains.
3. Impulse. Storm in North Monsoon.
CW ground strikes Germans is French-Spanish border. One CW fighter is shot down
and all targets missed. West of Madrid a CW carrier plane and Italian Sparviero
are shot down in ground support battles, and defenders are annihilated (-/*2B).
Germany blows
an offensive chit on Manstein! Two stukas fly ground strike unopposed, and
manage to flip all three defenders two hexes North of Lvov. NE of this hex, in
the swamp, all three units are missed. Germany attacks the first hex from one
hex with Rundstedt's super-stack, and a German FW-190 is shot down in
ground support
battles. After a lot of cleared Russian tank-busters, a couple of supporting
artilleries and a failed fractional odds roll the hex is blitzed at 1:1 +3 and
defenders are shattered (-/*1B). A 10-3 banner infantry dies and banner MECH
and 5-factor towed artillery are shattered. In the hex SW of this Russia clears
through a couple of tank-busters and odds are 2:1 blitz. German commander is
relieved from duty, as only a German 9-4 infantry dies.
After two
defending artilleries fire, and succesful fractional roll, WNW of Cernauti is
blitzed at 2:1 and Kiev militia dies. WSW of Minsk is blitzed at 2.2:1 and
Germans lose an 88mm anti-air gun. Manstein and Rundstedt reorganise attacking
troops and one fighter and two stukas.
Russia attacks
the lone von Bock in the Carpathian mountains from one hex, at 1:1, and gets
Kharkov militia and an AA killed. A Swedish MOT is attacked in the swamps NE of
Riga, and killed at 3:1 (-/1S).
4. Impulse. Fine weather. EOT: 1.
USA attacks Seoul in Korea. In air to air battles defending aircraft is turned
away. CA Tuscaloosa is damaged by coastal artillery (worth 7 points in
city/minor port) while trying to provide shore bombardment. At 4:1 the US
Marines capture the city, and the one defending infantry is killed (-/2). Japan
only controls one port in Sea of Japan, and HQs in China have to trace railway
supply path over one hex without rail in Korea (since Japan can't contest the
China Sea, but tries to keep supply open through Sea of Japan).
Germany strikes
two hexes NW of Lvov, and flips JSU-122 self-propelled field artillery. In
Pripets they miss all three units, and two hexes NE of Sofia they miss Banner
ARM but flip an INF. Two hexes NE of Lvov (where HQs Yeremenko and Rokossovsky,
and Katyusha field artillery are) is attacked from one hex, thanks to
Rundstedt's super-stack ability, at 3:2 +3 (+50%). After the fractional odds
rolls succeeds the hex is blitzed (-/*2B) and Katyusha and Yeremenko are
killed, and two aircraft are overrun in the hex! (If the roll had been one
lower, at least Yeremenko would have survived...)
Russia strikes
Rundstedt in the forest, but Sturmovik is shot down while flying against +2
table. ENE of Brest-Litovsk is attacked, and after two German guns support the
defenders it is 3:2 +2 blitz, and a garrison is killed and defenders shattered
(1/*B). Next, the hex where the two HQs used to be is attacked, and at
6:1 table
(since only an 8-factor INF dared to advance to the hex) it is blitzed empty
(-/*B). Commies roll out.
Germany and
Japan get one entry chit. Germany and Italy get six, and Japan two intelligence
points. Korea is conquered by USA.
CW guarantees
Venezuela and activates it back from under China. Then they play 0(h). Free
france plays 0(h) twice. China and Italy play 0(h) and end the turn. Nimitz is
picked. Fascists win the initiative, and Democrats demand a reroll. This time
Demos win, but again Fascists act before Commies (Rats. I could have
pushed through
the Italian line in the Carpathians with ease, since there were holes left
everywhere. Double-move would have made it so easy...). Movement order:
Democrats/Fascists/Commies.
1. Impulse. Raining in the Arctic
and North Monsoon. Germany strikes in Rumania with their super-NAV, but it is
shot down with +1 table. Rudel strikes NW of Lvov, and flips two units after
air-to-air battles. Russia strikes two hexes NW of Sofia, and Italy shoots down
the Sturmovik with +2 table!
2. Impulse. Storm/Storm/Rain/Storm.
Free France sails to Western Mediterranean and sinks the Italian convoy point,
but only after the guarding NAVs damage Richeliu and Bearn. Russia attacks
Sofia, and captures it a 4:1 table (-/1). Vienna MIL is killed.
3. Impulse. Raining in Arctic and
North Monsoon. EOT: 3. CW makes a 25-point strategic bombardment in Cologne,
and after clearing through destroys both production points and one factory!
French again slaughter convoys; this time two in Italian Coast. Then they
invade the OOS Corsica with a marine division. CW strikes SE of Bayonne and
flips both corps in the mountains. Then CW troops maneuver so that supply is
cut because of CW ZOCs, and attack the hex. An Italian BR-20 perishes is
air-to-air battles, and at 5:1 +2 table one defender is killed (-/1).
Meanwhile, US paratroopers make a paradrop to SW of Harbin in Manchuria, and
capture the hex at 10:1. Then they end the turn.
Italy gets
tension; Japan two and Germany one entry. Japan only produces at 8 BP, because
of US cut the rail line in Korea, and US ZOCs in Manchuria. Free France gets
nine, CW, China and USA six, and Russia three intelligence points.
Russia, CW,
Free France, Germany, Japan and Italy play 0(h). When CW plays their option,
USA uses the opportunity to reflag 15 convoy points to Russia. Movement order: Fascists/Democrats/Communists.
1. Impulse. Fine weather. Germany
makes three strikes near Polish-Rumanian border. In Cernauti a Yak7D1 is shot
down but units are missed, and two hexes NW of Lvov a Yak9M perishes but forces
German bombers to abort. Germany attacks this hex, and in ground support
battles a Stuka, FW-190 carrier plane and a pilot, Yak7B and a Sturmovik are
destroyed. Odds are only 2:1 blitz and both sides lose one unit.
CW makes a
strategic bombardment of Dusseldorf and a German CVP and a fighter intercepts.
Carrier plane pilots find out that staying on the Graf Zeppelin would have been
a lot healthier than fighting against Spit IX's at -5 table, and more than 25
strategic bombing factors hit the Ruhr valley and destroy one factory.
USA invades
Port Arthur at 5:1 and captures it, and BB New Jersey is aborted by coastal
artillery while trying to provide shore bombardment. China strikes two hexes
and flips the lone army in Canton. Since Port Arthur is captured, supply is cut
from the whole Japanese army in China, and Chinese capture Canton at 10:1.
Russia carpet
bombs the mountains of Transylvania, shoots down the intercepting Italian
Re-2005. Italians use five intelligence points when the 19 strategic bombardment
factors roll, and the lone unit saves. Then Tallinn is attacked at 2:1, and
Saratov militia dies while Germany loses a marine and a PARA. ENE of
Brest-Litovsk a
Sturmovik is shot down, and a Russian division dies at 2:1 assault. West of
Lvov two German bombers are shot down, and at 2:1 blitz all attackers are
flipped for no losses. Zhukov and Vatutin reorganise attacking troops.
Communist Chinese attack Chengchow at 3:2 +1 after Yamashita provides emergency
HQ supply to defenders, and loses two units while killing a Japanese infantry
and Umezu HQ.
2. Impulse. Again fine weather.
Germany again makes three strikes in the vicinity of Lvov, and flips one unit
in each hex. WSW of Minsk is blitzed at 2:1 +3, and a garrison unit dies and a
garrison and an anti-air are shattered (-/*1B). Germany occupies the hex but
doesn't overrun the weak Sevastopol militia in the hex behind (in Russian home
country). Russia takes the 1:1 assault in the Carpathian mountains near
Transylvania, and manages to get one unit killed and one shattered (thanks to
Rokossovsky) (2/- becomes 1S/-).
3. Impulse. Still fine! Rudel
strikes two hexes NW of Lvov, flips all three units and destroys any Russian
hopes of attack. USA lands in Manchuria in force, and attacks Mukden and captures
it at 5:1 +2 after CIA helps.
Sturmovik
strikes the hex Germany just captured near Minsk and shoots down the
intercepting carrier plane with pilots. One unit is flipped, and the hex is
captured at 1:1 +1 blitz (2/1R). Leningrad militia and a division are killed
for a German MECH. In the Yugoslavian mountains an infantry division is killed
when participating in
an attack to
kill the lone German corps at 3:2. West of Lvov it is a 3:1 blitz, but Model
interferes and a German infantry is killed.
4. Impulse. Finally winter comes:
Snow/Storm/Rain/Fine. EOT: 1. Germany attacks the three face down units in Lvov
with two mountain corps and two other units, and only gets one of his own
winter troops killed when both Zhukov and Koniev give a -1 to the roll (1/-).
Otherwise quiet since everybody has already used all land and aircraft units in
clear weather turns.
5. Impulse. Storm/Rain/Fine/Fine.
EOT: 5. USA attacks the face down garrison in Changchung in Manchuria, and
kills it. CW attacks SE of Bayonne at 3:1 after lord Gort's HQ support, but
only flips his own units. Then demos roll out.
Free France and
USA get two, and China and CW one intelligence point. Germany and Italy get one
entry chit. Manchuria is conquered by USA.
Russia, USA and
China gear up, Russia to PML 7, USA to PML 8 and China to PML 4, and China
rolls out. Russia gets now 41, USA 65 and China 4 BP/turn (because all the
Japanese are now out of supply, China loses the 0.25). USA lend leases 5
BP/turn to Russia through their soon-to-be-established convoy chain to
Vladivostok.
Mountbatten is
picked. Movement order: Communists/Democrats/Fascists.
1. Impulse. Rain/Rain/Fine/Fine.
Russia makes a naval action to send the 15 reflagged convoy points to sea from
Vladivostok, and rebases a bomber to the front. CW strikes West of Bordeaux;
Germany intercepts. German carrier plane is shot down. Then an old (1938) BF
109E1 shoots down a Spit IX with pilots at -8 table before is shot down itself.
The black print ARM is flipped, and is out of supply in rain. Montgomery HQ and
leader, and O'Connor lead the attack, and after CW even uses intelligence it is
4:1 +4 blitz. Mika manages to take the 10% chance to flip and retreats the ARM
towards the coast (-/1R), but struggles over
the river.
Berlin militia is killed. USA sails one fleet to Sea of Japan, and another to
China Sea. They attack the last Japanese port on the continent side of Sea of
Japan, Wensan, and take it at 5:1 (1/*2S), losing a division.
Germany counter
attacks the flipped British troops. A CW Sunderland is shot down, while Germany
and Italy lose a Sparviero bomber, and one German and one Italian BF-109.
German pilot flies his last flight. At 2:1 +2 blitz British lose one corps.
Japan sails his fleet to Sea of Japan. Both sides find and get no surprise
points;
USA wants a
naval air combat. USA flies all carrier planes as fighters, while Japan flies
three fighters and six bombers. USA starts from +1 table, but gradually lose
their advantage as one CVP is aborted, and three shot down. One Japanese
carrier plane is shot down, and one more dives to the flak (1/2 = 7). A new CV
Intrepid with the aborted carrier plane saves the X. New Jersey fails the
damage roll and is also damaged. Then Intrepid is damaged again and down she
goes! New Jersey is aborted, and the rest of the US fleet flees to Manila.
2. Impulse. Blizzard/Snow/Snow/Fine.
Russia attacks the mountain South of Lvov at 3:2 +1 (after KGB pulls some strings).
After Rokossovsky's help the result is 1S/1, and a Siberian and a German
infantry are killed, and Russian 76mm field artillery shattered.
3. Impulse. Blizzard/Snow/Storm/Fine.
EOT: 5.
Novikov strikes
two hexes NW of Lvov, and flips a German fighter and an ARM. At 2:1 +1 blitz
the ARM is retreted and an infantry killed for a killed Russian banner MOT
(1/1R). Communist Chinese march forward through the hole in Japanese lines and
capture the resource on the coast! After this Commies roll out.
All Fascists
get one chit. Fascists roll a two in intelligence rolls, but dumb Russia tried
to roll separately from demos this time and roll a seven. Demos roll a four,
and Russia gets three intelligence points.Russia starts building one offensive
chit per turn. They have one in reserve already.
Japan plays
0(h), Germany 0(g), and Russia and Italy 0(h). Vasilevsky is picked, and both
leader cups are empty.
Movement order:
Fascists/Communists/Democrats.
1. Impulse. Raining in the Arctic.
Germany makes two strikes in Eastern front, and two in the West. In
French-Spanish border both units are flipped, and in another hex Wavell. Near
Lvov a JSU-122 anti-tank is flipped. This hex contains also two banner units;
one MECH and one ARM, and Hitler is looking for a juicy kill
and attacks the
hex. In ground support battles three German fighters are downed with pilots
(with Russians starting from -2 table, and gradually improving it), while
Russians lose one La-7 fighter with pilot, and an old tank-busting Sturmovik.
At 3:2 blitz Russians lose the MECH, while Germans lose their just arrived SS
engineer, and a
MECH division is shattered (thanks to Rundstedt). Germany also attacks NW of
Toulouse, but only manages to get one of his own units killed.
Japan
challenges the US task force left out to Sea of Japan during the previous turn.
First they get one surprise point, and Yanks want an air-to-sea battle. Then
Japan twice gets five surprise points (Teemu pushed his luck a bit too much,
hoping to get an air-to-sea once again) and Japan chooses surface combat on
both occasions to put those three Yamato-class battleships to good use. After
the three rounds are over, US Navy aborts the sea area after CV Yorktown and
CVL Independence are sunk with carrier planes, and three carrier planes, two
with pilots, are shot down. BBs Indiana, Massachusetts, South Dakota, and
Washington, CVs Wasp and Enterprise, and CVLs Cowpens and Monterey are damaged.
Ise is sunk on the Japanese side, and two carrier planes and one pilot are shot
down. BBs Musashi, Kirishima and Hyuga, and CVs Ryujo, Kaga and Hiyo are
damaged. As a result of this disaster admiral Nimitz is ordered to report to
White House and is recalled from field operations.
Japan strikes
the US troops in Japan, and flips three of the now out of supply units. Then
Hata in China orders his men to gather their remaining ammunition, and leads
them to a banzai-attack against the two US divisions in Tien-Tsin. A MECH is
sacrificed, and after Black Widow flies defensive ground support, it is a 5:1
+2 blitz, and
result is -/*B. All attacking units are turned face down. The Japanese are too
tired after the battle to even rape the women in the city. Communist Chinese
revenge by blitzing a division NE of Chengchow. They also occupy the resource
West of Peking.
2. Impulse. Same weather. Italy
blitzes CW troops West of Zaragoza at 2:1 +1, and get their engineer killed for
a bunch of retreated Brits and an overrun CW Beaufort fighter. Communist
Chinese attack the flipped and OOS militia SE of Peking, auto-blitz it and race
to Peking with their MECH along railways, flipping.
CW paradrops
next to Brest. Meanwhile in Pacific Spruance makes BB ground strikes in
Fukuoka, and flips all units in the hex. Paratroopers drop West of Ominato in
the North part of Japan at 5:1 +1. Fukuoka is attacked and taken at 2.5:1 +3,
but attackers flip and lose an INF.
3. Impulse. Storm/Rain/Fine. EOT: 3.
Russia gathers
a good reserve of strong units in SE Poland, but does nothing else. China uses
five intelligence point on Commies' end of turn roll to give demos a better
chance to have their turn. USA occupies the major port of Ominato, and
transports more troops to the North. CW transports a couple of corps more to
Brest region and rolls out.
Fascists roll
badly, and China and Free France get six and Russia 18 intelligence points.
Italy and
Russia play 0(h), and Italy plays it twice. Germany plays 0(h) four times and
ends the turn.
Movement order:
Fascists/Communists/Democrats.
1. Impulse. Snow/Storm/Rain.
German
super-NAV tries a ground strike and wipes the intercepting Yak9B out of the
sky, but is then forced to abort. Russia also makes some ground strikes but
miss all targets. Then ESE of Brest-Litovsk is attacked and both sides lose a
fighter, Russia with pilots, and at 4:1 (+1 from KGB) a MECH and ARM are killed
(-/*2S). ENE of
Brest-Litovsk the lone Russian fighter can't stop the German bombers from
clearing through, and Koniev decides to sacrifice a MECH to help out in the 3:2
attack. It pays off as the hex is taken (1/1S). Two hexes South of Lvov both
Russian fighters are shot down with pilots, and Kiev MIL is sacrificed in 3:2
attack, and
again result is 1/1S.
2. Impulse. Fine.
Zhukov burns an
offensive chit! Two hexes SE of Vilna 1:1 + 80% blitz results in a killed
Russian garrison corps; SE of Brest-Litovsk Rudel is shot down, and 4.3:1 blitz
forces the defenders to retreat (1/1R). With a 2B result the entire front would
have been ripped open! (With Zhukov accompanying the spearhead, they would have
been able to blitz through the forest as if it was clear...)West of Lvov the
hex is taken at 2.5:1 (1/1S), and SW of Lvov (in the mountains) a 3:2 attack
results in one dead and one shattered Russian corps, thanks to Rokossovsky.
Also Yugoslavia sees some action, when Russians attack West of Sofia at 3.5:1
and capture the hex (-/1S).
Demos carpet
bomb Rotterdam, France uses intelligence and a German MOT is destroyed! In the
Pyrenees a mountain hex is taken at 3.5:1 (1/*2S); EESE of Brest 3.3:1 results
in retreated Germans and flipped Brits. Two hexes NE of Bordeaux sees a FW-190
downed and a British division killed at 3:1 blitz.
3. Impulse. Fine. EOT: 1.
Graziani leads
the Italians in a counter attack next to Sofia at 2:1 +4, and empties the hex
(-/*2B).
Germany attacks
near Bordeaux at 1:1 +50% +4, and Manstein leads the blitz (-/*2B). HQ Wavell's
is attacked, too, but Germans just lose one unit for no CW losses.
Russia attacks
SE of Brest-Litovsk at 4.2:1 and blitz the defenders to the spiral (-/*B).
Communist Chinese kill some out of supply Japanese in Tien-Tsin at 7:1.
USA DOWs
Germany at 90% chance, and misses Italian DOW with the same chance... Then they
port strike Hiroshima, and CV Shokaku is sunk! USA invades Rotterdam at 7:1,
and Bradley and his HQ and a MOT invade NE of Amsterdam. SE of St Malo is
attacked at 2:1 and defenders are retreated, but USA loses two
units.
Nationalist Chinese kill a couple of OOS Japanese.
4. Impulse. Fine. EOT: 3.
Germany attacks
SE of Nantes using Manstein's plan, and manages to rtreat the defenders at 2:1
+4 table, but loses a unit (1/1R). Then Fascists roll out.
A partisan
appears in Yugoslavia. With Demos' stinking die rolls, and many Fascist
intelligence operations, Germany and Japan get 15 intelligence points, and
Italy six.
Japan, Germany and
Italy play 0(g), Russia 0(h), and China gears up to PML 5.Eisenhower is picked.
Movement order:
Communists/Democrats/Fascists.
1. Impulse. Raining in the Arctic.
Russia takes an
air impulse, and manages to shoot down one Swedish and one German fighter who
tried to intercept, both with pilots. Four hexes in the Carpathians are struck,
and only one is totally missed. Near Vilna one unit is flipped. Yeremenko and
ATRs reorg all planes.
USA manages to
DOW Italy. CW and Free France carpet bomb Dusseldorf, but head back home after
the intercepting FW-190 aborts the escorting Spitfire. USA strategically bombs
Osaka, and Spaatz interrupts the SYNTH's production this turn. Italy attacks
the Yugoslavian partisan at 9:1, but flips and even loses Napoli
militia!
2. Impulse. Germany and Russia
sacrifice five intelligence points to weather gods. Germany rolls an eight;
barely fine everywhere.
Again Zhukov
drops an offensive chit. During Russian ground strikes a German fighter is shot
down with pilots, while Russia loses a fighter, Sturmovik and a pilot.
Brest-Litovsk is attacked at 2.2:1. Manstein uses HQ support since he is
attacked, succeeds and Russians lose one corps. Two hexes SE of Vilna is
blitzed at
3.6:1 +1
(-/*2B). In the Carpathians a German MTN corps is killed at 2:1 table (1/1) and
the hex taken. WNW of Lvov is attacked at 4:1 and Kiev militia dies but Germans
are retreated. Russia is now over the river in two places in South Poland.
USA sails to
China Sea and gets an air-to-sea battle vs. Japan. Two US carrier planes and
one pilot are shot down, and Japan loses four carrier planes, one NAV and two
pilots. Three carriers are sunk and three carriers and one battleship damaged.
One US battleship and one carrier are sunk, and three battleships and one
carrier
damaged. US troops attack near Cherbourg at 5:1 and kill a German militia,
infantry and overruns a bomber (-/*2B). US troops also capture Sapporo in
Northern Japan to take the last factory where the Japanese resource can get to.
3. Impulse. This time Japan
sacrifices to weather gods, but to no avail: Fine.
Model and an
ARM corps are shattered and a MOT division killed when Russia attacks in
Southern Poland at 3:2 +2 (-/*1B). German line is flipped and ripped apart by
two strong Russian armoured corps (10-5 and 11-5 banner) making a
breakthrough-move behind the line. USA activates in China sea, and surface
battle
results in
three battleships and two cruisers damaged for the US, and five battleships for
IJN. CW and France carpet bomb Mannerheim and an INF North of Paris, and
destroy them both. Then four hexes West of Paris is attacked at 3:1 +2, and
blitzed (1/*1B). USA strategically bombs Japan, and stops the second SYNTH for
this turn also.
Italy flies a
naval bomber to North Sea, and a Condor and an old German NAV react in also.
Fascists find, and decide to fight the CW carrier and AMPH task force in 4-box.
During two combat rounds one Italian and one German NAV abort, but only after
damaging an AMPH and shooting down a carrier plane with a pilot.Germany and
Italy respond desperately to Russian breakthrough in Poland: two Piaggios, a
Ju-290A and a Condor carpet bomb the hex with 19 strategic factors. Germany
rolls a ten, and both ARM corps are destroyed! Italy tries to make a lot of
strikes, and shoots down an intercepting CW fighter. Otherwise they
seem to miss
almost all targets.
4. Impulse. Fine. EOT: 1.
Vasilevsky
leads the attack against the Italians WNW of Sofia, and kill one Italian at 3:2
+
fields). A
transporter sails to China Sea and isn't found - route to NEI oil is open!
Gustav railroad
gun strikes the Russian super-stack and flips two units out of three. Balbo
accompanies Italian ARM and MECH, and attacks the Monty's super-stack at 1:1 +
70% +4, kills CW ARMdivision and a MOT, and sends two units and O'Connor and
Wavell to production spiral (-/*2B). This time it is Japan's turn
to use
intelligence in EOT die roll, and Fascists roll two - turn ends!
A partisan appears
in Yugoslavia. Germany gets +0.25 PM boost since Russian units are in German
home country. USA gets four, France two and Russia six intelligence points.
CW plays 0(h)
three times, France once and Germany twice. France rolls initiative beforehand,
gets a one and gives it to Fascists.
Movement order:
Communists/Democrats/Fascists.
1. Impulse. Fine weather. Zhukov
burns an offensive chit, and three boosted Russian field artilleries blast
three stacks face down (Thanks to Rokossovsky). A SU-2M bomber is shot down
with pilots. Among the flipped stacks are Rundstedt's HQ and the 1st SS ARM
corps (the 12-5 monster), both in the same vulnerable front-line stack.
Brest-Litovsk is attacked at 4:1 +2 after Manstein's HQ support, and KGB helps
the Russians and Koniev pushes Moscow militia over the limit. Manstein's HQ and
a 88mm AA are shattered (-/1S). Koniev and Rokossovsky reorganise these
attackers. Two hexes SW of Brest-Litovsk is blitzed at 3:1
+2, and
Russians lose a MOT but blitz through, killing a German MECH and almost
encircling the flipped stack of Gustav railroad gun, 5-2 field artillery and a
10-6 ARM.
CW and France
carpet bomb SE of Rouen, and the landscape is flattened by a ** result. Taking
advantage of this Patton and O'Connor blitz Rouen at 3:1 +2 after a Do-335 is
shot down and a Piaggio tank-buster clears through. US troops flip. Germany
patches his line in Poland the best he can, but only German ZOCs
prevent
Russians from running straight into the heart of the Reich.
2. Impulse. Storm/Rain/Rain.
Russians ooze forward in Poland. Everywhere is quiet.
3. Impulse. Rain/Rain/Fine. EOT: 1.
Red Army
slaughters a face-down infantry in Northern Poland and oozes forward. Demos
strike Paris, flip all three defenders, blitz it at 3:1 +3 and take it. An
Italian bomber and fighter die in the battles. Germany has managed to make some
kind of frontline against the Soviets.
4. Impulse. Fine weather. EOT: 5.
Russia attacks
Krakow at 6:1 +1 and a German ARM corps is shattered. East of Warsaw is blitzed
at 2.7:1 (+1 for the sacrificed Siberian), and defenders are retreated. Gustav
& CO are now surrounded, but Russians lost three fighters and one bomber in
the merciless air-to-air combats. Helsinki is attacked at a mighty 1:1 +60%
table, and both attackers die for no German losses. French intelligence service
helps demos to have one more impulse, and they do.USA now goes after Sendai in
Japan: after a failed carpet bombing marines take off their gloves and capture
it at 5:1 assault. Patton blitzes Lille at 5:1, and CW ESE of Paris at 7:1,
kills an infantry and a militia and captures a supply unit. Germany falls back
and Fascists end the turn.
Polish
partisans appear for the first time in this game, and ambush and kill marshall
von Rundstedt in Poznan. USA gets four, CW six, France two and China one
intelligence point.
France,
Germany, Italy and Russia play 0(g).
Movement order:
Communists/Democrats/Fascists.
1. Impulse. Raining in the Arctic. Zhukov
again autoflips four stacks, among them Warsaw, Lodz, and the stack containing
both Rundstedt and 1st SS ARM. German ZOCs still restrict Russian movement
badly, even though the front is cleanly cut in half just below Warsaw, and so
Zhukov can't get to any useful place
making his
magic trick during reorganisation.
Flipped Lodz is
attacked at 4:1, but just one defender is killed and all attackers flip.
Mountain behind Rundstedt (also auto-flipped) two hexes East of Katowice is
attacked at 1:1 to encircle Rundstedt's stack, but bad luck follows the
Russians and three attacking corps die for one defender. The encircled FA and
ARM stack is slaughtered, and now Russians have opened a three-hex wide gap in
the German lines, leading straight to Berlin... Yeremenko, Zhukov, Vatutin and
Koniev reorganise troops - too bad the only HQ next to the flipped ARM and MECH
stack at the gates of Lodz is Vatutin, who can only reorganise one ARM and
JSU-122 AT.
CW captures
Vichy and kills both defenders. USA first carpet bombs Niigata in Japan, and
after failing attacks the hex and captures it. One US cruiser is damaged in
shore bombardment battles.An Italian field artillery strikes two US corps face
down two hexes East of
2. Impulse. Blizzard in the Arctic;
Snow in North Temperate and Mediterranean. Russia oozes forward. Italian and
French navies clash in Western Mediterranean and Pisa, Provence and Jean Bart
are sunk. France aborts the sea area. Italy and Germany retreat in
Transylvania.
3. Impulse. Blizzard/Snow/Storm.
EOT: 3. Russia makes a +7 blitz to NW of Lodz, and after */2B Zhukov and a
banner ARM blitz to forest SW of Danzig, Katowice is attacked at +3, and banner
cavalry dies and takes Model and a strong tank corps with him.USA attacks Kyoto
at +8 and gets a 2/2 result. Kyoto holds, Yanks lose MTN and INF divisions.
Then demos roll out.
USA gets six
intelligence points; France and Russia one.
1945
Jan/Feb 1945
No one cares
about politics, so Russia just gears up.
Movement order:
Fascists/Commies/Demos.
1. Impulse. Blizzard/Snow/Storm.
Germany kills the lone cavalry SE of Breslau, but loses a fighter and a pilot
while shooting down two Russian bombers and one pilot. Russia revenges by
blitzing at +9 SW of Konigsberg, where the units have no retreat path, but only
one unit is killed.
2. Impulse.
Blizzard/Blizzard/Blizzard. EOT: 1. Novikov strikes OOS and surrounded Lodz and
flips the face-up Swede, and Russia assaults the city and kills it. CW takes an
air impulse and rebases aircraft in Europe. US and Japanese fleets encounter in
Japanese Coast and get two Japanese ships sunk for three damaged US
battleships.
3. Impulse. Same horrible weather.
Germany and Italy pull back to Budapest and Belgrade on the Eastern front.
Japan activates in Sea of Japan and IJN bumps into USN, but before the Japanese
recover from their surprise US ships are again swallowed in the blizzards.
Fascists end the turn.
The game was
stopped because it was nearly over (at least against Fascists - it would have
made an interesting Patton in Flames -scenario, though) and we were eager to
start a new game. Japan was nearly conquered; US and CW troops were next to
German cities in the Rheinland, and Russians were four hexes from Berlin and
next to Budapest, Belgrade and Helsinki. Italy was in good shape, though.
Germany still held Berlin,
Buenos Aires, Gibraltar, Helsinki, Kiel, Marseilles, Munich, Prague, Stockholm
and Warsaw, for a total of 10 objectives. Of these Russians had units next to
Helsinki, and had Warsaw completely surrounded.
Italy held Belgrade, Budapest,
Milan, Rome and Vienna. Futhermore, Athens was unconquered and Rome was the
closest capital. That makes 6 objectives for Italy. Russia had units next to
both Belgrade and Budapest.
Japan held only Saigon and
Tokyo. US troops were two hexes from Tokyo.
Russia held Baghdad, Bucharest,
Istanbul, Kiev, Lan-Chow, Leningrad, Moscow, Riyadh, Sverdlovsk, Teheran and
Vladivostok for a total of 11.
USA held Amsterdam, Antwerp,
Dutch Harbour, Honolulu, Kwajalein, Los Angeles, Manila, Pago Pago, Panama,
Port Arthur, Taihoku, Truk and Washingon. Mexico City was neutral and counted
in US objectives, totalling 14.
CW held Aden, Batavia,
Birmingham, Calcutta, Canberra, Cape Town, Colombo, Delhi, Jerusalem, London,
Madrid, Ottawa, Paris, Rabaul, Sao Paulo, Singapore, Suez, Vancouver and
Wellington. In addition, Oslo was neutral and London was closest to it. It adds
up to 20 objectives.
France held Dakar and Diego
Suarez.
China held Chungking and
Shanghai.
Major
Power
Total
Needed
At game end
Germany
24
10
Italy
6
6
Japan
16
2
Fascist
Total
46
18
France
6
2
Commonwealth
25
20
USA
18
14
China
4
2
Democratic
Total
53
38
USSR
18
11
Communist
Total
18
11
The winning
ideology was Communism (Well done, me!) at -7. Demos were second at -15, and
Fascists last at -28.
The individual
winner (at this point of the war - things would surely have changed even in a
couple of turns) seems to be Miika's Italy. It had been left alone. But even
Italy was only two hexes from losing two objectives, and three more from losing
the third to advancing Russian hordes. USA had just transported
paratroopers to
Suez for an assault on Italian home country this summer. And finally, Greece
was open to be taken by whoever had the time or will to do it.
Juha and Mika
were second (with Russia and China&CW, respectively) at -7. Fourth prize
goes to Teemu with USA&France at -8, and Jankke's Germany and Olli's Japan
tie for the last position at -14.
Now just
waiting for the next game to begin...
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